macho.h 6.6 KB

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  1. /**************************************************************************/
  2. /* macho.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. // Mach-O binary object file format parser and editor.
  32. #include "core/io/file_access.h"
  33. #include "core/object/ref_counted.h"
  34. class MachO : public RefCounted {
  35. public:
  36. struct MachHeader {
  37. uint32_t cputype;
  38. uint32_t cpusubtype;
  39. uint32_t filetype;
  40. uint32_t ncmds;
  41. uint32_t sizeofcmds;
  42. uint32_t flags;
  43. };
  44. enum LoadCommandID {
  45. LC_SEGMENT = 0x00000001,
  46. LC_SYMTAB = 0x00000002,
  47. LC_SYMSEG = 0x00000003,
  48. LC_THREAD = 0x00000004,
  49. LC_UNIXTHREAD = 0x00000005,
  50. LC_LOADFVMLIB = 0x00000006,
  51. LC_IDFVMLIB = 0x00000007,
  52. LC_IDENT = 0x00000008,
  53. LC_FVMFILE = 0x00000009,
  54. LC_PREPAGE = 0x0000000a,
  55. LC_DYSYMTAB = 0x0000000b,
  56. LC_LOAD_DYLIB = 0x0000000c,
  57. LC_ID_DYLIB = 0x0000000d,
  58. LC_LOAD_DYLINKER = 0x0000000e,
  59. LC_ID_DYLINKER = 0x0000000f,
  60. LC_PREBOUND_DYLIB = 0x00000010,
  61. LC_ROUTINES = 0x00000011,
  62. LC_SUB_FRAMEWORK = 0x00000012,
  63. LC_SUB_UMBRELLA = 0x00000013,
  64. LC_SUB_CLIENT = 0x00000014,
  65. LC_SUB_LIBRARY = 0x00000015,
  66. LC_TWOLEVEL_HINTS = 0x00000016,
  67. LC_PREBIND_CKSUM = 0x00000017,
  68. LC_LOAD_WEAK_DYLIB = 0x80000018,
  69. LC_SEGMENT_64 = 0x00000019,
  70. LC_ROUTINES_64 = 0x0000001a,
  71. LC_UUID = 0x0000001b,
  72. LC_RPATH = 0x8000001c,
  73. LC_CODE_SIGNATURE = 0x0000001d,
  74. LC_SEGMENT_SPLIT_INFO = 0x0000001e,
  75. LC_REEXPORT_DYLIB = 0x8000001f,
  76. LC_LAZY_LOAD_DYLIB = 0x00000020,
  77. LC_ENCRYPTION_INFO = 0x00000021,
  78. LC_DYLD_INFO = 0x00000022,
  79. LC_DYLD_INFO_ONLY = 0x80000022,
  80. LC_LOAD_UPWARD_DYLIB = 0x80000023,
  81. LC_VERSION_MIN_MACOSX = 0x00000024,
  82. LC_VERSION_MIN_IPHONEOS = 0x00000025,
  83. LC_FUNCTION_STARTS = 0x00000026,
  84. LC_DYLD_ENVIRONMENT = 0x00000027,
  85. LC_MAIN = 0x80000028,
  86. LC_DATA_IN_CODE = 0x00000029,
  87. LC_SOURCE_VERSION = 0x0000002a,
  88. LC_DYLIB_CODE_SIGN_DRS = 0x0000002b,
  89. LC_ENCRYPTION_INFO_64 = 0x0000002c,
  90. LC_LINKER_OPTION = 0x0000002d,
  91. LC_LINKER_OPTIMIZATION_HINT = 0x0000002e,
  92. LC_VERSION_MIN_TVOS = 0x0000002f,
  93. LC_VERSION_MIN_WATCHOS = 0x00000030,
  94. LC_BUILD_VERSION = 0x00000032,
  95. };
  96. enum PlatformID {
  97. PLATFORM_UNKNOWN = 0,
  98. PLATFORM_MACOS = 1,
  99. PLATFORM_IOS = 2,
  100. PLATFORM_TVOS = 3,
  101. PLATFORM_WATCHOS = 4,
  102. PLATFORM_BRIDGEOS = 5,
  103. PLATFORM_MACCATALYST = 6,
  104. PLATFORM_IOSSIMULATOR = 7,
  105. PLATFORM_TVOSSIMULATOR = 8,
  106. PLATFORM_WATCHOSSIMULATOR = 9,
  107. PLATFORM_DRIVERKIT = 10,
