node_3d_editor_plugin.cpp 388 KB

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  1. /**************************************************************************/
  2. /* node_3d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "node_3d_editor_plugin.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input.h"
  33. #include "core/input/input_map.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/math/projection.h"
  36. #include "core/os/keyboard.h"
  37. #include "editor/animation/animation_player_editor_plugin.h"
  38. #include "editor/debugger/editor_debugger_node.h"
  39. #include "editor/docks/scene_tree_dock.h"
  40. #include "editor/editor_main_screen.h"
  41. #include "editor/editor_node.h"
  42. #include "editor/editor_string_names.h"
  43. #include "editor/editor_undo_redo_manager.h"
  44. #include "editor/gui/editor_spin_slider.h"
  45. #include "editor/run/editor_run_bar.h"
  46. #include "editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h"
  47. #include "editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h"
  48. #include "editor/scene/3d/gizmos/camera_3d_gizmo_plugin.h"
  49. #include "editor/scene/3d/gizmos/cpu_particles_3d_gizmo_plugin.h"
  50. #include "editor/scene/3d/gizmos/decal_gizmo_plugin.h"
  51. #include "editor/scene/3d/gizmos/fog_volume_gizmo_plugin.h"
  52. #include "editor/scene/3d/gizmos/geometry_instance_3d_gizmo_plugin.h"
  53. #include "editor/scene/3d/gizmos/gpu_particles_3d_gizmo_plugin.h"
  54. #include "editor/scene/3d/gizmos/gpu_particles_collision_3d_gizmo_plugin.h"
  55. #include "editor/scene/3d/gizmos/label_3d_gizmo_plugin.h"
  56. #include "editor/scene/3d/gizmos/light_3d_gizmo_plugin.h"
  57. #include "editor/scene/3d/gizmos/lightmap_gi_gizmo_plugin.h"
  58. #include "editor/scene/3d/gizmos/lightmap_probe_gizmo_plugin.h"
  59. #include "editor/scene/3d/gizmos/marker_3d_gizmo_plugin.h"
  60. #include "editor/scene/3d/gizmos/mesh_instance_3d_gizmo_plugin.h"
  61. #include "editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.h"
  62. #include "editor/scene/3d/gizmos/particles_3d_emission_shape_gizmo_plugin.h"
  63. #include "editor/scene/3d/gizmos/physics/collision_object_3d_gizmo_plugin.h"
  64. #include "editor/scene/3d/gizmos/physics/collision_polygon_3d_gizmo_plugin.h"
  65. #include "editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.h"
  66. #include "editor/scene/3d/gizmos/physics/joint_3d_gizmo_plugin.h"
  67. #include "editor/scene/3d/gizmos/physics/physics_bone_3d_gizmo_plugin.h"
  68. #include "editor/scene/3d/gizmos/physics/ray_cast_3d_gizmo_plugin.h"
  69. #include "editor/scene/3d/gizmos/physics/shape_cast_3d_gizmo_plugin.h"
  70. #include "editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.h"
  71. #include "editor/scene/3d/gizmos/physics/spring_arm_3d_gizmo_plugin.h"
  72. #include "editor/scene/3d/gizmos/physics/vehicle_body_3d_gizmo_plugin.h"
  73. #include "editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.h"
  74. #include "editor/scene/3d/gizmos/spring_bone_3d_gizmo_plugin.h"
  75. #include "editor/scene/3d/gizmos/sprite_base_3d_gizmo_plugin.h"
  76. #include "editor/scene/3d/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
  77. #include "editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.h"
  78. #include "editor/scene/3d/node_3d_editor_gizmos.h"
  79. #include "editor/settings/editor_settings.h"
  80. #include "editor/translations/editor_translation_preview_button.h"
  81. #include "editor/translations/editor_translation_preview_menu.h"
  82. #include "scene/3d/audio_stream_player_3d.h"
  83. #include "scene/3d/camera_3d.h"
  84. #include "scene/3d/decal.h"
  85. #include "scene/3d/light_3d.h"
  86. #include "scene/3d/mesh_instance_3d.h"
  87. #include "scene/3d/physics/collision_shape_3d.h"
  88. #include "scene/3d/physics/physics_body_3d.h"
  89. #include "scene/3d/sprite_3d.h"
  90. #include "scene/3d/visual_instance_3d.h"
  91. #include "scene/3d/world_environment.h"
  92. #include "scene/gui/center_container.h"
  93. #include "scene/gui/color_picker.h"
  94. #include "scene/gui/flow_container.h"
  95. #include "scene/gui/separator.h"
  96. #include "scene/gui/split_container.h"
  97. #include "scene/gui/subviewport_container.h"
  98. #include "scene/resources/3d/sky_material.h"
  99. #include "scene/resources/packed_scene.h"
  100. #include "scene/resources/surface_tool.h"
  101. constexpr real_t DISTANCE_DEFAULT = 4;
  102. constexpr real_t GIZMO_ARROW_SIZE = 0.35;
  103. constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
  104. constexpr real_t GIZMO_PLANE_SIZE = 0.2;
  105. constexpr real_t GIZMO_PLANE_DST = 0.3;
  106. constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
  107. constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
  108. constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
  109. constexpr real_t ZOOM_FREELOOK_MIN = 0.01;
  110. constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08;
  111. constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5;
  112. #ifdef REAL_T_IS_DOUBLE
  113. constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
  114. #else
  115. constexpr float ZOOM_FREELOOK_MAX = 10'000;
  116. #endif
  117. constexpr real_t MIN_Z = 0.01;
  118. constexpr real_t MAX_Z = 1000000.0;
  119. constexpr real_t MIN_FOV = 0.01;
  120. constexpr real_t MAX_FOV = 179;
  121. void ViewportNavigationControl::_notification(int p_what) {
  122. switch (p_what) {
  123. case NOTIFICATION_DRAW: {
  124. if (viewport != nullptr) {
  125. _draw();
  126. _update_navigation();
  127. }
  128. } break;
  129. case NOTIFICATION_MOUSE_ENTER: {
  130. hovered = true;
  131. queue_redraw();
  132. } break;
  133. case NOTIFICATION_MOUSE_EXIT: {
  134. hovered = false;
  135. queue_redraw();
  136. } break;
  137. }
  138. }
  139. void ViewportNavigationControl::_draw() {
  140. if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
  141. return;
  142. }
  143. Vector2 center = get_size() / 2.0;
  144. float radius = get_size().x / 2.0;
  145. const bool focused = focused_index != -1;
  146. draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
  147. const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
  148. Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
  149. draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
  150. draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
  151. }
  152. void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
  153. hovered = false;
  154. queue_redraw();
  155. if (focused_index != -1 && focused_index != p_index) {
  156. return;
  157. }
  158. if (p_pressed) {
  159. if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
  160. focused_pos = p_position;
  161. focused_index = p_index;
  162. queue_redraw();
  163. }
  164. } else {
  165. focused_index = -1;
  166. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  167. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  168. Input::get_singleton()->warp_mouse(focused_mouse_start);
  169. }
  170. }
  171. }
  172. void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
  173. if (focused_index == p_index) {
  174. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
  175. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
  176. focused_mouse_start = p_position;
  177. }
  178. focused_pos += p_relative_position;
  179. queue_redraw();
  180. }
  181. }
  182. void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
  183. // Mouse events
  184. const Ref<InputEventMouseButton> mouse_button = p_event;
  185. if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
  186. _process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
  187. }
  188. const Ref<InputEventMouseMotion> mouse_motion = p_event;
  189. if (mouse_motion.is_valid()) {
  190. _process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
  191. }
  192. // Touch events
  193. const Ref<InputEventScreenTouch> screen_touch = p_event;
  194. if (screen_touch.is_valid()) {
  195. _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
  196. }
  197. const Ref<InputEventScreenDrag> screen_drag = p_event;
  198. if (screen_drag.is_valid()) {
  199. _process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
  200. }
  201. }
  202. void ViewportNavigationControl::_update_navigation() {
  203. if (focused_index == -1) {
  204. return;
  205. }
  206. Vector2 delta = focused_pos - (get_size() / 2.0);
  207. Vector2 delta_normalized = delta.normalized();
  208. switch (nav_mode) {
  209. case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
  210. real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
  211. real_t speed = viewport->freelook_speed * speed_multiplier;
  212. const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
  213. Vector3 forward;
  214. if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
  215. // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
  216. forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
  217. } else {
  218. // Forward/backward keys will be relative to the camera pitch.
  219. forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
  220. }
  221. const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
  222. const Vector3 direction = forward + right;
  223. const Vector3 motion = direction * speed;
  224. viewport->cursor.pos += motion;
  225. viewport->cursor.eye_pos += motion;
  226. } break;
  227. case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
  228. real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
  229. real_t speed = viewport->freelook_speed * speed_multiplier;
  230. viewport->_nav_look(nullptr, delta_normalized * speed);
  231. } break;
  232. case Node3DEditorViewport::NAVIGATION_PAN: {
  233. real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
  234. real_t speed = viewport->freelook_speed * speed_multiplier;
  235. viewport->_nav_pan(nullptr, -delta_normalized * speed);
  236. } break;
  237. case Node3DEditorViewport::NAVIGATION_ZOOM: {
  238. real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
  239. real_t speed = viewport->freelook_speed * speed_multiplier;
  240. viewport->_nav_zoom(nullptr, delta_normalized * speed);
  241. } break;
  242. case Node3DEditorViewport::NAVIGATION_ORBIT: {
  243. real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
  244. real_t speed = viewport->freelook_speed * speed_multiplier;
  245. viewport->_nav_orbit(nullptr, delta_normalized * speed);
  246. } break;
  247. case Node3DEditorViewport::NAVIGATION_NONE: {
  248. } break;
  249. }
  250. }
  251. void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
  252. nav_mode = p_nav_mode;
  253. }
  254. void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
  255. viewport = p_viewport;
  256. }
  257. void ViewportRotationControl::_notification(int p_what) {
  258. switch (p_what) {
  259. case NOTIFICATION_ENTER_TREE: {
  260. axis_menu_options.clear();
  261. axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
  262. axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
  263. axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
  264. axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
  265. axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
  266. axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
  267. axis_colors.clear();
  268. axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)));
  269. axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)));
  270. axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)));
  271. queue_redraw();
  272. } break;
  273. case NOTIFICATION_DRAW: {
  274. if (viewport != nullptr) {
  275. _draw();
  276. }
  277. } break;
  278. case NOTIFICATION_MOUSE_EXIT: {
  279. focused_axis = -2;
  280. queue_redraw();
  281. } break;
  282. case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
  283. gizmo_activated = false;
  284. } break;
  285. }
  286. }
  287. void ViewportRotationControl::_draw() {
  288. const Vector2 center = get_size() / 2.0;
  289. const real_t radius = get_size().x / 2.0;
  290. if (focused_axis > -2 || orbiting_index != -1) {
  291. draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25), true, -1.0, true);
  292. }
  293. Vector<Axis2D> axis_to_draw;
  294. _get_sorted_axis(axis_to_draw);
  295. for (int i = 0; i < axis_to_draw.size(); ++i) {
  296. _draw_axis(axis_to_draw[i]);
  297. }
  298. }
  299. void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
  300. const bool focused = focused_axis == p_axis.axis;
  301. const bool positive = p_axis.axis < 3;
  302. const int direction = p_axis.axis % 3;
  303. const Color axis_color = axis_colors[direction];
  304. const double min_alpha = 0.35;
  305. const double alpha = focused ? 1.0 : Math::remap((p_axis.z_axis + 1.0) / 2.0, 0, 0.5, min_alpha, 1.0);
  306. const Color c = focused ? Color(axis_color.lightened(0.75), 1.0) : Color(axis_color, alpha);
  307. if (positive) {
  308. // Draw axis lines for the positive axes.
  309. const Vector2 center = get_size() / 2.0;
  310. const Vector2 diff = p_axis.screen_point - center;
  311. const float line_length = MAX(diff.length() - AXIS_CIRCLE_RADIUS - 0.5 * EDSCALE, 0);
  312. draw_line(center + diff.limit_length(0.5 * EDSCALE), center + diff.limit_length(line_length), c, 1.5 * EDSCALE, true);
  313. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
  314. // Draw the axis letter for the positive axes.
  315. const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
  316. const Ref<Font> &font = get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts));
  317. const int font_size = get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts));
  318. const Size2 char_size = font->get_char_size(axis_name[0], font_size);
  319. const Vector2 char_offset = Vector2(-char_size.width / 2.0, char_size.height * 0.25);
  320. draw_char(font, p_axis.screen_point + char_offset, axis_name, font_size, Color(0.0, 0.0, 0.0, alpha * 0.6));
  321. } else {
  322. // Draw an outline around the negative axes.
  323. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
  324. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4), true, -1.0, true);
  325. }
  326. }
  327. void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
  328. const Vector2 center = get_size() / 2.0;
  329. const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
  330. const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
  331. for (int i = 0; i < 3; ++i) {
  332. Vector3 axis_3d = camera_basis.get_column(i);
  333. Vector2 axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
  334. if (Math::abs(axis_3d.z) <= 1.0) {
  335. Axis2D pos_axis;
  336. pos_axis.axis = i;
  337. pos_axis.screen_point = center + axis_vector;
  338. pos_axis.z_axis = axis_3d.z;
  339. r_axis.push_back(pos_axis);
  340. Axis2D neg_axis;
  341. neg_axis.axis = i + 3;
  342. neg_axis.screen_point = center - axis_vector;
  343. neg_axis.z_axis = -axis_3d.z;
  344. r_axis.push_back(neg_axis);
  345. } else {
  346. // Special case when the camera is aligned with one axis
  347. Axis2D axis;
  348. axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
  349. axis.screen_point = center;
  350. axis.z_axis = 1.0;
  351. r_axis.push_back(axis);
  352. }
  353. }
  354. r_axis.sort_custom<Axis2DCompare>();
  355. }
  356. void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
  357. if (orbiting_index != -1 && orbiting_index != p_index) {
  358. return;
  359. }
  360. if (p_pressed) {
  361. if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
  362. orbiting_index = p_index;
  363. }
  364. } else {
  365. if (focused_axis > -1 && gizmo_activated) {
  366. viewport->_menu_option(axis_menu_options[focused_axis]);
  367. _update_focus();
  368. }
  369. orbiting_index = -1;
  370. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  371. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  372. Input::get_singleton()->warp_mouse(orbiting_mouse_start);
  373. }
  374. }
  375. }
  376. void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
  377. Point2 mouse_pos = get_local_mouse_position();
  378. const bool movement_threshold_passed = original_mouse_pos.distance_to(mouse_pos) > 4 * EDSCALE;
  379. if (orbiting_index == p_index && gizmo_activated && movement_threshold_passed) {
  380. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
  381. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
  382. orbiting_mouse_start = p_position;
  383. viewport->previous_cursor = viewport->cursor;
  384. }
  385. viewport->_nav_orbit(p_event, p_relative_position);
  386. focused_axis = -1;
  387. } else {
  388. _update_focus();
  389. }
  390. }
  391. void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
  392. ERR_FAIL_COND(p_event.is_null());
  393. // Key events
  394. const Ref<InputEventKey> k = p_event;
  395. if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
  396. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  397. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  398. Input::get_singleton()->warp_mouse(orbiting_mouse_start);
  399. viewport->cursor = viewport->previous_cursor;
  400. gizmo_activated = false;
  401. }
  402. }
  403. // Mouse events
  404. const Ref<InputEventMouseButton> mb = p_event;
  405. if (mb.is_valid()) {
  406. if (mb->get_button_index() == MouseButton::LEFT) {
  407. _process_click(100, mb->get_position(), mb->is_pressed());
  408. if (mb->is_pressed()) {
  409. gizmo_activated = true;
  410. original_mouse_pos = get_local_mouse_position();
  411. grab_focus();
  412. }
  413. } else if (mb->get_button_index() == MouseButton::RIGHT) {
  414. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  415. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  416. Input::get_singleton()->warp_mouse(orbiting_mouse_start);
  417. viewport->cursor = viewport->previous_cursor;
  418. gizmo_activated = false;
  419. }
  420. }
  421. }
  422. const Ref<InputEventMouseMotion> mm = p_event;
  423. if (mm.is_valid()) {
  424. _process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
  425. }
  426. // Touch events
  427. const Ref<InputEventScreenTouch> screen_touch = p_event;
  428. if (screen_touch.is_valid()) {
  429. _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
  430. }
  431. const Ref<InputEventScreenDrag> screen_drag = p_event;
  432. if (screen_drag.is_valid()) {
  433. _process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
  434. }
  435. }
  436. void ViewportRotationControl::_update_focus() {
  437. int original_focus = focused_axis;
  438. focused_axis = -2;
  439. Vector2 mouse_pos = get_local_mouse_position();
  440. if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
  441. focused_axis = -1;
  442. }
  443. Vector<Axis2D> axes;
  444. _get_sorted_axis(axes);
  445. for (int i = 0; i < axes.size(); i++) {
  446. const Axis2D &axis = axes[i];
  447. if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
  448. focused_axis = axis.axis;
  449. }
  450. }
  451. if (focused_axis != original_focus) {
  452. queue_redraw();
  453. }
  454. }
  455. void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
  456. viewport = p_viewport;
  457. }
  458. void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
  459. // Set FOV override multiplier back to the default, so that the FOV
  460. // setting specified in the View menu is correctly applied.
  461. cursor.fov_scale = 1.0;
  462. _update_camera(p_interp_delta);
  463. }
  464. void Node3DEditorViewport::_update_navigation_controls_visibility() {
  465. bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
  466. rotation_control->set_visible(show_viewport_rotation_gizmo);
  467. bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
  468. position_control->set_visible(show_viewport_navigation_gizmo);
  469. look_control->set_visible(show_viewport_navigation_gizmo);
  470. }
  471. void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
  472. bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  473. Cursor old_camera_cursor = camera_cursor;
  474. camera_cursor = cursor;
  475. if (p_interp_delta > 0) {
  476. //-------
  477. // Perform smoothing
  478. if (is_freelook_active()) {
  479. // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
  480. // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
  481. const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
  482. real_t factor = (1.0 / inertia) * p_interp_delta;
  483. // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
  484. camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
  485. const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
  486. camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  487. camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  488. if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
  489. camera_cursor.x_rot = cursor.x_rot;
  490. }
  491. if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
  492. camera_cursor.y_rot = cursor.y_rot;
  493. }
  494. Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
  495. camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
  496. } else {
  497. const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
  498. const real_t translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
  499. const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
  500. camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  501. camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  502. if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
  503. camera_cursor.x_rot = cursor.x_rot;
  504. }
  505. if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
  506. camera_cursor.y_rot = cursor.y_rot;
  507. }
  508. camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
  509. camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
  510. }
  511. }
  512. //-------
  513. // Apply camera transform
  514. real_t tolerance = 0.001;
  515. bool equal = true;
  516. if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
  517. equal = false;
  518. } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
  519. equal = false;
  520. } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
  521. equal = false;
  522. } else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
  523. equal = false;
  524. }
  525. if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
  526. last_camera_transform = to_camera_transform(camera_cursor);
  527. camera->set_global_transform(last_camera_transform);
  528. if (orthogonal) {
  529. float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
  530. float height = 2.0 * cursor.distance * Math::tan(half_fov);
  531. camera->set_orthogonal(height, get_znear(), get_zfar());
  532. } else {
  533. camera->set_perspective(get_fov(), get_znear(), get_zfar());
  534. }
  535. update_transform_gizmo_view();
  536. rotation_control->queue_redraw();
  537. position_control->queue_redraw();
  538. look_control->queue_redraw();
  539. spatial_editor->update_grid();
  540. }
  541. }
  542. Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
  543. Transform3D camera_transform;
  544. camera_transform.translate_local(p_cursor.pos);
  545. camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
  546. camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
  547. if (orthogonal) {
  548. camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
  549. } else {
  550. camera_transform.translate_local(0, 0, p_cursor.distance);
  551. }
  552. return camera_transform;
  553. }
  554. int Node3DEditorViewport::get_selected_count() const {
  555. const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
  556. int count = 0;
  557. for (const KeyValue<Node *, Object *> &E : selection) {
  558. Node3D *sp = Object::cast_to<Node3D>(E.key);
  559. if (!sp) {
  560. continue;
  561. }
  562. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  563. if (!se) {
  564. continue;
  565. }
  566. count++;
  567. }
  568. return count;
  569. }
  570. void Node3DEditorViewport::cancel_transform() {
  571. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  572. for (Node *E : selection) {
  573. Node3D *sp = Object::cast_to<Node3D>(E);
  574. if (!sp) {
  575. continue;
  576. }
  577. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  578. if (!se) {
  579. continue;
  580. }
  581. if (se && se->gizmo.is_valid()) {
  582. Vector<int> ids;
  583. Vector<Transform3D> restore;
  584. for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
  585. ids.push_back(GE.key);
  586. restore.push_back(GE.value);
  587. }
  588. se->gizmo->commit_subgizmos(ids, restore, true);
  589. }
  590. sp->set_global_transform(se->original);
  591. }
  592. collision_reposition = false;
  593. finish_transform();
  594. set_message(TTRC("Transform Aborted."), 3);
  595. }
  596. void Node3DEditorViewport::_update_shrink() {
  597. bool shrink = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
  598. subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
  599. subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
  600. }
  601. float Node3DEditorViewport::get_znear() const {
  602. return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
  603. }
  604. float Node3DEditorViewport::get_zfar() const {
  605. return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
  606. }
  607. float Node3DEditorViewport::get_fov() const {
  608. return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
  609. }
  610. Transform3D Node3DEditorViewport::_get_camera_transform() const {
  611. return camera->get_global_transform();
  612. }
  613. Vector3 Node3DEditorViewport::_get_camera_position() const {
  614. return _get_camera_transform().origin;
  615. }
  616. Point2 Node3DEditorViewport::point_to_screen(const Vector3 &p_point) {
  617. return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
  618. }
  619. Vector3 Node3DEditorViewport::get_ray_pos(const Vector2 &p_pos) const {
  620. return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
  621. }
  622. Vector3 Node3DEditorViewport::_get_camera_normal() const {
  623. return -_get_camera_transform().basis.get_column(2);
  624. }
  625. Vector3 Node3DEditorViewport::get_ray(const Vector2 &p_pos) const {
  626. return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
  627. }
  628. void Node3DEditorViewport::_clear_selected() {
  629. _edit.gizmo = Ref<EditorNode3DGizmo>();
  630. _edit.gizmo_handle = -1;
  631. _edit.gizmo_handle_secondary = false;
  632. _edit.gizmo_initial_value = Variant();
  633. Node3D *selected = spatial_editor->get_single_selected_node();
  634. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  635. if (se && se->gizmo.is_valid()) {
  636. se->subgizmos.clear();
  637. se->gizmo->redraw();
  638. se->gizmo.unref();
  639. spatial_editor->update_transform_gizmo();
  640. } else {
  641. editor_selection->clear();
  642. Node3DEditor::get_singleton()->edit(nullptr);
  643. }
  644. }
  645. void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
  646. Node *node = ObjectDB::get_instance<Node3D>(clicked);
  647. Node3D *selected = Object::cast_to<Node3D>(node);
  648. clicked = ObjectID();
  649. if (!selected) {
  650. return;
  651. }
  652. Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
  653. // Prevent selection of nodes not owned by the edited scene.
  654. while (node && node != edited_scene->get_parent()) {
  655. Node *node_owner = node->get_owner();
  656. if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
  657. break;
  658. }
  659. node = node->get_parent();
  660. selected = Object::cast_to<Node3D>(node);
  661. }
  662. if (!p_allow_locked) {
  663. // Replace the node by the group if grouped
  664. while (node && node != edited_scene->get_parent()) {
  665. Node3D *selected_tmp = Object::cast_to<Node3D>(node);
  666. if (selected_tmp && node->has_meta("_edit_group_")) {
  667. selected = selected_tmp;
  668. }
  669. node = node->get_parent();
  670. }
  671. }
  672. if (p_allow_locked || (selected != nullptr && !_is_node_locked(selected))) {
  673. if (clicked_wants_append) {
  674. const List<Node *> &top_node_list = editor_selection->get_top_selected_node_list();
  675. const Node *active_node = top_node_list.is_empty() ? nullptr : top_node_list.back()->get();
  676. if (editor_selection->is_selected(selected)) {
  677. editor_selection->remove_node(selected);
  678. if (selected != active_node) {
  679. editor_selection->add_node(selected);
  680. }
  681. } else {
  682. editor_selection->add_node(selected);
  683. }
  684. } else {
  685. if (!editor_selection->is_selected(selected)) {
  686. editor_selection->clear();
  687. editor_selection->add_node(selected);
  688. EditorNode::get_singleton()->edit_node(selected);
  689. }
  690. }
  691. const List<Node *> &top_node_list = editor_selection->get_top_selected_node_list();
  692. if (top_node_list.size() == 1) {
  693. EditorNode::get_singleton()->edit_node(top_node_list.front()->get());
  694. }
  695. }
  696. }
  697. ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
  698. Vector3 ray = get_ray(p_pos);
  699. Vector3 pos = get_ray_pos(p_pos);
  700. Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
  701. if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
  702. RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
  703. }
  704. HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
  705. Node *edited_scene = get_tree()->get_edited_scene_root();
  706. ObjectID closest;
  707. Node *item = nullptr;
  708. float closest_dist = 1e20;
  709. Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
  710. for (Node3D *spat : nodes_with_gizmos) {
  711. if (!spat || _is_node_locked(spat)) {
  712. continue;
  713. }
  714. Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
  715. for (int j = 0; j < gizmos.size(); j++) {
  716. Ref<EditorNode3DGizmo> seg = gizmos[j];
  717. if (seg.is_null() || found_gizmos.has(seg)) {
  718. continue;
  719. }
  720. found_gizmos.insert(seg);
  721. Vector3 point;
  722. Vector3 normal;
  723. bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
  724. if (!inters) {
  725. continue;
  726. }
  727. const real_t dist = pos.distance_to(point);
  728. if (dist < 0) {
  729. continue;
  730. }
  731. if (dist < closest_dist) {
  732. item = Object::cast_to<Node>(spat);
  733. if (item != edited_scene) {
  734. item = edited_scene->get_deepest_editable_node(item);
  735. }
  736. closest = item->get_instance_id();
  737. closest_dist = dist;
  738. }
  739. }
  740. }
  741. if (!item) {
  742. return ObjectID();
  743. }
  744. return closest;
  745. }
  746. void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {
  747. Vector3 ray = get_ray(p_pos);
  748. Vector3 pos = get_ray_pos(p_pos);
  749. Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
  750. HashSet<Node3D *> found_nodes;
  751. for (Node3D *spat : nodes_with_gizmos) {
  752. if (!spat) {
  753. continue;
  754. }
  755. if (found_nodes.has(spat)) {
  756. continue;
  757. }
  758. if (!p_include_locked_nodes && _is_node_locked(spat)) {
  759. continue;
  760. }
  761. Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
  762. for (int j = 0; j < gizmos.size(); j++) {
  763. Ref<EditorNode3DGizmo> seg = gizmos[j];
  764. if (seg.is_null()) {
  765. continue;
  766. }
  767. Vector3 point;
  768. Vector3 normal;
  769. bool inters = seg->intersect_ray(camera, p_pos, point, normal);
  770. if (!inters) {
  771. continue;
  772. }
  773. const real_t dist = pos.distance_to(point);
  774. if (dist < 0) {
  775. continue;
  776. }
  777. found_nodes.insert(spat);
  778. _RayResult res;
  779. res.item = spat;
  780. res.depth = dist;
  781. r_results.push_back(res);
  782. break;
  783. }
  784. }
  785. r_results.sort();
  786. }
  787. Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
  788. Projection cm;
  789. if (orthogonal) {
  790. cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
  791. } else {
  792. cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
  793. }
  794. Vector2 screen_he = cm.get_viewport_half_extents();
  795. Transform3D camera_transform;
  796. camera_transform.translate_local(cursor.pos);
  797. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  798. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  799. camera_transform.translate_local(0, 0, cursor.distance);
  800. return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
  801. }
  802. void Node3DEditorViewport::_select_region() {
  803. if (cursor.region_begin == cursor.region_end) {
  804. if (!clicked_wants_append) {
  805. _clear_selected();
  806. }
  807. return; //nothing really
  808. }
  809. const real_t z_offset = MAX(0.0, 5.0 - get_znear());
  810. Vector3 box[4] = {
  811. Vector3(
  812. MIN(cursor.region_begin.x, cursor.region_end.x),
  813. MIN(cursor.region_begin.y, cursor.region_end.y),
  814. z_offset),
  815. Vector3(
  816. MAX(cursor.region_begin.x, cursor.region_end.x),
  817. MIN(cursor.region_begin.y, cursor.region_end.y),
  818. z_offset),
  819. Vector3(
  820. MAX(cursor.region_begin.x, cursor.region_end.x),
  821. MAX(cursor.region_begin.y, cursor.region_end.y),
  822. z_offset),
  823. Vector3(
  824. MIN(cursor.region_begin.x, cursor.region_end.x),
  825. MAX(cursor.region_begin.y, cursor.region_end.y),
  826. z_offset)
  827. };
  828. Vector<Plane> frustum;
  829. Vector3 cam_pos = _get_camera_position();
  830. for (int i = 0; i < 4; i++) {
  831. Vector3 a = _get_screen_to_space(box[i]);
  832. Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
  833. if (orthogonal) {
  834. frustum.push_back(Plane((a - b).normalized(), a));
  835. } else {
  836. frustum.push_back(Plane(a, b, cam_pos));
  837. }
  838. }
  839. Plane near_plane = Plane(-_get_camera_normal(), cam_pos);
  840. near_plane.d -= get_znear();
  841. frustum.push_back(near_plane);
  842. Plane far_plane = -near_plane;
  843. far_plane.d += get_zfar();
  844. frustum.push_back(far_plane);
  845. if (spatial_editor->get_single_selected_node()) {
  846. Node3D *single_selected = spatial_editor->get_single_selected_node();
  847. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected);
  848. if (se) {
  849. Ref<EditorNode3DGizmo> old_gizmo;
  850. if (!clicked_wants_append) {
  851. se->subgizmos.clear();
  852. old_gizmo = se->gizmo;
  853. se->gizmo.unref();
  854. }
  855. bool found_subgizmos = false;
  856. Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos();
  857. for (int j = 0; j < gizmos.size(); j++) {
  858. Ref<EditorNode3DGizmo> seg = gizmos[j];
  859. if (seg.is_null()) {
  860. continue;
  861. }
  862. if (se->gizmo.is_valid() && se->gizmo != seg) {
  863. continue;
  864. }
  865. Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
  866. if (!subgizmos.is_empty()) {
  867. se->gizmo = seg;
  868. for (int i = 0; i < subgizmos.size(); i++) {
  869. int subgizmo_id = subgizmos[i];
  870. if (!se->subgizmos.has(subgizmo_id)) {
  871. se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
  872. }
  873. }
  874. found_subgizmos = true;
  875. break;
  876. }
  877. }
  878. if (!clicked_wants_append || found_subgizmos) {
  879. if (se->gizmo.is_valid()) {
  880. se->gizmo->redraw();
  881. }
  882. if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
  883. old_gizmo->redraw();
  884. }
  885. spatial_editor->update_transform_gizmo();
  886. }
  887. if (found_subgizmos) {
  888. return;
  889. }
  890. }
  891. }
  892. if (!clicked_wants_append) {
  893. _clear_selected();
  894. }
  895. Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_frustum_query(frustum);
  896. HashSet<Node3D *> found_nodes;
  897. Vector<Node *> selected;
  898. Node *edited_scene = get_tree()->get_edited_scene_root();
  899. if (edited_scene == nullptr) {
  900. return;
  901. }
  902. for (Node3D *sp : nodes_with_gizmos) {
  903. if (!sp || _is_node_locked(sp)) {
  904. continue;
  905. }
  906. if (found_nodes.has(sp)) {
  907. continue;
  908. }
  909. found_nodes.insert(sp);
  910. Node *node = Object::cast_to<Node>(sp);
  911. // Selection requires that the node is the edited scene or its descendant, and has an owner.
