editor_debugger_node.cpp 35 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_node.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_debugger_node.h"
  31. #include "core/object/undo_redo.h"
  32. #include "editor/debugger/editor_debugger_plugin.h"
  33. #include "editor/debugger/editor_debugger_tree.h"
  34. #include "editor/debugger/script_editor_debugger.h"
  35. #include "editor/docks/inspector_dock.h"
  36. #include "editor/docks/scene_tree_dock.h"
  37. #include "editor/editor_log.h"
  38. #include "editor/editor_node.h"
  39. #include "editor/editor_string_names.h"
  40. #include "editor/editor_undo_redo_manager.h"
  41. #include "editor/gui/editor_bottom_panel.h"
  42. #include "editor/run/editor_run_bar.h"
  43. #include "editor/script/script_editor_plugin.h"
  44. #include "editor/settings/editor_settings.h"
  45. #include "editor/themes/editor_theme_manager.h"
  46. #include "scene/gui/menu_button.h"
  47. #include "scene/gui/tab_container.h"
  48. #include "scene/resources/packed_scene.h"
  49. template <typename Func>
  50. void _for_all(TabContainer *p_node, const Func &p_func) {
  51. for (int i = 0; i < p_node->get_tab_count(); i++) {
  52. ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
  53. ERR_FAIL_NULL(dbg);
  54. p_func(dbg);
  55. }
  56. }
  57. EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
  58. EditorDebuggerNode::EditorDebuggerNode() {
  59. if (!singleton) {
  60. singleton = this;
  61. }
  62. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  63. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  64. add_theme_constant_override("margin_bottom", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_BOTTOM));
  65. tabs = memnew(TabContainer);
  66. tabs->set_tabs_visible(false);
  67. tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
  68. add_child(tabs);
  69. Ref<StyleBoxEmpty> empty;
  70. empty.instantiate();
  71. tabs->add_theme_style_override(SceneStringName(panel), empty);
  72. auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  73. _add_debugger();
  74. // Remote scene tree
  75. remote_scene_tree = memnew(EditorDebuggerTree);
  76. remote_scene_tree->connect("objects_selected", callable_mp(this, &EditorDebuggerNode::_remote_objects_requested));
  77. remote_scene_tree->connect("selection_cleared", callable_mp(this, &EditorDebuggerNode::_remote_selection_cleared));
  78. remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
  79. remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
  80. SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
  81. SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
  82. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  83. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  84. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  85. return;
  86. }
  87. EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &EditorDebuggerNode::_paused));
  88. }
  89. ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
  90. ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);
  91. int id = tabs->get_tab_count();
  92. node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id));
  93. node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id));
  94. node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id));
  95. node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  96. node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  97. node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
  98. node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
  99. node->connect("debug_data", callable_mp(this, &EditorDebuggerNode::_debug_data).bind(id));
  100. node->connect("remote_tree_select_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_select_requested).bind(id));
  101. node->connect("remote_tree_clear_selection_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_clear_selection_requested).bind(id));
  102. node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
  103. node->connect("remote_objects_updated", callable_mp(this, &EditorDebuggerNode::_remote_objects_updated).bind(id));
  104. node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
  105. node->connect("remote_objects_requested", callable_mp(this, &EditorDebuggerNode::_remote_objects_requested).bind(id));
  106. node->connect("set_breakpoint", callable_mp(this, &EditorDebuggerNode::_breakpoint_set_in_tree).bind(id));
  107. node->connect("clear_breakpoints", callable_mp(this, &EditorDebuggerNode::_breakpoints_cleared_in_tree).bind(id));
  108. node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
  109. if (tabs->get_tab_count() > 0) {
  110. get_debugger(0)->clear_style();
  111. }
  112. tabs->add_child(node);
  113. node->set_name(vformat(TTR("Session %d"), tabs->get_tab_count()));
  114. if (tabs->get_tab_count() > 1) {
  115. node->clear_style();
  116. tabs->set_tabs_visible(true);
  117. tabs->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  118. }
  119. if (!debugger_plugins.is_empty()) {
  120. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  121. plugin->create_session(node);
  122. }
  123. }
  124. return node;
  125. }
  126. void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
  127. const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
  128. ERR_FAIL_NULL(dbg);
  129. if (dbg != get_current_debugger()) {
  130. return;
  131. }
  132. _text_editor_stack_goto(dbg);
  133. }
  134. void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
  135. Ref<Script> s = ResourceLoader::load(p_file);
  136. emit_signal(SNAME("goto_script_line"), s, p_line - 1);
  137. }
  138. void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
  139. String file = p_debugger->get_stack_script_file();
  140. if (file.is_empty()) {
  141. return;
  142. }
  143. if (file.is_resource_file()) {
  144. stack_script = ResourceLoader::load(file);
  145. } else {
  146. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  147. int i = file.find("::");
  148. int j = file.rfind_char('(', i);
  149. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  150. file = file.substr(j + 1, file.find_char(')', i) - j - 1);
  151. }
  152. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  153. stack_script = ResourceLoader::load(file);
  154. }
  155. const int line = p_debugger->get_stack_script_line() - 1;
  156. emit_signal(SNAME("goto_script_line"), stack_script, line);
  157. emit_signal(SNAME("set_execution"), stack_script, line);
  158. stack_script.unref(); // Why?!?
