123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- /**************************************************************************/
- /* os_log_logger.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "os_log_logger.h"
- #include "core/string/print_string.h"
- #include <cstdlib> // For malloc/free
- OsLogLogger::OsLogLogger(const char *p_subsystem) {
- const char *subsystem = p_subsystem;
- if (!subsystem) {
- subsystem = "org.godotengine.godot";
- os_log_info(OS_LOG_DEFAULT, "Missing subsystem for os_log logging; using %{public}s", subsystem);
- }
- log = os_log_create(subsystem, "engine");
- error_log = os_log_create(subsystem, error_type_string(ErrorType::ERR_ERROR));
- warning_log = os_log_create(subsystem, error_type_string(ErrorType::ERR_WARNING));
- script_log = os_log_create(subsystem, error_type_string(ErrorType::ERR_SCRIPT));
- shader_log = os_log_create(subsystem, error_type_string(ErrorType::ERR_SHADER));
- }
- void OsLogLogger::logv(const char *p_format, va_list p_list, bool p_err) {
- constexpr int static_buf_size = 1024;
- char static_buf[static_buf_size] = { '\0' };
- char *buf = static_buf;
- va_list list_copy;
- va_copy(list_copy, p_list);
- int len = vsnprintf(buf, static_buf_size, p_format, p_list);
- if (len >= static_buf_size) {
- buf = (char *)Memory::alloc_static(len + 1);
- vsnprintf(buf, len + 1, p_format, list_copy);
- }
- va_end(list_copy);
- // Choose appropriate log type based on error flag.
- os_log_type_t log_type = p_err ? OS_LOG_TYPE_ERROR : OS_LOG_TYPE_INFO;
- os_log_with_type(log, log_type, "%{public}s", buf);
- if (len >= static_buf_size) {
- Memory::free_static(buf);
- }
- }
- void OsLogLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type, const Vector<Ref<ScriptBacktrace>> &p_script_backtraces) {
- os_log_t selected_log;
- switch (p_type) {
- case ERR_WARNING:
- selected_log = warning_log;
- break;
- case ERR_SCRIPT:
- selected_log = script_log;
- break;
- case ERR_SHADER:
- selected_log = shader_log;
- break;
- case ERR_ERROR:
- default:
- selected_log = error_log;
- break;
- }
- const char *err_details;
- if (p_rationale && *p_rationale) {
- err_details = p_rationale;
- } else {
- err_details = p_code;
- }
- // Choose log level based on error type.
- os_log_type_t log_type;
- switch (p_type) {
- case ERR_WARNING:
- log_type = OS_LOG_TYPE_DEFAULT;
- break;
- case ERR_ERROR:
- case ERR_SCRIPT:
- case ERR_SHADER:
- default:
- log_type = OS_LOG_TYPE_ERROR;
- break;
- }
- // Append script backtraces, if any.
- String back_trace;
- for (const Ref<ScriptBacktrace> &backtrace : p_script_backtraces) {
- if (backtrace.is_valid() && !backtrace->is_empty()) {
- back_trace += "\n";
- back_trace += backtrace->format(strlen(error_type_indent(p_type)));
- }
- }
- if (back_trace.is_empty()) {
- os_log_with_type(selected_log, log_type, "%{public}s:%d:%{public}s(): %{public}s %{public}s", p_file, p_line, p_function, err_details, p_code);
- } else {
- os_log_with_type(selected_log, log_type, "%{public}s:%d:%{public}s(): %{public}s %{public}s%{public}s", p_file, p_line, p_function, err_details, p_code, back_trace.utf8().ptr());
- }
- }
|