  912. if (node != edited_scene) {
  913. if (!node->get_owner() || !edited_scene->is_ancestor_of(node)) {
  914. continue;
  915. }
  916. node = edited_scene->get_deepest_editable_node(node);
  917. while (node != edited_scene) {
  918. Node *node_owner = node->get_owner();
  919. if (node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
  920. break;
  921. }
  922. node = node->get_parent();
  923. }
  924. }
  925. // Replace the node by the group if grouped
  926. if (node->is_class("Node3D")) {
  927. Node3D *sel = Object::cast_to<Node3D>(node);
  928. while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
  929. Node3D *selected_tmp = Object::cast_to<Node3D>(node);
  930. if (selected_tmp && node->has_meta("_edit_group_")) {
  931. sel = selected_tmp;
  932. }
  933. node = node->get_parent();
  934. }
  935. node = sel;
  936. }
  937. if (_is_node_locked(node)) {
  938. continue;
  939. }
  940. Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
  941. for (int j = 0; j < gizmos.size(); j++) {
  942. Ref<EditorNode3DGizmo> seg = gizmos[j];
  943. if (seg.is_null()) {
  944. continue;
  945. }
  946. if (seg->intersect_frustum(camera, frustum)) {
  947. selected.push_back(node);
  948. }
  949. }
  950. }
  951. for (int i = 0; i < selected.size(); i++) {
  952. if (!editor_selection->is_selected(selected[i])) {
  953. editor_selection->add_node(selected[i]);
  954. }
  955. }
  956. const List<Node *> &top_node_list = editor_selection->get_top_selected_node_list();
  957. if (top_node_list.size() == 1) {
  958. EditorNode::get_singleton()->edit_node(top_node_list.front()->get());
  959. }
  960. }
  961. void Node3DEditorViewport::_update_name() {
  962. String name;
  963. switch (view_type) {
  964. case VIEW_TYPE_USER: {
  965. if (orthogonal) {
  966. name = TTR("Orthogonal");
  967. } else {
  968. name = TTR("Perspective");
  969. }
  970. } break;
  971. case VIEW_TYPE_TOP: {
  972. if (orthogonal) {
  973. name = TTR("Top Orthogonal");
  974. } else {
  975. name = TTR("Top Perspective");
  976. }
  977. } break;
  978. case VIEW_TYPE_BOTTOM: {
  979. if (orthogonal) {
  980. name = TTR("Bottom Orthogonal");
  981. } else {
  982. name = TTR("Bottom Perspective");
  983. }
  984. } break;
  985. case VIEW_TYPE_LEFT: {
  986. if (orthogonal) {
  987. name = TTR("Left Orthogonal");
  988. } else {
  989. name = TTR("Left Perspective");
  990. }
  991. } break;
  992. case VIEW_TYPE_RIGHT: {
  993. if (orthogonal) {
  994. name = TTR("Right Orthogonal");
  995. } else {
  996. name = TTR("Right Perspective");
  997. }
  998. } break;
  999. case VIEW_TYPE_FRONT: {
  1000. if (orthogonal) {
  1001. name = TTR("Front Orthogonal");
  1002. } else {
  1003. name = TTR("Front Perspective");
  1004. }
  1005. } break;
  1006. case VIEW_TYPE_REAR: {
  1007. if (orthogonal) {
  1008. name = TTR("Rear Orthogonal");
  1009. } else {
  1010. name = TTR("Rear Perspective");
  1011. }
  1012. } break;
  1013. }
  1014. if (auto_orthogonal) {
  1015. // TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
  1016. name += " " + TTR("[auto]");
  1017. }
  1018. view_display_menu->set_text(name);
  1019. view_display_menu->reset_size();
  1020. }
  1021. void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
  1022. _edit.original_local = spatial_editor->are_local_coords_enabled();
  1023. _edit.click_ray = get_ray(p_point);
  1024. _edit.click_ray_pos = get_ray_pos(p_point);
  1025. _edit.plane = TRANSFORM_VIEW;
  1026. spatial_editor->update_transform_gizmo();
  1027. _edit.center = spatial_editor->get_gizmo_transform().origin;
  1028. Node3D *selected = spatial_editor->get_single_selected_node();
  1029. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  1030. if (se && se->gizmo.is_valid()) {
  1031. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  1032. int subgizmo_id = E.key;
  1033. se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id);
  1034. }
  1035. se->original_local = selected->get_transform();
  1036. se->original = selected->get_global_transform();
  1037. } else {
  1038. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  1039. for (Node *E : selection) {
  1040. Node3D *sp = Object::cast_to<Node3D>(E);
  1041. if (!sp) {
  1042. continue;
  1043. }
  1044. Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  1045. if (!sel_item) {
  1046. continue;
  1047. }
  1048. sel_item->original_local = sel_item->sp->get_local_gizmo_transform();
  1049. sel_item->original = sel_item->sp->get_global_gizmo_transform();
  1050. }
  1051. }
  1052. }
  1053. static Key _get_key_modifier_setting(const String &p_property) {
  1054. switch (EDITOR_GET(p_property).operator int()) {
  1055. case 0:
  1056. return Key::NONE;
  1057. case 1:
  1058. return Key::SHIFT;
  1059. case 2:
  1060. return Key::ALT;
  1061. case 3:
  1062. return Key::META;
  1063. case 4:
  1064. return Key::CTRL;
  1065. }
  1066. return Key::NONE;
  1067. }
  1068. static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
  1069. if (e->is_shift_pressed()) {
  1070. return Key::SHIFT;
  1071. }
  1072. if (e->is_alt_pressed()) {
  1073. return Key::ALT;
  1074. }
  1075. if (e->is_ctrl_pressed()) {
  1076. return Key::CTRL;
  1077. }
  1078. if (e->is_meta_pressed()) {
  1079. return Key::META;
  1080. }
  1081. return Key::NONE;
  1082. }
  1083. bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
  1084. if (!spatial_editor->is_gizmo_visible()) {
  1085. return false;
  1086. }
  1087. if (get_selected_count() == 0) {
  1088. if (p_highlight_only) {
  1089. spatial_editor->select_gizmo_highlight_axis(-1);
  1090. }
  1091. return false;
  1092. }
  1093. Vector3 ray_pos = get_ray_pos(p_screenpos);
  1094. Vector3 ray = get_ray(p_screenpos);
  1095. Transform3D gt = spatial_editor->get_gizmo_transform();
  1096. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
  1097. int col_axis = -1;
  1098. real_t col_d = 1e20;
  1099. for (int i = 0; i < 3; i++) {
  1100. const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
  1101. const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
  1102. Vector3 r;
  1103. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
  1104. const real_t d = r.distance_to(ray_pos);
  1105. if (d < col_d) {
  1106. col_d = d;
  1107. col_axis = i;
  1108. }
  1109. }
  1110. }
  1111. bool is_plane_translate = false;
  1112. // plane select
  1113. if (col_axis == -1) {
  1114. col_d = 1e20;
  1115. for (int i = 0; i < 3; i++) {
  1116. Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
  1117. Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
  1118. // Allow some tolerance to make the plane easier to click,
  1119. // even if the click is actually slightly outside the plane.
  1120. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
  1121. Vector3 r;
  1122. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  1123. if (plane.intersects_ray(ray_pos, ray, &r)) {
  1124. const real_t dist = r.distance_to(grabber_pos);
  1125. // Allow some tolerance to make the plane easier to click,
  1126. // even if the click is actually slightly outside the plane.
  1127. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
  1128. const real_t d = ray_pos.distance_to(r);
  1129. if (d < col_d) {
  1130. col_d = d;
  1131. col_axis = i;
  1132. is_plane_translate = true;
  1133. }
  1134. }
  1135. }
  1136. }
  1137. }
  1138. if (col_axis != -1) {
  1139. if (p_highlight_only) {
  1140. spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
  1141. } else {
  1142. //handle plane translate
  1143. _edit.mode = TRANSFORM_TRANSLATE;
  1144. _compute_edit(p_screenpos);
  1145. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
  1146. }
  1147. return true;
  1148. }
  1149. }
  1150. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
  1151. int col_axis = -1;
  1152. Vector3 hit_position;
  1153. Vector3 hit_normal;
  1154. real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f;
  1155. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) {
  1156. if (hit_normal.dot(_get_camera_normal()) < 0.05) {
  1157. hit_position = gt.xform_inv(hit_position).abs();
  1158. int min_axis = hit_position.min_axis_index();
  1159. if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) {
  1160. col_axis = min_axis;
  1161. }
  1162. }
  1163. }
  1164. if (col_axis == -1) {
  1165. float col_d = 1e20;
  1166. for (int i = 0; i < 3; i++) {
  1167. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  1168. Vector3 r;
  1169. if (!plane.intersects_ray(ray_pos, ray, &r)) {
  1170. continue;
  1171. }
  1172. const real_t dist = r.distance_to(gt.origin);
  1173. const Vector3 r_dir = (r - gt.origin).normalized();
  1174. if (_get_camera_normal().dot(r_dir) <= 0.005) {
  1175. if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
  1176. const real_t d = ray_pos.distance_to(r);
  1177. if (d < col_d) {
  1178. col_d = d;
  1179. col_axis = i;
  1180. }
  1181. }
  1182. }
  1183. }
  1184. }
  1185. if (col_axis != -1) {
  1186. if (p_highlight_only) {
  1187. spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
  1188. } else {
  1189. //handle rotate
  1190. _edit.mode = TRANSFORM_ROTATE;
  1191. _compute_edit(p_screenpos);
  1192. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
  1193. }
  1194. return true;
  1195. }
  1196. }
  1197. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
  1198. int col_axis = -1;
  1199. float col_d = 1e20;
  1200. for (int i = 0; i < 3; i++) {
  1201. const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
  1202. const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
  1203. Vector3 r;
  1204. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
  1205. const real_t d = r.distance_to(ray_pos);
  1206. if (d < col_d) {
  1207. col_d = d;
  1208. col_axis = i;
  1209. }
  1210. }
  1211. }
  1212. bool is_plane_scale = false;
  1213. // plane select
  1214. if (col_axis == -1) {
  1215. col_d = 1e20;
  1216. for (int i = 0; i < 3; i++) {
  1217. const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
  1218. const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
  1219. // Allow some tolerance to make the plane easier to click,
  1220. // even if the click is actually slightly outside the plane.
  1221. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
  1222. Vector3 r;
  1223. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  1224. if (plane.intersects_ray(ray_pos, ray, &r)) {
  1225. const real_t dist = r.distance_to(grabber_pos);
  1226. // Allow some tolerance to make the plane easier to click,
  1227. // even if the click is actually slightly outside the plane.
  1228. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
  1229. const real_t d = ray_pos.distance_to(r);
  1230. if (d < col_d) {
  1231. col_d = d;
  1232. col_axis = i;
  1233. is_plane_scale = true;
  1234. }
  1235. }
  1236. }
  1237. }
  1238. }
  1239. if (col_axis != -1) {
  1240. if (p_highlight_only) {
  1241. spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
  1242. } else {
  1243. //handle scale
  1244. _edit.mode = TRANSFORM_SCALE;
  1245. _compute_edit(p_screenpos);
  1246. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
  1247. }
  1248. return true;
  1249. }
  1250. }
  1251. if (p_highlight_only) {
  1252. spatial_editor->select_gizmo_highlight_axis(-1);
  1253. }
  1254. return false;
  1255. }
  1256. void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {
  1257. if (p_transform.basis.determinant() == 0) {
  1258. return;
  1259. }
  1260. if (p_local) {
  1261. p_node->set_transform(p_transform);
  1262. } else {
  1263. p_node->set_global_transform(p_transform);
  1264. }
  1265. }
  1266. Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
  1267. switch (p_mode) {
  1268. case TRANSFORM_SCALE: {
  1269. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  1270. p_motion.snapf(p_extra);
  1271. }
  1272. Transform3D s;
  1273. if (p_local) {
  1274. s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
  1275. s.origin = p_original_local.origin;
  1276. } else {
  1277. s.basis.scale(p_motion + Vector3(1, 1, 1));
  1278. Transform3D base = Transform3D(Basis(), _edit.center);
  1279. s = base * (s * (base.inverse() * p_original));
  1280. // Recalculate orthogonalized scale without moving origin.
  1281. if (p_orthogonal) {
  1282. s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
  1283. }
  1284. }
  1285. return s;
  1286. }
  1287. case TRANSFORM_TRANSLATE: {
  1288. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  1289. p_motion.snapf(p_extra);
  1290. }
  1291. if (p_local) {
  1292. return p_original_local.translated_local(p_motion);
  1293. }
  1294. return p_original.translated(p_motion);
  1295. }
  1296. case TRANSFORM_ROTATE: {
  1297. Transform3D r;
  1298. if (p_local) {
  1299. Vector3 axis = p_original_local.basis.xform(p_motion);
  1300. r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
  1301. r.origin = p_original_local.origin;
  1302. } else {
  1303. Basis local = p_original.basis * p_original_local.basis.inverse();
  1304. Vector3 axis = local.xform_inv(p_motion);
  1305. r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
  1306. r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
  1307. }
  1308. return r;
  1309. }
  1310. default: {
  1311. ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
  1312. }
  1313. }
  1314. }
  1315. void Node3DEditorViewport::_surface_mouse_enter() {
  1316. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  1317. return;
  1318. }
  1319. if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
  1320. surface->grab_focus();
  1321. }
  1322. }
  1323. void Node3DEditorViewport::_surface_mouse_exit() {
  1324. _remove_preview_node();
  1325. _reset_preview_material();
  1326. _remove_preview_material();
  1327. }
  1328. void Node3DEditorViewport::_surface_focus_enter() {
  1329. view_display_menu->set_disable_shortcuts(false);
  1330. }
  1331. void Node3DEditorViewport::_surface_focus_exit() {
  1332. view_display_menu->set_disable_shortcuts(true);
  1333. }
  1334. bool Node3DEditorViewport::_is_node_locked(const Node *p_node) const {
  1335. return p_node->get_meta("_edit_lock_", false);
  1336. }
  1337. void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
  1338. Vector<_RayResult> potential_selection_results;
  1339. _find_items_at_pos(b->get_position(), potential_selection_results, b->is_alt_pressed());
  1340. Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
  1341. // Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene.
  1342. // If a node has an invalid owner, recursively check their parents until a valid node is found.
  1343. for (int i = 0; i < potential_selection_results.size(); i++) {
  1344. Node3D *node = potential_selection_results[i].item;
  1345. while (true) {
  1346. if (node == nullptr || node == edited_scene->get_parent()) {
  1347. break;
  1348. } else {
  1349. Node *node_owner = node->get_owner();
  1350. if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
  1351. if (!selection_results.has(node)) {
  1352. selection_results.append(node);
  1353. }
  1354. break;
  1355. }
  1356. }
  1357. node = Object::cast_to<Node3D>(node->get_parent());
  1358. }
  1359. }
  1360. clicked_wants_append = b->is_shift_pressed();
  1361. if (selection_results.size() == 1) {
  1362. clicked = selection_results[0]->get_instance_id();
  1363. selection_results.clear();
  1364. if (clicked.is_valid()) {
  1365. _select_clicked(b->is_alt_pressed());
  1366. }
  1367. } else if (!selection_results.is_empty()) {
  1368. NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
  1369. StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
  1370. for (int i = 0; i < selection_results.size(); i++) {
  1371. Node3D *spat = selection_results[i];
  1372. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
  1373. String node_path = "/" + root_name + "/" + String(root_path.rel_path_to(spat->get_path()));
  1374. int locked = 0;
  1375. if (_is_node_locked(spat)) {
  1376. locked = 1;
  1377. } else {
  1378. Node *ed_scene = EditorNode::get_singleton()->get_edited_scene();
  1379. Node *node = spat;
  1380. while (node && node != ed_scene->get_parent()) {
  1381. Node3D *selected_tmp = Object::cast_to<Node3D>(node);
  1382. if (selected_tmp && node->has_meta("_edit_group_")) {
  1383. locked = 2;
  1384. }
  1385. node = node->get_parent();
  1386. }
  1387. }
  1388. String suffix;
  1389. if (locked == 1) {
  1390. suffix = " (" + TTR("Locked") + ")";
  1391. } else if (locked == 2) {
  1392. suffix = " (" + TTR("Grouped") + ")";
  1393. }
  1394. selection_menu->add_item((String)spat->get_name() + suffix);
  1395. selection_menu->set_item_icon(i, icon);
  1396. selection_menu->set_item_metadata(i, node_path);
  1397. selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
  1398. }
  1399. selection_results_menu = selection_results;
  1400. selection_menu->set_position(get_screen_position() + b->get_position());
  1401. selection_menu->reset_size();
  1402. selection_menu->popup();
  1403. }
  1404. }
  1405. // Helper function to redirect mouse events to the active freelook viewport
  1406. static bool _redirect_freelook_input(const Ref<InputEvent> &p_event, Node3DEditorViewport *p_exclude_viewport = nullptr) {
  1407. if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED) {
  1408. return false;
  1409. }
  1410. Node3DEditor *editor = Node3DEditor::get_singleton();
  1411. if (!editor->get_freelook_viewport()) {
  1412. return false;
  1413. }
  1414. Node3DEditorViewport *freelook_vp = editor->get_freelook_viewport();
  1415. if (freelook_vp == p_exclude_viewport) {
  1416. return false;
  1417. }
  1418. Ref<InputEventMouse> mouse_event = p_event;
  1419. if (!mouse_event.is_valid()) {
  1420. return false;
  1421. }
  1422. Control *target_surface = freelook_vp->get_surface();
  1423. target_surface->emit_signal(SceneStringName(gui_input), p_event);
  1424. return true;
  1425. }
  1426. // This is only active during instant transforms,
  1427. // to capture and wrap mouse events outside the control.
  1428. void Node3DEditorViewport::input(const Ref<InputEvent> &p_event) {
  1429. ERR_FAIL_COND(!_edit.instant);
  1430. Ref<InputEventMouseMotion> m = p_event;
  1431. if (m.is_valid()) {
  1432. _edit.mouse_pos += _get_warped_mouse_motion(p_event);
  1433. update_transform(_get_key_modifier(m) == Key::SHIFT);
  1434. }
  1435. }
  1436. void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
  1437. if (previewing || get_viewport()->gui_get_drag_data()) {
  1438. return; //do NONE
  1439. }
  1440. if (_redirect_freelook_input(p_event, this)) {
  1441. return;
  1442. }
  1443. EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
  1444. {
  1445. EditorNode *en = EditorNode::get_singleton();
  1446. EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
  1447. if (!force_input_forwarding_list->is_empty()) {
  1448. EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
  1449. if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
  1450. return;
  1451. }
  1452. if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1453. after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
  1454. }
  1455. }
  1456. }
  1457. {
  1458. EditorNode *en = EditorNode::get_singleton();
  1459. EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
  1460. if (!over_plugin_list->is_empty()) {
  1461. EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
  1462. if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
  1463. return;
  1464. }
  1465. if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1466. after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
  1467. }
  1468. }
  1469. }
  1470. Ref<InputEventMouseButton> b = p_event;
  1471. if (b.is_valid()) {
  1472. emit_signal(SNAME("clicked"));
  1473. ViewportNavMouseButton orbit_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/orbit_mouse_button").operator int();
  1474. ViewportNavMouseButton pan_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/pan_mouse_button").operator int();
  1475. ViewportNavMouseButton zoom_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/zoom_mouse_button").operator int();
  1476. const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
  1477. switch (b->get_button_index()) {
  1478. case MouseButton::WHEEL_UP: {
  1479. if (is_freelook_active()) {
  1480. scale_freelook_speed(zoom_factor);
  1481. } else {
  1482. scale_cursor_distance(1.0 / zoom_factor);
  1483. }
  1484. } break;
  1485. case MouseButton::WHEEL_DOWN: {
  1486. if (is_freelook_active()) {
  1487. scale_freelook_speed(1.0 / zoom_factor);
  1488. } else {
  1489. scale_cursor_distance(zoom_factor);
  1490. }
  1491. } break;
  1492. case MouseButton::RIGHT: {
  1493. if (b->is_pressed()) {
  1494. if (_edit.gizmo.is_valid()) {
  1495. // Restore.
  1496. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
  1497. _edit.gizmo = Ref<EditorNode3DGizmo>();
  1498. }
  1499. if (_edit.mode == TRANSFORM_NONE) {
  1500. if (orbit_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
  1501. break;
  1502. } else if (pan_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
  1503. break;
  1504. } else if (zoom_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
  1505. break;
  1506. }
  1507. }
  1508. if (b->is_alt_pressed()) {
  1509. _list_select(b);
  1510. return;
  1511. }
  1512. if (_edit.mode != TRANSFORM_NONE) {
  1513. cancel_transform();
  1514. break;
  1515. }
  1516. const Key mod = _get_key_modifier(b);
  1517. if (!orthogonal) {
  1518. if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
  1519. set_freelook_active(true);
  1520. }
  1521. }
  1522. } else {
  1523. set_freelook_active(false);
  1524. }
  1525. if (freelook_active && !surface->has_focus()) {
  1526. // Focus usually doesn't trigger on right-click, but in case of freelook it should,
  1527. // otherwise using keyboard navigation would misbehave
  1528. surface->grab_focus();
  1529. }
  1530. } break;
  1531. case MouseButton::MIDDLE: {
  1532. if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
  1533. if (orbit_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
  1534. break;
  1535. } else if (pan_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
  1536. break;
  1537. } else if (zoom_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
  1538. break;
  1539. }
  1540. switch (_edit.plane) {
  1541. case TRANSFORM_VIEW: {
  1542. _edit.plane = TRANSFORM_X_AXIS;
  1543. set_message(TTR("X-Axis Transform."), 2);
  1544. view_type = VIEW_TYPE_USER;
  1545. _update_name();
  1546. } break;
  1547. case TRANSFORM_X_AXIS: {
  1548. _edit.plane = TRANSFORM_Y_AXIS;
  1549. set_message(TTR("Y-Axis Transform."), 2);
  1550. } break;
  1551. case TRANSFORM_Y_AXIS: {
  1552. _edit.plane = TRANSFORM_Z_AXIS;
  1553. set_message(TTR("Z-Axis Transform."), 2);
  1554. } break;
  1555. case TRANSFORM_Z_AXIS: {
  1556. _edit.plane = TRANSFORM_VIEW;
  1557. // TRANSLATORS: This refers to the transform of the view plane.
