plural_rules.h 3.2 KB

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  1. /**************************************************************************/
  2. /* plural_rules.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/ref_counted.h"
  32. #include "core/templates/lru.h"
  33. class Expression;
  34. class PluralRules : public Object {
  35. GDSOFTCLASS(PluralRules, Object);
  36. mutable LRUCache<int, int> cache;
  37. // These two fields are initialized in the constructor.
  38. const int nplurals;
  39. const String plural;
  40. // Cache temporary variables related to `evaluate()` to make it faster.
  41. class EQNode : public RefCounted {
  42. GDSOFTCLASS(EQNode, RefCounted);
  43. public:
  44. String regex;
  45. Ref<EQNode> left;
  46. Ref<EQNode> right;
  47. };
  48. Ref<EQNode> equi_tests;
  49. Ref<Expression> expr;
  50. int _find_unquoted(const String &p_src, char32_t p_chr) const;
  51. int _eq_test(const Array &p_input_val, const Ref<EQNode> &p_node, const Variant &p_result) const;
  52. void _cache_plural_tests(const String &p_plural_rule, Ref<EQNode> &p_node);
  53. PluralRules(int p_nplurals, const String &p_plural);
  54. public:
  55. int evaluate(int p_n) const;
  56. int get_nplurals() const { return nplurals; }
  57. String get_plural() const { return plural; }
  58. static PluralRules *parse(const String &p_rules);
  59. };