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- /**************************************************************************/
- /* embedded_process.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "embedded_process.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_string_names.h"
- #include "scene/main/window.h"
- #include "scene/resources/style_box_flat.h"
- #include "scene/theme/theme_db.h"
- void EmbeddedProcessBase::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &EmbeddedProcessBase::_project_settings_changed));
- } break;
- case NOTIFICATION_ENTER_TREE: {
- window = get_window();
- transp_enabled = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- clear_color = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
- } break;
- case NOTIFICATION_DRAW: {
- _draw();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
- focus_style_box = get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles));
- Ref<StyleBoxFlat> focus_style_box_flat = focus_style_box;
- if (focus_style_box_flat.is_valid()) {
- margin_top_left = Point2i(focus_style_box_flat->get_border_width(SIDE_LEFT), focus_style_box_flat->get_border_width(SIDE_TOP));
- margin_bottom_right = Point2i(focus_style_box_flat->get_border_width(SIDE_RIGHT), focus_style_box_flat->get_border_width(SIDE_BOTTOM));
- } else if (focus_style_box.is_valid()) {
- margin_top_left = Point2i(focus_style_box->get_margin(SIDE_LEFT), focus_style_box->get_margin(SIDE_TOP));
- margin_bottom_right = Point2i(focus_style_box->get_margin(SIDE_RIGHT), focus_style_box->get_margin(SIDE_BOTTOM));
- } else {
- margin_top_left = Point2i();
- margin_bottom_right = Point2i();
- }
- } break;
- }
- }
- void EmbeddedProcessBase::_project_settings_changed() {
- transp_enabled = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- clear_color = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
- queue_redraw();
- }
- void EmbeddedProcessBase::_bind_methods() {
- ADD_SIGNAL(MethodInfo("embedding_completed"));
- ADD_SIGNAL(MethodInfo("embedding_failed"));
- ADD_SIGNAL(MethodInfo("embedded_process_updated"));
- ADD_SIGNAL(MethodInfo("embedded_process_focused"));
- }
- void EmbeddedProcessBase::_draw() {
- if (is_embedding_completed()) {
- Rect2 r = get_adjusted_embedded_window_rect(get_rect());
- #ifndef MACOS_ENABLED
- r.position -= get_window()->get_position();
- #endif
- if (transp_enabled) {
- draw_texture_rect(checkerboard, r, true);
- } else {
- draw_rect(r, clear_color, true);
- }
- }
- if (is_process_focused() && focus_style_box.is_valid()) {
- Size2 size = get_size();
- Rect2 r = Rect2(Point2(), size);
- focus_style_box->draw(get_canvas_item(), r);
- }
- }
- void EmbeddedProcessBase::set_window_size(const Size2i &p_window_size) {
- if (window_size != p_window_size) {
- window_size = p_window_size;
- queue_update_embedded_process();
- queue_redraw();
- }
- }
- void EmbeddedProcessBase::set_keep_aspect(bool p_keep_aspect) {
- if (keep_aspect != p_keep_aspect) {
- keep_aspect = p_keep_aspect;
- queue_update_embedded_process();
- queue_redraw();
- }
- }
- Rect2i EmbeddedProcessBase::get_screen_embedded_window_rect() const {
- return get_adjusted_embedded_window_rect(get_global_rect());
- }
- int EmbeddedProcessBase::get_margin_size(Side p_side) const {
- ERR_FAIL_INDEX_V((int)p_side, 4, 0);
- switch (p_side) {
- case SIDE_LEFT:
- return margin_top_left.x;
- case SIDE_RIGHT:
- return margin_bottom_right.x;
- case SIDE_TOP:
- return margin_top_left.y;
- case SIDE_BOTTOM:
- return margin_bottom_right.y;
- }
- return 0;
- }
- Size2 EmbeddedProcessBase::get_margins_size() const {
- return margin_top_left + margin_bottom_right;
- }
- EmbeddedProcessBase::EmbeddedProcessBase() {
- set_focus_mode(FOCUS_ALL);
- }
- EmbeddedProcessBase::~EmbeddedProcessBase() {
- }
- Rect2i EmbeddedProcess::get_adjusted_embedded_window_rect(const Rect2i &p_rect) const {
- Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
- if (window) {
- control_rect.position += window->get_position();
- }
- if (window_size != Size2i()) {
- Rect2i desired_rect;
- if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
- // Fixed at the desired size.
- desired_rect.size = window_size;
- } else {
- float ratio = MIN((float)control_rect.size.x / window_size.x, (float)control_rect.size.y / window_size.y);
- desired_rect.size = Size2i(window_size.x * ratio, window_size.y * ratio).maxi(1);
- }
- desired_rect.position = Size2i(control_rect.position.x + ((control_rect.size.x - desired_rect.size.x) / 2), control_rect.position.y + ((control_rect.size.y - desired_rect.size.y) / 2));
- return desired_rect;
- } else {
- // Stretch, use all the control area.
