create_dialog.h 5.3 KB

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  1. /**************************************************************************/
  2. /* create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/doc/editor_help.h"
  32. #include "scene/gui/button.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/item_list.h"
  35. #include "scene/gui/line_edit.h"
  36. #include "scene/gui/tree.h"
  37. class CreateDialog : public ConfirmationDialog {
  38. GDCLASS(CreateDialog, ConfirmationDialog);
  39. enum TypeCategory {
  40. CPP_TYPE,
  41. PATH_TYPE,
  42. OTHER_TYPE
  43. };
  44. struct TypeInfo {
  45. StringName type_name;
  46. PackedStringArray search_keywords;
  47. };
  48. LineEdit *search_box = nullptr;
  49. Tree *search_options = nullptr;
  50. String base_type;
  51. bool is_base_type_node = false;
  52. bool allow_abstract_scripts = false;
  53. String icon_fallback;
  54. String preferred_search_result_type;
  55. Button *favorite = nullptr;
  56. Vector<String> favorite_list;
  57. Tree *favorites = nullptr;
  58. ItemList *recent = nullptr;
  59. EditorHelpBit *help_bit = nullptr;
  60. HashMap<String, TreeItem *> search_options_types;
  61. HashMap<String, String> custom_type_parents;
  62. HashMap<String, int> custom_type_indices;
  63. List<TypeInfo> type_info_list;
  64. HashSet<StringName> type_blacklist;
  65. HashSet<StringName> custom_type_blocklist;
  66. void _update_search();
  67. bool _should_hide_type(const StringName &p_type) const;
  68. void _add_type(const StringName &p_type, TypeCategory p_type_category, const String &p_match_keyword);
  69. void _configure_search_option_item(TreeItem *r_item, const StringName &p_type, TypeCategory p_type_category, const String &p_match_keyword);
  70. float _score_type(const String &p_type, const String &p_search) const;
  71. bool _is_type_preferred(const String &p_type) const;
  72. void _script_button_clicked(TreeItem *p_item, int p_column, int p_button_id, MouseButton p_mouse_button_index);
  73. void _fill_type_list();
  74. void _cleanup();
  75. void _sbox_input(const Ref<InputEvent> &p_event);
  76. void _text_changed(const String &p_newtext);
  77. void select_type(const String &p_type, bool p_center_on_item = true);
  78. void _item_selected();
  79. void _hide_requested();
  80. void _confirmed();
  81. virtual void cancel_pressed() override;
  82. void _favorite_toggled();
  83. void _history_selected(int p_idx);
  84. void _favorite_selected();
  85. void _history_activated(int p_idx);
  86. void _favorite_activated();
  87. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  88. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  89. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  90. bool _is_class_disabled_by_feature_profile(const StringName &p_class) const;
  91. void _load_favorites_and_history();
  92. protected:
  93. void _notification(int p_what);
  94. static void _bind_methods();
  95. void _save_and_update_favorite_list();
  96. public:
  97. Variant instantiate_selected();
  98. String get_selected_type();
  99. void set_base_type(const String &p_base);
  100. String get_base_type() const { return base_type; }
  101. void select_base();
  102. void set_type_blocklist(const HashSet<StringName> &p_blocklist) { custom_type_blocklist = p_blocklist; }
  103. void set_preferred_search_result_type(const String &p_preferred_type) { preferred_search_result_type = p_preferred_type; }
  104. void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_current_type = "", const String &p_current_name = "");
  105. void for_inherit();
  106. CreateDialog();
  107. };