  1558. set_message(TTR("View Plane Transform."), 2);
  1559. } break;
  1560. case TRANSFORM_YZ:
  1561. case TRANSFORM_XZ:
  1562. case TRANSFORM_XY: {
  1563. } break;
  1564. }
  1565. }
  1566. } break;
  1567. case MouseButton::LEFT: {
  1568. if (b->is_pressed()) {
  1569. clicked_wants_append = b->is_shift_pressed();
  1570. if (_edit.mode != TRANSFORM_NONE && (_edit.instant || collision_reposition)) {
  1571. commit_transform();
  1572. break; // just commit the edit, stop processing the event so we don't deselect the object
  1573. }
  1574. if (orbit_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
  1575. break;
  1576. } else if (pan_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
  1577. break;
  1578. } else if (zoom_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
  1579. break;
  1580. }
  1581. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_RULER) {
  1582. EditorNode::get_singleton()->get_scene_root()->add_child(ruler);
  1583. collision_reposition = true;
  1584. break;
  1585. }
  1586. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
  1587. _list_select(b);
  1588. break;
  1589. }
  1590. _edit.mouse_pos = b->get_position();
  1591. _edit.original_mouse_pos = b->get_position();
  1592. _edit.snap = spatial_editor->is_snap_enabled();
  1593. _edit.mode = TRANSFORM_NONE;
  1594. _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
  1595. bool can_select_gizmos = spatial_editor->get_single_selected_node();
  1596. {
  1597. int idx = view_display_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  1598. int idx2 = view_display_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
  1599. can_select_gizmos = can_select_gizmos && view_display_menu->get_popup()->is_item_checked(idx);
  1600. transform_gizmo_visible = view_display_menu->get_popup()->is_item_checked(idx2);
  1601. }
  1602. // Gizmo handles
  1603. if (can_select_gizmos) {
  1604. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1605. bool intersected_handle = false;
  1606. for (int i = 0; i < gizmos.size(); i++) {
  1607. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1608. if (seg.is_null()) {
  1609. continue;
  1610. }
  1611. int gizmo_handle = -1;
  1612. bool gizmo_secondary = false;
  1613. seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary);
  1614. if (gizmo_handle != -1) {
  1615. _edit.gizmo = seg;
  1616. seg->begin_handle_action(gizmo_handle, gizmo_secondary);
  1617. _edit.gizmo_handle = gizmo_handle;
  1618. _edit.gizmo_handle_secondary = gizmo_secondary;
  1619. _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary);
  1620. intersected_handle = true;
  1621. break;
  1622. }
  1623. }
  1624. if (intersected_handle) {
  1625. break;
  1626. }
  1627. }
  1628. // Transform gizmo
  1629. if (transform_gizmo_visible && _transform_gizmo_select(_edit.mouse_pos)) {
  1630. break;
  1631. }
  1632. // Subgizmos
  1633. if (can_select_gizmos) {
  1634. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node());
  1635. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1636. bool intersected_subgizmo = false;
  1637. for (int i = 0; i < gizmos.size(); i++) {
  1638. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1639. if (seg.is_null()) {
  1640. continue;
  1641. }
  1642. int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
  1643. if (subgizmo_id != -1) {
  1644. ERR_CONTINUE(!se);
  1645. if (b->is_shift_pressed()) {
  1646. if (se->subgizmos.has(subgizmo_id)) {
  1647. se->subgizmos.erase(subgizmo_id);
  1648. } else {
  1649. se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
  1650. }
  1651. } else {
  1652. se->subgizmos.clear();
  1653. se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
  1654. }
  1655. if (se->subgizmos.is_empty()) {
  1656. se->gizmo = Ref<EditorNode3DGizmo>();
  1657. } else {
  1658. se->gizmo = seg;
  1659. }
  1660. seg->redraw();
  1661. spatial_editor->update_transform_gizmo();
  1662. intersected_subgizmo = true;
  1663. break;
  1664. }
  1665. }
  1666. if (intersected_subgizmo) {
  1667. break;
  1668. }
  1669. }
  1670. clicked = ObjectID();
  1671. bool node_selected = get_selected_count() > 0;
  1672. if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1673. // Single item selection.
  1674. clicked = _select_ray(b->get_position());
  1675. if (clicked.is_valid() && !editor_selection->is_selected(ObjectDB::get_instance<Node>(clicked))) {
  1676. if (!node_selected || (!b->is_alt_pressed() && !(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()))) {
  1677. selection_in_progress = true;
  1678. break;
  1679. }
  1680. }
  1681. if (clicked.is_null()) {
  1682. if (node_selected) {
  1683. TransformMode mode = TRANSFORM_NONE;
  1684. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT) {
  1685. if (b->is_command_or_control_pressed()) {
  1686. mode = TRANSFORM_ROTATE;
  1687. } else if (b->is_alt_pressed()) {
  1688. mode = TRANSFORM_TRANSLATE;
  1689. }
  1690. } else if (b->is_alt_pressed()) {
  1691. switch (spatial_editor->get_tool_mode()) {
  1692. case Node3DEditor::TOOL_MODE_ROTATE:
  1693. mode = TRANSFORM_ROTATE;
  1694. break;
  1695. case Node3DEditor::TOOL_MODE_MOVE:
  1696. mode = TRANSFORM_TRANSLATE;
  1697. break;
  1698. case Node3DEditor::TOOL_MODE_SCALE:
  1699. mode = TRANSFORM_SCALE;
  1700. break;
  1701. default:
  1702. break;
  1703. }
  1704. }
  1705. if (mode != TRANSFORM_NONE) {
  1706. begin_transform(mode, false);
  1707. break;
  1708. }
  1709. }
  1710. // Default to region select.
  1711. cursor.region_select = true;
  1712. cursor.region_begin = b->get_position();
  1713. cursor.region_end = b->get_position();
  1714. break;
  1715. }
  1716. }
  1717. if (clicked.is_valid() && !clicked_wants_append) {
  1718. bool is_clicked_node_selected = editor_selection->is_selected(ObjectDB::get_instance<Node>(clicked));
  1719. TransformMode mode = TRANSFORM_NONE;
  1720. switch (spatial_editor->get_tool_mode()) {
  1721. case Node3DEditor::TOOL_MODE_SELECT:
  1722. if (b->is_command_or_control_pressed() && node_selected) {
  1723. mode = TRANSFORM_ROTATE;
  1724. } else if (b->is_alt_pressed() && node_selected) {
  1725. mode = TRANSFORM_TRANSLATE;
  1726. } else if (is_clicked_node_selected) {
  1727. mode = TRANSFORM_TRANSLATE;
  1728. }
  1729. break;
  1730. case Node3DEditor::TOOL_MODE_ROTATE:
  1731. if (is_clicked_node_selected || (b->is_alt_pressed() && node_selected)) {
  1732. mode = TRANSFORM_ROTATE;
  1733. }
  1734. break;
  1735. case Node3DEditor::TOOL_MODE_MOVE:
  1736. if (is_clicked_node_selected || (b->is_alt_pressed() && node_selected)) {
  1737. mode = TRANSFORM_TRANSLATE;
  1738. }
  1739. break;
  1740. case Node3DEditor::TOOL_MODE_SCALE:
  1741. if (is_clicked_node_selected || (b->is_alt_pressed() && node_selected)) {
  1742. mode = TRANSFORM_SCALE;
  1743. }
  1744. break;
  1745. default:
  1746. break;
  1747. }
  1748. if (mode != TRANSFORM_NONE) {
  1749. begin_transform(mode, false);
  1750. break;
  1751. }
  1752. }
  1753. surface->queue_redraw();
  1754. } else {
  1755. if (ruler->is_inside_tree()) {
  1756. EditorNode::get_singleton()->get_scene_root()->remove_child(ruler);
  1757. ruler_start_point->set_visible(false);
  1758. ruler_end_point->set_visible(false);
  1759. ruler_label->set_visible(false);
  1760. collision_reposition = false;
  1761. break;
  1762. }
  1763. if (_edit.gizmo.is_valid()) {
  1764. // Certain gizmo plugins should be able to commit handles without dragging them.
  1765. if (_edit.original_mouse_pos != _edit.mouse_pos || _edit.gizmo->get_plugin()->can_commit_handle_on_click()) {
  1766. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
  1767. }
  1768. spatial_editor->get_single_selected_node()->update_gizmos();
  1769. _edit.gizmo = Ref<EditorNode3DGizmo>();
  1770. break;
  1771. }
  1772. if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1773. selection_in_progress = false;
  1774. if (clicked.is_valid() && _edit.mode == TRANSFORM_NONE) {
  1775. _select_clicked(false);
  1776. }
  1777. if (cursor.region_select) {
  1778. _select_region();
  1779. cursor.region_select = false;
  1780. surface->queue_redraw();
  1781. }
  1782. }
  1783. if (!_edit.instant && _edit.mode != TRANSFORM_NONE) {
  1784. Node3D *selected = spatial_editor->get_single_selected_node();
  1785. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  1786. if (se && se->gizmo.is_valid()) {
  1787. Vector<int> ids;
  1788. Vector<Transform3D> restore;
  1789. for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
  1790. ids.push_back(GE.key);
  1791. restore.push_back(GE.value);
  1792. }
  1793. se->gizmo->commit_subgizmos(ids, restore, false);
  1794. } else {
  1795. if (_edit.original_mouse_pos != _edit.mouse_pos) {
  1796. commit_transform();
  1797. }
  1798. }
  1799. _edit.mode = TRANSFORM_NONE;
  1800. set_message("");
  1801. spatial_editor->update_transform_gizmo();
  1802. }
  1803. }
  1804. } break;
  1805. default:
  1806. break;
  1807. }
  1808. }
  1809. ViewportNavMouseButton orbit_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/orbit_mouse_button").operator int();
  1810. ViewportNavMouseButton pan_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/pan_mouse_button").operator int();
  1811. ViewportNavMouseButton zoom_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/zoom_mouse_button").operator int();
  1812. bool orbit_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2");
  1813. bool pan_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2");
  1814. bool zoom_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2");
  1815. int orbit_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_orbit_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_orbit_modifier_2");
  1816. int pan_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_pan_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_pan_modifier_2");
  1817. int zoom_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_zoom_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_zoom_modifier_2");
  1818. bool orbit_not_empty = !_is_shortcut_empty("spatial_editor/viewport_orbit_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_orbit_modifier_2");
  1819. bool pan_not_empty = !_is_shortcut_empty("spatial_editor/viewport_pan_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_pan_modifier_2");
  1820. bool zoom_not_empty = !_is_shortcut_empty("spatial_editor/viewport_zoom_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_zoom_modifier_2");
  1821. Vector<ShortcutCheckSet> shortcut_check_sets;
  1822. shortcut_check_sets.push_back(ShortcutCheckSet(orbit_mod_pressed, orbit_not_empty, orbit_mod_input_count, orbit_mouse_preference, NAVIGATION_ORBIT));
  1823. shortcut_check_sets.push_back(ShortcutCheckSet(pan_mod_pressed, pan_not_empty, pan_mod_input_count, pan_mouse_preference, NAVIGATION_PAN));
  1824. shortcut_check_sets.push_back(ShortcutCheckSet(zoom_mod_pressed, zoom_not_empty, zoom_mod_input_count, zoom_mouse_preference, NAVIGATION_ZOOM));
  1825. shortcut_check_sets.sort_custom<ShortcutCheckSetComparator>();
  1826. Ref<InputEventMouseMotion> m = p_event;
  1827. // Instant transforms process mouse motion in input() to handle wrapping.
  1828. if (m.is_valid() && !_edit.instant) {
  1829. _edit.mouse_pos = m->get_position();
  1830. if (spatial_editor->get_single_selected_node()) {
  1831. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1832. Ref<EditorNode3DGizmo> found_gizmo;
  1833. int found_handle = -1;
  1834. bool found_handle_secondary = false;
  1835. for (int i = 0; i < gizmos.size(); i++) {
  1836. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1837. if (seg.is_null()) {
  1838. continue;
  1839. }
  1840. seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary);
  1841. if (found_handle != -1) {
  1842. found_gizmo = seg;
  1843. break;
  1844. }
  1845. }
  1846. if (found_gizmo.is_valid()) {
  1847. spatial_editor->select_gizmo_highlight_axis(-1);
  1848. }
  1849. bool current_hover_handle_secondary = false;
  1850. int current_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary);
  1851. if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != current_hover_handle || found_handle_secondary != current_hover_handle_secondary) {
  1852. spatial_editor->set_current_hover_gizmo(found_gizmo);
  1853. spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary);
  1854. spatial_editor->get_single_selected_node()->update_gizmos();
  1855. }
  1856. }
  1857. if (transform_gizmo_visible && spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && _edit.gizmo.is_null()) {
  1858. _transform_gizmo_select(_edit.mouse_pos, true);
  1859. }
  1860. NavigationMode nav_mode = NAVIGATION_NONE;
  1861. if (_edit.gizmo.is_valid()) {
  1862. _edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position());
  1863. Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
  1864. String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
  1865. set_message(n + ": " + String(v));
  1866. } else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
  1867. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_LEFT_MOUSE, shortcut_check_sets, false);
  1868. if (change_nav_from_shortcut != NAVIGATION_NONE) {
  1869. nav_mode = change_nav_from_shortcut;
  1870. } else {
  1871. const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
  1872. if ((selection_in_progress || clicked_wants_append) && movement_threshold_passed && clicked.is_valid()) {
  1873. cursor.region_select = true;
  1874. cursor.region_begin = _edit.original_mouse_pos;
  1875. clicked = ObjectID();
  1876. }
  1877. if (cursor.region_select) {
  1878. cursor.region_end = m->get_position();
  1879. surface->queue_redraw();
  1880. return;
  1881. }
  1882. if (clicked.is_valid() && movement_threshold_passed && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)) {
  1883. bool is_select_mode = (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
  1884. bool is_clicked_selected = editor_selection->is_selected(ObjectDB::get_instance<Node>(clicked));
  1885. if (_edit.mode == TRANSFORM_NONE && (is_select_mode || is_clicked_selected)) {
  1886. _compute_edit(_edit.original_mouse_pos);
  1887. clicked = ObjectID();
  1888. _edit.mode = TRANSFORM_TRANSLATE;
  1889. }
  1890. }
  1891. if (_edit.mode == TRANSFORM_NONE || _edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
  1892. return;
  1893. }
  1894. if (!selection_in_progress) {
  1895. update_transform(_get_key_modifier(m) == Key::SHIFT);
  1896. }
  1897. }
  1898. } else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) {
  1899. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_RIGHT_MOUSE, shortcut_check_sets, false);
  1900. if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) && change_nav_from_shortcut != NAVIGATION_NONE) {
  1901. nav_mode = change_nav_from_shortcut;
  1902. } else if (freelook_active) {
  1903. nav_mode = NAVIGATION_LOOK;
  1904. } else if (orthogonal) {
  1905. nav_mode = NAVIGATION_PAN;
  1906. }
  1907. } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
  1908. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_MIDDLE_MOUSE, shortcut_check_sets, false);
  1909. if (change_nav_from_shortcut != NAVIGATION_NONE) {
  1910. nav_mode = change_nav_from_shortcut;
  1911. }
  1912. } else if (m->get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1)) {
  1913. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_MOUSE_4, shortcut_check_sets, false);
  1914. if (change_nav_from_shortcut != NAVIGATION_NONE) {
  1915. nav_mode = change_nav_from_shortcut;
  1916. }
  1917. } else if (m->get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2)) {
  1918. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_MOUSE_5, shortcut_check_sets, false);
  1919. if (change_nav_from_shortcut != NAVIGATION_NONE) {
  1920. nav_mode = change_nav_from_shortcut;
  1921. }
  1922. } else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) {
  1923. // Handle trackpad (no external mouse) use case
  1924. NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_LEFT_MOUSE, shortcut_check_sets, true);
  1925. if (change_nav_from_shortcut != NAVIGATION_NONE) {
  1926. nav_mode = change_nav_from_shortcut;
  1927. }
  1928. }
  1929. switch (nav_mode) {
  1930. case NAVIGATION_PAN: {
  1931. _nav_pan(m, _get_warped_mouse_motion(m));
  1932. } break;
  1933. case NAVIGATION_ZOOM: {
  1934. _nav_zoom(m, m->get_relative());
  1935. } break;
  1936. case NAVIGATION_ORBIT: {
  1937. _nav_orbit(m, _get_warped_mouse_motion(m));
  1938. } break;
  1939. case NAVIGATION_LOOK: {
  1940. _nav_look(m, _get_warped_mouse_motion(m));
  1941. } break;
  1942. default: {
  1943. }
  1944. }
  1945. }
  1946. Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
  1947. if (magnify_gesture.is_valid()) {
  1948. if (is_freelook_active()) {
  1949. scale_freelook_speed(magnify_gesture->get_factor());
  1950. } else {
  1951. scale_cursor_distance(1.0 / magnify_gesture->get_factor());
  1952. }
  1953. }
  1954. Ref<InputEventPanGesture> pan_gesture = p_event;
  1955. if (pan_gesture.is_valid()) {
  1956. NavigationMode nav_mode = NAVIGATION_NONE;
  1957. for (const ShortcutCheckSet &shortcut_check_set : shortcut_check_sets) {
  1958. if (shortcut_check_set.mod_pressed) {
  1959. nav_mode = shortcut_check_set.result_nav_mode;
  1960. break;
  1961. }
  1962. }
  1963. switch (nav_mode) {
  1964. case NAVIGATION_PAN: {
  1965. _nav_pan(pan_gesture, -pan_gesture->get_delta());
  1966. } break;
  1967. case NAVIGATION_ZOOM: {
  1968. _nav_zoom(pan_gesture, pan_gesture->get_delta());
  1969. } break;
  1970. case NAVIGATION_ORBIT: {
  1971. _nav_orbit(pan_gesture, -pan_gesture->get_delta());
  1972. } break;
  1973. case NAVIGATION_LOOK: {
  1974. _nav_look(pan_gesture, pan_gesture->get_delta());
  1975. } break;
  1976. default: {
  1977. }
  1978. }
  1979. }
  1980. Ref<InputEventKey> k = p_event;
  1981. if (k.is_valid()) {
  1982. if (!k->is_pressed()) {
  1983. return;
  1984. }
  1985. if (_edit.instant) {
  1986. // In a Blender-style transform, numbers set the magnitude of the transform.
  1987. // E.g. pressing g4.5x means "translate 4.5 units along the X axis".
  1988. bool processed = true;
  1989. Key keycode = k->get_keycode();
  1990. Key physical_keycode = k->get_physical_keycode();
  1991. // Use physical keycode for main keyboard numbers (for non-QWERTY layouts like AZERTY)
  1992. // but regular keycode for numpad numbers.
  1993. if ((physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) || (keycode >= Key::KP_0 && keycode <= Key::KP_9)) {
  1994. uint32_t value;
  1995. if (physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) {
  1996. value = uint32_t(physical_keycode - Key::KEY_0);
  1997. } else {
  1998. value = uint32_t(keycode - Key::KP_0);
  1999. }
  2000. if (_edit.numeric_next_decimal < 0) {
  2001. _edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--);
  2002. } else {
  2003. _edit.numeric_input = _edit.numeric_input * 10 + value;
  2004. }
  2005. update_transform_numeric();
  2006. } else if (keycode == Key::MINUS || keycode == Key::KP_SUBTRACT) {
  2007. _edit.numeric_negate = !_edit.numeric_negate;
  2008. update_transform_numeric();
  2009. } else if (keycode == Key::PERIOD || physical_keycode == Key::KP_PERIOD) {
  2010. // Use physical keycode for KP_PERIOD to ensure numpad period works consistently
  2011. // across different keyboard layouts (like nordic keyboards).
  2012. if (_edit.numeric_next_decimal == 0) {
  2013. _edit.numeric_next_decimal = -1;
  2014. }
  2015. } else if (keycode == Key::ENTER || keycode == Key::KP_ENTER || keycode == Key::SPACE) {
  2016. commit_transform();
  2017. } else {
  2018. processed = false;
  2019. }
  2020. if (processed) {
  2021. // Ignore mouse inputs once we receive a numeric input.
  2022. set_process_input(false);
  2023. accept_event();
  2024. return;
  2025. }
  2026. }
  2027. if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) {
  2028. const Key code = k->get_physical_keycode();
  2029. if (code >= Key::KEY_0 && code <= Key::KEY_9) {
  2030. k->set_keycode(code - Key::KEY_0 + Key::KP_0);
  2031. }
  2032. }
  2033. if (_edit.mode == TRANSFORM_NONE) {
  2034. if (_edit.gizmo.is_null() && is_freelook_active() && k->get_keycode() == Key::ESCAPE) {
  2035. set_freelook_active(false);
  2036. return;
  2037. }
  2038. if (_edit.gizmo.is_valid() && (k->get_keycode() == Key::ESCAPE || k->get_keycode() == Key::BACKSPACE)) {
  2039. // Restore.
  2040. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
  2041. _edit.gizmo = Ref<EditorNode3DGizmo>();
  2042. }
  2043. if (k->get_keycode() == Key::ESCAPE && !cursor.region_select && !k->is_echo()) {
  2044. _clear_selected();
  2045. return;
  2046. }
  2047. } else {
  2048. // We're actively transforming, handle keys specially
  2049. TransformPlane new_plane = TRANSFORM_VIEW;
  2050. if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
  2051. new_plane = TRANSFORM_X_AXIS;
  2052. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
  2053. new_plane = TRANSFORM_Y_AXIS;
  2054. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
  2055. new_plane = TRANSFORM_Z_AXIS;
  2056. } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense
  2057. if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
  2058. new_plane = TRANSFORM_YZ;
  2059. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
  2060. new_plane = TRANSFORM_XZ;
  2061. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
  2062. new_plane = TRANSFORM_XY;
  2063. }
  2064. }
  2065. if (new_plane != TRANSFORM_VIEW) {
  2066. if (new_plane != _edit.plane) {
  2067. // lock me once and get a global constraint
  2068. _edit.plane = new_plane;
  2069. spatial_editor->set_local_coords_enabled(false);
  2070. } else if (!spatial_editor->are_local_coords_enabled()) {
  2071. // lock me twice and get a local constraint
  2072. spatial_editor->set_local_coords_enabled(true);
  2073. } else {
  2074. // lock me thrice and we're back where we started
  2075. _edit.plane = TRANSFORM_VIEW;
  2076. spatial_editor->set_local_coords_enabled(false);
  2077. }
  2078. if (_edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
  2079. update_transform_numeric();
  2080. } else {
  2081. update_transform(Input::get_singleton()->is_key_pressed(Key::SHIFT));
  2082. }
  2083. accept_event();
  2084. return;
  2085. }
  2086. }
  2087. if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
  2088. if (_edit.mode != TRANSFORM_NONE) {
  2089. _edit.snap = !_edit.snap;
  2090. }
  2091. }
  2092. if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
  2093. _menu_option(VIEW_BOTTOM);
  2094. }
  2095. if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
  2096. _menu_option(VIEW_TOP);
  2097. }
  2098. if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
  2099. _menu_option(VIEW_REAR);
  2100. }
  2101. if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
  2102. _menu_option(VIEW_FRONT);
  2103. }
  2104. if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
  2105. _menu_option(VIEW_LEFT);
  2106. }
  2107. if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
  2108. _menu_option(VIEW_RIGHT);
  2109. }
  2110. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
  2111. // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2112. cursor.x_rot = CLAMP(cursor.x_rot - Math::PI / 12.0, -1.57, 1.57);
  2113. view_type = VIEW_TYPE_USER;
  2114. _update_name();
  2115. }
  2116. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
  2117. // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2118. cursor.x_rot = CLAMP(cursor.x_rot + Math::PI / 12.0, -1.57, 1.57);
  2119. view_type = VIEW_TYPE_USER;
  2120. _update_name();
  2121. }
  2122. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
  2123. cursor.y_rot -= Math::PI / 12.0;
  2124. view_type = VIEW_TYPE_USER;
  2125. _update_name();
  2126. }
  2127. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
  2128. cursor.y_rot += Math::PI / 12.0;
  2129. view_type = VIEW_TYPE_USER;
  2130. _update_name();
  2131. }
  2132. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
  2133. cursor.y_rot += Math::PI;
  2134. view_type = VIEW_TYPE_USER;
  2135. _update_name();
  2136. }
  2137. if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
  2138. _menu_option(VIEW_CENTER_TO_ORIGIN);
  2139. }
  2140. if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
  2141. _menu_option(VIEW_CENTER_TO_SELECTION);
  2142. }
  2143. if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
  2144. _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
  2145. }
  2146. if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
  2147. _menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
  2148. }
  2149. if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
  2150. if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
  2151. return;
  2152. }
  2153. if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) {
  2154. set_message(TTR("Keying is disabled (no key inserted)."));
  2155. return;
  2156. }
  2157. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  2158. for (Node *E : selection) {
  2159. Node3D *sp = Object::cast_to<Node3D>(E);
  2160. if (!sp) {
  2161. continue;
  2162. }
  2163. spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
  2164. }
  2165. set_message(TTR("Animation Key Inserted."));
  2166. }
  2167. if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
  2168. cancel_transform();
  2169. }
  2170. if (!is_freelook_active() && !k->is_echo()) {
  2171. if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event) && (_edit.mode != TRANSFORM_TRANSLATE || collision_reposition)) {
  2172. if (_edit.mode == TRANSFORM_NONE) {
  2173. begin_transform(TRANSFORM_TRANSLATE, true);
  2174. } else if (_edit.instant || collision_reposition) {
  2175. commit_transform();
  2176. begin_transform(TRANSFORM_TRANSLATE, true);
  2177. }
  2178. }
  2179. if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event) && _edit.mode != TRANSFORM_ROTATE) {
  2180. if (_edit.mode == TRANSFORM_NONE) {
  2181. begin_transform(TRANSFORM_ROTATE, true);
  2182. } else if (_edit.instant || collision_reposition) {
  2183. commit_transform();
  2184. begin_transform(TRANSFORM_ROTATE, true);
  2185. }
  2186. }
  2187. if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event) && _edit.mode != TRANSFORM_SCALE) {
  2188. if (_edit.mode == TRANSFORM_NONE) {
  2189. begin_transform(TRANSFORM_SCALE, true);
  2190. } else if (_edit.instant || collision_reposition) {
  2191. commit_transform();
  2192. begin_transform(TRANSFORM_SCALE, true);
  2193. }
  2194. }
  2195. if (ED_IS_SHORTCUT("spatial_editor/collision_reposition", p_event) && editor_selection->get_top_selected_node_list().size() == 1 && !collision_reposition) {
  2196. if (_edit.mode == TRANSFORM_NONE || _edit.instant) {
  2197. if (_edit.mode == TRANSFORM_NONE) {
  2198. _compute_edit(_edit.mouse_pos);
  2199. } else {
  2200. commit_transform();
  2201. _compute_edit(_edit.mouse_pos);
  2202. }
  2203. _edit.mode = TRANSFORM_TRANSLATE;
  2204. collision_reposition = true;
  2205. }
  2206. }
  2207. }
  2208. // Freelook doesn't work in orthogonal mode.
  2209. if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
  2210. set_freelook_active(!is_freelook_active());
  2211. } else if (k->get_keycode() == Key::ESCAPE) {
  2212. set_freelook_active(false);
  2213. }
  2214. if (k->get_keycode() == Key::SPACE) {
  2215. if (!k->is_pressed()) {
  2216. emit_signal(SNAME("toggle_maximize_view"), this);
  2217. }
  2218. }
  2219. if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
  2220. scale_fov(-0.05);
  2221. }
  2222. if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
  2223. scale_fov(0.05);
  2224. }
  2225. if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
  2226. reset_fov();
  2227. }
  2228. }
  2229. // freelook uses most of the useful shortcuts, like save, so its ok
  2230. // to consider freelook active as end of the line for future events.