  108. PLATFORM_VISIONOS = 11,
  109. PLATFORM_VISIONOSSIMULATOR = 12,
  110. };
  111. struct LoadCommandHeader {
  112. uint32_t cmd;
  113. uint32_t cmdsize;
  114. };
  115. struct LoadCommandSegment {
  116. char segname[16];
  117. uint32_t vmaddr;
  118. uint32_t vmsize;
  119. uint32_t fileoff;
  120. uint32_t filesize;
  121. uint32_t maxprot;
  122. uint32_t initprot;
  123. uint32_t nsects;
  124. uint32_t flags;
  125. };
  126. struct LoadCommandSegment64 {
  127. char segname[16];
  128. uint64_t vmaddr;
  129. uint64_t vmsize;
  130. uint64_t fileoff;
  131. uint64_t filesize;
  132. uint32_t maxprot;
  133. uint32_t initprot;
  134. uint32_t nsects;
  135. uint32_t flags;
  136. };
  137. struct Section {
  138. char sectname[16];
  139. char segname[16];
  140. uint32_t addr;
  141. uint32_t size;
  142. uint32_t offset;
  143. uint32_t align;
  144. uint32_t reloff;
  145. uint32_t nreloc;
  146. uint32_t flags;
  147. uint32_t reserved1;
  148. uint32_t reserved2;
  149. };
  150. struct Section64 {
  151. char sectname[16];
  152. char segname[16];
  153. uint64_t addr;
  154. uint64_t size;
  155. uint32_t offset;
  156. uint32_t align;
  157. uint32_t reloff;
  158. uint32_t nreloc;
  159. uint32_t flags;
  160. uint32_t reserved1;
  161. uint32_t reserved2;
  162. uint32_t reserved3;
  163. };
  164. private:
  165. Ref<FileAccess> fa;
  166. bool swap = false;
  167. uint64_t lc_limit = 0;
  168. uint64_t exe_limit = 0;
  169. uint64_t exe_base = std::numeric_limits<uint64_t>::max(); // Start of first __text section.
  170. uint32_t align = 0;
  171. uint32_t cputype = 0;
  172. uint32_t cpusubtype = 0;
  173. uint64_t link_edit_offset = 0; // __LINKEDIT segment offset.
  174. uint64_t signature_offset = 0; // Load command offset.
  175. uint32_t seg_align(uint64_t p_vmaddr, uint32_t p_min, uint32_t p_max);
  176. bool alloc_signature(uint64_t p_size);
  177. static inline size_t PAD(size_t s, size_t a) {
  178. return (a - s % a);
  179. }
  180. public:
  181. static bool is_macho(const String &p_path);
  182. static uint32_t get_filetype(const String &p_path);
  183. bool open_file(const String &p_path);
  184. uint64_t get_exe_base();
  185. uint64_t get_exe_limit();
  186. int32_t get_align();
  187. uint32_t get_cputype();
  188. uint32_t get_cpusubtype();
  189. uint64_t get_size();
  190. uint64_t get_code_limit();
  191. uint64_t get_signature_offset();
  192. bool is_signed();
  193. PackedByteArray get_cdhash_sha1();
  194. PackedByteArray get_cdhash_sha256();
  195. PackedByteArray get_requirements();
  196. const Ref<FileAccess> get_file() const;
  197. Ref<FileAccess> get_file();
  198. uint64_t get_signature_size();
  199. bool set_signature_size(uint64_t p_size);
  200. };