resource_importer_texture.h 6.0 KB

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  1. /**************************************************************************/
  2. /* resource_importer_texture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/file_access.h"
  32. #include "core/io/image.h"
  33. #include "core/io/resource_importer.h"
  34. #include "servers/rendering_server.h"
  35. class CompressedTexture2D;
  36. class ResourceImporterTexture : public ResourceImporter {
  37. GDCLASS(ResourceImporterTexture, ResourceImporter);
  38. public:
  39. enum CompressMode {
  40. COMPRESS_LOSSLESS,
  41. COMPRESS_LOSSY,
  42. COMPRESS_VRAM_COMPRESSED,
  43. COMPRESS_VRAM_UNCOMPRESSED,
  44. COMPRESS_BASIS_UNIVERSAL
  45. };
  46. enum ChannelRemap {
  47. REMAP_R,
  48. REMAP_G,
  49. REMAP_B,
  50. REMAP_A,
  51. REMAP_INV_R,
  52. REMAP_INV_G,
  53. REMAP_INV_B,
  54. REMAP_INV_A,
  55. REMAP_UNUSED,
  56. REMAP_0,
  57. REMAP_1,
  58. };
  59. protected:
  60. enum {
  61. MAKE_3D_FLAG = 1,
  62. MAKE_ROUGHNESS_FLAG = 2,
  63. MAKE_NORMAL_FLAG = 4
  64. };
  65. Mutex mutex;
  66. struct MakeInfo {
  67. int flags = 0;
  68. String normal_path_for_roughness;
  69. RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R;
  70. };
  71. HashMap<StringName, MakeInfo> make_flags;
  72. static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
  73. static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex);
  74. static void _texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex);
  75. static ResourceImporterTexture *singleton;
  76. static const char *compression_formats[];
  77. void _save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, const Image::BasisUniversalPackerParams &p_basisu_params, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
  78. void _save_editor_meta(const Dictionary &p_metadata, const String &p_to_path);
  79. Dictionary _load_editor_meta(const String &p_to_path) const;
  80. static inline void _remap_channels(Ref<Image> &r_image, ChannelRemap p_options[4]);
  81. static inline void _clamp_hdr_exposure(Ref<Image> &r_image);
  82. static inline void _invert_y_channel(Ref<Image> &r_image);
  83. public:
  84. static void save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, const Image::BasisUniversalPackerParams &p_basisu_params);
  85. static ResourceImporterTexture *get_singleton() { return singleton; }
  86. virtual String get_importer_name() const override;
  87. virtual String get_visible_name() const override;
  88. virtual void get_recognized_extensions(List<String> *p_extensions) const override;
  89. virtual String get_save_extension() const override;
  90. virtual String get_resource_type() const override;
  91. enum Preset {
  92. PRESET_DETECT,
  93. PRESET_2D,
  94. PRESET_3D,
  95. };
  96. virtual int get_preset_count() const override;
  97. virtual String get_preset_name(int p_idx) const override;
  98. virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
  99. virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
  100. virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
  101. virtual bool can_import_threaded() const override { return true; }
  102. void update_imports();
  103. virtual bool are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const override;
  104. virtual String get_import_settings_string() const override;
  105. ResourceImporterTexture(bool p_singleton = false);
  106. ~ResourceImporterTexture();
  107. };