  2231. if (freelook_active) {
  2232. accept_event();
  2233. }
  2234. }
  2235. int Node3DEditorViewport::_get_shortcut_input_count(const String &p_name) {
  2236. Ref<Shortcut> check_shortcut = ED_GET_SHORTCUT(p_name);
  2237. ERR_FAIL_COND_V_MSG(check_shortcut.is_null(), 0, "The Shortcut was null, possible name mismatch.");
  2238. return check_shortcut->get_events().size();
  2239. }
  2240. Node3DEditorViewport::NavigationMode Node3DEditorViewport::_get_nav_mode_from_shortcut_check(ViewportNavMouseButton p_mouse_button, Vector<ShortcutCheckSet> p_shortcut_check_sets, bool p_use_not_empty) {
  2241. if (p_use_not_empty) {
  2242. for (const ShortcutCheckSet &shortcut_check_set : p_shortcut_check_sets) {
  2243. if (shortcut_check_set.mod_pressed && shortcut_check_set.shortcut_not_empty) {
  2244. return shortcut_check_set.result_nav_mode;
  2245. }
  2246. }
  2247. } else {
  2248. for (const ShortcutCheckSet &shortcut_check_set : p_shortcut_check_sets) {
  2249. if (shortcut_check_set.mouse_preference == p_mouse_button && shortcut_check_set.mod_pressed) {
  2250. return shortcut_check_set.result_nav_mode;
  2251. }
  2252. }
  2253. }
  2254. return NAVIGATION_NONE;
  2255. }
  2256. void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  2257. const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  2258. const real_t translation_sensitivity = EDITOR_GET("editors/3d/navigation_feel/translation_sensitivity");
  2259. real_t pan_speed = translation_sensitivity / 150.0;
  2260. if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
  2261. pan_speed *= 10;
  2262. }
  2263. Transform3D camera_transform;
  2264. camera_transform.translate_local(cursor.pos);
  2265. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  2266. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  2267. const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
  2268. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  2269. Vector3 translation(
  2270. (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
  2271. (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
  2272. 0);
  2273. translation *= cursor.distance / DISTANCE_DEFAULT;
  2274. camera_transform.translate_local(translation);
  2275. cursor.pos = camera_transform.origin;
  2276. }
  2277. void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  2278. const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  2279. real_t zoom_speed = 1 / 80.0;
  2280. if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
  2281. zoom_speed *= 10;
  2282. }
  2283. NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int();
  2284. if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
  2285. if (p_relative.x > 0) {
  2286. scale_cursor_distance(1 - p_relative.x * zoom_speed);
  2287. } else if (p_relative.x < 0) {
  2288. scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
  2289. }
  2290. } else {
  2291. if (p_relative.y > 0) {
  2292. scale_cursor_distance(1 + p_relative.y * zoom_speed);
  2293. } else if (p_relative.y < 0) {
  2294. scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
  2295. }
  2296. }
  2297. }
  2298. void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  2299. if (lock_rotation) {
  2300. _nav_pan(p_event, p_relative);
  2301. return;
  2302. }
  2303. if (orthogonal && auto_orthogonal) {
  2304. _menu_option(VIEW_PERSPECTIVE);
  2305. }
  2306. const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity");
  2307. const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
  2308. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  2309. const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
  2310. if (invert_y_axis) {
  2311. cursor.x_rot -= p_relative.y * radians_per_pixel;
  2312. } else {
  2313. cursor.x_rot += p_relative.y * radians_per_pixel;
  2314. }
  2315. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2316. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  2317. if (invert_x_axis) {
  2318. cursor.y_rot -= p_relative.x * radians_per_pixel;
  2319. } else {
  2320. cursor.y_rot += p_relative.x * radians_per_pixel;
  2321. }
  2322. view_type = VIEW_TYPE_USER;
  2323. _update_name();
  2324. }
  2325. void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  2326. if (orthogonal) {
  2327. _nav_pan(p_event, p_relative);
  2328. return;
  2329. }
  2330. if (orthogonal && auto_orthogonal) {
  2331. _menu_option(VIEW_PERSPECTIVE);
  2332. }
  2333. // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
  2334. const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
  2335. const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
  2336. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  2337. // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
  2338. const Transform3D prev_camera_transform = to_camera_transform(cursor);
  2339. if (invert_y_axis) {
  2340. cursor.x_rot -= p_relative.y * radians_per_pixel;
  2341. } else {
  2342. cursor.x_rot += p_relative.y * radians_per_pixel;
  2343. }
  2344. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  2345. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  2346. cursor.y_rot += p_relative.x * radians_per_pixel;
  2347. // Look is like the opposite of Orbit: the focus point rotates around the camera
  2348. Transform3D camera_transform = to_camera_transform(cursor);
  2349. Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
  2350. Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
  2351. Vector3 diff = prev_pos - pos;
  2352. cursor.pos += diff;
  2353. view_type = VIEW_TYPE_USER;
  2354. _update_name();
  2355. }
  2356. void Node3DEditorViewport::set_freelook_active(bool active_now) {
  2357. if (!freelook_active && active_now) {
  2358. // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
  2359. cursor = camera_cursor;
  2360. // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
  2361. Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
  2362. cursor.eye_pos = cursor.pos - cursor.distance * forward;
  2363. // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
  2364. camera_cursor.eye_pos = cursor.eye_pos;
  2365. if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) {
  2366. // Re-adjust freelook speed from the current zoom level
  2367. real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
  2368. freelook_speed = base_speed * cursor.distance;
  2369. }
  2370. previous_mouse_position = get_local_mouse_position();
  2371. spatial_editor->set_freelook_viewport(this);
  2372. // Hide mouse like in an FPS (warping doesn't work)
  2373. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
  2374. } else if (freelook_active && !active_now) {
  2375. // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
  2376. cursor = camera_cursor;
  2377. spatial_editor->set_freelook_viewport(nullptr);
  2378. // Restore mouse
  2379. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  2380. // Restore the previous mouse position when leaving freelook mode.
  2381. // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
  2382. // due to OS limitations.
  2383. warp_mouse(previous_mouse_position);
  2384. }
  2385. freelook_active = active_now;
  2386. }
  2387. void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
  2388. cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
  2389. surface->queue_redraw();
  2390. }
  2391. void Node3DEditorViewport::reset_fov() {
  2392. cursor.fov_scale = 1.0;
  2393. surface->queue_redraw();
  2394. }
  2395. void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
  2396. real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  2397. real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  2398. if (unlikely(min_distance > max_distance)) {
  2399. cursor.distance = (min_distance + max_distance) / 2;
  2400. } else {
  2401. cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
  2402. }
  2403. if (cursor.distance == max_distance || cursor.distance == min_distance) {
  2404. zoom_failed_attempts_count++;
  2405. } else {
  2406. zoom_failed_attempts_count = 0;
  2407. }
  2408. zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
  2409. surface->queue_redraw();
  2410. }
  2411. void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
  2412. real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  2413. real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  2414. if (unlikely(min_speed > max_speed)) {
  2415. freelook_speed = (min_speed + max_speed) / 2;
  2416. } else {
  2417. freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
  2418. }
  2419. zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
  2420. surface->queue_redraw();
  2421. }
  2422. bool Node3DEditorViewport::_is_nav_modifier_pressed(const String &p_name) {
  2423. return _is_shortcut_empty(p_name) || Input::get_singleton()->is_action_pressed(p_name);
  2424. }
  2425. bool Node3DEditorViewport::_is_shortcut_empty(const String &p_name) {
  2426. Ref<Shortcut> check_shortcut = ED_GET_SHORTCUT(p_name);
  2427. ERR_FAIL_COND_V_MSG(check_shortcut.is_null(), true, "The Shortcut was null, possible name mismatch.");
  2428. return check_shortcut->get_events().is_empty();
  2429. }
  2430. Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
  2431. Point2 relative;
  2432. if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
  2433. relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
  2434. } else {
  2435. relative = p_ev_mouse_motion->get_relative();
  2436. }
  2437. return relative;
  2438. }
  2439. void Node3DEditorViewport::_update_freelook(real_t delta) {
  2440. if (!is_freelook_active()) {
  2441. return;
  2442. }
  2443. const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
  2444. Vector3 forward;
  2445. if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
  2446. // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
  2447. forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
  2448. } else {
  2449. // Forward/backward keys will be relative to the camera pitch.
  2450. forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
  2451. }
  2452. const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
  2453. Vector3 up;
  2454. if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
  2455. // Up/down keys will always go up/down regardless of camera pitch.
  2456. up = Vector3(0, 1, 0);
  2457. } else {
  2458. // Up/down keys will be relative to the camera pitch.
  2459. up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
  2460. }
  2461. Vector3 direction;
  2462. // Use actions from the inputmap, as this is the only way to reliably detect input in this method.
  2463. // See #54469 for more discussion and explanation.
  2464. Input *inp = Input::get_singleton();
  2465. if (inp->is_action_pressed("spatial_editor/freelook_left")) {
  2466. direction -= right;
  2467. }
  2468. if (inp->is_action_pressed("spatial_editor/freelook_right")) {
  2469. direction += right;
  2470. }
  2471. if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
  2472. direction += forward;
  2473. }
  2474. if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
  2475. direction -= forward;
  2476. }
  2477. if (inp->is_action_pressed("spatial_editor/freelook_up")) {
  2478. direction += up;
  2479. }
  2480. if (inp->is_action_pressed("spatial_editor/freelook_down")) {
  2481. direction -= up;
  2482. }
  2483. real_t speed = freelook_speed;
  2484. if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
  2485. speed *= 3.0;
  2486. }
  2487. if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
  2488. speed *= 0.333333;
  2489. }
  2490. const Vector3 motion = direction * speed * delta;
  2491. cursor.pos += motion;
  2492. cursor.eye_pos += motion;
  2493. }
  2494. void Node3DEditorViewport::set_message(const String &p_message, float p_time) {
  2495. message = p_message;
  2496. message_time = p_time;
  2497. }
  2498. void Node3DEditorPlugin::edited_scene_changed() {
  2499. for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
  2500. Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
  2501. if (viewport->is_visible()) {
  2502. viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
  2503. }
  2504. }
  2505. }
  2506. void Node3DEditorViewport::_project_settings_changed() {
  2507. // Update shadow atlas if changed.
  2508. int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size");
  2509. bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
  2510. int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv");
  2511. int atlas_q1 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv");
  2512. int atlas_q2 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv");
  2513. int atlas_q3 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv");
  2514. viewport->set_positional_shadow_atlas_size(shadowmap_size);
  2515. viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
  2516. viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
  2517. viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
  2518. viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
  2519. viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
  2520. _update_shrink();
  2521. // Update MSAA, screen-space AA and debanding if changed
  2522. const int msaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d");
  2523. viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
  2524. const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
  2525. viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
  2526. const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
  2527. viewport->set_use_taa(use_taa);
  2528. const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
  2529. viewport->set_transparent_background(transparent_background);
  2530. const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
  2531. viewport->set_use_hdr_2d(use_hdr_2d);
  2532. const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
  2533. viewport->set_use_debanding(use_debanding);
  2534. const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
  2535. viewport->set_use_occlusion_culling(use_occlusion_culling);
  2536. const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
  2537. viewport->set_mesh_lod_threshold(mesh_lod_threshold);
  2538. const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode")));
  2539. viewport->set_scaling_3d_mode(scaling_3d_mode);
  2540. const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale");
  2541. viewport->set_scaling_3d_scale(scaling_3d_scale);
  2542. const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
  2543. viewport->set_fsr_sharpness(fsr_sharpness);
  2544. const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
  2545. viewport->set_texture_mipmap_bias(texture_mipmap_bias);
  2546. const Viewport::AnisotropicFiltering anisotropic_filtering_level = Viewport::AnisotropicFiltering(int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")));
  2547. viewport->set_anisotropic_filtering_level(anisotropic_filtering_level);
  2548. }
  2549. static void override_button_stylebox(Button *p_button, const Ref<StyleBox> p_stylebox) {
  2550. p_button->begin_bulk_theme_override();
  2551. p_button->add_theme_style_override(CoreStringName(normal), p_stylebox);
  2552. p_button->add_theme_style_override("normal_mirrored", p_stylebox);
  2553. p_button->add_theme_style_override(SceneStringName(hover), p_stylebox);
  2554. p_button->add_theme_style_override("hover_mirrored", p_stylebox);
  2555. p_button->add_theme_style_override("hover_pressed", p_stylebox);
  2556. p_button->add_theme_style_override("hover_pressed_mirrored", p_stylebox);
  2557. p_button->add_theme_style_override(SceneStringName(pressed), p_stylebox);
  2558. p_button->add_theme_style_override("pressed_mirrored", p_stylebox);
  2559. p_button->add_theme_style_override("focus", p_stylebox);
  2560. p_button->add_theme_style_override("focus_mirrored", p_stylebox);
  2561. p_button->add_theme_style_override("disabled", p_stylebox);
  2562. p_button->add_theme_style_override("disabled_mirrored", p_stylebox);
  2563. p_button->end_bulk_theme_override();
  2564. }
  2565. void Node3DEditorViewport::_notification(int p_what) {
  2566. switch (p_what) {
  2567. case NOTIFICATION_TRANSLATION_CHANGED: {
  2568. _update_name();
  2569. _update_centered_labels();
  2570. message_time = MIN(message_time, 0.001); // Make it disappear.
  2571. Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
  2572. preview_material_label_desc->set_text(vformat(TTR("Drag and drop to override the material of any geometry node.\nHold %s when dropping to override a specific surface."), find_keycode_name(key)));
  2573. const int item_count = display_submenu->get_item_count();
  2574. for (int i = 0; i < item_count; i++) {
  2575. const Array item_data = display_submenu->get_item_metadata(i);
  2576. if (item_data.is_empty()) {
  2577. continue;
  2578. }
  2579. SupportedRenderingMethods rendering_methods = item_data[0];
  2580. String base_tooltip = item_data[1];
  2581. bool disabled = false;
  2582. String disabled_tooltip;
  2583. switch (rendering_methods) {
  2584. case SupportedRenderingMethods::ALL:
  2585. break;
  2586. case SupportedRenderingMethods::FORWARD_PLUS_MOBILE:
  2587. disabled = OS::get_singleton()->get_current_rendering_method() == "gl_compatibility";
  2588. disabled_tooltip = TTR("This debug draw mode is not supported when using the Compatibility rendering method.");
  2589. break;
  2590. case SupportedRenderingMethods::FORWARD_PLUS:
  2591. disabled = OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" || OS::get_singleton()->get_current_rendering_method() == "mobile";
  2592. disabled_tooltip = TTR("This debug draw mode is not supported when using the Mobile or Compatibility rendering methods.");
  2593. break;
  2594. }
  2595. display_submenu->set_item_disabled(i, disabled);
  2596. String tooltip = TTR(base_tooltip);
  2597. if (disabled) {
  2598. if (tooltip.is_empty()) {
  2599. tooltip = disabled_tooltip;
  2600. } else {
  2601. tooltip += "\n\n" + disabled_tooltip;
  2602. }
  2603. }
  2604. display_submenu->set_item_tooltip(i, tooltip);
  2605. }
  2606. } break;
  2607. case NOTIFICATION_READY: {
  2608. ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
  2609. } break;
  2610. case NOTIFICATION_VISIBILITY_CHANGED: {
  2611. bool vp_visible = is_visible_in_tree();
  2612. set_process(vp_visible);
  2613. set_physics_process(vp_visible);
  2614. if (vp_visible) {
  2615. orthogonal = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
  2616. _update_name();
  2617. _update_camera(0);
  2618. } else {
  2619. set_freelook_active(false);
  2620. }
  2621. callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
  2622. } break;
  2623. case NOTIFICATION_RESIZED: {
  2624. callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
  2625. } break;
  2626. case NOTIFICATION_PROCESS: {
  2627. if (ruler->is_inside_tree()) {
  2628. Vector3 start_pos = ruler_start_point->get_global_position();
  2629. Vector3 end_pos = ruler_end_point->get_global_position();
  2630. geometry->clear_surfaces();
  2631. geometry->surface_begin(Mesh::PRIMITIVE_LINES);
  2632. geometry->surface_add_vertex(start_pos);
  2633. geometry->surface_add_vertex(end_pos);
  2634. geometry->surface_end();
  2635. float distance = start_pos.distance_to(end_pos);
  2636. ruler_label->set_text(TS->format_number(vformat("%.3f m", distance)));
  2637. Vector3 center = (start_pos + end_pos) / 2;
  2638. Vector2 screen_position = camera->unproject_position(center) - (ruler_label->get_custom_minimum_size() / 2);
  2639. ruler_label->set_position(screen_position);
  2640. }
  2641. real_t delta = get_process_delta_time();
  2642. if (zoom_indicator_delay > 0) {
  2643. zoom_indicator_delay -= delta;
  2644. if (zoom_indicator_delay <= 0) {
  2645. surface->queue_redraw();
  2646. zoom_limit_label->hide();
  2647. }
  2648. }
  2649. _update_navigation_controls_visibility();
  2650. _update_freelook(delta);
  2651. Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
  2652. if (previewing_cinema && scene_root != nullptr) {
  2653. Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
  2654. if (cam != nullptr && cam != previewing) {
  2655. //then switch the viewport's camera to the scene's viewport camera
  2656. if (previewing != nullptr) {
  2657. previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2658. previewing->disconnect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  2659. }
  2660. previewing = cam;
  2661. previewing->connect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2662. previewing->connect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  2663. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
  2664. surface->queue_redraw();
  2665. }
  2666. }
  2667. if (_camera_moved_externally()) {
  2668. // If camera moved after this plugin last set it, presumably a tool script has moved it, accept the new camera transform as the cursor position.
  2669. _apply_camera_transform_to_cursor();
  2670. _update_camera(0);
  2671. } else {
  2672. _update_camera(delta);
  2673. }
  2674. const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
  2675. bool changed = false;
  2676. bool exist = false;
  2677. for (const KeyValue<Node *, Object *> &E : selection) {
  2678. Node3D *sp = Object::cast_to<Node3D>(E.key);
  2679. if (!sp) {
  2680. continue;
  2681. }
  2682. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  2683. if (!se) {
  2684. continue;
  2685. }
  2686. Transform3D t = sp->get_global_gizmo_transform();
  2687. if (!t.is_finite()) {
  2688. continue;
  2689. }
  2690. AABB new_aabb = _calculate_spatial_bounds(sp);
  2691. exist = true;
  2692. if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
  2693. continue;
  2694. }
  2695. changed = true;
  2696. se->last_xform_dirty = false;
  2697. se->last_xform = t;
  2698. se->aabb = new_aabb;
  2699. Transform3D t_offset = t;
  2700. // apply AABB scaling before item's global transform
  2701. {
  2702. const Vector3 offset(0.005, 0.005, 0.005);
  2703. Basis aabb_s;
  2704. aabb_s.scale(se->aabb.size + offset);
  2705. t.translate_local(se->aabb.position - offset / 2);
  2706. t.basis = t.basis * aabb_s;
  2707. }
  2708. {
  2709. const Vector3 offset(0.01, 0.01, 0.01);
  2710. Basis aabb_s;
  2711. aabb_s.scale(se->aabb.size + offset);
  2712. t_offset.translate_local(se->aabb.position - offset / 2);
  2713. t_offset.basis = t_offset.basis * aabb_s;
  2714. }
  2715. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
  2716. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
  2717. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
  2718. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
  2719. }
  2720. if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
  2721. spatial_editor->update_transform_gizmo();
  2722. }
  2723. if (message_time > 0) {
  2724. if (message != last_message) {
  2725. surface->queue_redraw();
  2726. last_message = message;
  2727. }
  2728. message_time -= get_process_delta_time();
  2729. if (message_time < 0) {
  2730. surface->queue_redraw();
  2731. }
  2732. }
  2733. bool show_info = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_INFORMATION));
  2734. if (show_info != info_panel->is_visible()) {
  2735. info_panel->set_visible(show_info);
  2736. }
  2737. Camera3D *current_camera;
  2738. if (previewing) {
  2739. current_camera = previewing;
  2740. } else {
  2741. current_camera = camera;
  2742. }
  2743. if (show_info) {
  2744. const String viewport_size = vformat(U"%d × %d", viewport->get_size().x, viewport->get_size().y);
  2745. String text;
  2746. text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
  2747. text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
  2748. text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
  2749. text += "\n";
  2750. text += vformat(
  2751. TTR("Size: %s (%.1fMP)\n"),
  2752. viewport_size,
  2753. viewport->get_size().x * viewport->get_size().y * 0.000001);
  2754. text += "\n";
  2755. text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
  2756. text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
  2757. text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
  2758. info_label->set_text(text);
  2759. }
  2760. // FPS Counter.
  2761. bool show_fps = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
  2762. if (show_fps != frame_time_panel->is_visible()) {
  2763. frame_time_panel->set_visible(show_fps);
  2764. RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
  2765. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2766. // Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
  2767. cpu_time_history[i] = 8.333333;
  2768. gpu_time_history[i] = 8.333333;
  2769. }
  2770. cpu_time_history_index = 0;
  2771. gpu_time_history_index = 0;
  2772. }
  2773. if (show_fps) {
  2774. cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
  2775. cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
  2776. double cpu_time = 0.0;
  2777. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2778. cpu_time += cpu_time_history[i];
  2779. }
  2780. cpu_time /= FRAME_TIME_HISTORY;
  2781. // Prevent unrealistically low values.
  2782. cpu_time = MAX(0.01, cpu_time);
  2783. gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
  2784. gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
  2785. double gpu_time = 0.0;
  2786. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2787. gpu_time += gpu_time_history[i];
  2788. }
  2789. gpu_time /= FRAME_TIME_HISTORY;
  2790. // Prevent division by zero for the FPS counter (and unrealistically low values).
  2791. // This limits the reported FPS to 100000.
  2792. gpu_time = MAX(0.01, gpu_time);
  2793. // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
  2794. // Middle point is at 15 ms.
  2795. cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
  2796. cpu_time_label->add_theme_color_override(
  2797. SceneStringName(font_color),
  2798. frame_time_gradient->get_color_at_offset(
  2799. Math::remap(cpu_time, 0, 30, 0, 1)));
  2800. gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
  2801. // Middle point is at 15 ms.
  2802. gpu_time_label->add_theme_color_override(
  2803. SceneStringName(font_color),
  2804. frame_time_gradient->get_color_at_offset(
  2805. Math::remap(gpu_time, 0, 30, 0, 1)));
  2806. const double fps = 1000.0 / gpu_time;
  2807. fps_label->set_text(vformat(TTR("FPS: %d"), fps));
  2808. // Middle point is at 60 FPS.
  2809. fps_label->add_theme_color_override(
  2810. SceneStringName(font_color),
  2811. frame_time_gradient->get_color_at_offset(
  2812. Math::remap(fps, 110, 10, 0, 1)));
  2813. }
  2814. if (lock_rotation) {
  2815. float locked_half_width = locked_label->get_size().width / 2.0f;
  2816. locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
  2817. }
  2818. } break;
  2819. case NOTIFICATION_PHYSICS_PROCESS: {
  2820. if (collision_reposition) {
  2821. Node3D *selected_node = nullptr;
  2822. if (ruler->is_inside_tree()) {
  2823. if (ruler_start_point->is_visible()) {
  2824. selected_node = ruler_end_point;
  2825. } else {
  2826. selected_node = ruler_start_point;
  2827. }
  2828. } else {
  2829. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  2830. if (selection.size() == 1) {
  2831. selected_node = Object::cast_to<Node3D>(selection.front()->get());
  2832. }
  2833. }
  2834. if (selected_node) {
  2835. if (!ruler->is_inside_tree()) {
  2836. double snap = EDITOR_GET("interface/inspector/default_float_step");
  2837. int snap_step_decimals = Math::range_step_decimals(snap);
  2838. set_message(TTR("Translating:") + " (" + String::num(selected_node->get_global_position().x, snap_step_decimals) + ", " +
  2839. String::num(selected_node->get_global_position().y, snap_step_decimals) + ", " + String::num(selected_node->get_global_position().z, snap_step_decimals) + ")");
  2840. }
  2841. selected_node->set_global_position(spatial_editor->snap_point(_get_instance_position(_edit.mouse_pos, selected_node)));
  2842. if (ruler->is_inside_tree() && !ruler_start_point->is_visible()) {
  2843. ruler_end_point->set_global_position(ruler_start_point->get_global_position());
  2844. ruler_start_point->set_visible(true);
  2845. ruler_end_point->set_visible(true);
  2846. ruler_label->set_visible(true);
  2847. }
  2848. }
  2849. }
  2850. if (!update_preview_node) {
  2851. return;
  2852. }
  2853. if (preview_node->is_inside_tree()) {
  2854. preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos, preview_node));
  2855. double snap = EDITOR_GET("interface/inspector/default_float_step");
  2856. int snap_step_decimals = Math::range_step_decimals(snap);
  2857. set_message(TTR("Instantiating:") + " (" + String::num(preview_node_pos.x, snap_step_decimals) + ", " +
  2858. String::num(preview_node_pos.y, snap_step_decimals) + ", " + String::num(preview_node_pos.z, snap_step_decimals) + ")");
  2859. Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
  2860. preview_node->set_global_transform(preview_gl_transform);
  2861. if (!preview_node->is_visible()) {
  2862. preview_node->show();
  2863. }
  2864. }
  2865. update_preview_node = false;
  2866. } break;
  2867. case NOTIFICATION_APPLICATION_FOCUS_OUT:
  2868. case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
  2869. set_freelook_active(false);
  2870. cursor.region_select = false;
  2871. surface->queue_redraw();
  2872. } break;
  2873. case NOTIFICATION_ENTER_TREE: {
  2874. surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw));
  2875. surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput));
  2876. surface->connect(SceneStringName(mouse_entered), callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
  2877. surface->connect(SceneStringName(mouse_exited), callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
  2878. surface->connect(SceneStringName(focus_entered), callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
  2879. surface->connect(SceneStringName(focus_exited), callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
  2880. _init_gizmo_instance(index);
  2881. } break;
  2882. case NOTIFICATION_EXIT_TREE: {
  2883. _finish_gizmo_instances();
  2884. } break;
  2885. case NOTIFICATION_THEME_CHANGED: {
  2886. _update_centered_labels();
  2887. view_display_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
  2888. preview_camera->set_button_icon(get_editor_theme_icon(SNAME("Camera3D")));
  2889. Control *gui_base = EditorNode::get_singleton()->get_gui_base();
  2890. const Ref<StyleBox> &information_3d_stylebox = gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles));
  2891. override_button_stylebox(view_display_menu, information_3d_stylebox);
  2892. override_button_stylebox(translation_preview_button, information_3d_stylebox);
  2893. override_button_stylebox(preview_camera, information_3d_stylebox);
  2894. frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
  2895. frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  2896. frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  2897. info_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox);
  2898. frame_time_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox);
  2899. // Set a minimum width to prevent the width from changing all the time
  2900. // when numbers vary rapidly. This minimum width is set based on a
  2901. // GPU time of 999.99 ms in the current editor language.
  2902. const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
  2903. frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
  2904. frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
  2905. cinema_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
  2906. locked_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
  2907. ruler_label->add_theme_color_override(SceneStringName(font_color), Color(1.0, 0.9, 0.0, 1.0));
  2908. ruler_label->add_theme_color_override("font_outline_color", Color(0.0, 0.0, 0.0, 1.0));
  2909. ruler_label->add_theme_constant_override("outline_size", 4 * EDSCALE);
  2910. ruler_label->add_theme_font_size_override(SceneStringName(font_size), 15 * EDSCALE);
  2911. ruler_label->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("bold"), EditorStringName(EditorFonts)));
  2912. } break;
  2913. case NOTIFICATION_DRAG_END: {
  2914. // Clear preview material when dropped outside applicable object.
  2915. if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
  2916. _reset_preview_material();
  2917. _remove_preview_material();
  2918. } else {
  2919. _remove_preview_node();
  2920. }
  2921. } break;
  2922. }
  2923. }
  2924. static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Texture2D> p_icon, const Ref<Font> p_font, int p_font_size, const String &p_text, const Color &p_color) {
  2925. // Adjust bar size from control height
  2926. const Vector2 surface_size = p_surface.get_size();
  2927. const real_t h = surface_size.y / 2.0;
  2928. const real_t y = (surface_size.y - h) / 2.0;
  2929. const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
  2930. const real_t sy = r.size.y * p_fill;
  2931. // Note: because this bar appears over the viewport, it has to stay readable for any background color
  2932. // Draw both neutral dark and bright colors to account this
  2933. p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2));
  2934. p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6));
  2935. p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
  2936. const Vector2 icon_size = p_icon->get_size();
  2937. const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
  2938. p_surface.draw_texture(p_icon, icon_pos, p_color);
  2939. // Draw text below the bar (for speed/zoom information).
