optimized_translation.h 4.3 KB

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  1. /**************************************************************************/
  2. /* optimized_translation.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/string/translation.h"
  32. class OptimizedTranslation : public Translation {
  33. GDCLASS(OptimizedTranslation, Translation);
  34. // This translation uses a sort of modified perfect hash algorithm
  35. // it requires hashing strings twice and then does a binary search,
  36. // so it's slower, but at the same time it has an extremely high chance
  37. // of catching untranslated strings.
  38. // `hash_table[hash(0, text)]` produces a `bucket_table` index or 0xFFFFFFFF if not found.
  39. Vector<int> hash_table;
  40. // Continuous `Bucket`s in a flat layout.
  41. Vector<int> bucket_table;
  42. // Data for translated strings, UTF-8 encoded, either compressed or uncompressed.
  43. Vector<uint8_t> strings;
  44. struct Bucket {
  45. // Number of `Elem` objects at `elem`.
  46. int size;
  47. // Use `hash(func, text)` to generate the unique `Elem::key` in this bucket.
  48. uint32_t func;
  49. struct Elem {
  50. // Unique key for the text.
  51. uint32_t key;
  52. // Used to index into `strings`.
  53. uint32_t str_offset;
  54. // The string is not compressed if `comp_size` equals `uncomp_size`.
  55. uint32_t comp_size;
  56. uint32_t uncomp_size;
  57. };
  58. Elem elem[1];
  59. };
  60. _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
  61. if (d == 0) {
  62. d = 0x1000193;
  63. }
  64. while (*p_str) {
  65. d = (d * 0x1000193) ^ static_cast<uint8_t>(*p_str);
  66. p_str++;
  67. }
  68. return d;
  69. }
  70. virtual Vector<String> _get_message_list() const override;
  71. protected:
  72. bool _set(const StringName &p_name, const Variant &p_value);
  73. bool _get(const StringName &p_name, Variant &r_ret) const;
  74. void _get_property_list(List<PropertyInfo> *p_list) const;
  75. static void _bind_methods();
  76. public:
  77. virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations
  78. virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
  79. virtual Vector<String> get_translated_message_list() const override;
  80. void generate(const Ref<Translation> &p_from);
  81. virtual void get_message_list(List<StringName> *r_messages) const override;
  82. virtual int get_message_count() const override;
  83. };