editor_debugger_tree.h 4.2 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_tree.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/tree.h"
  32. class AcceptDialog;
  33. class SceneDebuggerTree;
  34. class EditorFileDialog;
  35. class EditorDebuggerTree : public Tree {
  36. GDCLASS(EditorDebuggerTree, Tree);
  37. private:
  38. struct ParentItem {
  39. TreeItem *tree_item;
  40. int child_count;
  41. bool matches_filter;
  42. ParentItem(TreeItem *p_tree_item = nullptr, int p_child_count = 0, bool p_matches_filter = false) {
  43. tree_item = p_tree_item;
  44. child_count = p_child_count;
  45. matches_filter = p_matches_filter;
  46. }
  47. };
  48. enum ItemMenu {
  49. ITEM_MENU_SAVE_REMOTE_NODE,
  50. ITEM_MENU_COPY_NODE_PATH,
  51. ITEM_MENU_EXPAND_COLLAPSE,
  52. };
  53. TypedArray<uint64_t> inspected_object_ids;
  54. int debugger_id = 0;
  55. bool updating_scene_tree = false;
  56. bool scrolling_to_item = false;
  57. bool notify_selection_queued = false;
  58. bool selection_surpassed_limit = false;
  59. bool selection_uncollapse_all = false;
  60. HashSet<ObjectID> unfold_cache;
  61. PopupMenu *item_menu = nullptr;
  62. EditorFileDialog *file_dialog = nullptr;
  63. AcceptDialog *accept = nullptr;
  64. String last_filter;
  65. void _scene_tree_folded(Object *p_obj);
  66. void _scene_tree_selection_changed(TreeItem *p_item, int p_column, bool p_selected);
  67. void _scene_tree_nothing_selected();
  68. void _notify_selection_changed();
  69. void _scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button);
  70. void _item_menu_id_pressed(int p_option);
  71. void _file_selected(const String &p_file);
  72. protected:
  73. static void _bind_methods();
  74. void _notification(int p_what);
  75. public:
  76. enum Button {
  77. BUTTON_SUBSCENE = 0,
  78. BUTTON_VISIBILITY = 1,
  79. };
  80. virtual Variant get_drag_data(const Point2 &p_point) override;
  81. void update_icon_max_width();
  82. String get_selected_path();
  83. ObjectID get_selected_object();
  84. int get_current_debugger(); // Would love to have one tree for every debugger.
  85. inline TypedArray<uint64_t> get_selection() const { return inspected_object_ids.duplicate(); }
  86. void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
  87. void select_nodes(const TypedArray<int64_t> &p_ids);
  88. void clear_selection();
  89. EditorDebuggerTree();
  90. };