  2940. p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
  2941. p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
  2942. }
  2943. void Node3DEditorViewport::_draw() {
  2944. EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
  2945. if (!over_plugin_list->is_empty()) {
  2946. over_plugin_list->forward_3d_draw_over_viewport(surface);
  2947. }
  2948. EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
  2949. if (!force_over_plugin_list->is_empty()) {
  2950. force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
  2951. }
  2952. if (surface->has_focus() || rotation_control->has_focus()) {
  2953. Size2 size = surface->get_size();
  2954. Rect2 r = Rect2(Point2(), size);
  2955. get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles))->draw(surface->get_canvas_item(), r);
  2956. }
  2957. if (cursor.region_select) {
  2958. const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
  2959. surface->draw_rect(
  2960. selection_rect,
  2961. get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor)));
  2962. surface->draw_rect(
  2963. selection_rect,
  2964. get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)),
  2965. false,
  2966. Math::round(EDSCALE));
  2967. }
  2968. RID ci = surface->get_canvas_item();
  2969. if (message_time > 0) {
  2970. Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
  2971. int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
  2972. Point2 msgpos = Point2(10 * EDSCALE, get_size().y - 14 * EDSCALE);
  2973. font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
  2974. font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
  2975. font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
  2976. }
  2977. if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
  2978. Point2 center = point_to_screen(_edit.center);
  2979. Color handle_color;
  2980. switch (_edit.plane) {
  2981. case TRANSFORM_X_AXIS:
  2982. handle_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
  2983. break;
  2984. case TRANSFORM_Y_AXIS:
  2985. handle_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
  2986. break;
  2987. case TRANSFORM_Z_AXIS:
  2988. handle_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
  2989. break;
  2990. default:
  2991. handle_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  2992. break;
  2993. }
  2994. handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
  2995. RenderingServer::get_singleton()->canvas_item_add_line(
  2996. ci,
  2997. _edit.mouse_pos,
  2998. center,
  2999. handle_color,
  3000. Math::round(2 * EDSCALE));
  3001. }
  3002. if (previewing) {
  3003. Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
  3004. float aspect = ss.aspect();
  3005. Size2 s = get_size();
  3006. Rect2 draw_rect;
  3007. switch (previewing->get_keep_aspect_mode()) {
  3008. case Camera3D::KEEP_WIDTH: {
  3009. draw_rect.size = Size2(s.width, s.width / aspect);
  3010. draw_rect.position.x = 0;
  3011. draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
  3012. } break;
  3013. case Camera3D::KEEP_HEIGHT: {
  3014. draw_rect.size = Size2(s.height * aspect, s.height);
  3015. draw_rect.position.y = 0;
  3016. draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
  3017. } break;
  3018. }
  3019. draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
  3020. surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
  3021. } else {
  3022. if (zoom_indicator_delay > 0.0) {
  3023. if (is_freelook_active()) {
  3024. // Show speed
  3025. real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  3026. real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  3027. real_t scale_length = (max_speed - min_speed);
  3028. if (!Math::is_zero_approx(scale_length)) {
  3029. real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
  3030. // Display the freelook speed to help the user get a better sense of scale.
  3031. const int precision = freelook_speed < 1.0 ? 2 : 1;
  3032. draw_indicator_bar(
  3033. *surface,
  3034. 1.0 - logscale_t,
  3035. get_editor_theme_icon(SNAME("ViewportSpeed")),
  3036. get_theme_font(SceneStringName(font), SNAME("Label")),
  3037. get_theme_font_size(SceneStringName(font_size), SNAME("Label")),
  3038. vformat("%s m/s", String::num(freelook_speed).pad_decimals(precision)),
  3039. Color(1.0, 0.95, 0.7));
  3040. }
  3041. } else {
  3042. // Show zoom
  3043. zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
  3044. real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  3045. real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  3046. real_t scale_length = (max_distance - min_distance);
  3047. if (!Math::is_zero_approx(scale_length)) {
  3048. real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
  3049. // Display the zoom center distance to help the user get a better sense of scale.
  3050. const int precision = cursor.distance < 1.0 ? 2 : 1;
  3051. draw_indicator_bar(
  3052. *surface,
  3053. logscale_t,
  3054. get_editor_theme_icon(SNAME("ViewportZoom")),
  3055. get_theme_font(SceneStringName(font), SNAME("Label")),
  3056. get_theme_font_size(SceneStringName(font_size), SNAME("Label")),
  3057. vformat("%s m", String::num(cursor.distance).pad_decimals(precision)),
  3058. Color(0.7, 0.95, 1.0));
  3059. }
  3060. }
  3061. }
  3062. }
  3063. }
  3064. bool Node3DEditorViewport::_camera_moved_externally() {
  3065. Transform3D t = camera->get_global_transform();
  3066. return !t.is_equal_approx(last_camera_transform);
  3067. }
  3068. void Node3DEditorViewport::_apply_camera_transform_to_cursor() {
  3069. // Effectively the reverse of to_camera_transform, use camera transform to set cursor position and rotation.
  3070. const Transform3D camera_transform = camera->get_camera_transform();
  3071. const Basis basis = camera_transform.basis;
  3072. real_t distance;
  3073. if (orthogonal) {
  3074. distance = (get_zfar() - get_znear()) / 2.0;
  3075. } else {
  3076. distance = cursor.distance;
  3077. }
  3078. cursor.pos = camera_transform.origin - basis.get_column(2) * distance;
  3079. cursor.x_rot = -camera_transform.basis.get_euler().x;
  3080. cursor.y_rot = -camera_transform.basis.get_euler().y;
  3081. }
  3082. void Node3DEditorViewport::_menu_option(int p_option) {
  3083. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  3084. switch (p_option) {
  3085. case VIEW_TOP: {
  3086. cursor.y_rot = 0;
  3087. cursor.x_rot = Math::PI / 2.0;
  3088. set_message(TTR("Top View."), 2);
  3089. view_type = VIEW_TYPE_TOP;
  3090. _set_auto_orthogonal();
  3091. _update_name();
  3092. } break;
  3093. case VIEW_BOTTOM: {
  3094. cursor.y_rot = 0;
  3095. cursor.x_rot = -Math::PI / 2.0;
  3096. set_message(TTR("Bottom View."), 2);
  3097. view_type = VIEW_TYPE_BOTTOM;
  3098. _set_auto_orthogonal();
  3099. _update_name();
  3100. } break;
  3101. case VIEW_LEFT: {
  3102. cursor.x_rot = 0;
  3103. cursor.y_rot = Math::PI / 2.0;
  3104. set_message(TTR("Left View."), 2);
  3105. view_type = VIEW_TYPE_LEFT;
  3106. _set_auto_orthogonal();
  3107. _update_name();
  3108. } break;
  3109. case VIEW_RIGHT: {
  3110. cursor.x_rot = 0;
  3111. cursor.y_rot = -Math::PI / 2.0;
  3112. set_message(TTR("Right View."), 2);
  3113. view_type = VIEW_TYPE_RIGHT;
  3114. _set_auto_orthogonal();
  3115. _update_name();
  3116. } break;
  3117. case VIEW_FRONT: {
  3118. cursor.x_rot = 0;
  3119. cursor.y_rot = 0;
  3120. set_message(TTR("Front View."), 2);
  3121. view_type = VIEW_TYPE_FRONT;
  3122. _set_auto_orthogonal();
  3123. _update_name();
  3124. } break;
  3125. case VIEW_REAR: {
  3126. cursor.x_rot = 0;
  3127. cursor.y_rot = Math::PI;
  3128. set_message(TTR("Rear View."), 2);
  3129. view_type = VIEW_TYPE_REAR;
  3130. _set_auto_orthogonal();
  3131. _update_name();
  3132. } break;
  3133. case VIEW_CENTER_TO_ORIGIN: {
  3134. cursor.pos = Vector3(0, 0, 0);
  3135. } break;
  3136. case VIEW_CENTER_TO_SELECTION: {
  3137. focus_selection();
  3138. } break;
  3139. case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
  3140. if (!get_selected_count()) {
  3141. break;
  3142. }
  3143. Transform3D camera_transform = camera->get_global_transform();
  3144. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  3145. undo_redo->create_action(TTR("Align Transform with View"));
  3146. for (Node *E : selection) {
  3147. Node3D *sp = Object::cast_to<Node3D>(E);
  3148. if (!sp) {
  3149. continue;
  3150. }
  3151. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3152. if (!se) {
  3153. continue;
  3154. }
  3155. Transform3D xform = camera_transform;
  3156. if (orthogonal) {
  3157. Vector3 offset = camera_transform.basis.xform(Vector3(0, 0, cursor.distance));
  3158. xform.origin = cursor.pos + offset;
  3159. } else {
  3160. xform.scale_basis(sp->get_scale());
  3161. }
  3162. if (Object::cast_to<Decal>(E)) {
  3163. // Adjust rotation to match Decal's default orientation.
  3164. // This makes the decal "look" in the same direction as the camera,
  3165. // rather than pointing down relative to the camera orientation.
  3166. xform.basis.rotate_local(Vector3(1, 0, 0), Math::TAU * 0.25);
  3167. }
  3168. Node3D *parent = sp->get_parent_node_3d();
  3169. Transform3D local_xform = parent ? parent->get_global_transform().affine_inverse() * xform : xform;
  3170. undo_redo->add_do_method(sp, "set_transform", local_xform);
  3171. undo_redo->add_undo_method(sp, "set_transform", sp->get_local_gizmo_transform());
  3172. }
  3173. undo_redo->commit_action();
  3174. } break;
  3175. case VIEW_ALIGN_ROTATION_WITH_VIEW: {
  3176. if (!get_selected_count()) {
  3177. break;
  3178. }
  3179. Transform3D camera_transform = camera->get_global_transform();
  3180. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  3181. undo_redo->create_action(TTR("Align Rotation with View"));
  3182. for (Node *E : selection) {
  3183. Node3D *sp = Object::cast_to<Node3D>(E);
  3184. if (!sp) {
  3185. continue;
  3186. }
  3187. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3188. if (!se) {
  3189. continue;
  3190. }
  3191. Basis basis = camera_transform.basis;
  3192. if (Object::cast_to<Decal>(E)) {
  3193. // Adjust rotation to match Decal's default orientation.
  3194. // This makes the decal "look" in the same direction as the camera,
  3195. // rather than pointing down relative to the camera orientation.
  3196. basis.rotate_local(Vector3(1, 0, 0), Math::TAU * 0.25);
  3197. }
  3198. undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
  3199. undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
  3200. }
  3201. undo_redo->commit_action();
  3202. } break;
  3203. case VIEW_ENVIRONMENT: {
  3204. int idx = view_display_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
  3205. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3206. current = !current;
  3207. if (current) {
  3208. camera->set_environment(Ref<Resource>());
  3209. } else {
  3210. camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
  3211. }
  3212. view_display_menu->get_popup()->set_item_checked(idx, current);
  3213. } break;
  3214. case VIEW_PERSPECTIVE: {
  3215. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
  3216. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
  3217. orthogonal = false;
  3218. auto_orthogonal = false;
  3219. callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
  3220. _update_camera(0);
  3221. _update_name();
  3222. } break;
  3223. case VIEW_ORTHOGONAL: {
  3224. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
  3225. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
  3226. orthogonal = true;
  3227. auto_orthogonal = false;
  3228. callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
  3229. _update_camera(0);
  3230. _update_name();
  3231. } break;
  3232. case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: {
  3233. _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
  3234. } break;
  3235. case VIEW_AUTO_ORTHOGONAL: {
  3236. int idx = view_display_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
  3237. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3238. current = !current;
  3239. view_display_menu->get_popup()->set_item_checked(idx, current);
  3240. if (auto_orthogonal) {
  3241. auto_orthogonal = false;
  3242. _update_name();
  3243. }
  3244. } break;
  3245. case VIEW_LOCK_ROTATION: {
  3246. int idx = view_display_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
  3247. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3248. _set_lock_view_rotation(!current);
  3249. } break;
  3250. case VIEW_AUDIO_LISTENER: {
  3251. int idx = view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
  3252. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3253. current = !current;
  3254. viewport->set_as_audio_listener_3d(current);
  3255. view_display_menu->get_popup()->set_item_checked(idx, current);
  3256. } break;
  3257. case VIEW_AUDIO_DOPPLER: {
  3258. int idx = view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
  3259. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3260. current = !current;
  3261. camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
  3262. view_display_menu->get_popup()->set_item_checked(idx, current);
  3263. } break;
  3264. case VIEW_CINEMATIC_PREVIEW: {
  3265. int idx = view_display_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
  3266. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3267. current = !current;
  3268. view_display_menu->get_popup()->set_item_checked(idx, current);
  3269. previewing_cinema = true;
  3270. _toggle_cinema_preview(current);
  3271. cinema_label->set_visible(current);
  3272. _update_centered_labels();
  3273. surface->queue_redraw();
  3274. if (current) {
  3275. preview_camera->hide();
  3276. } else {
  3277. if (previewing != nullptr) {
  3278. preview_camera->show();
  3279. }
  3280. }
  3281. } break;
  3282. case VIEW_GIZMOS: {
  3283. int idx = view_display_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  3284. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3285. current = !current;
  3286. uint32_t layers = camera->get_cull_mask();
  3287. layers &= ~(1 << GIZMO_EDIT_LAYER);
  3288. if (current) {
  3289. layers |= (1 << GIZMO_EDIT_LAYER);
  3290. }
  3291. camera->set_cull_mask(layers);
  3292. view_display_menu->get_popup()->set_item_checked(idx, current);
  3293. } break;
  3294. case VIEW_TRANSFORM_GIZMO: {
  3295. int idx = view_display_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
  3296. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3297. current = !current;
  3298. transform_gizmo_visible = current;
  3299. spatial_editor->update_transform_gizmo();
  3300. view_display_menu->get_popup()->set_item_checked(idx, current);
  3301. } break;
  3302. case VIEW_HALF_RESOLUTION: {
  3303. int idx = view_display_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
  3304. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3305. view_display_menu->get_popup()->set_item_checked(idx, !current);
  3306. _update_shrink();
  3307. } break;
  3308. case VIEW_INFORMATION: {
  3309. int idx = view_display_menu->get_popup()->get_item_index(VIEW_INFORMATION);
  3310. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3311. view_display_menu->get_popup()->set_item_checked(idx, !current);
  3312. } break;
  3313. case VIEW_FRAME_TIME: {
  3314. int idx = view_display_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
  3315. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3316. view_display_menu->get_popup()->set_item_checked(idx, !current);
  3317. } break;
  3318. case VIEW_GRID: {
  3319. int idx = view_display_menu->get_popup()->get_item_index(VIEW_GRID);
  3320. bool current = view_display_menu->get_popup()->is_item_checked(idx);
  3321. current = !current;
  3322. uint32_t layers = camera->get_cull_mask();
  3323. layers &= ~(1 << GIZMO_GRID_LAYER);
  3324. if (current) {
  3325. layers |= (1 << GIZMO_GRID_LAYER);
  3326. }
  3327. camera->set_cull_mask(layers);
  3328. view_display_menu->get_popup()->set_item_checked(idx, current);
  3329. } break;
  3330. case VIEW_DISPLAY_NORMAL:
  3331. case VIEW_DISPLAY_WIREFRAME:
  3332. case VIEW_DISPLAY_OVERDRAW:
  3333. case VIEW_DISPLAY_UNSHADED:
  3334. case VIEW_DISPLAY_LIGHTING:
  3335. case VIEW_DISPLAY_NORMAL_BUFFER:
  3336. case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
  3337. case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
  3338. case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
  3339. case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
  3340. case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
  3341. case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
  3342. case VIEW_DISPLAY_DEBUG_SSAO:
  3343. case VIEW_DISPLAY_DEBUG_SSIL:
  3344. case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
  3345. case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
  3346. case VIEW_DISPLAY_DEBUG_SDFGI:
  3347. case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
  3348. case VIEW_DISPLAY_DEBUG_GI_BUFFER:
  3349. case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
  3350. case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
  3351. case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
  3352. case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
  3353. case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
  3354. case VIEW_DISPLAY_DEBUG_OCCLUDERS:
  3355. case VIEW_DISPLAY_MOTION_VECTORS:
  3356. case VIEW_DISPLAY_INTERNAL_BUFFER: {
  3357. static const int display_options[] = {
  3358. VIEW_DISPLAY_NORMAL,
  3359. VIEW_DISPLAY_WIREFRAME,
  3360. VIEW_DISPLAY_OVERDRAW,
  3361. VIEW_DISPLAY_UNSHADED,
  3362. VIEW_DISPLAY_LIGHTING,
  3363. VIEW_DISPLAY_NORMAL_BUFFER,
  3364. VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
  3365. VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
  3366. VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
  3367. VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
  3368. VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
  3369. VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
  3370. VIEW_DISPLAY_DEBUG_SSAO,
  3371. VIEW_DISPLAY_DEBUG_SSIL,
  3372. VIEW_DISPLAY_DEBUG_GI_BUFFER,
  3373. VIEW_DISPLAY_DEBUG_DISABLE_LOD,
  3374. VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
  3375. VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
  3376. VIEW_DISPLAY_DEBUG_SDFGI,
  3377. VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
  3378. VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
  3379. VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
  3380. VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
  3381. VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
  3382. VIEW_DISPLAY_DEBUG_OCCLUDERS,
  3383. VIEW_DISPLAY_MOTION_VECTORS,
  3384. VIEW_DISPLAY_INTERNAL_BUFFER,
  3385. VIEW_MAX
  3386. };
  3387. static const Viewport::DebugDraw debug_draw_modes[] = {
  3388. Viewport::DEBUG_DRAW_DISABLED,
  3389. Viewport::DEBUG_DRAW_WIREFRAME,
  3390. Viewport::DEBUG_DRAW_OVERDRAW,
  3391. Viewport::DEBUG_DRAW_UNSHADED,
  3392. Viewport::DEBUG_DRAW_LIGHTING,
  3393. Viewport::DEBUG_DRAW_NORMAL_BUFFER,
  3394. Viewport::DEBUG_DRAW_SHADOW_ATLAS,
  3395. Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
  3396. Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
  3397. Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
  3398. Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
  3399. Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
  3400. Viewport::DEBUG_DRAW_SSAO,
  3401. Viewport::DEBUG_DRAW_SSIL,
  3402. Viewport::DEBUG_DRAW_GI_BUFFER,
  3403. Viewport::DEBUG_DRAW_DISABLE_LOD,
  3404. Viewport::DEBUG_DRAW_PSSM_SPLITS,
  3405. Viewport::DEBUG_DRAW_DECAL_ATLAS,
  3406. Viewport::DEBUG_DRAW_SDFGI,
  3407. Viewport::DEBUG_DRAW_SDFGI_PROBES,
  3408. Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
  3409. Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
  3410. Viewport::DEBUG_DRAW_CLUSTER_DECALS,
  3411. Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
  3412. Viewport::DEBUG_DRAW_OCCLUDERS,
  3413. Viewport::DEBUG_DRAW_MOTION_VECTORS,
  3414. Viewport::DEBUG_DRAW_INTERNAL_BUFFER,
  3415. };
  3416. for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) {
  3417. int id = display_options[idx];
  3418. int item_idx = view_display_menu->get_popup()->get_item_index(id);
  3419. if (item_idx != -1) {
  3420. view_display_menu->get_popup()->set_item_checked(item_idx, id == p_option);
  3421. }
  3422. item_idx = display_submenu->get_item_index(id);
  3423. if (item_idx != -1) {
  3424. display_submenu->set_item_checked(item_idx, id == p_option);
  3425. }
  3426. if (id == p_option) {
  3427. viewport->set_debug_draw(debug_draw_modes[idx]);
  3428. }
  3429. }
  3430. } break;
  3431. }
  3432. }
  3433. void Node3DEditorViewport::_set_auto_orthogonal() {
  3434. if (!orthogonal && view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
  3435. _menu_option(VIEW_ORTHOGONAL);
  3436. auto_orthogonal = true;
  3437. }
  3438. }
  3439. void Node3DEditorViewport::_preview_exited_scene() {
  3440. preview_camera->disconnect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3441. preview_camera->set_pressed(false);
  3442. _toggle_camera_preview(false);
  3443. preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3444. view_display_menu->show();
  3445. }
  3446. void Node3DEditorViewport::_preview_camera_property_changed() {
  3447. if (previewing) {
  3448. surface->queue_redraw();
  3449. }
  3450. }
  3451. void Node3DEditorViewport::_update_centered_labels() {
  3452. if (cinema_label->is_visible()) {
  3453. cinema_label->reset_size();
  3454. float cinema_half_width = cinema_label->get_size().width / 2.0f;
  3455. cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
  3456. }
  3457. }
  3458. void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
  3459. uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
  3460. for (int i = 0; i < 3; i++) {
  3461. move_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3462. RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
  3463. RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3464. RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  3465. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3466. RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
  3467. RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3468. RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3469. move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3470. RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
  3471. RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3472. RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  3473. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3474. RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
  3475. RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3476. RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3477. rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3478. RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
  3479. RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3480. RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  3481. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3482. RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
  3483. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3484. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3485. scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3486. RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
  3487. RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3488. RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  3489. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3490. RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
  3491. RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3492. RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3493. scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3494. RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
  3495. RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3496. RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  3497. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3498. RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
  3499. RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3500. RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3501. axis_gizmo_instance[i] = RS::get_singleton()->instance_create();
  3502. RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid());
  3503. RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  3504. RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true);
  3505. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  3506. RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer);
  3507. RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3508. RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3509. }
  3510. // Rotation white outline
  3511. rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
  3512. RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
  3513. RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
  3514. RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  3515. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
  3516. RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
  3517. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  3518. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  3519. }
  3520. void Node3DEditorViewport::_finish_gizmo_instances() {
  3521. ERR_FAIL_NULL(RenderingServer::get_singleton());
  3522. for (int i = 0; i < 3; i++) {
  3523. RS::get_singleton()->free(move_gizmo_instance[i]);
  3524. RS::get_singleton()->free(move_plane_gizmo_instance[i]);
  3525. RS::get_singleton()->free(rotate_gizmo_instance[i]);
  3526. RS::get_singleton()->free(scale_gizmo_instance[i]);
  3527. RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
  3528. RS::get_singleton()->free(axis_gizmo_instance[i]);
  3529. }
  3530. // Rotation white outline
  3531. RS::get_singleton()->free(rotate_gizmo_instance[3]);
  3532. }
  3533. void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
  3534. ERR_FAIL_COND(p_activate && !preview);
  3535. ERR_FAIL_COND(!p_activate && !previewing);
  3536. previewing_camera = p_activate;
  3537. _update_navigation_controls_visibility();
  3538. if (!p_activate) {
  3539. previewing->disconnect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  3540. previewing->disconnect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  3541. previewing = nullptr;
  3542. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
  3543. if (!preview) {
  3544. preview_camera->hide();
  3545. }
  3546. surface->queue_redraw();
  3547. } else {
  3548. previewing = preview;
  3549. previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  3550. previewing->connect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  3551. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
  3552. surface->queue_redraw();
  3553. }
  3554. }
  3555. void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
  3556. previewing_cinema = p_activate;
  3557. _update_navigation_controls_visibility();
  3558. if (!previewing_cinema) {
  3559. if (previewing != nullptr) {
  3560. previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  3561. previewing->disconnect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  3562. }
  3563. previewing = nullptr;
  3564. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
  3565. preview_camera->set_pressed(false);
  3566. if (!preview) {
  3567. preview_camera->hide();
  3568. } else {
  3569. preview_camera->show();
  3570. }
  3571. view_display_menu->show();
  3572. surface->queue_redraw();
  3573. }
  3574. }
  3575. void Node3DEditorViewport::_selection_result_pressed(int p_result) {
  3576. if (selection_results_menu.size() <= p_result) {
  3577. return;
  3578. }
  3579. clicked = selection_results_menu[p_result]->get_instance_id();
  3580. if (clicked.is_valid()) {
  3581. _select_clicked(true);
  3582. }
  3583. selection_results_menu.clear();
  3584. }
  3585. void Node3DEditorViewport::_selection_menu_hide() {
  3586. selection_results.clear();
  3587. selection_menu->clear();
  3588. selection_menu->reset_size();
  3589. }
  3590. void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
  3591. preview = p_preview;
  3592. if (!preview_camera->is_pressed() && !previewing_cinema) {
  3593. preview_camera->set_visible(p_preview);
  3594. }
  3595. }
  3596. void Node3DEditorViewport::update_transform_gizmo_view() {
  3597. if (!is_visible_in_tree()) {
  3598. return;
  3599. }
  3600. Transform3D xform = spatial_editor->get_gizmo_transform();
  3601. Transform3D camera_xform = camera->get_transform();
  3602. if (xform.origin.is_equal_approx(camera_xform.origin)) {
  3603. for (int i = 0; i < 3; i++) {
  3604. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  3605. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  3606. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  3607. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  3608. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  3609. RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
  3610. }
  3611. // Rotation white outline
  3612. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  3613. return;
  3614. }
  3615. const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
  3616. const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
  3617. const Plane p = Plane(camz, camera_xform.origin);
  3618. const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
  3619. const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
  3620. const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
  3621. const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
  3622. const real_t gizmo_size = EDITOR_GET("editors/3d/manipulator_gizmo_size");
  3623. // At low viewport heights, multiply the gizmo scale based on the viewport height.
  3624. // This prevents the gizmo from growing very large and going outside the viewport.
  3625. const int viewport_base_height = 400 * MAX(1, EDSCALE);
  3626. gizmo_scale =
  3627. (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
  3628. MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
  3629. subviewport_container->get_stretch_shrink();
  3630. Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
  3631. // if the determinant is zero, we should disable the gizmo from being rendered
  3632. // this prevents supplying bad values to the renderer and then having to filter it out again
  3633. if (xform.basis.determinant() == 0) {
  3634. for (int i = 0; i < 3; i++) {
  3635. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  3636. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  3637. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  3638. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  3639. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  3640. }
  3641. // Rotation white outline
  3642. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  3643. return;
  3644. }
  3645. bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition;
  3646. for (int i = 0; i < 3; i++) {
  3647. Transform3D axis_angle;
  3648. if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
  3649. axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
  3650. }
  3651. axis_angle.basis.scale(scale);
  3652. axis_angle.origin = xform.origin;
  3653. RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
  3654. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
  3655. RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
  3656. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
  3657. RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
  3658. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
  3659. RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
  3660. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
  3661. RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
  3662. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
  3663. RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform);
  3664. }
  3665. bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE;
  3666. RenderingServer *rs = RenderingServer::get_singleton();
  3667. rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ));
  3668. rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ));
  3669. rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ));
  3670. // Rotation white outline
  3671. xform.orthonormalize();
  3672. xform.basis.scale(scale);
  3673. RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
  3674. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
  3675. }
  3676. void Node3DEditorViewport::set_state(const Dictionary &p_state) {
  3677. if (p_state.has("position")) {
  3678. cursor.pos = p_state["position"];
  3679. }
  3680. if (p_state.has("x_rotation")) {
  3681. cursor.x_rot = p_state["x_rotation"];
  3682. }
  3683. if (p_state.has("y_rotation")) {
  3684. cursor.y_rot = p_state["y_rotation"];
  3685. }
  3686. if (p_state.has("distance")) {
  3687. cursor.distance = p_state["distance"];
  3688. }
  3689. if (p_state.has("orthogonal")) {
  3690. bool orth = p_state["orthogonal"];
  3691. _menu_option(orth ? VIEW_ORTHOGONAL : VIEW_PERSPECTIVE);
  3692. }
  3693. if (p_state.has("view_type")) {
  3694. view_type = ViewType(p_state["view_type"].operator int());
  3695. _update_name();
  3696. }
  3697. if (p_state.has("auto_orthogonal")) {
  3698. auto_orthogonal = p_state["auto_orthogonal"];
  3699. _update_name();
  3700. }
  3701. if (p_state.has("auto_orthogonal_enabled")) {
  3702. bool enabled = p_state["auto_orthogonal_enabled"];
  3703. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
  3704. }
  3705. if (p_state.has("display_mode")) {
  3706. int display = p_state["display_mode"];
  3707. int idx = view_display_menu->get_popup()->get_item_index(display);
  3708. if (idx != -1 && !view_display_menu->get_popup()->is_item_checked(idx)) {
  3709. _menu_option(display);
  3710. } else {
  3711. idx = display_submenu->get_item_index(display);
  3712. if (idx != -1 && !display_submenu->is_item_checked(idx)) {
  3713. _menu_option(display);
  3714. }
  3715. }
  3716. }
  3717. if (p_state.has("lock_rotation")) {
  3718. _set_lock_view_rotation(p_state["lock_rotation"]);
  3719. }
  3720. if (p_state.has("use_environment")) {
  3721. bool env = p_state["use_environment"];
  3722. if (env != camera->get_environment().is_valid()) {
  3723. _menu_option(VIEW_ENVIRONMENT);
  3724. }
  3725. }
  3726. if (p_state.has("listener")) {
  3727. bool listener = p_state["listener"];
  3728. int idx = view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
  3729. viewport->set_as_audio_listener_3d(listener);
  3730. view_display_menu->get_popup()->set_item_checked(idx, listener);
  3731. }
  3732. if (p_state.has("doppler")) {
  3733. bool doppler = p_state["doppler"];
  3734. int idx = view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
  3735. camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
  3736. view_display_menu->get_popup()->set_item_checked(idx, doppler);
  3737. }
  3738. if (p_state.has("gizmos")) {
  3739. bool gizmos = p_state["gizmos"];
  3740. int idx = view_display_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  3741. if (view_display_menu->get_popup()->is_item_checked(idx) != gizmos) {
  3742. _menu_option(VIEW_GIZMOS);
  3743. }
  3744. }
  3745. if (p_state.has("transform_gizmo")) {
  3746. bool transform_gizmo = p_state["transform_gizmo"];
  3747. int idx = view_display_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
  3748. if (view_display_menu->get_popup()->is_item_checked(idx) != transform_gizmo) {
  3749. _menu_option(VIEW_TRANSFORM_GIZMO);
  3750. }
  3751. }
  3752. if (p_state.has("grid")) {
  3753. bool grid = p_state["grid"];
  3754. int idx = view_display_menu->get_popup()->get_item_index(VIEW_GRID);
  3755. if (view_display_menu->get_popup()->is_item_checked(idx) != grid) {
  3756. _menu_option(VIEW_GRID);
  3757. }
  3758. }
  3759. if (p_state.has("information")) {
  3760. bool information = p_state["information"];
  3761. int idx = view_display_menu->get_popup()->get_item_index(VIEW_INFORMATION);
  3762. if (view_display_menu->get_popup()->is_item_checked(idx) != information) {
  3763. _menu_option(VIEW_INFORMATION);
  3764. }
  3765. }
  3766. if (p_state.has("frame_time")) {
  3767. bool fps = p_state["frame_time"];
  3768. int idx = view_display_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
  3769. if (view_display_menu->get_popup()->is_item_checked(idx) != fps) {
  3770. _menu_option(VIEW_FRAME_TIME);
  3771. }
  3772. }
  3773. if (p_state.has("half_res")) {
  3774. bool half_res = p_state["half_res"];
  3775. int idx = view_display_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
  3776. view_display_menu->get_popup()->set_item_checked(idx, half_res);
  3777. _update_shrink();
  3778. }
  3779. if (p_state.has("cinematic_preview")) {
  3780. previewing_cinema = p_state["cinematic_preview"];
  3781. int idx = view_display_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
  3782. view_display_menu->get_popup()->set_item_checked(idx, previewing_cinema);
  3783. cinema_label->set_visible(previewing_cinema);
  3784. if (previewing_cinema) {
  3785. _update_centered_labels();
  3786. surface->queue_redraw();
  3787. }
  3788. }
  3789. if (preview_camera->is_connected(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
  3790. preview_camera->disconnect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3791. }
  3792. if (p_state.has("previewing")) {
  3793. Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
  3794. if (Object::cast_to<Camera3D>(pv)) {
  3795. previewing = Object::cast_to<Camera3D>(pv);
  3796. previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  3797. previewing->connect(CoreStringName(property_list_changed), callable_mp(this, &Node3DEditorViewport::_preview_camera_property_changed));
  3798. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
  3799. surface->queue_redraw();
  3800. previewing_camera = true;
  3801. preview_camera->set_pressed(true);
  3802. preview_camera->show();
  3803. }
  3804. }
  3805. preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3806. }
  3807. Dictionary Node3DEditorViewport::get_state() const {
  3808. Dictionary d;
  3809. d["position"] = cursor.pos;
  3810. d["x_rotation"] = cursor.x_rot;
  3811. d["y_rotation"] = cursor.y_rot;
  3812. d["distance"] = cursor.distance;
  3813. d["use_environment"] = camera->get_environment().is_valid();
  3814. d["orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  3815. d["view_type"] = view_type;
  3816. d["auto_orthogonal"] = auto_orthogonal;
  3817. d["auto_orthogonal_enabled"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
  3818. // Find selected display mode.