- return control_rect;
- }
- }
- bool EmbeddedProcess::is_embedding_in_progress() const {
- return !timer_embedding->is_stopped();
- }
- bool EmbeddedProcess::is_embedding_completed() const {
- return embedding_completed;
- }
- bool EmbeddedProcess::is_process_focused() const {
- return focused_process_id == current_process_id && has_focus();
- }
- int EmbeddedProcess::get_embedded_pid() const {
- return current_process_id;
- }
- void EmbeddedProcess::embed_process(OS::ProcessID p_pid) {
- if (!window) {
- return;
- }
- ERR_FAIL_COND_MSG(!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_EMBEDDING), "Embedded process not supported by this display server.");
- if (current_process_id != 0) {
- // Stop embedding the last process.
- OS::get_singleton()->kill(current_process_id);
- }
- reset();
- current_process_id = p_pid;
- start_embedding_time = OS::get_singleton()->get_ticks_msec();
- embedding_grab_focus = has_focus();
- timer_update_embedded_process->start();
- set_process(true);
- set_notify_transform(true);
- // Attempt to embed the process, but if it has just started and the window is not ready yet,
- // we will retry in this case.
- _try_embed_process();
- }
- void EmbeddedProcess::reset() {
- if (current_process_id != 0 && embedding_completed) {
- DisplayServer::get_singleton()->remove_embedded_process(current_process_id);
- }
- current_process_id = 0;
- embedding_completed = false;
- start_embedding_time = 0;
- embedding_grab_focus = false;
- timer_embedding->stop();
- timer_update_embedded_process->stop();
- set_process(false);
- set_notify_transform(false);
- queue_redraw();
- }
- void EmbeddedProcess::request_close() {
- if (current_process_id != 0 && embedding_completed) {
- DisplayServer::get_singleton()->request_close_embedded_process(current_process_id);
- }
- }
- void EmbeddedProcess::_try_embed_process() {
- bool is_visible = is_visible_in_tree();
- Error err = DisplayServer::get_singleton()->embed_process(window->get_window_id(), current_process_id, get_screen_embedded_window_rect(), is_visible, is_visible && application_has_focus && embedding_grab_focus);
- if (err == OK) {
- embedding_completed = true;
- queue_redraw();
- emit_signal(SNAME("embedding_completed"));
- } else if (err == ERR_DOES_NOT_EXIST) {
- if (OS::get_singleton()->get_ticks_msec() - start_embedding_time >= (uint64_t)embedding_timeout) {
- // Embedding process timed out.
- reset();
- emit_signal(SNAME("embedding_failed"));
- } else {
- // Tries another shot.
- timer_embedding->start();
- }
- } else {
- // Another unknown error.
- reset();
- emit_signal(SNAME("embedding_failed"));
- }
- }
- bool EmbeddedProcess::_is_embedded_process_updatable() {
- return window && current_process_id != 0 && embedding_completed;
- }
- void EmbeddedProcess::queue_update_embedded_process() {
- updated_embedded_process_queued = true;
- }
- void EmbeddedProcess::_timer_update_embedded_process_timeout() {
- _check_focused_process_id();
- _check_mouse_over();
- if (!updated_embedded_process_queued) {
- // We need to detect when the control globally changes location or size on the screen.
- // NOTIFICATION_RESIZED and NOTIFICATION_WM_POSITION_CHANGED are not enough to detect
- // resized parent to siblings controls that can affect global position.
- Rect2i new_global_rect = get_global_rect();
- if (last_global_rect != new_global_rect) {
- last_global_rect = new_global_rect;
- queue_update_embedded_process();
- }
- }
- }
- void EmbeddedProcess::_update_embedded_process() {
- if (!_is_embedded_process_updatable()) {
- return;
- }
- bool must_grab_focus = false;
- bool focus = has_focus();
- if (last_updated_embedded_process_focused != focus) {
- if (focus) {
- must_grab_focus = true;
- }
- last_updated_embedded_process_focused = focus;
- }
- DisplayServer::get_singleton()->embed_process(window->get_window_id(), current_process_id, get_screen_embedded_window_rect(), is_visible_in_tree(), must_grab_focus);
- emit_signal(SNAME("embedded_process_updated"));
- }
- void EmbeddedProcess::_timer_embedding_timeout() {
- _try_embed_process();
- }
- void EmbeddedProcess::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PROCESS: {
- if (updated_embedded_process_queued) {
- updated_embedded_process_queued = false;
- _update_embedded_process();
- }
- } break;
- case NOTIFICATION_RESIZED:
- case NOTIFICATION_VISIBILITY_CHANGED:
- case NOTIFICATION_WM_POSITION_CHANGED: {
- queue_update_embedded_process();
- } break;
- case NOTIFICATION_APPLICATION_FOCUS_IN: {
- application_has_focus = true;
- last_application_focus_time = OS::get_singleton()->get_ticks_msec();
- } break;
- case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- application_has_focus = false;
- } break;
- case NOTIFICATION_FOCUS_ENTER: {
- queue_update_embedded_process();
- } break;
- }
- }
- void EmbeddedProcess::_check_mouse_over() {
- // This method checks if the mouse is over the embedded process while the current application is focused.