  159. }
  160. void EditorDebuggerNode::_text_editor_stack_clear(const ScriptEditorDebugger *p_debugger) {
  161. String file = p_debugger->get_stack_script_file();
  162. if (file.is_empty()) {
  163. return;
  164. }
  165. if (file.is_resource_file()) {
  166. stack_script = ResourceLoader::load(file);
  167. } else {
  168. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  169. int i = file.find("::");
  170. int j = file.rfind_char('(', i);
  171. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  172. file = file.substr(j + 1, file.find_char(')', i) - j - 1);
  173. }
  174. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  175. stack_script = ResourceLoader::load(file);
  176. }
  177. emit_signal(SNAME("clear_execution"), stack_script);
  178. stack_script.unref(); // Why?!?
  179. }
  180. void EditorDebuggerNode::_bind_methods() {
  181. // LiveDebug.
  182. ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
  183. ClassDB::bind_method("live_debug_instantiate_node", &EditorDebuggerNode::live_debug_instantiate_node);
  184. ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
  185. ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
  186. ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
  187. ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
  188. ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
  189. ADD_SIGNAL(MethodInfo("goto_script_line"));
  190. ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
  191. ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
  192. ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
  193. ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
  194. ADD_SIGNAL(MethodInfo("breakpoint_set_in_tree", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled"), PropertyInfo(Variant::INT, "debugger")));
  195. ADD_SIGNAL(MethodInfo("breakpoints_cleared_in_tree", PropertyInfo(Variant::INT, "debugger")));
  196. }
  197. void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
  198. p_undo_redo->set_method_notify_callback(_methods_changed, this);
  199. p_undo_redo->set_property_notify_callback(_properties_changed, this);
  200. }
  201. ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
  202. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
  203. }
  204. ScriptEditorDebugger *EditorDebuggerNode::get_previous_debugger() const {
  205. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_previous_tab()));
  206. }
  207. ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
  208. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
  209. }
  210. ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
  211. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
  212. }
  213. String EditorDebuggerNode::get_server_uri() const {
  214. ERR_FAIL_COND_V(server.is_null(), "");
  215. return server->get_uri();
  216. }
  217. void EditorDebuggerNode::set_keep_open(bool p_keep_open) {
  218. keep_open = p_keep_open;
  219. if (keep_open) {
  220. if (server.is_null() || !server->is_active()) {
  221. start();
  222. }
  223. } else {
  224. bool found = false;
  225. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  226. if (p_debugger->is_session_active()) {
  227. found = true;
  228. }
  229. });
  230. if (!found) {
  231. stop();
  232. }
  233. }
  234. }
  235. Error EditorDebuggerNode::start(const String &p_uri) {
  236. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  237. return ERR_UNAVAILABLE;
  238. }
  239. ERR_FAIL_COND_V(!p_uri.contains("://"), ERR_INVALID_PARAMETER);
  240. if (keep_open && current_uri == p_uri && server.is_valid()) {
  241. return OK;
  242. }
  243. stop(true);
  244. current_uri = p_uri;
  245. server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
  246. const Error err = server->start(p_uri);
  247. if (err != OK) {
  248. return err;
  249. }
  250. set_process(true);
  251. EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
  252. return OK;
  253. }
  254. void EditorDebuggerNode::stop(bool p_force) {
  255. if (keep_open && !p_force) {
  256. return;
  257. }
  258. remote_scene_tree_wait = false;
  259. inspect_edited_object_wait = false;
  260. current_uri.clear();
  261. if (server.is_valid()) {
  262. server->stop();
  263. EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
  264. if (EditorRunBar::get_singleton()->is_movie_maker_enabled()) {
  265. // Request attention in case the user was doing something else when movie recording is finished.