  3819. int display_mode = VIEW_DISPLAY_NORMAL;
  3820. for (int i = VIEW_DISPLAY_NORMAL; i < VIEW_DISPLAY_ADVANCED; i++) {
  3821. if (view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(i))) {
  3822. display_mode = i;
  3823. break;
  3824. }
  3825. }
  3826. for (int i = VIEW_DISPLAY_ADVANCED + 1; i < VIEW_DISPLAY_MAX; i++) {
  3827. if (display_submenu->is_item_checked(display_submenu->get_item_index(i))) {
  3828. display_mode = i;
  3829. break;
  3830. }
  3831. }
  3832. d["display_mode"] = display_mode;
  3833. d["listener"] = viewport->is_audio_listener_3d();
  3834. d["doppler"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
  3835. d["gizmos"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_GIZMOS));
  3836. d["transform_gizmo"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO));
  3837. d["grid"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_GRID));
  3838. d["information"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_INFORMATION));
  3839. d["frame_time"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
  3840. d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
  3841. d["cinematic_preview"] = view_display_menu->get_popup()->is_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
  3842. if (previewing) {
  3843. d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
  3844. }
  3845. d["lock_rotation"] = lock_rotation;
  3846. return d;
  3847. }
  3848. void Node3DEditorViewport::_bind_methods() {
  3849. ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
  3850. ADD_SIGNAL(MethodInfo("clicked"));
  3851. }
  3852. void Node3DEditorViewport::reset() {
  3853. orthogonal = false;
  3854. auto_orthogonal = false;
  3855. lock_rotation = false;
  3856. message_time = 0;
  3857. message = "";
  3858. last_message = "";
  3859. view_type = VIEW_TYPE_USER;
  3860. cursor = Cursor();
  3861. _update_name();
  3862. }
  3863. void Node3DEditorViewport::focus_selection() {
  3864. Vector3 center;
  3865. int count = 0;
  3866. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  3867. for (Node *node : selection) {
  3868. Node3D *node_3d = Object::cast_to<Node3D>(node);
  3869. if (!node_3d) {
  3870. continue;
  3871. }
  3872. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(node_3d);
  3873. if (!se) {
  3874. continue;
  3875. }
  3876. if (se->gizmo.is_valid()) {
  3877. for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
  3878. const Vector3 pos = se->gizmo->get_subgizmo_transform(GE.key).origin;
  3879. if (pos.is_finite()) {
  3880. center += pos;
  3881. count++;
  3882. }
  3883. }
  3884. }
  3885. const Vector3 pos = node_3d->get_global_gizmo_transform().origin;
  3886. if (pos.is_finite()) {
  3887. center += pos;
  3888. count++;
  3889. }
  3890. }
  3891. if (count > 1) {
  3892. center /= count;
  3893. }
  3894. cursor.pos = center;
  3895. }
  3896. void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
  3897. preview_node = p_preview_node;
  3898. preview_bounds = p_preview_bounds;
  3899. accept = p_accept;
  3900. }
  3901. void _insert_rid_recursive(Node *node, HashSet<RID> &rids) {
  3902. CollisionObject3D *co = Object::cast_to<CollisionObject3D>(node);
  3903. if (co) {
  3904. rids.insert(co->get_rid());
  3905. } else if (node->is_class("CSGShape3D")) { // HACK: We should avoid referencing module logic.
  3906. rids.insert(node->call("_get_root_collision_instance"));
  3907. }
  3908. for (int i = 0; i < node->get_child_count(); i++) {
  3909. Node *child = node->get_child(i);
  3910. _insert_rid_recursive(child, rids);
  3911. }
  3912. }
  3913. Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos, Node3D *p_node) const {
  3914. const float MAX_DISTANCE = 50.0;
  3915. const float FALLBACK_DISTANCE = 5.0;
  3916. Vector3 world_ray = get_ray(p_pos);
  3917. Vector3 world_pos = get_ray_pos(p_pos);
  3918. PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
  3919. HashSet<RID> rids;
  3920. if (!preview_node->is_inside_tree() && !ruler->is_inside_tree()) {
  3921. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  3922. Node3D *first_selected_node = Object::cast_to<Node3D>(selection.front()->get());
  3923. Array children = first_selected_node->get_children();
  3924. if (first_selected_node) {
  3925. _insert_rid_recursive(first_selected_node, rids);
  3926. }
  3927. }
  3928. PhysicsDirectSpaceState3D::RayParameters ray_params;
  3929. ray_params.exclude = rids;
  3930. ray_params.from = world_pos;
  3931. ray_params.to = world_pos + world_ray * camera->get_far();
  3932. PhysicsDirectSpaceState3D::RayResult result;
  3933. if (ss->intersect_ray(ray_params, result) && (preview_node->get_child_count() > 0 || !preview_node->is_inside_tree())) {
  3934. // Calculate an offset for the `p_node` such that the its bounding box is on top of and touching the contact surface's plane.
  3935. // Use the Gram-Schmidt process to get an orthonormal Basis aligned with the surface normal.
  3936. const Vector3 bb_basis_x = result.normal;
  3937. Vector3 bb_basis_y = Vector3(0, 1, 0);
  3938. bb_basis_y = bb_basis_y - bb_basis_y.project(bb_basis_x);
  3939. if (bb_basis_y.is_zero_approx()) {
  3940. bb_basis_y = Vector3(0, 0, 1);
  3941. bb_basis_y = bb_basis_y - bb_basis_y.project(bb_basis_x);
  3942. }
  3943. bb_basis_y = bb_basis_y.normalized();
  3944. const Vector3 bb_basis_z = bb_basis_x.cross(bb_basis_y);
  3945. const Basis bb_basis = Basis(bb_basis_x, bb_basis_y, bb_basis_z);
  3946. // This normal-aligned Basis allows us to create an AABB that can fit on the surface plane as snugly as possible.
  3947. const Transform3D bb_transform = Transform3D(bb_basis, p_node->get_transform().origin);
  3948. const AABB p_node_bb = _calculate_spatial_bounds(p_node, true, &bb_transform);
  3949. // The x-axis's alignment with the surface normal also makes it trivial to get the distance from `p_node`'s origin at (0, 0, 0) to the correct AABB face.
  3950. const float offset_distance = -p_node_bb.position.x;
  3951. // `result_offset` is in global space.
  3952. const Vector3 result_offset = result.position + result.normal * offset_distance;
  3953. return result_offset;
  3954. }
  3955. const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  3956. // The XZ plane.
  3957. Vector3 intersection;
  3958. Plane plane(Vector3(0, 1, 0));
  3959. if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
  3960. if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) {
  3961. return intersection;
  3962. }
  3963. }
  3964. // Plane facing the camera using fallback distance.
  3965. if (is_orthogonal) {
  3966. plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE));
  3967. } else {
  3968. plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE);
  3969. }
  3970. if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
  3971. return intersection;
  3972. }
  3973. // Not likely, but just in case...
  3974. return world_pos + world_ray * FALLBACK_DISTANCE;
  3975. }
  3976. AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level, const Transform3D *p_bounds_orientation) {
  3977. if (!p_parent) {
  3978. return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
  3979. }
  3980. const Transform3D parent_transform = p_parent->get_global_transform();
  3981. if (!parent_transform.is_finite()) {
  3982. return AABB();
  3983. }
  3984. AABB bounds;
  3985. Transform3D bounds_orientation;
  3986. Transform3D xform_to_top_level_parent_space;
  3987. if (p_bounds_orientation) {
  3988. bounds_orientation = *p_bounds_orientation;
  3989. xform_to_top_level_parent_space = bounds_orientation.affine_inverse() * parent_transform;
  3990. } else {
  3991. bounds_orientation = parent_transform;
  3992. }
  3993. const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
  3994. if (visual_instance) {
  3995. bounds = visual_instance->get_aabb();
  3996. } else {
  3997. bounds = AABB();
  3998. }
  3999. bounds = xform_to_top_level_parent_space.xform(bounds);
  4000. for (int i = 0; i < p_parent->get_child_count(); i++) {
  4001. const Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
  4002. if (child && !(p_omit_top_level && child->is_set_as_top_level())) {
  4003. const AABB child_bounds = _calculate_spatial_bounds(child, p_omit_top_level, &bounds_orientation);
  4004. bounds.merge_with(child_bounds);
  4005. }
  4006. }
  4007. return bounds;
  4008. }
  4009. Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
  4010. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  4011. if (node_3d == nullptr) {
  4012. Node3D *replacement_node = memnew(Node3D);
  4013. replacement_node->set_name(p_node->get_name());
  4014. p_node->replace_by(replacement_node);
  4015. memdelete(p_node);
  4016. p_node = replacement_node;
  4017. } else {
  4018. VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
  4019. if (visual_instance == nullptr) {
  4020. Node3D *replacement_node = memnew(Node3D);
  4021. replacement_node->set_name(node_3d->get_name());
  4022. replacement_node->set_visible(node_3d->is_visible());
  4023. replacement_node->set_transform(node_3d->get_transform());
  4024. replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
  4025. replacement_node->set_rotation_order(node_3d->get_rotation_order());
  4026. replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
  4027. p_node->replace_by(replacement_node);
  4028. memdelete(p_node);
  4029. p_node = replacement_node;
  4030. }
  4031. }
  4032. for (int i = 0; i < p_node->get_child_count(); i++) {
  4033. _sanitize_preview_node(p_node->get_child(i));
  4034. }
  4035. return p_node;
  4036. }
  4037. void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
  4038. bool add_preview = false;
  4039. for (const String &path : files) {
  4040. Ref<Resource> res = ResourceLoader::load(path);
  4041. ERR_CONTINUE(res.is_null());
  4042. Ref<PackedScene> scene = res;
  4043. if (scene.is_valid()) {
  4044. Node *instance = scene->instantiate();
  4045. if (instance) {
  4046. instance = _sanitize_preview_node(instance);
  4047. preview_node->add_child(instance);
  4048. Node3D *node_3d = Object::cast_to<Node3D>(instance);
  4049. if (node_3d) {
  4050. node_3d->set_as_top_level(false);
  4051. }
  4052. }
  4053. add_preview = true;
  4054. }
  4055. Ref<Mesh> mesh = res;
  4056. if (mesh.is_valid()) {
  4057. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  4058. mesh_instance->set_mesh(mesh);
  4059. preview_node->add_child(mesh_instance);
  4060. add_preview = true;
  4061. }
  4062. Ref<AudioStream> audio = res;
  4063. if (audio.is_valid()) {
  4064. Sprite3D *sprite = memnew(Sprite3D);
  4065. sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer")));
  4066. sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  4067. sprite->set_pixel_size(0.005);
  4068. preview_node->add_child(sprite);
  4069. add_preview = true;
  4070. }
  4071. }
  4072. if (add_preview) {
  4073. EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
  4074. }
  4075. *preview_bounds = _calculate_spatial_bounds(preview_node);
  4076. }
  4077. void Node3DEditorViewport::_remove_preview_node() {
  4078. set_message("");
  4079. if (preview_node->get_parent()) {
  4080. for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
  4081. Node *node = preview_node->get_child(i);
  4082. node->queue_free();
  4083. preview_node->remove_child(node);
  4084. }
  4085. EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
  4086. }
  4087. }
  4088. bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
  4089. _reset_preview_material();
  4090. if (p_target.is_null()) {
  4091. return false;
  4092. }
  4093. spatial_editor->set_preview_material_target(p_target);
  4094. Object *target_inst = ObjectDB::get_instance(p_target);
  4095. bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
  4096. MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
  4097. if (is_ctrl && mesh_instance) {
  4098. Ref<Mesh> mesh = mesh_instance->get_mesh();
  4099. int surface_count = mesh->get_surface_count();
  4100. Vector3 world_ray = get_ray(p_point);
  4101. Vector3 world_pos = get_ray_pos(p_point);
  4102. int closest_surface = -1;
  4103. float closest_dist = 1e20;
  4104. Transform3D gt = mesh_instance->get_global_transform();
  4105. Transform3D ai = gt.affine_inverse();
  4106. Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
  4107. Vector3 xform_pos = ai.xform(world_pos);
  4108. for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
  4109. Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
  4110. Vector3 rpos, rnorm;
  4111. if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
  4112. Vector3 hitpos = gt.xform(rpos);
  4113. const real_t dist = world_pos.distance_to(hitpos);
  4114. if (dist < 0) {
  4115. continue;
  4116. }
  4117. if (dist < closest_dist) {
  4118. closest_surface = surface_idx;
  4119. closest_dist = dist;
  4120. }
  4121. }
  4122. }
  4123. if (closest_surface == -1) {
  4124. return false;
  4125. }
  4126. spatial_editor->set_preview_material_surface(closest_surface);
  4127. spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
  4128. mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
  4129. return true;
  4130. }
  4131. GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
  4132. if (geometry_instance) {
  4133. spatial_editor->set_preview_material_surface(-1);
  4134. spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
  4135. geometry_instance->set_material_override(spatial_editor->get_preview_material());
  4136. return true;
  4137. }
  4138. return false;
  4139. }
  4140. void Node3DEditorViewport::_reset_preview_material() const {
  4141. ObjectID last_target = spatial_editor->get_preview_material_target();
  4142. if (last_target.is_null()) {
  4143. return;
  4144. }
  4145. Object *last_target_inst = ObjectDB::get_instance(last_target);
  4146. MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
  4147. GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
  4148. if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
  4149. mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
  4150. } else if (geometry_instance) {
  4151. geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
  4152. }
  4153. }
  4154. void Node3DEditorViewport::_remove_preview_material() {
  4155. preview_material_label->hide();
  4156. preview_material_label_desc->hide();
  4157. spatial_editor->set_preview_material(Ref<Material>());
  4158. spatial_editor->set_preview_reset_material(Ref<Material>());
  4159. spatial_editor->set_preview_material_target(ObjectID());
  4160. spatial_editor->set_preview_material_surface(-1);
  4161. }
  4162. bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const {
  4163. if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
  4164. return true;
  4165. }
  4166. int childCount = p_desired_node->get_child_count();
  4167. for (int i = 0; i < childCount; i++) {
  4168. Node *child = p_desired_node->get_child(i);
  4169. if (_cyclical_dependency_exists(p_target_scene_path, child)) {
  4170. return true;
  4171. }
  4172. }
  4173. return false;
  4174. }
  4175. bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
  4176. Ref<Resource> res = ResourceLoader::load(p_path);
  4177. ERR_FAIL_COND_V(res.is_null(), false);
  4178. Ref<PackedScene> scene = res;
  4179. Ref<Mesh> mesh = res;
  4180. Node *instantiated_scene = nullptr;
  4181. if (mesh.is_valid() || scene.is_valid()) {
  4182. if (mesh.is_valid()) {
  4183. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  4184. mesh_instance->set_mesh(mesh);
  4185. // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
  4186. const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
  4187. if (!node_name.is_empty()) {
  4188. mesh_instance->set_name(node_name);
  4189. }
  4190. instantiated_scene = mesh_instance;
  4191. } else {
  4192. if (scene.is_null()) { // invalid scene
  4193. return false;
  4194. } else {
  4195. instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  4196. }
  4197. }
  4198. }
  4199. if (instantiated_scene == nullptr) {
  4200. return false;
  4201. }
  4202. if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { // Cyclic instantiation.
  4203. if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
  4204. memdelete(instantiated_scene);
  4205. return false;
  4206. }
  4207. }
  4208. if (scene.is_valid()) {
  4209. instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
  4210. }
  4211. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  4212. undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
  4213. undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
  4214. undo_redo->add_do_reference(instantiated_scene);
  4215. undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
  4216. undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
  4217. String new_name = p_parent->validate_child_name(instantiated_scene);
  4218. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  4219. undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name);
  4220. undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
  4221. Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
  4222. if (node3d) {
  4223. Transform3D parent_tf;
  4224. Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
  4225. if (parent_node3d) {
  4226. parent_tf = parent_node3d->get_global_gizmo_transform();
  4227. }
  4228. Transform3D new_tf = node3d->get_transform();
  4229. if (node3d->is_set_as_top_level()) {
  4230. new_tf.origin += preview_node_pos;
  4231. } else {
  4232. new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position());
  4233. new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
  4234. }
  4235. undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf);
  4236. }
  4237. return true;
  4238. }
  4239. bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
  4240. Ref<AudioStream> audio = ResourceLoader::load(p_path);
  4241. ERR_FAIL_COND_V(audio.is_null(), false);
  4242. AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D);
  4243. audio_player->set_stream(audio);
  4244. // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
  4245. const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
  4246. if (!node_name.is_empty()) {
  4247. audio_player->set_name(node_name);
  4248. }
  4249. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  4250. undo_redo->add_do_method(p_parent, "add_child", audio_player, true);
  4251. undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene());
  4252. undo_redo->add_do_reference(audio_player);
  4253. undo_redo->add_undo_method(p_parent, "remove_child", audio_player);
  4254. undo_redo->add_do_method(editor_selection, "add_node", audio_player);
  4255. const String new_name = p_parent->validate_child_name(audio_player);
  4256. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  4257. undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name);
  4258. undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
  4259. Transform3D parent_tf;
  4260. Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
  4261. if (parent_node3d) {
  4262. parent_tf = parent_node3d->get_global_gizmo_transform();
  4263. }
  4264. Transform3D new_tf = audio_player->get_transform();
  4265. new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position());
  4266. new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
  4267. undo_redo->add_do_method(audio_player, "set_transform", new_tf);
  4268. return true;
  4269. }
  4270. void Node3DEditorViewport::_perform_drop_data() {
  4271. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  4272. if (spatial_editor->get_preview_material_target().is_valid()) {
  4273. GeometryInstance3D *geometry_instance = ObjectDB::get_instance<GeometryInstance3D>(spatial_editor->get_preview_material_target());
  4274. MeshInstance3D *mesh_instance = ObjectDB::get_instance<MeshInstance3D>(spatial_editor->get_preview_material_target());
  4275. if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
  4276. undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
  4277. undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
  4278. undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
  4279. undo_redo->commit_action();
  4280. } else if (geometry_instance) {
  4281. undo_redo->create_action(TTR("Set Material Override"));
  4282. undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
  4283. undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
  4284. undo_redo->commit_action();
  4285. }
  4286. _remove_preview_material();
  4287. return;
  4288. }
  4289. _remove_preview_node();
  4290. PackedStringArray error_files;
  4291. undo_redo->create_action(TTR("Create Node"), UndoRedo::MERGE_DISABLE, target_node);
  4292. undo_redo->add_do_method(editor_selection, "clear");
  4293. for (int i = 0; i < selected_files.size(); i++) {
  4294. String path = selected_files[i];
  4295. Ref<Resource> res = ResourceLoader::load(path);
  4296. if (res.is_null()) {
  4297. continue;
  4298. }
  4299. Ref<PackedScene> scene = res;
  4300. Ref<Mesh> mesh = res;
  4301. if (mesh.is_valid() || scene.is_valid()) {
  4302. if (!_create_instance(target_node, path, drop_pos)) {
  4303. error_files.push_back(path.get_file());
  4304. }
  4305. }
  4306. Ref<AudioStream> audio = res;
  4307. if (audio.is_valid()) {
  4308. if (!_create_audio_node(target_node, path, drop_pos)) {
  4309. error_files.push_back(path.get_file());
  4310. }
  4311. }
  4312. }
  4313. undo_redo->commit_action();
  4314. if (error_files.size() > 0) {
  4315. accept->set_text(vformat(TTR("Error instantiating scene from %s."), String(", ").join(error_files)));
  4316. accept->popup_centered();
  4317. }
  4318. }
  4319. bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  4320. if (p_point == Vector2(Math::INF, Math::INF)) {
  4321. return false;
  4322. }
  4323. preview_node_viewport_pos = p_point;
  4324. bool can_instantiate = false;
  4325. bool is_cyclical_dep = false;
  4326. String error_file;
  4327. if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
  4328. Dictionary d = p_data;
  4329. if (d.has("type") && (String(d["type"]) == "files")) {
  4330. Vector<String> files = d["files"];
  4331. // Track whether a type other than PackedScene is valid to stop checking them and only
  4332. // continue to check if the rest of the scenes are valid (don't have cyclic dependencies).
  4333. bool is_other_valid = false;
  4334. // Check if at least one of the dragged files is a mesh, material, texture or scene.
  4335. for (int i = 0; i < files.size(); i++) {
  4336. const String &res_type = ResourceLoader::get_resource_type(files[i]);
  4337. bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene");
  4338. bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh");
  4339. bool is_material = ClassDB::is_parent_class(res_type, "Material");
  4340. bool is_texture = ClassDB::is_parent_class(res_type, "Texture");
  4341. bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream");
  4342. if (is_mesh || is_scene || is_material || is_texture || is_audio) {
  4343. Ref<Resource> res = ResourceLoader::load(files[i]);
  4344. if (res.is_null()) {
  4345. continue;
  4346. }
  4347. Ref<PackedScene> scn = res;
  4348. Ref<Mesh> mesh = res;
  4349. Ref<Material> mat = res;
  4350. Ref<Texture2D> tex = res;
  4351. Ref<AudioStream> audio = res;
  4352. if (scn.is_valid()) {
  4353. Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  4354. if (!instantiated_scene) {
  4355. continue;
  4356. }
  4357. Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
  4358. if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
  4359. memdelete(instantiated_scene);
  4360. can_instantiate = false;
  4361. is_cyclical_dep = true;
  4362. error_file = files[i].get_file();
  4363. break;
  4364. }
  4365. memdelete(instantiated_scene);
  4366. } else if (!is_other_valid && mat.is_valid()) {
  4367. Ref<BaseMaterial3D> base_mat = res;
  4368. Ref<ShaderMaterial> shader_mat = res;
  4369. if (base_mat.is_null() && shader_mat.is_null()) {
  4370. continue;
  4371. }
  4372. spatial_editor->set_preview_material(mat);
  4373. is_other_valid = true;
  4374. continue;
  4375. } else if (!is_other_valid && mesh.is_valid()) {
  4376. // Let the mesh pass.
  4377. is_other_valid = true;
  4378. } else if (!is_other_valid && tex.is_valid()) {
  4379. Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
  4380. new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
  4381. spatial_editor->set_preview_material(new_mat);
  4382. is_other_valid = true;
  4383. continue;
  4384. } else if (!is_other_valid && audio.is_valid()) {
  4385. is_other_valid = true;
  4386. } else {
  4387. continue;
  4388. }
  4389. can_instantiate = true;
  4390. }
  4391. }
  4392. if (can_instantiate) {
  4393. _create_preview_node(files);
  4394. preview_node->hide();
  4395. }
  4396. }
  4397. } else {
  4398. if (preview_node->is_inside_tree()) {
  4399. can_instantiate = true;
  4400. }
  4401. }
  4402. if (is_cyclical_dep) {
  4403. set_message(vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file)));
  4404. return false;
  4405. }
  4406. if (can_instantiate) {
  4407. update_preview_node = true;
  4408. return true;
  4409. }
  4410. if (spatial_editor->get_preview_material().is_valid()) {
  4411. preview_material_label->show();
  4412. preview_material_label_desc->show();
  4413. ObjectID new_preview_material_target = _select_ray(p_point);
  4414. return _apply_preview_material(new_preview_material_target, p_point);
  4415. }
  4416. return false;
  4417. }
  4418. void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  4419. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  4420. return;
  4421. }
  4422. bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
  4423. bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
  4424. selected_files.clear();
  4425. Dictionary d = p_data;
  4426. if (d.has("type") && String(d["type"]) == "files") {
  4427. selected_files = d["files"];
  4428. }
  4429. List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_top_selected_node_list();
  4430. Node *root_node = EditorNode::get_singleton()->get_edited_scene();
  4431. if (selected_nodes.size() > 0) {
  4432. Node *selected_node = selected_nodes.front()->get();
  4433. if (is_alt) {
  4434. target_node = root_node;
  4435. } else if (is_shift) {
  4436. target_node = selected_node;
  4437. } else { // Default behavior.
  4438. target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node;
  4439. }
  4440. } else {
  4441. if (root_node) {
  4442. target_node = root_node;
  4443. } else {
  4444. // Create a root node so we can add child nodes to it.
  4445. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  4446. target_node = get_tree()->get_edited_scene_root();
  4447. }
  4448. }
  4449. drop_pos = p_point;
  4450. _perform_drop_data();
  4451. }
  4452. void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
  4453. if (get_selected_count() > 0) {
  4454. _edit.mode = p_mode;
  4455. _compute_edit(_edit.mouse_pos);
  4456. _edit.instant = instant;
  4457. _edit.snap = spatial_editor->is_snap_enabled();
  4458. update_transform_gizmo_view();
  4459. set_process_input(instant);
  4460. }
  4461. }
  4462. // Apply the current transform operation.
