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- /**************************************************************************/
- /* plural_rules.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/object/ref_counted.h"
- #include "core/templates/lru.h"
- class Expression;
- class PluralRules : public Object {
- GDSOFTCLASS(PluralRules, Object);
- mutable LRUCache<int, int> cache;
- // These two fields are initialized in the constructor.
- const int nplurals;
- const String plural;
- // Cache temporary variables related to `evaluate()` to make it faster.
- class EQNode : public RefCounted {
- GDSOFTCLASS(EQNode, RefCounted);
- public:
- String regex;
- Ref<EQNode> left;
- Ref<EQNode> right;
- };
- Ref<EQNode> equi_tests;
- Ref<Expression> expr;
- int _find_unquoted(const String &p_src, char32_t p_chr) const;
- int _eq_test(const Array &p_input_val, const Ref<EQNode> &p_node, const Variant &p_result) const;
- void _cache_plural_tests(const String &p_plural_rule, Ref<EQNode> &p_node);
- PluralRules(int p_nplurals, const String &p_plural);
- public:
- int evaluate(int p_n) const;
- int get_nplurals() const { return nplurals; }
- String get_plural() const { return plural; }
- static PluralRules *parse(const String &p_rules);
- };
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