  266. DisplayServer::get_singleton()->window_request_attention();
  267. }
  268. server.unref();
  269. }
  270. // Also close all debugging sessions.
  271. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  272. if (dbg->is_session_active()) {
  273. dbg->_stop_and_notify();
  274. }
  275. });
  276. _break_state_changed();
  277. breakpoints.clear();
  278. EditorUndoRedoManager::get_singleton()->clear_history(EditorUndoRedoManager::REMOTE_HISTORY, false);
  279. set_process(false);
  280. }
  281. void EditorDebuggerNode::_notification(int p_what) {
  282. switch (p_what) {
  283. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  284. if (!EditorThemeManager::is_generated_theme_outdated()) {
  285. return;
  286. }
  287. if (tabs->get_tab_count() > 1) {
  288. tabs->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  289. }
  290. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  291. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  292. add_theme_constant_override("margin_bottom", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_BOTTOM));
  293. remote_scene_tree->update_icon_max_width();
  294. } break;
  295. case NOTIFICATION_READY: {
  296. _update_debug_options();
  297. initializing = false;
  298. } break;
  299. case NOTIFICATION_PROCESS: {
  300. if (server.is_null()) {
  301. return;
  302. }
  303. if (!server->is_active()) {
  304. stop();
  305. return;
  306. }
  307. server->poll();
  308. _update_errors();
  309. // Remote scene tree update.
  310. if (!remote_scene_tree_wait) {
  311. remote_scene_tree_timeout -= get_process_delta_time();
  312. if (remote_scene_tree_timeout < 0) {
  313. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  314. if (remote_scene_tree->is_visible_in_tree()) {
  315. remote_scene_tree_wait = true;
  316. get_current_debugger()->request_remote_tree();
  317. }
  318. }
  319. }
  320. // Remote inspector update.
  321. if (!inspect_edited_object_wait) {
  322. inspect_edited_object_timeout -= get_process_delta_time();
  323. if (inspect_edited_object_timeout < 0) {
  324. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  325. if (EditorDebuggerRemoteObjects *robjs = Object::cast_to<EditorDebuggerRemoteObjects>(InspectorDock::get_inspector_singleton()->get_edited_object())) {
  326. inspect_edited_object_wait = true;
  327. get_current_debugger()->request_remote_objects(robjs->remote_object_ids, false);
  328. }
  329. }
  330. }
  331. // Take connections.
  332. if (server->is_connection_available()) {
  333. ScriptEditorDebugger *debugger = nullptr;
  334. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  335. if (debugger || dbg->is_session_active()) {
  336. return;
  337. }
  338. debugger = dbg;
  339. });
  340. if (debugger == nullptr) {
  341. if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
  342. debugger = _add_debugger();
  343. } else {
  344. // We already have too many sessions, disconnecting new clients to prevent them from hanging.
  345. server->take_connection()->close();
  346. return; // Can't add, stop here.
  347. }
  348. }
  349. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(false);
  350. // Switch to remote tree view if so desired.
  351. auto_switch_remote_scene_tree = (bool)EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  352. if (auto_switch_remote_scene_tree) {
  353. SceneTreeDock::get_singleton()->show_remote_tree();
  354. }
  355. // Good to go.
  356. SceneTreeDock::get_singleton()->show_tab_buttons();
  357. debugger->set_editor_remote_tree(remote_scene_tree);
  358. debugger->start(server->take_connection());
  359. // Send breakpoints.