  4463. void Node3DEditorViewport::commit_transform() {
  4464. ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE);
  4465. static const char *_transform_name[4] = {
  4466. TTRC("None"),
  4467. TTRC("Rotate"),
  4468. // TRANSLATORS: This refers to the movement that changes the position of an object.
  4469. TTRC("Translate"),
  4470. TTRC("Scale"),
  4471. };
  4472. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  4473. undo_redo->create_action(_transform_name[_edit.mode]);
  4474. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  4475. for (Node *E : selection) {
  4476. Node3D *sp = Object::cast_to<Node3D>(E);
  4477. if (!sp) {
  4478. continue;
  4479. }
  4480. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  4481. if (!se) {
  4482. continue;
  4483. }
  4484. undo_redo->add_do_method(sp, "set_transform", sp->get_local_gizmo_transform());
  4485. undo_redo->add_undo_method(sp, "set_transform", se->original_local);
  4486. }
  4487. undo_redo->commit_action();
  4488. collision_reposition = false;
  4489. finish_transform();
  4490. set_message("");
  4491. }
  4492. void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) {
  4493. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
  4494. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  4495. for (Node *E : selection) {
  4496. Node3D *sp = Object::cast_to<Node3D>(E);
  4497. if (!sp) {
  4498. continue;
  4499. }
  4500. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  4501. if (!se) {
  4502. continue;
  4503. }
  4504. if (sp->has_meta("_edit_lock_") && !spatial_editor->is_gizmo_visible()) {
  4505. continue;
  4506. }
  4507. if (se->gizmo.is_valid()) {
  4508. for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
  4509. Transform3D xform = GE.value;
  4510. Transform3D new_xform = _compute_transform(_edit.mode, se->original * xform, xform, p_motion, p_snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
  4511. if (!local_coords) {
  4512. new_xform = se->original.affine_inverse() * new_xform;
  4513. }
  4514. se->gizmo->set_subgizmo_transform(GE.key, new_xform);
  4515. }
  4516. } else {
  4517. Transform3D new_xform = _compute_transform(_edit.mode, se->original, se->original_local, p_motion, p_snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW);
  4518. _transform_gizmo_apply(se->sp, new_xform, local_coords);
  4519. }
  4520. }
  4521. spatial_editor->update_transform_gizmo();
  4522. surface->queue_redraw();
  4523. }
  4524. // Update the current transform operation in response to an input.
  4525. void Node3DEditorViewport::update_transform(bool p_shift) {
  4526. Vector3 ray_pos = get_ray_pos(_edit.mouse_pos);
  4527. Vector3 ray = get_ray(_edit.mouse_pos);
  4528. double snap = EDITOR_GET("interface/inspector/default_float_step");
  4529. int snap_step_decimals = Math::range_step_decimals(snap);
  4530. switch (_edit.mode) {
  4531. case TRANSFORM_SCALE: {
  4532. Vector3 motion_mask;
  4533. Plane plane;
  4534. bool plane_mv = false;
  4535. switch (_edit.plane) {
  4536. case TRANSFORM_VIEW:
  4537. motion_mask = Vector3(0, 0, 0);
  4538. plane = Plane(_get_camera_normal(), _edit.center);
  4539. break;
  4540. case TRANSFORM_X_AXIS:
  4541. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  4542. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4543. break;
  4544. case TRANSFORM_Y_AXIS:
  4545. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  4546. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4547. break;
  4548. case TRANSFORM_Z_AXIS:
  4549. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
  4550. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4551. break;
  4552. case TRANSFORM_YZ:
  4553. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  4554. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
  4555. plane_mv = true;
  4556. break;
  4557. case TRANSFORM_XZ:
  4558. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  4559. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
  4560. plane_mv = true;
  4561. break;
  4562. case TRANSFORM_XY:
  4563. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  4564. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
  4565. plane_mv = true;
  4566. break;
  4567. }
  4568. Vector3 intersection;
  4569. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  4570. break;
  4571. }
  4572. Vector3 click;
  4573. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  4574. break;
  4575. }
  4576. Vector3 motion = intersection - click;
  4577. if (_edit.plane != TRANSFORM_VIEW) {
  4578. if (!plane_mv) {
  4579. motion = motion_mask.dot(motion) * motion_mask;
  4580. } else {
  4581. // Alternative planar scaling mode
  4582. if (p_shift) {
  4583. motion = motion_mask.dot(motion) * motion_mask;
  4584. }
  4585. }
  4586. } else {
  4587. const real_t center_click_dist = click.distance_to(_edit.center);
  4588. const real_t center_inters_dist = intersection.distance_to(_edit.center);
  4589. if (center_click_dist == 0) {
  4590. break;
  4591. }
  4592. const real_t scale = center_inters_dist - center_click_dist;
  4593. motion = Vector3(scale, scale, scale);
  4594. }
  4595. motion /= click.distance_to(_edit.center);
  4596. // Disable local transformation for TRANSFORM_VIEW
  4597. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
  4598. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  4599. snap = spatial_editor->get_scale_snap() / 100;
  4600. }
  4601. Vector3 motion_snapped = motion;
  4602. motion_snapped.snapf(snap);
  4603. // This might not be necessary anymore after issue #288 is solved (in 4.0?).
  4604. // TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
  4605. set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
  4606. String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
  4607. if (local_coords) {
  4608. // TODO: needed?
  4609. motion = _edit.original.basis.inverse().xform(motion);
  4610. }
  4611. apply_transform(motion, snap);
  4612. } break;
  4613. case TRANSFORM_TRANSLATE: {
  4614. Vector3 motion_mask;
  4615. Plane plane;
  4616. bool plane_mv = false;
  4617. switch (_edit.plane) {
  4618. case TRANSFORM_VIEW:
  4619. plane = Plane(_get_camera_normal(), _edit.center);
  4620. break;
  4621. case TRANSFORM_X_AXIS:
  4622. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  4623. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4624. break;
  4625. case TRANSFORM_Y_AXIS:
  4626. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  4627. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4628. break;
  4629. case TRANSFORM_Z_AXIS:
  4630. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
  4631. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  4632. break;
  4633. case TRANSFORM_YZ:
  4634. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
  4635. plane_mv = true;
  4636. break;
  4637. case TRANSFORM_XZ:
  4638. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
  4639. plane_mv = true;
  4640. break;
  4641. case TRANSFORM_XY:
  4642. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
  4643. plane_mv = true;
  4644. break;
  4645. }
  4646. Vector3 intersection;
  4647. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  4648. break;
  4649. }
  4650. Vector3 click;
  4651. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  4652. break;
  4653. }
  4654. Vector3 motion = intersection - click;
  4655. if (_edit.plane != TRANSFORM_VIEW) {
  4656. if (!plane_mv) {
  4657. motion = motion_mask.dot(motion) * motion_mask;
  4658. }
  4659. }
  4660. // Disable local transformation for TRANSFORM_VIEW
  4661. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
  4662. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  4663. snap = spatial_editor->get_translate_snap();
  4664. }
  4665. Vector3 motion_snapped = motion;
  4666. motion_snapped.snapf(snap);
  4667. // TRANSLATORS: Refers to changing the position of a node in the 3D editor.
  4668. set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
  4669. String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
  4670. if (local_coords) {
  4671. motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
  4672. }
  4673. apply_transform(motion, snap);
  4674. } break;
  4675. case TRANSFORM_ROTATE: {
  4676. Plane plane;
  4677. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  4678. Vector3 cam_to_obj = _edit.center - _get_camera_position();
  4679. if (!cam_to_obj.is_zero_approx()) {
  4680. plane = Plane(cam_to_obj.normalized(), _edit.center);
  4681. } else {
  4682. plane = Plane(_get_camera_normal(), _edit.center);
  4683. }
  4684. } else {
  4685. plane = Plane(_get_camera_normal(), _edit.center);
  4686. }
  4687. Vector3 local_axis;
  4688. Vector3 global_axis;
  4689. switch (_edit.plane) {
  4690. case TRANSFORM_VIEW:
  4691. // local_axis unused
  4692. global_axis = plane.normal;
  4693. break;
  4694. case TRANSFORM_X_AXIS:
  4695. local_axis = Vector3(1, 0, 0);
  4696. break;
  4697. case TRANSFORM_Y_AXIS:
  4698. local_axis = Vector3(0, 1, 0);
  4699. break;
  4700. case TRANSFORM_Z_AXIS:
  4701. local_axis = Vector3(0, 0, 1);
  4702. break;
  4703. case TRANSFORM_YZ:
  4704. case TRANSFORM_XZ:
  4705. case TRANSFORM_XY:
  4706. break;
  4707. }
  4708. if (_edit.plane != TRANSFORM_VIEW) {
  4709. global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized();
  4710. }
  4711. Vector3 intersection;
  4712. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  4713. break;
  4714. }
  4715. Vector3 click;
  4716. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  4717. break;
  4718. }
  4719. static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(85.0f));
  4720. bool axis_is_orthogonal = Math::abs(plane.normal.dot(global_axis)) < orthogonal_threshold;
  4721. double angle = 0.0f;
  4722. if (axis_is_orthogonal) {
  4723. _edit.show_rotation_line = false;
  4724. Vector3 projection_axis = plane.normal.cross(global_axis);
  4725. Vector3 delta = intersection - click;
  4726. float projection = delta.dot(projection_axis);
  4727. angle = (projection * (Math::PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE);
  4728. } else {
  4729. _edit.show_rotation_line = true;
  4730. Vector3 click_axis = (click - _edit.center).normalized();
  4731. Vector3 current_axis = (intersection - _edit.center).normalized();
  4732. angle = click_axis.signed_angle_to(current_axis, global_axis);
  4733. }
  4734. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  4735. snap = spatial_editor->get_rotate_snap();
  4736. }
  4737. angle = Math::snapped(Math::rad_to_deg(angle), snap);
  4738. set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
  4739. angle = Math::deg_to_rad(angle);
  4740. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
  4741. Vector3 compute_axis = local_coords ? local_axis : global_axis;
  4742. apply_transform(compute_axis, angle);
  4743. } break;
  4744. default: {
  4745. }
  4746. }
  4747. }
  4748. void Node3DEditorViewport::update_transform_numeric() {
  4749. Vector3 motion;
  4750. switch (_edit.plane) {
  4751. case TRANSFORM_VIEW: {
  4752. switch (_edit.mode) {
  4753. case TRANSFORM_TRANSLATE:
  4754. motion = Vector3(1, 0, 0);
  4755. break;
  4756. case TRANSFORM_ROTATE:
  4757. motion = spatial_editor->get_gizmo_transform().basis.xform_inv(_get_camera_normal()).normalized();
  4758. break;
  4759. case TRANSFORM_SCALE:
  4760. motion = Vector3(1, 1, 1);
  4761. break;
  4762. case TRANSFORM_NONE:
  4763. ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
  4764. }
  4765. break;
  4766. }
  4767. case TRANSFORM_X_AXIS:
  4768. motion = Vector3(1, 0, 0);
  4769. break;
  4770. case TRANSFORM_Y_AXIS:
  4771. motion = Vector3(0, 1, 0);
  4772. break;
  4773. case TRANSFORM_Z_AXIS:
  4774. motion = Vector3(0, 0, 1);
  4775. break;
  4776. case TRANSFORM_XY:
  4777. motion = Vector3(1, 1, 0);
  4778. break;
  4779. case TRANSFORM_XZ:
  4780. motion = Vector3(1, 0, 1);
  4781. break;
  4782. case TRANSFORM_YZ:
  4783. motion = Vector3(0, 1, 1);
  4784. break;
  4785. }
  4786. double value = _edit.numeric_input * (_edit.numeric_negate ? -1 : 1);
  4787. double extra = 0.0;
  4788. switch (_edit.mode) {
  4789. case TRANSFORM_TRANSLATE:
  4790. motion *= value;
  4791. set_message(vformat(TTR("Translating %s."), motion));
  4792. break;
  4793. case TRANSFORM_ROTATE:
  4794. extra = Math::deg_to_rad(value);
  4795. set_message(vformat(TTR("Rotating %f degrees."), value));
  4796. break;
  4797. case TRANSFORM_SCALE:
  4798. // To halve the size of an object in Blender, you scale it by 0.5.
  4799. // Doing the same in Godot is considered scaling it by -0.5.
  4800. motion *= (value - 1.0);
  4801. set_message(vformat(TTR("Scaling %s."), motion));
  4802. break;
  4803. case TRANSFORM_NONE:
  4804. ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
  4805. }
  4806. apply_transform(motion, extra);
  4807. }
  4808. // Perform cleanup after a transform operation is committed or canceled.
  4809. void Node3DEditorViewport::finish_transform() {
  4810. _edit.mode = TRANSFORM_NONE;
  4811. _edit.instant = false;
  4812. _edit.numeric_input = 0;
  4813. _edit.numeric_next_decimal = 0;
  4814. _edit.numeric_negate = false;
  4815. spatial_editor->set_local_coords_enabled(_edit.original_local);
  4816. spatial_editor->update_transform_gizmo();
  4817. surface->queue_redraw();
  4818. set_process_input(false);
  4819. clicked = ObjectID();
  4820. }
  4821. // Register a shortcut and also add it as an input action with the same events.
  4822. void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
  4823. Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode, p_physical);
  4824. shortcut_changed_callback(sc, p_path);
  4825. // Connect to the change event on the shortcut so the input binding can be updated.
  4826. sc->connect_changed(callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
  4827. }
  4828. // Update the action in the InputMap to the provided shortcut events.
  4829. void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {
  4830. InputMap *im = InputMap::get_singleton();
  4831. if (im->has_action(p_shortcut_path)) {
  4832. im->action_erase_events(p_shortcut_path);
  4833. } else {
  4834. im->add_action(p_shortcut_path);
  4835. }
  4836. for (int i = 0; i < p_shortcut->get_events().size(); i++) {
  4837. im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
  4838. }
  4839. }
  4840. void Node3DEditorViewport::_set_lock_view_rotation(bool p_lock_rotation) {
  4841. lock_rotation = p_lock_rotation;
  4842. int idx = view_display_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
  4843. view_display_menu->get_popup()->set_item_checked(idx, p_lock_rotation);
  4844. if (p_lock_rotation) {
  4845. locked_label->show();
  4846. } else {
  4847. locked_label->hide();
  4848. }
  4849. }
  4850. void Node3DEditorViewport::_add_advanced_debug_draw_mode_item(PopupMenu *p_popup, const String &p_name, int p_value, SupportedRenderingMethods p_rendering_methods, const String &p_tooltip) {
  4851. display_submenu->add_radio_check_item(p_name, p_value);
  4852. Array item_data = { p_rendering_methods, p_tooltip };
  4853. display_submenu->set_item_metadata(-1, item_data); // Tooltip is assigned in NOTIFICATION_TRANSLATION_CHANGED.
  4854. }
  4855. Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
  4856. cpu_time_history_index = 0;
  4857. gpu_time_history_index = 0;
  4858. _edit.mode = TRANSFORM_NONE;
  4859. _edit.plane = TRANSFORM_VIEW;
  4860. _edit.snap = true;
  4861. _edit.show_rotation_line = true;
  4862. _edit.instant = false;
  4863. _edit.gizmo_handle = -1;
  4864. _edit.gizmo_handle_secondary = false;
  4865. index = p_index;
  4866. editor_selection = EditorNode::get_singleton()->get_editor_selection();
  4867. orthogonal = false;
  4868. auto_orthogonal = false;
  4869. lock_rotation = false;
  4870. message_time = 0;
  4871. zoom_indicator_delay = 0.0;
  4872. spatial_editor = p_spatial_editor;
  4873. SubViewportContainer *c = memnew(SubViewportContainer);
  4874. subviewport_container = c;
  4875. c->set_stretch(true);
  4876. add_child(c);
  4877. c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  4878. viewport = memnew(SubViewport);
  4879. viewport->set_disable_input(true);
  4880. c->add_child(viewport);
  4881. surface = memnew(Control);
  4882. SET_DRAG_FORWARDING_CD(surface, Node3DEditorViewport);
  4883. add_child(surface);
  4884. surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  4885. surface->set_clip_contents(true);
  4886. camera = memnew(Camera3D);
  4887. camera->set_disable_gizmos(true);
  4888. camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
  4889. viewport->add_child(camera);
  4890. camera->make_current();
  4891. surface->set_focus_mode(FOCUS_ALL);
  4892. VBoxContainer *vbox = memnew(VBoxContainer);
  4893. surface->add_child(vbox);
  4894. vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
  4895. vbox->set_offset(SIDE_TOP, 10 * EDSCALE);
  4896. HBoxContainer *hbox = memnew(HBoxContainer);
  4897. vbox->add_child(hbox);
  4898. view_display_menu = memnew(MenuButton);
  4899. view_display_menu->set_flat(false);
  4900. view_display_menu->set_h_size_flags(0);
  4901. view_display_menu->set_shortcut_context(this);
  4902. view_display_menu->set_accessibility_name(TTRC("View"));
  4903. view_display_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  4904. view_display_menu->get_popup()->set_auto_translate_mode(AUTO_TRANSLATE_MODE_ALWAYS);
  4905. hbox->add_child(view_display_menu);
  4906. view_display_menu->get_popup()->set_hide_on_checkable_item_selection(false);
  4907. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
  4908. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
  4909. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
  4910. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
  4911. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
  4912. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
  4913. view_display_menu->get_popup()->add_separator();
  4914. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal"), VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL);
  4915. view_display_menu->get_popup()->add_radio_check_item(TTRC("Perspective"), VIEW_PERSPECTIVE);
  4916. view_display_menu->get_popup()->add_radio_check_item(TTRC("Orthogonal"), VIEW_ORTHOGONAL);
  4917. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
  4918. view_display_menu->get_popup()->add_check_item(TTRC("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
  4919. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
  4920. view_display_menu->get_popup()->add_separator();
  4921. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTRC("Lock View Rotation")), VIEW_LOCK_ROTATION);
  4922. view_display_menu->get_popup()->add_separator();
  4923. // TRANSLATORS: "Normal" as in "normal life", not "normal vector".
  4924. view_display_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTRC("Display Normal")), VIEW_DISPLAY_NORMAL);
  4925. view_display_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTRC("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
  4926. view_display_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTRC("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
  4927. view_display_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTRC("Display Lighting")), VIEW_DISPLAY_LIGHTING);
  4928. view_display_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTRC("Display Unshaded")), VIEW_DISPLAY_UNSHADED);
  4929. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
  4930. display_submenu = memnew(PopupMenu);
  4931. display_submenu->set_hide_on_checkable_item_selection(false);
  4932. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
  4933. TTRC("Displays directional shadow splits in different colors to make adjusting split thresholds easier. \nRed: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, Yellow: 4th split (furthest from the camera)"));
  4934. display_submenu->add_separator();
  4935. // TRANSLATORS: "Normal" as in "normal vector", not "normal life".
  4936. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER, SupportedRenderingMethods::FORWARD_PLUS);
  4937. display_submenu->add_separator();
  4938. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS, SupportedRenderingMethods::ALL,
  4939. TTRC("Displays the shadow atlas used for positional (omni/spot) shadow mapping.\nRequires a visible OmniLight3D or SpotLight3D node with shadows enabled to have a visible effect."));
  4940. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS, SupportedRenderingMethods::ALL,
  4941. TTRC("Displays the shadow map used for directional shadow mapping.\nRequires a visible DirectionalLight3D node with shadows enabled to have a visible effect."));
  4942. display_submenu->add_separator();
  4943. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS, SupportedRenderingMethods::FORWARD_PLUS_MOBILE);
  4944. display_submenu->add_separator();
  4945. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING, SupportedRenderingMethods::FORWARD_PLUS,
  4946. TTRC("Requires a visible VoxelGI node that has been baked to have a visible effect."));
  4947. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO, SupportedRenderingMethods::FORWARD_PLUS,
  4948. TTRC("Requires a visible VoxelGI node that has been baked to have a visible effect."));
  4949. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, SupportedRenderingMethods::FORWARD_PLUS,
  4950. TTRC("Requires a visible VoxelGI node that has been baked to have a visible effect."));
  4951. display_submenu->add_separator();
  4952. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI, SupportedRenderingMethods::FORWARD_PLUS,
  4953. TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
  4954. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES, SupportedRenderingMethods::FORWARD_PLUS,
  4955. TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
  4956. display_submenu->add_separator();
  4957. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
  4958. TTRC("Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.\nRequires Auto Exposure to be enabled in CameraAttributes to have a visible effect."));
  4959. display_submenu->add_separator();
  4960. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SSAO"), VIEW_DISPLAY_DEBUG_SSAO, SupportedRenderingMethods::FORWARD_PLUS,
  4961. TTRC("Displays the screen-space ambient occlusion buffer. Requires SSAO to be enabled in Environment to have a visible effect."));
  4962. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SSIL"), VIEW_DISPLAY_DEBUG_SSIL, SupportedRenderingMethods::FORWARD_PLUS,
  4963. TTRC("Displays the screen-space indirect lighting buffer. Requires SSIL to be enabled in Environment to have a visible effect."));
  4964. display_submenu->add_separator();
  4965. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER, SupportedRenderingMethods::FORWARD_PLUS,
  4966. TTRC("Requires SDFGI or VoxelGI to be enabled to have a visible effect."));
  4967. display_submenu->add_separator();
  4968. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD, SupportedRenderingMethods::ALL,
  4969. TTRC("Renders all meshes with their highest level of detail regardless of their distance from the camera."));
  4970. display_submenu->add_separator();
  4971. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, SupportedRenderingMethods::FORWARD_PLUS,
  4972. TTRC("Highlights tiles of pixels that are affected by at least one OmniLight3D."));
  4973. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, SupportedRenderingMethods::FORWARD_PLUS,
  4974. TTRC("Highlights tiles of pixels that are affected by at least one SpotLight3D."));
  4975. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, SupportedRenderingMethods::FORWARD_PLUS,
  4976. TTRC("Highlights tiles of pixels that are affected by at least one Decal."));
  4977. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, SupportedRenderingMethods::FORWARD_PLUS,
  4978. TTRC("Highlights tiles of pixels that are affected by at least one ReflectionProbe."));
  4979. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
  4980. TTRC("Represents occluders with black pixels. Requires occlusion culling to be enabled to have a visible effect."));
  4981. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS, SupportedRenderingMethods::FORWARD_PLUS,
  4982. TTRC("Represents motion vectors with colored lines in the direction of motion. Gray dots represent areas with no per-pixel motion."));
  4983. _add_advanced_debug_draw_mode_item(display_submenu, TTRC("Internal Buffer"), VIEW_DISPLAY_INTERNAL_BUFFER, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
  4984. TTRC("Shows the scene rendered in linear colorspace before any tonemapping or post-processing."));
  4985. view_display_menu->get_popup()->add_submenu_node_item(TTRC("Display Advanced..."), display_submenu, VIEW_DISPLAY_ADVANCED);
  4986. view_display_menu->get_popup()->add_separator();
  4987. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTRC("View Environment")), VIEW_ENVIRONMENT);
  4988. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTRC("View Gizmos")), VIEW_GIZMOS);
  4989. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_transform_gizmo", TTRC("View Transform Gizmo")), VIEW_TRANSFORM_GIZMO);
  4990. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid_lines", TTRC("View Grid")), VIEW_GRID);
  4991. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTRC("View Information")), VIEW_INFORMATION);
  4992. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTRC("View Frame Time")), VIEW_FRAME_TIME);
  4993. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
  4994. view_display_menu->get_popup()->add_separator();
  4995. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTRC("Half Resolution")), VIEW_HALF_RESOLUTION);
  4996. view_display_menu->get_popup()->add_separator();
  4997. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTRC("Audio Listener")), VIEW_AUDIO_LISTENER);
  4998. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTRC("Enable Doppler")), VIEW_AUDIO_DOPPLER);
  4999. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
  5000. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO), true);
  5001. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_GRID), true);
  5002. view_display_menu->get_popup()->add_separator();
  5003. view_display_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTRC("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
  5004. view_display_menu->get_popup()->add_separator();
  5005. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
  5006. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
  5007. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
  5008. view_display_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
  5009. view_display_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
  5010. display_submenu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
  5011. view_display_menu->set_disable_shortcuts(true);
  5012. // Registering with Key::NONE intentionally creates an empty Array.
  5013. register_shortcut_action("spatial_editor/viewport_orbit_modifier_1", TTRC("Viewport Orbit Modifier 1"), Key::NONE);
  5014. register_shortcut_action("spatial_editor/viewport_orbit_modifier_2", TTRC("Viewport Orbit Modifier 2"), Key::NONE);
  5015. register_shortcut_action("spatial_editor/viewport_pan_modifier_1", TTRC("Viewport Pan Modifier 1"), Key::SHIFT);
  5016. register_shortcut_action("spatial_editor/viewport_pan_modifier_2", TTRC("Viewport Pan Modifier 2"), Key::NONE);
  5017. register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTRC("Viewport Zoom Modifier 1"), Key::SHIFT);
  5018. register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTRC("Viewport Zoom Modifier 2"), Key::CTRL);
  5019. register_shortcut_action("spatial_editor/freelook_left", TTRC("Freelook Left"), Key::A, true);
  5020. register_shortcut_action("spatial_editor/freelook_right", TTRC("Freelook Right"), Key::D, true);
  5021. register_shortcut_action("spatial_editor/freelook_forward", TTRC("Freelook Forward"), Key::W, true);
  5022. register_shortcut_action("spatial_editor/freelook_backwards", TTRC("Freelook Backwards"), Key::S, true);
  5023. register_shortcut_action("spatial_editor/freelook_up", TTRC("Freelook Up"), Key::E, true);
  5024. register_shortcut_action("spatial_editor/freelook_down", TTRC("Freelook Down"), Key::Q, true);
  5025. register_shortcut_action("spatial_editor/freelook_speed_modifier", TTRC("Freelook Speed Modifier"), Key::SHIFT);
  5026. register_shortcut_action("spatial_editor/freelook_slow_modifier", TTRC("Freelook Slow Modifier"), Key::ALT);
  5027. ED_SHORTCUT("spatial_editor/lock_transform_x", TTRC("Lock Transformation to X axis"), Key::X);
  5028. ED_SHORTCUT("spatial_editor/lock_transform_y", TTRC("Lock Transformation to Y axis"), Key::Y);
  5029. ED_SHORTCUT("spatial_editor/lock_transform_z", TTRC("Lock Transformation to Z axis"), Key::Z);
  5030. ED_SHORTCUT("spatial_editor/lock_transform_yz", TTRC("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
  5031. ED_SHORTCUT("spatial_editor/lock_transform_xz", TTRC("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
  5032. ED_SHORTCUT("spatial_editor/lock_transform_xy", TTRC("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
  5033. ED_SHORTCUT("spatial_editor/cancel_transform", TTRC("Cancel Transformation"), Key::ESCAPE);
  5034. ED_SHORTCUT("spatial_editor/instant_translate", TTRC("Begin Translate Transformation"));
  5035. ED_SHORTCUT("spatial_editor/instant_rotate", TTRC("Begin Rotate Transformation"));
  5036. ED_SHORTCUT("spatial_editor/instant_scale", TTRC("Begin Scale Transformation"));
  5037. ED_SHORTCUT("spatial_editor/collision_reposition", TTRC("Reposition Using Collisions"), KeyModifierMask::SHIFT | Key::G);
  5038. translation_preview_button = memnew(EditorTranslationPreviewButton);
  5039. hbox->add_child(translation_preview_button);
  5040. preview_camera = memnew(CheckBox);
  5041. preview_camera->set_text(TTRC("Preview"));
  5042. // Using Control even on macOS to avoid conflict with Quick Open shortcut.
