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- /**************************************************************************/
- /* rendering_shader_container_d3d12.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "servers/rendering/rendering_shader_container.h"
- #define NIR_ENABLED 1
- #ifdef SHADER_BAKER_RUNTIME_ENABLED
- #undef NIR_ENABLED
- #endif
- #include "d3d12_godot_nir_bridge.h"
- #define D3D12_BITCODE_OFFSETS_NUM_STAGES 3
- #if NIR_ENABLED
- struct nir_shader;
- struct nir_shader_compiler_options;
- #endif
- enum RootSignatureLocationType {
- RS_LOC_TYPE_RESOURCE,
- RS_LOC_TYPE_SAMPLER,
- };
- enum ResourceClass {
- RES_CLASS_INVALID,
- RES_CLASS_CBV,
- RES_CLASS_SRV,
- RES_CLASS_UAV,
- };
- struct RenderingDXIL {
- static uint32_t patch_specialization_constant(
- RenderingDeviceCommons::PipelineSpecializationConstantType p_type,
- const void *p_value,
- const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
- HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
- bool p_is_first_patch);
- static void sign_bytecode(RenderingDeviceCommons::ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
- };
- class RenderingShaderContainerD3D12 : public RenderingShaderContainer {
- GDSOFTCLASS(RenderingShaderContainerD3D12, RenderingShaderContainer);
- public:
- static constexpr uint32_t REQUIRED_SHADER_MODEL = 0x62; // D3D_SHADER_MODEL_6_2
- static constexpr uint32_t ROOT_CONSTANT_REGISTER = GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER * (RenderingDeviceCommons::MAX_UNIFORM_SETS + 1);
- static constexpr uint32_t RUNTIME_DATA_REGISTER = GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER * (RenderingDeviceCommons::MAX_UNIFORM_SETS + 2);
- static constexpr uint32_t FORMAT_VERSION = 1;
- static constexpr uint32_t SHADER_STAGES_BIT_OFFSET_INDICES[RenderingDeviceCommons::SHADER_STAGE_MAX] = {
- 0, // SHADER_STAGE_VERTEX
- 1, // SHADER_STAGE_FRAGMENT
- UINT32_MAX, // SHADER_STAGE_TESSELATION_CONTROL
- UINT32_MAX, // SHADER_STAGE_TESSELATION_EVALUATION
- 2, // SHADER_STAGE_COMPUTE
- };
- struct RootSignatureLocation {
- uint32_t root_param_index = UINT32_MAX;
- uint32_t range_index = UINT32_MAX;
- };
- struct ReflectionBindingDataD3D12 {
- uint32_t resource_class = 0;
- uint32_t has_sampler = 0;
- uint32_t dxil_stages = 0;
- RootSignatureLocation root_signature_locations[2];
- };
- struct ReflectionSpecializationDataD3D12 {
- uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
- };
- protected:
- struct ReflectionDataD3D12 {
- uint32_t spirv_specialization_constants_ids_mask = 0;
- uint32_t dxil_push_constant_stages = 0;
- uint32_t nir_runtime_data_root_param_idx = 0;
- };
- struct ContainerFooterD3D12 {
- uint32_t root_signature_length = 0;
- uint32_t root_signature_crc = 0;
- };
- void *lib_d3d12 = nullptr;
- ReflectionDataD3D12 reflection_data_d3d12;
- Vector<ReflectionBindingDataD3D12> reflection_binding_set_uniforms_data_d3d12;
- Vector<ReflectionSpecializationDataD3D12> reflection_specialization_data_d3d12;
- Vector<uint8_t> root_signature_bytes;
- uint32_t root_signature_crc = 0;
- #if NIR_ENABLED
- bool _convert_spirv_to_nir(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv, const nir_shader_compiler_options *p_compiler_options, HashMap<int, nir_shader *> &r_stages_nir_shaders, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed);
- bool _convert_nir_to_dxil(const HashMap<int, nir_shader *> &p_stages_nir_shaders, BitField<RenderingDeviceCommons::ShaderStage> p_stages_processed, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs);
- bool _convert_spirv_to_dxil(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed);
- bool _generate_root_signature(BitField<RenderingDeviceCommons::ShaderStage> p_stages_processed);
- // GodotNirCallbacks.
- static void _nir_report_resource(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data);
- static void _nir_report_sc_bit_offset(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data);
- static void _nir_report_bitcode_bit_offset(uint64_t p_bit_offset, void *p_data);
- #endif
- // RenderingShaderContainer overrides.
- virtual uint32_t _format() const override;
- virtual uint32_t _format_version() const override;
- virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes) override;
- virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes) override;
- virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
- virtual uint32_t _from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes) override;
- virtual uint32_t _from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
- virtual uint32_t _from_bytes_footer_extra_data(const uint8_t *p_bytes) override;
- virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const override;
- virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
- virtual uint32_t _to_bytes_reflection_specialization_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
- virtual uint32_t _to_bytes_footer_extra_data(uint8_t *p_bytes) const override;
- virtual void _set_from_shader_reflection_post(const String &p_shader_name, const RenderingDeviceCommons::ShaderReflection &p_reflection) override;
- virtual bool _set_code_from_spirv(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv) override;
- public:
- struct ShaderReflectionD3D12 {
- uint32_t spirv_specialization_constants_ids_mask = 0;
- uint32_t dxil_push_constant_stages = 0;
- uint32_t nir_runtime_data_root_param_idx = 0;
- Vector<Vector<ReflectionBindingDataD3D12>> reflection_binding_set_uniforms_d3d12;
- Vector<ReflectionSpecializationDataD3D12> reflection_specialization_data_d3d12;
- Vector<uint8_t> root_signature_bytes;
- uint32_t root_signature_crc = 0;
- };
- RenderingShaderContainerD3D12();
- RenderingShaderContainerD3D12(void *p_lib_d3d12);
- ShaderReflectionD3D12 get_shader_reflection_d3d12() const;
- };
- class RenderingShaderContainerFormatD3D12 : public RenderingShaderContainerFormat {
- protected:
- void *lib_d3d12 = nullptr;
- public:
- void set_lib_d3d12(void *p_lib_d3d12);
- virtual Ref<RenderingShaderContainer> create_container() const override;
- virtual ShaderLanguageVersion get_shader_language_version() const override;
- virtual ShaderSpirvVersion get_shader_spirv_version() const override;
- RenderingShaderContainerFormatD3D12();
- virtual ~RenderingShaderContainerFormatD3D12();
- };
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