  360. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  361. const Breakpoint &bp = E.key;
  362. debugger->set_breakpoint(bp.source, bp.line, E.value);
  363. } // Will arrive too late, how does the regular run work?
  364. debugger->update_live_edit_root();
  365. }
  366. } break;
  367. }
  368. }
  369. void EditorDebuggerNode::_update_errors() {
  370. int error_count = 0;
  371. int warning_count = 0;
  372. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  373. error_count += dbg->get_error_count();
  374. warning_count += dbg->get_warning_count();
  375. });
  376. if (error_count != last_error_count || warning_count != last_warning_count) {
  377. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  378. dbg->update_tabs();
  379. });
  380. if (error_count == 0 && warning_count == 0) {
  381. debugger_button->set_text(TTR("Debugger"));
  382. debugger_button->remove_theme_color_override(SceneStringName(font_color));
  383. debugger_button->set_button_icon(Ref<Texture2D>());
  384. } else {
  385. debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
  386. if (error_count >= 1 && warning_count >= 1) {
  387. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("ErrorWarning")));
  388. // Use error color to represent the highest level of severity reported.
  389. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  390. } else if (error_count >= 1) {
  391. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("Error")));
  392. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  393. } else {
  394. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("Warning")));
  395. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  396. }
  397. }
  398. last_error_count = error_count;
  399. last_warning_count = warning_count;
  400. }
  401. }
  402. void EditorDebuggerNode::_debugger_stopped(int p_id) {
  403. ScriptEditorDebugger *dbg = get_debugger(p_id);
  404. ERR_FAIL_NULL(dbg);
  405. bool found = false;
  406. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  407. if (p_debugger->is_session_active()) {
  408. found = true;
  409. }
  410. });
  411. if (!found) {
  412. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(false);
  413. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(true);
  414. SceneTreeDock *dock = SceneTreeDock::get_singleton();
  415. if (dock->is_inside_tree()) {
  416. dock->hide_remote_tree();
  417. dock->hide_tab_buttons();
  418. }
  419. EditorNode::get_singleton()->notify_all_debug_sessions_exited();
  420. }
  421. }
  422. void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
  423. // Ask editor to kill PID.
  424. if (int pid = get_debugger(p_id)->get_remote_pid()) {
  425. callable_mp(EditorNode::get_singleton(), &EditorNode::stop_child_process).call_deferred(pid);
  426. }
  427. }
  428. void EditorDebuggerNode::_debugger_changed(int p_tab) {
  429. remote_scene_tree_wait = false;
  430. inspect_edited_object_wait = false;
  431. if (Object *robjs = InspectorDock::get_inspector_singleton()->get_edited_object()) {
  432. if (Object::cast_to<EditorDebuggerRemoteObjects>(robjs)) {
  433. // Clear inspected object, you can only inspect objects in selected debugger.
  434. // Hopefully, in the future, we will have one inspector per debugger.
  435. EditorNode::get_singleton()->push_item(nullptr);
  436. }
  437. }
  438. if (ScriptEditorDebugger *prev_debug = get_previous_debugger()) {
  439. prev_debug->clear_inspector();
  440. _text_editor_stack_clear(prev_debug);
  441. }
  442. if (remote_scene_tree->is_visible_in_tree()) {
  443. get_current_debugger()->request_remote_tree();
  444. }
  445. if (get_current_debugger()->is_breaked()) {
  446. _text_editor_stack_goto(get_current_debugger());
  447. }
  448. _break_state_changed();
  449. }
  450. void EditorDebuggerNode::_debug_data(const String &p_msg, const Array &p_data, int p_debugger) {
  451. if (p_debugger != tabs->get_current_tab()) {
  452. return;
  453. }
  454. if (p_msg == "scene:scene_tree") {
  455. remote_scene_tree_wait = false;
  456. } else if (p_msg == "scene:inspect_objects") {
  457. inspect_edited_object_wait = false;
  458. }
  459. }
  460. void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
  461. script_menu = p_button;
  462. script_menu->set_text(TTRC("Debug"));
  463. script_menu->set_switch_on_hover(true);
  464. PopupMenu *p = script_menu->get_popup();
  465. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
  466. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
  467. p->add_separator();
  468. p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
  469. p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
  470. p->add_separator();
  471. p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
  472. p->connect(SceneStringName(id_pressed), callable_mp(this, &EditorDebuggerNode::_menu_option));
  473. _break_state_changed();
  474. script_menu->show();
  475. }
  476. void EditorDebuggerNode::_break_state_changed() {
  477. const bool breaked = get_current_debugger()->is_breaked();
  478. const bool can_debug = get_current_debugger()->is_debuggable();
  479. if (breaked) { // Show debugger.
