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- /**************************************************************************/
- /* foundation_helpers.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "foundation_helpers.h"
- #import "core/string/ustring.h"
- #import <CoreFoundation/CFString.h>
- namespace conv {
- NSString *to_nsstring(const String &p_str) {
- return [[NSString alloc] initWithBytes:(const void *)p_str.ptr()
- length:p_str.length() * sizeof(char32_t)
- encoding:NSUTF32LittleEndianStringEncoding];
- }
- NSString *to_nsstring(const CharString &p_str) {
- return [[NSString alloc] initWithBytes:(const void *)p_str.ptr()
- length:p_str.length()
- encoding:NSUTF8StringEncoding];
- }
- String to_string(NSString *p_str) {
- CFStringRef str = (__bridge CFStringRef)p_str;
- CFStringEncoding fastest = CFStringGetFastestEncoding(str);
- // Sometimes, CFString will return a pointer to it's encoded data,
- // so we can create the string without allocating intermediate buffers.
- const char *p = CFStringGetCStringPtr(str, fastest);
- if (p) {
- switch (fastest) {
- case kCFStringEncodingASCII:
- return String::ascii(Span(p, CFStringGetLength(str)));
- case kCFStringEncodingUTF8:
- return String::utf8(p);
- case kCFStringEncodingUTF32LE:
- return String::utf32(Span((char32_t *)p, CFStringGetLength(str)));
- default:
- break;
- }
- }
- CFRange range = CFRangeMake(0, CFStringGetLength(str));
- CFIndex byte_len = 0;
- // Try to losslessly convert the string directly into a String's buffer to avoid intermediate allocations.
- CFIndex n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, nil, 0, &byte_len);
- if (n == range.length) {
- String res;
- res.resize_uninitialized((byte_len / sizeof(char32_t)) + 1);
- res[n] = 0;
- n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, (UInt8 *)res.ptrw(), res.length() * sizeof(char32_t), nil);
- return res;
- }
- return String::utf8(p_str.UTF8String);
- }
- } //namespace conv
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