- // The goal is to give focus to the embedded process as soon as the mouse hovers over it,
- // allowing the user to interact with it immediately without needing to click first.
- if (!embedding_completed || !application_has_focus || !window || has_focus() || !is_visible_in_tree() || !window->has_focus() || Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) || Input::get_singleton()->is_mouse_button_pressed(MouseButton::RIGHT)) {
- return;
- }
- // Before checking whether the mouse is truly inside the embedded process, ensure
- // the editor has enough time to re-render. When a breakpoint is hit in the script editor,
- // `_check_mouse_over` may be triggered before the editor hides the game workspace.
- // This prevents the embedded process from regaining focus immediately after the editor has taken it.
- if (OS::get_singleton()->get_ticks_msec() - last_application_focus_time < 500) {
- return;
- }
- // Input::is_mouse_button_pressed is not sufficient to detect the mouse button state
- // while the floating game window is being resized.
- BitField<MouseButtonMask> mouse_button_mask = DisplayServer::get_singleton()->mouse_get_button_state();
- if (!mouse_button_mask.is_empty()) {
- return;
- }
- // Not stealing focus from a textfield.
- if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
- return;
- }
- Vector2 mouse_position = DisplayServer::get_singleton()->mouse_get_position();
- Rect2i window_rect = get_screen_embedded_window_rect();
- if (!window_rect.has_point(mouse_position)) {
- return;
- }
- // Don't grab the focus if mouse over another window.
- DisplayServer::WindowID window_id_over = DisplayServer::get_singleton()->get_window_at_screen_position(mouse_position);
- if (window_id_over > 0 && window_id_over != window->get_window_id()) {
- return;
- }
- // Check if there's an exclusive popup, an open menu, or a tooltip.
- // We don't want to grab focus to prevent the game window from coming to the front of the modal window
- // or the open menu from closing when the mouse cursor moves outside the menu and over the embedded game.
- Vector<DisplayServer::WindowID> wl = DisplayServer::get_singleton()->get_window_list();
- for (const DisplayServer::WindowID &window_id : wl) {
- Window *w = Window::get_from_id(window_id);
- if (w && (w->is_exclusive() || w->get_flag(Window::FLAG_POPUP))) {
- return;
- }
- }
- // Force "regrabbing" the game window focus.
- last_updated_embedded_process_focused = false;
- grab_focus();
- queue_redraw();
- }
- void EmbeddedProcess::_check_focused_process_id() {
- OS::ProcessID process_id = DisplayServer::get_singleton()->get_focused_process_id();
- if (process_id != focused_process_id) {
- focused_process_id = process_id;
- if (focused_process_id == current_process_id) {
- // The embedded process got the focus.
- // Refocus the current model when focusing the embedded process.
- Window *modal_window = _get_current_modal_window();
- if (!modal_window) {
- emit_signal(SNAME("embedded_process_focused"));
- if (has_focus()) {
- // Redraw to updated the focus style.
- queue_redraw();
- } else {
- grab_focus();
- }
- }
- } else if (has_focus()) {
- release_focus();
- }
- }
- // Ensure that the opened modal dialog is refocused when the focused process is the embedded process.
- if (!application_has_focus && focused_process_id == current_process_id) {
- Window *modal_window = _get_current_modal_window();
- if (modal_window) {
- if (modal_window->get_mode() == Window::MODE_MINIMIZED) {
- modal_window->set_mode(Window::MODE_WINDOWED);
- }
- callable_mp(modal_window, &Window::grab_focus).call_deferred();
- }
- }
- }
- Window *EmbeddedProcess::_get_current_modal_window() {
- Vector<DisplayServer::WindowID> wl = DisplayServer::get_singleton()->get_window_list();
- for (const DisplayServer::WindowID &window_id : wl) {
- Window *w = Window::get_from_id(window_id);
- if (!w) {
- continue;
- }
- if (w->is_exclusive()) {
- return w;
- }
- }
- return nullptr;
- }
- EmbeddedProcess::EmbeddedProcess() :
- EmbeddedProcessBase() {
- timer_embedding = memnew(Timer);
- timer_embedding->set_wait_time(0.1);
- timer_embedding->set_one_shot(true);
- add_child(timer_embedding);
- timer_embedding->connect("timeout", callable_mp(this, &EmbeddedProcess::_timer_embedding_timeout));
- timer_update_embedded_process = memnew(Timer);
- timer_update_embedded_process->set_wait_time(0.1);
- add_child(timer_update_embedded_process);
- timer_update_embedded_process->connect("timeout", callable_mp(this, &EmbeddedProcess::_timer_update_embedded_process_timeout));
- }
- EmbeddedProcess::~EmbeddedProcess() {
- if (current_process_id != 0) {
- // Stop embedding the last process.
- OS::get_singleton()->kill(current_process_id);
- reset();
- }
- }
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