  480. EditorNode::get_bottom_panel()->make_item_visible(this);
  481. }
  482. // Update script menu.
  483. if (!script_menu) {
  484. return;
  485. }
  486. PopupMenu *p = script_menu->get_popup();
  487. p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
  488. p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
  489. p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
  490. p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
  491. }
  492. void EditorDebuggerNode::_menu_option(int p_id) {
  493. switch (p_id) {
  494. case DEBUG_NEXT: {
  495. debug_next();
  496. } break;
  497. case DEBUG_STEP: {
  498. debug_step();
  499. } break;
  500. case DEBUG_BREAK: {
  501. debug_break();
  502. } break;
  503. case DEBUG_CONTINUE: {
  504. debug_continue();
  505. } break;
  506. case DEBUG_WITH_EXTERNAL_EDITOR: {
  507. bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
  508. debug_with_external_editor = !ischecked;
  509. script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), !ischecked);
  510. if (!initializing) {
  511. EditorSettings::get_singleton()->set_project_metadata("debug_options", "debug_with_external_editor", !ischecked);
  512. }
  513. } break;
  514. }
  515. }
  516. void EditorDebuggerNode::_update_debug_options() {
  517. if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) {
  518. _menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
  519. }
  520. }
  521. void EditorDebuggerNode::_paused() {
  522. const bool paused = EditorRunBar::get_singleton()->get_pause_button()->is_pressed();
  523. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  524. if (paused && !dbg->is_breaked()) {
  525. dbg->debug_break();
  526. } else if (!paused && dbg->is_breaked()) {
  527. dbg->debug_continue();
  528. }
  529. });
  530. }
  531. void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, const String &p_message, bool p_has_stackdump, int p_debugger) {
  532. if (get_current_debugger() != get_debugger(p_debugger)) {
  533. if (!p_breaked) {
  534. return;
  535. }
  536. tabs->set_current_tab(p_debugger);
  537. }
  538. _break_state_changed();
  539. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(p_breaked);
  540. emit_signal(SNAME("breaked"), p_breaked, p_can_debug);
  541. }
  542. bool EditorDebuggerNode::is_skip_breakpoints() const {
  543. return get_current_debugger()->is_skip_breakpoints();
  544. }
  545. bool EditorDebuggerNode::is_ignore_error_breaks() const {
  546. return get_default_debugger()->is_ignore_error_breaks();
  547. }
  548. void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
  549. breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
  550. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  551. dbg->set_breakpoint(p_path, p_line, p_enabled);
  552. });
  553. emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled);
  554. }
  555. void EditorDebuggerNode::set_breakpoints(const String &p_path, const Array &p_lines) {
  556. for (int i = 0; i < p_lines.size(); i++) {
  557. set_breakpoint(p_path, p_lines[i], true);
  558. }
  559. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  560. Breakpoint b = E.key;
  561. if (b.source == p_path && !p_lines.has(b.line)) {
  562. set_breakpoint(p_path, b.line, false);
  563. }
  564. }
  565. }
  566. void EditorDebuggerNode::reload_all_scripts() {
  567. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  568. dbg->reload_all_scripts();
  569. });
  570. }
  571. void EditorDebuggerNode::reload_scripts(const Vector<String> &p_script_paths) {
  572. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  573. dbg->reload_scripts(p_script_paths);
  574. });
  575. }
  576. void EditorDebuggerNode::debug_next() {
  577. get_current_debugger()->debug_next();
  578. }
  579. void EditorDebuggerNode::debug_step() {
  580. get_current_debugger()->debug_step();
  581. }
  582. void EditorDebuggerNode::debug_break() {
  583. get_current_debugger()->debug_break();
  584. }
  585. void EditorDebuggerNode::debug_continue() {
  586. get_current_debugger()->debug_continue();
  587. }
  588. String EditorDebuggerNode::get_var_value(const String &p_var) const {
  589. return get_current_debugger()->get_var_value(p_var);
  590. }
  591. // LiveEdit/Inspector
  592. void EditorDebuggerNode::request_remote_tree() {
  593. get_current_debugger()->request_remote_tree();
  594. }
  595. void EditorDebuggerNode::set_remote_selection(const TypedArray<int64_t> &p_ids) {
  596. stop_waiting_inspection();
  597. get_current_debugger()->request_remote_objects(p_ids);
  598. }
  599. void EditorDebuggerNode::clear_remote_tree_selection() {
  600. remote_scene_tree->clear_selection();
  601. get_current_debugger()->clear_inspector(remote_scene_tree_clear_msg);
  602. }
  603. void EditorDebuggerNode::stop_waiting_inspection() {
  604. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  605. inspect_edited_object_wait = false;
  606. }
  607. bool EditorDebuggerNode::match_remote_selection(const TypedArray<uint64_t> &p_ids) const {
  608. return p_ids == remote_scene_tree->get_selection();
  609. }
  610. void EditorDebuggerNode::_remote_tree_select_requested(const TypedArray<int64_t> &p_ids, int p_debugger) {
  611. if (p_debugger == tabs->get_current_tab()) {
  612. remote_scene_tree->select_nodes(p_ids);
  613. }
  614. }
  615. void EditorDebuggerNode::_remote_tree_clear_selection_requested(int p_debugger) {
  616. if (p_debugger != tabs->get_current_tab()) {
  617. return;
  618. }
  619. remote_scene_tree->clear_selection();
  620. remote_scene_tree_clear_msg = false;
  621. get_current_debugger()->clear_inspector(false);
  622. remote_scene_tree_clear_msg = true;
  623. }
  624. void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
  625. if (p_debugger != tabs->get_current_tab()) {
  626. return;
  627. }
  628. remote_scene_tree->clear();
  629. remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
  630. }
  631. void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  632. if (p_button != MouseButton::LEFT) {
  633. return;
  634. }
  635. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  636. ERR_FAIL_NULL(item);
  637. if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
  638. remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
  639. } else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
  640. ObjectID obj_id = item->get_metadata(0);
  641. ERR_FAIL_COND(obj_id.is_null());
  642. get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
  643. get_current_debugger()->request_remote_tree();
  644. }
  645. }
  646. void EditorDebuggerNode::_remote_objects_updated(EditorDebuggerRemoteObjects *p_objs, int p_debugger) {
  647. if (p_debugger == tabs->get_current_tab() && p_objs != InspectorDock::get_inspector_singleton()->get_edited_object()) {
  648. EditorNode::get_singleton()->push_item(p_objs);
  649. }
  650. }
  651. void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
  652. if (p_debugger != tabs->get_current_tab()) {
  653. return;
  654. }
  655. Object *obj = InspectorDock::get_inspector_singleton()->get_edited_object();
  656. if (obj && obj->get_instance_id() == p_id) {
  657. InspectorDock::get_inspector_singleton()->update_property(p_property);
  658. }
  659. }
  660. void EditorDebuggerNode::_remote_objects_requested(const TypedArray<uint64_t> &p_ids, int p_debugger) {
  661. if (p_debugger != tabs->get_current_tab()) {
  662. return;
  663. }
  664. stop_waiting_inspection();
  665. get_current_debugger()->request_remote_objects(p_ids);
  666. }
  667. void EditorDebuggerNode::_remote_selection_cleared(int p_debugger) {
  668. if (p_debugger != tabs->get_current_tab()) {
  669. return;
  670. }
  671. stop_waiting_inspection();
  672. get_current_debugger()->clear_inspector();
  673. }
  674. void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
  675. if (p_debugger != tabs->get_current_tab()) {
  676. return;
  677. }
  678. get_current_debugger()->save_node(p_id, p_file);
  679. }
  680. void EditorDebuggerNode::_breakpoint_set_in_tree(Ref<RefCounted> p_script, int p_line, bool p_enabled, int p_debugger) {
  681. if (p_debugger != tabs->get_current_tab()) {
  682. return;
  683. }
  684. emit_signal(SNAME("breakpoint_set_in_tree"), p_script, p_line, p_enabled);
  685. }
  686. void EditorDebuggerNode::_breakpoints_cleared_in_tree(int p_debugger) {
  687. if (p_debugger != tabs->get_current_tab()) {
  688. return;
  689. }
  690. emit_signal(SNAME("breakpoints_cleared_in_tree"));
  691. }
  692. // Remote inspector/edit.
  693. void EditorDebuggerNode::_methods_changed(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {
  694. if (!singleton) {
  695. return;
  696. }
  697. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  698. dbg->_method_changed(p_base, p_name, p_args, p_argcount);
  699. });
  700. }
  701. void EditorDebuggerNode::_properties_changed(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
  702. if (!singleton) {
  703. return;
  704. }
  705. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  706. dbg->_property_changed(p_base, p_property, p_value);
  707. });
  708. }
  709. // LiveDebug
  710. void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
  711. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  712. dbg->set_live_debugging(p_enabled);
  713. });
  714. }
  715. void EditorDebuggerNode::update_live_edit_root() {
  716. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  717. dbg->update_live_edit_root();
  718. });
  719. }
  720. void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
  721. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  722. dbg->live_debug_create_node(p_parent, p_type, p_name);
  723. });
  724. }
  725. void EditorDebuggerNode::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
  726. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  727. dbg->live_debug_instantiate_node(p_parent, p_path, p_name);
  728. });
  729. }
  730. void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
  731. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  732. dbg->live_debug_remove_node(p_at);
  733. });
  734. }
  735. void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
  736. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  737. dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
  738. });
  739. }
  740. void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  741. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  742. dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
  743. });
  744. }
  745. void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
  746. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  747. dbg->live_debug_duplicate_node(p_at, p_new_name);
  748. });
  749. }
  750. void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  751. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  752. dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
  753. });
  754. }
  755. void EditorDebuggerNode::set_debug_mute_audio(bool p_mute) {
  756. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  757. dbg->set_debug_mute_audio(p_mute);
  758. });
  759. debug_mute_audio = p_mute;
  760. }
  761. bool EditorDebuggerNode::get_debug_mute_audio() const {
  762. return debug_mute_audio;
  763. }
  764. void EditorDebuggerNode::set_camera_override(CameraOverride p_override) {
  765. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  766. dbg->set_camera_override(p_override);
  767. });
  768. camera_override = p_override;
  769. }
  770. EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
  771. return camera_override;
  772. }
  773. void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  774. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  775. ERR_FAIL_COND_MSG(debugger_plugins.has(p_plugin), "Debugger plugin already exists.");
  776. debugger_plugins.insert(p_plugin);
  777. Ref<EditorDebuggerPlugin> plugin = p_plugin;
  778. for (int i = 0; get_debugger(i); i++) {
  779. plugin->create_session(get_debugger(i));
  780. }
  781. }
  782. void EditorDebuggerNode::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  783. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  784. ERR_FAIL_COND_MSG(!debugger_plugins.has(p_plugin), "Debugger plugin doesn't exists.");
  785. debugger_plugins.erase(p_plugin);
  786. Ref<EditorDebuggerPlugin>(p_plugin)->clear();
  787. }
  788. bool EditorDebuggerNode::plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data) {
  789. int session_index = tabs->get_tab_idx_from_control(p_debugger);
  790. ERR_FAIL_COND_V(session_index < 0, false);
  791. int colon_index = p_message.find_char(':');
  792. ERR_FAIL_COND_V_MSG(colon_index < 1, false, "Invalid message received.");
  793. const String cap = p_message.substr(0, colon_index);
  794. bool parsed = false;
  795. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  796. if (plugin->has_capture(cap)) {
  797. parsed |= plugin->capture(p_message, p_data, session_index);
  798. }
  799. }
  800. return parsed;
  801. }