  5043. preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTRC("Toggle Camera Preview"), KeyModifierMask::CTRL | Key::P));
  5044. vbox->add_child(preview_camera);
  5045. preview_camera->set_h_size_flags(0);
  5046. preview_camera->hide();
  5047. preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  5048. previewing = nullptr;
  5049. gizmo_scale = 1.0;
  5050. preview_node = nullptr;
  5051. bottom_center_vbox = memnew(VBoxContainer);
  5052. bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
  5053. bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
  5054. bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
  5055. bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
  5056. bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
  5057. surface->add_child(bottom_center_vbox);
  5058. info_panel = memnew(PanelContainer);
  5059. info_panel->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
  5060. info_panel->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
  5061. info_panel->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
  5062. info_panel->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
  5063. info_panel->set_h_grow_direction(GROW_DIRECTION_BEGIN);
  5064. info_panel->set_v_grow_direction(GROW_DIRECTION_BEGIN);
  5065. info_panel->set_mouse_filter(MOUSE_FILTER_IGNORE);
  5066. surface->add_child(info_panel);
  5067. info_panel->hide();
  5068. info_label = memnew(Label);
  5069. info_label->set_focus_mode(FOCUS_ACCESSIBILITY);
  5070. info_panel->add_child(info_label);
  5071. cinema_label = memnew(Label);
  5072. cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
  5073. cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
  5074. cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  5075. cinema_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  5076. surface->add_child(cinema_label);
  5077. cinema_label->set_text(TTRC("Cinematic Preview"));
  5078. cinema_label->hide();
  5079. previewing_cinema = false;
  5080. locked_label = memnew(Label);
  5081. locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  5082. locked_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  5083. locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
  5084. bottom_center_vbox->add_child(locked_label);
  5085. locked_label->set_text(TTRC("View Rotation Locked"));
  5086. locked_label->hide();
  5087. zoom_limit_label = memnew(Label);
  5088. zoom_limit_label->set_text(TTRC("To zoom further, change the camera's clipping planes (View -> Settings...)"));
  5089. zoom_limit_label->set_name("ZoomLimitMessageLabel");
  5090. zoom_limit_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
  5091. zoom_limit_label->hide();
  5092. bottom_center_vbox->add_child(zoom_limit_label);
  5093. preview_material_label = memnew(Label);
  5094. preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
  5095. preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
  5096. preview_material_label->set_text(TTRC("Overriding material..."));
  5097. preview_material_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
  5098. preview_material_label->hide();
  5099. surface->add_child(preview_material_label);
  5100. preview_material_label_desc = memnew(Label);
  5101. preview_material_label_desc->set_focus_mode(FOCUS_ACCESSIBILITY);
  5102. preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
  5103. preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
  5104. preview_material_label_desc->add_theme_color_override(SceneStringName(font_color), Color(0.8, 0.8, 0.8, 1));
  5105. preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
  5106. preview_material_label_desc->hide();
  5107. surface->add_child(preview_material_label_desc);
  5108. frame_time_gradient = memnew(Gradient);
  5109. // The color is set when the theme changes.
  5110. frame_time_gradient->add_point(0.5, Color());
  5111. top_right_vbox = memnew(VBoxContainer);
  5112. top_right_vbox->add_theme_constant_override("separation", 10.0 * EDSCALE);
  5113. top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
  5114. top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
  5115. const int navigation_control_size = 150;
  5116. position_control = memnew(ViewportNavigationControl);
  5117. position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
  5118. position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
  5119. position_control->set_h_size_flags(SIZE_SHRINK_END);
  5120. position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
  5121. position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
  5122. position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
  5123. position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  5124. position_control->set_viewport(this);
  5125. surface->add_child(position_control);
  5126. look_control = memnew(ViewportNavigationControl);
  5127. look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
  5128. look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
  5129. look_control->set_h_size_flags(SIZE_SHRINK_END);
  5130. look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
  5131. look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
  5132. look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  5133. look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  5134. look_control->set_viewport(this);
  5135. surface->add_child(look_control);
  5136. rotation_control = memnew(ViewportRotationControl);
  5137. rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
  5138. rotation_control->set_h_size_flags(SIZE_SHRINK_END);
  5139. rotation_control->set_viewport(this);
  5140. rotation_control->set_focus_mode(FOCUS_CLICK);
  5141. top_right_vbox->add_child(rotation_control);
  5142. frame_time_panel = memnew(PanelContainer);
  5143. frame_time_panel->set_mouse_filter(MOUSE_FILTER_IGNORE);
  5144. top_right_vbox->add_child(frame_time_panel);
  5145. frame_time_panel->hide();
  5146. frame_time_vbox = memnew(VBoxContainer);
  5147. frame_time_panel->add_child(frame_time_vbox);
  5148. // Individual Labels are used to allow coloring each label with its own color.
  5149. cpu_time_label = memnew(Label);
  5150. frame_time_vbox->add_child(cpu_time_label);
  5151. gpu_time_label = memnew(Label);
  5152. frame_time_vbox->add_child(gpu_time_label);
  5153. fps_label = memnew(Label);
  5154. frame_time_vbox->add_child(fps_label);
  5155. surface->add_child(top_right_vbox);
  5156. accept = nullptr;
  5157. freelook_active = false;
  5158. freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
  5159. selection_menu = memnew(PopupMenu);
  5160. add_child(selection_menu);
  5161. selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
  5162. selection_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
  5163. selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
  5164. if (p_index == 0) {
  5165. view_display_menu->get_popup()->set_item_checked(view_display_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
  5166. viewport->set_as_audio_listener_3d(true);
  5167. }
  5168. ruler = memnew(Node);
  5169. ruler_start_point = memnew(Node3D);
  5170. ruler_start_point->set_visible(false);
  5171. ruler_end_point = memnew(Node3D);
  5172. ruler_end_point->set_visible(false);
  5173. ruler_material.instantiate();
  5174. ruler_material->set_albedo(Color(1.0, 0.9, 0.0, 1.0));
  5175. ruler_material->set_flag(BaseMaterial3D::FLAG_DISABLE_FOG, true);
  5176. ruler_material->set_shading_mode(BaseMaterial3D::SHADING_MODE_UNSHADED);
  5177. ruler_material->set_depth_draw_mode(BaseMaterial3D::DEPTH_DRAW_DISABLED);
  5178. ruler_material_xray.instantiate();
  5179. ruler_material_xray->set_albedo(Color(1.0, 0.9, 0.0, 0.15));
  5180. ruler_material_xray->set_flag(BaseMaterial3D::FLAG_DISABLE_FOG, true);
  5181. ruler_material_xray->set_shading_mode(BaseMaterial3D::SHADING_MODE_UNSHADED);
  5182. ruler_material_xray->set_flag(BaseMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  5183. ruler_material_xray->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
  5184. ruler_material_xray->set_render_priority(BaseMaterial3D::RENDER_PRIORITY_MAX);
  5185. geometry.instantiate();
  5186. ruler_line = memnew(MeshInstance3D);
  5187. ruler_line->set_mesh(geometry);
  5188. ruler_line->set_material_override(ruler_material);
  5189. ruler_line_xray = memnew(MeshInstance3D);
  5190. ruler_line_xray->set_mesh(geometry);
  5191. ruler_line_xray->set_material_override(ruler_material_xray);
  5192. ruler_label = memnew(Label);
  5193. ruler_label->set_visible(false);
  5194. ruler->add_child(ruler_start_point);
  5195. ruler->add_child(ruler_end_point);
  5196. ruler->add_child(ruler_line);
  5197. ruler->add_child(ruler_line_xray);
  5198. viewport->add_child(ruler_label);
  5199. view_type = VIEW_TYPE_USER;
  5200. _update_name();
  5201. EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
  5202. }
  5203. Node3DEditorViewport::~Node3DEditorViewport() {
  5204. memdelete(ruler);
  5205. memdelete(frame_time_gradient);
  5206. }
  5207. //////////////////////////////////////////////////////////////
  5208. void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
  5209. ERR_FAIL_COND(p_event.is_null());
  5210. if (_redirect_freelook_input(p_event)) {
  5211. return;
  5212. }
  5213. Ref<InputEventMouseButton> mb = p_event;
  5214. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  5215. if (mb->is_pressed()) {
  5216. Vector2 size = get_size();
  5217. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  5218. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  5219. int mid_w = size.width * ratio_h;
  5220. int mid_h = size.height * ratio_v;
  5221. dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
  5222. dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
  5223. drag_begin_pos = mb->get_position();
  5224. drag_begin_ratio.x = ratio_h;
  5225. drag_begin_ratio.y = ratio_v;
  5226. switch (view) {
  5227. case VIEW_USE_1_VIEWPORT: {
  5228. dragging_h = false;
  5229. dragging_v = false;
  5230. } break;
  5231. case VIEW_USE_2_VIEWPORTS: {
  5232. dragging_h = false;
  5233. } break;
  5234. case VIEW_USE_2_VIEWPORTS_ALT: {
  5235. dragging_v = false;
  5236. } break;
  5237. case VIEW_USE_3_VIEWPORTS:
  5238. case VIEW_USE_3_VIEWPORTS_ALT:
  5239. case VIEW_USE_4_VIEWPORTS: {
  5240. // Do nothing.
  5241. } break;
  5242. }
  5243. } else {
  5244. dragging_h = false;
  5245. dragging_v = false;
  5246. }
  5247. }
  5248. Ref<InputEventMouseMotion> mm = p_event;
  5249. if (mm.is_valid()) {
  5250. if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
  5251. Vector2 size = get_size();
  5252. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  5253. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  5254. int mid_w = size.width * ratio_h;
  5255. int mid_h = size.height * ratio_v;
  5256. bool was_hovering_h = hovering_h;
  5257. bool was_hovering_v = hovering_v;
  5258. hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
  5259. hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
  5260. if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
  5261. queue_redraw();
  5262. }
  5263. }
  5264. if (dragging_h) {
  5265. real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
  5266. new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
  5267. ratio_h = new_ratio;
  5268. queue_sort();
  5269. queue_redraw();
  5270. }
  5271. if (dragging_v) {
  5272. real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
  5273. new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
  5274. ratio_v = new_ratio;
  5275. queue_sort();
  5276. queue_redraw();
  5277. }
  5278. }
  5279. }
  5280. void Node3DEditorViewportContainer::_notification(int p_what) {
  5281. switch (p_what) {
  5282. case NOTIFICATION_MOUSE_ENTER:
  5283. case NOTIFICATION_MOUSE_EXIT: {
  5284. mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
  5285. queue_redraw();
  5286. } break;
  5287. case NOTIFICATION_DRAW: {
  5288. if (mouseover && Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED) {
  5289. Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
  5290. Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
  5291. Ref<Texture2D> hdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportHdiagsplitter"));
  5292. Ref<Texture2D> vdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportVdiagsplitter"));
  5293. Ref<Texture2D> vh_grabber = get_editor_theme_icon(SNAME("GuiViewportVhsplitter"));
  5294. Vector2 size = get_size();
  5295. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  5296. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  5297. int mid_w = size.width * ratio_h;
  5298. int mid_h = size.height * ratio_v;
  5299. int size_left = mid_w - h_sep / 2;
  5300. int size_bottom = size.height - mid_h - v_sep / 2;
  5301. switch (view) {
  5302. case VIEW_USE_1_VIEWPORT: {
  5303. // Nothing to show.
  5304. } break;
  5305. case VIEW_USE_2_VIEWPORTS: {
  5306. draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  5307. set_default_cursor_shape(CURSOR_VSPLIT);
  5308. } break;
  5309. case VIEW_USE_2_VIEWPORTS_ALT: {
  5310. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
  5311. set_default_cursor_shape(CURSOR_HSPLIT);
  5312. } break;
  5313. case VIEW_USE_3_VIEWPORTS: {
  5314. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  5315. draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
  5316. set_default_cursor_shape(CURSOR_DRAG);
  5317. } else if ((hovering_v && !dragging_h) || dragging_v) {
  5318. draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  5319. set_default_cursor_shape(CURSOR_VSPLIT);
  5320. } else if (hovering_h || dragging_h) {
  5321. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
  5322. set_default_cursor_shape(CURSOR_HSPLIT);
  5323. }
  5324. } break;
  5325. case VIEW_USE_3_VIEWPORTS_ALT: {
  5326. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  5327. draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
  5328. set_default_cursor_shape(CURSOR_DRAG);
  5329. } else if ((hovering_v && !dragging_h) || dragging_v) {
  5330. draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  5331. set_default_cursor_shape(CURSOR_VSPLIT);
  5332. } else if (hovering_h || dragging_h) {
  5333. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
  5334. set_default_cursor_shape(CURSOR_HSPLIT);
  5335. }
  5336. } break;
  5337. case VIEW_USE_4_VIEWPORTS: {
  5338. Vector2 half(mid_w, mid_h);
  5339. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  5340. draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
  5341. set_default_cursor_shape(CURSOR_DRAG);
  5342. } else if ((hovering_v && !dragging_h) || dragging_v) {
  5343. draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
  5344. set_default_cursor_shape(CURSOR_VSPLIT);
  5345. } else if (hovering_h || dragging_h) {
  5346. draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
  5347. set_default_cursor_shape(CURSOR_HSPLIT);
  5348. }
  5349. } break;
  5350. }
  5351. }
  5352. } break;
  5353. case NOTIFICATION_SORT_CHILDREN: {
  5354. Node3DEditorViewport *viewports[4];
  5355. int vc = 0;
  5356. for (int i = 0; i < get_child_count(); i++) {
  5357. viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
  5358. if (viewports[vc]) {
  5359. vc++;
  5360. }
  5361. }
  5362. ERR_FAIL_COND(vc != 4);
  5363. Size2 size = get_size();
  5364. if (size.x < 10 || size.y < 10) {
  5365. for (int i = 0; i < 4; i++) {
  5366. viewports[i]->hide();
  5367. }
  5368. return;
  5369. }
  5370. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  5371. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  5372. int mid_w = size.width * ratio_h;
  5373. int mid_h = size.height * ratio_v;
  5374. int size_left = mid_w - h_sep / 2;
  5375. int size_right = size.width - mid_w - h_sep / 2;
  5376. int size_top = mid_h - v_sep / 2;
  5377. int size_bottom = size.height - mid_h - v_sep / 2;
  5378. switch (view) {
  5379. case VIEW_USE_1_VIEWPORT: {
  5380. viewports[0]->show();
  5381. for (int i = 1; i < 4; i++) {
  5382. viewports[i]->hide();
  5383. }
  5384. fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
  5385. } break;
  5386. case VIEW_USE_2_VIEWPORTS: {
  5387. for (int i = 0; i < 4; i++) {
  5388. if (i == 1 || i == 3) {
  5389. viewports[i]->hide();
  5390. } else {
  5391. viewports[i]->show();
  5392. }
  5393. }
  5394. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
  5395. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
  5396. } break;
  5397. case VIEW_USE_2_VIEWPORTS_ALT: {
  5398. for (int i = 0; i < 4; i++) {
  5399. if (i == 1 || i == 3) {
  5400. viewports[i]->hide();
  5401. } else {
  5402. viewports[i]->show();
  5403. }
  5404. }
  5405. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
  5406. fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
  5407. } break;
  5408. case VIEW_USE_3_VIEWPORTS: {
  5409. for (int i = 0; i < 4; i++) {
  5410. if (i == 1) {
  5411. viewports[i]->hide();
  5412. } else {
  5413. viewports[i]->show();
  5414. }
  5415. }
  5416. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
  5417. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  5418. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
  5419. } break;
  5420. case VIEW_USE_3_VIEWPORTS_ALT: {
  5421. for (int i = 0; i < 4; i++) {
  5422. if (i == 1) {
  5423. viewports[i]->hide();
  5424. } else {
  5425. viewports[i]->show();
  5426. }
  5427. }
  5428. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
  5429. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  5430. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
  5431. } break;
  5432. case VIEW_USE_4_VIEWPORTS: {
  5433. for (int i = 0; i < 4; i++) {
  5434. viewports[i]->show();
  5435. }
  5436. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
  5437. fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
  5438. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  5439. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
  5440. } break;
  5441. }
  5442. } break;
  5443. }
  5444. }
  5445. void Node3DEditorViewportContainer::set_view(View p_view) {
  5446. view = p_view;
  5447. queue_sort();
  5448. }
  5449. Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
  5450. return view;
  5451. }
  5452. Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
  5453. set_clip_contents(true);
  5454. view = VIEW_USE_1_VIEWPORT;
  5455. mouseover = false;
  5456. ratio_h = 0.5;
  5457. ratio_v = 0.5;
  5458. hovering_v = false;
  5459. hovering_h = false;
  5460. dragging_v = false;
  5461. dragging_h = false;
  5462. }
  5463. ///////////////////////////////////////////////////////////////////
  5464. Node3DEditor *Node3DEditor::singleton = nullptr;
  5465. Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
  5466. ERR_FAIL_NULL(RenderingServer::get_singleton());
  5467. if (sbox_instance.is_valid()) {
  5468. RenderingServer::get_singleton()->free(sbox_instance);
  5469. }
  5470. if (sbox_instance_offset.is_valid()) {
  5471. RenderingServer::get_singleton()->free(sbox_instance_offset);
  5472. }
  5473. if (sbox_instance_xray.is_valid()) {
  5474. RenderingServer::get_singleton()->free(sbox_instance_xray);
  5475. }
  5476. if (sbox_instance_xray_offset.is_valid()) {
  5477. RenderingServer::get_singleton()->free(sbox_instance_xray_offset);
  5478. }
  5479. }
  5480. void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
  5481. for (int i = 0; i < 3; i++) {
  5482. move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
  5483. move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
  5484. rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
  5485. scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
  5486. scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
  5487. }
  5488. }
  5489. void Node3DEditor::update_transform_gizmo() {
  5490. int count = 0;
  5491. bool local_gizmo_coords = are_local_coords_enabled();
  5492. Vector3 gizmo_center;
  5493. Basis gizmo_basis;
  5494. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  5495. if (se && se->gizmo.is_valid()) {
  5496. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  5497. Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
  5498. if (!xf.is_finite()) {
  5499. continue;
  5500. }
  5501. gizmo_center += xf.origin;
  5502. if ((unsigned int)count == se->subgizmos.size() - 1 && local_gizmo_coords) {
  5503. gizmo_basis = xf.basis;
  5504. }
  5505. count++;
  5506. }
  5507. } else {
  5508. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  5509. for (Node *E : selection) {
  5510. Node3D *sp = Object::cast_to<Node3D>(E);
  5511. if (!sp) {
  5512. continue;
  5513. }
  5514. if (sp->has_meta("_edit_lock_")) {
  5515. continue;
  5516. }
  5517. Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  5518. if (!sel_item) {
  5519. continue;
  5520. }
  5521. Transform3D xf = sel_item->sp->get_global_transform();
  5522. if (!xf.is_finite()) {
  5523. continue;
  5524. }
  5525. gizmo_center += xf.origin;
  5526. if (count == selection.size() - 1 && local_gizmo_coords) {
  5527. gizmo_basis = xf.basis;
  5528. }
  5529. count++;
  5530. }
  5531. }
  5532. gizmo.visible = count > 0;
  5533. gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
  5534. gizmo.transform.basis = gizmo_basis;
  5535. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  5536. viewports[i]->update_transform_gizmo_view();
  5537. }
  5538. }
  5539. void _update_all_gizmos(Node *p_node) {
  5540. for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
  5541. Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
  5542. if (spatial_node) {
  5543. spatial_node->update_gizmos();
  5544. }
  5545. _update_all_gizmos(p_node->get_child(i));
  5546. }
  5547. }
  5548. void Node3DEditor::update_all_gizmos(Node *p_node) {
  5549. if (!p_node && is_inside_tree()) {
  5550. p_node = get_tree()->get_edited_scene_root();
  5551. }
  5552. if (!p_node) {
  5553. // No edited scene, so nothing to update.
  5554. return;
  5555. }
  5556. _update_all_gizmos(p_node);
  5557. }
  5558. Object *Node3DEditor::_get_editor_data(Object *p_what) {
  5559. Node3D *sp = Object::cast_to<Node3D>(p_what);
  5560. if (!sp) {
  5561. return nullptr;
  5562. }
  5563. Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
  5564. si->sp = sp;
  5565. si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
  5566. selection_box->get_rid(),
  5567. sp->get_world_3d()->get_scenario());
  5568. si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2(
  5569. selection_box->get_rid(),
  5570. sp->get_world_3d()->get_scenario());
  5571. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  5572. si->sbox_instance,
  5573. RS::SHADOW_CASTING_SETTING_OFF);
  5574. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  5575. si->sbox_instance_offset,
  5576. RS::SHADOW_CASTING_SETTING_OFF);
  5577. // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
  5578. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
  5579. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  5580. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  5581. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5582. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5583. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5584. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5585. si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
  5586. selection_box_xray->get_rid(),
  5587. sp->get_world_3d()->get_scenario());
  5588. si->sbox_instance_xray_offset = RenderingServer::get_singleton()->instance_create2(
  5589. selection_box_xray->get_rid(),
  5590. sp->get_world_3d()->get_scenario());
  5591. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  5592. si->sbox_instance_xray,
  5593. RS::SHADOW_CASTING_SETTING_OFF);
  5594. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  5595. si->sbox_instance_xray_offset,
  5596. RS::SHADOW_CASTING_SETTING_OFF);
  5597. // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
  5598. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
  5599. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  5600. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  5601. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5602. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5603. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5604. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5605. return si;
  5606. }
  5607. void Node3DEditor::_generate_selection_boxes() {
  5608. // Use two AABBs to create the illusion of a slightly thicker line.
  5609. AABB aabb(Vector3(), Vector3(1, 1, 1));
  5610. // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
  5611. // Both will be drawn at the same position, but with different opacity.
  5612. // This lets the user see where the selection is while still having a sense of depth.
  5613. Ref<SurfaceTool> st = memnew(SurfaceTool);
  5614. Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
  5615. Ref<SurfaceTool> active_st = memnew(SurfaceTool);
  5616. Ref<SurfaceTool> active_st_xray = memnew(SurfaceTool);
  5617. st->begin(Mesh::PRIMITIVE_LINES);
  5618. st_xray->begin(Mesh::PRIMITIVE_LINES);
  5619. active_st->begin(Mesh::PRIMITIVE_LINES);
  5620. active_st_xray->begin(Mesh::PRIMITIVE_LINES);
  5621. for (int i = 0; i < 12; i++) {
  5622. Vector3 a, b;
  5623. aabb.get_edge(i, a, b);
  5624. st->add_vertex(a);
  5625. st->add_vertex(b);
  5626. active_st->add_vertex(a);
  5627. active_st->add_vertex(b);
  5628. st_xray->add_vertex(a);
  5629. st_xray->add_vertex(b);
  5630. active_st_xray->add_vertex(a);
  5631. active_st_xray->add_vertex(b);
  5632. }
  5633. const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
  5634. const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
  5635. selection_box_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5636. selection_box_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  5637. selection_box_mat->set_albedo(selection_box_color);
  5638. selection_box_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5639. st->set_material(selection_box_mat);
  5640. selection_box = st->commit();
  5641. selection_box_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5642. selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  5643. selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  5644. selection_box_mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
  5645. selection_box_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5646. st_xray->set_material(selection_box_mat_xray);
  5647. selection_box_xray = st_xray->commit();
  5648. active_selection_box_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5649. active_selection_box_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  5650. active_selection_box_mat->set_albedo(active_selection_box_color);
  5651. active_selection_box_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5652. active_st->set_material(active_selection_box_mat);
  5653. active_selection_box = active_st->commit();
  5654. active_selection_box_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5655. active_selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  5656. active_selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  5657. active_selection_box_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
  5658. active_selection_box_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5659. active_st_xray->set_material(active_selection_box_mat_xray);
  5660. active_selection_box_xray = active_st_xray->commit();
  5661. }
  5662. Dictionary Node3DEditor::get_state() const {
  5663. Dictionary d;
  5664. d["snap_enabled"] = snap_enabled;
  5665. d["translate_snap"] = snap_translate_value;
  5666. d["rotate_snap"] = snap_rotate_value;
  5667. d["scale_snap"] = snap_scale_value;
  5668. d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
  5669. int vc = 0;
  5670. if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
  5671. vc = 1;
  5672. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
  5673. vc = 2;
  5674. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
  5675. vc = 3;
  5676. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
  5677. vc = 4;
  5678. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
  5679. vc = 5;
  5680. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
  5681. vc = 6;
  5682. }
  5683. d["viewport_mode"] = vc;
  5684. Array vpdata;
  5685. for (int i = 0; i < 4; i++) {
  5686. vpdata.push_back(viewports[i]->get_state());
  5687. }
  5688. d["viewports"] = vpdata;
  5689. d["show_grid"] = view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
  5690. d["show_origin"] = view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
  5691. d["fov"] = get_fov();
  5692. d["znear"] = get_znear();
  5693. d["zfar"] = get_zfar();
  5694. Dictionary gizmos_status;
  5695. for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
  5696. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  5697. continue;
  5698. }
  5699. int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
  5700. String name = gizmo_plugins_by_name[i]->get_gizmo_name();
  5701. gizmos_status[name] = state;
  5702. }
  5703. d["gizmos_status"] = gizmos_status;
  5704. {
  5705. Dictionary pd;
  5706. pd["sun_rotation"] = sun_rotation;
  5707. pd["environ_sky_color"] = environ_sky_color->get_pick_color();
  5708. pd["environ_ground_color"] = environ_ground_color->get_pick_color();
  5709. pd["environ_energy"] = environ_energy->get_value();
  5710. pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
  5711. pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
  5712. pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
  5713. pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
  5714. pd["sun_shadow_max_distance"] = sun_shadow_max_distance->get_value();
  5715. pd["sun_color"] = sun_color->get_pick_color();
  5716. pd["sun_energy"] = sun_energy->get_value();
  5717. pd["sun_enabled"] = sun_button->is_pressed();
  5718. pd["environ_enabled"] = environ_button->is_pressed();
  5719. d["preview_sun_env"] = pd;
  5720. }
  5721. return d;
  5722. }
  5723. void Node3DEditor::set_state(const Dictionary &p_state) {
  5724. Dictionary d = p_state;
  5725. if (d.has("snap_enabled")) {
  5726. snap_enabled = d["snap_enabled"];
  5727. tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
  5728. }
  5729. if (d.has("translate_snap")) {
  5730. snap_translate_value = d["translate_snap"];
  5731. }
  5732. if (d.has("rotate_snap")) {
  5733. snap_rotate_value = d["rotate_snap"];
  5734. }
  5735. if (d.has("scale_snap")) {
  5736. snap_scale_value = d["scale_snap"];
  5737. }
  5738. _snap_update();
  5739. if (d.has("local_coords")) {
  5740. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
  5741. update_transform_gizmo();
  5742. }
  5743. if (d.has("viewport_mode")) {
  5744. int vc = d["viewport_mode"];
  5745. if (vc == 1) {
  5746. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  5747. } else if (vc == 2) {
  5748. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
  5749. } else if (vc == 3) {
  5750. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
  5751. } else if (vc == 4) {
  5752. _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
  5753. } else if (vc == 5) {
  5754. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
  5755. } else if (vc == 6) {
  5756. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
  5757. }
  5758. }
  5759. if (d.has("viewports")) {
  5760. Array vp = d["viewports"];
  5761. uint32_t vp_size = static_cast<uint32_t>(vp.size());
  5762. if (vp_size > VIEWPORTS_COUNT) {
  5763. WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
  5764. vp_size = VIEWPORTS_COUNT;
  5765. }
  5766. for (uint32_t i = 0; i < vp_size; i++) {
  5767. viewports[i]->set_state(vp[i]);
  5768. }
  5769. }
  5770. if (d.has("zfar")) {
  5771. settings_zfar->set_value(double(d["zfar"]));
  5772. }
  5773. if (d.has("znear")) {
  5774. settings_znear->set_value(double(d["znear"]));
  5775. }
  5776. if (d.has("fov")) {
  5777. settings_fov->set_value(double(d["fov"]));
  5778. }
  5779. if (d.has("show_grid")) {
  5780. bool use = d["show_grid"];
  5781. if (use != view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
  5782. _menu_item_pressed(MENU_VIEW_GRID);
  5783. }
  5784. }
  5785. if (d.has("show_origin")) {
  5786. bool use = d["show_origin"];
  5787. if (use != view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
  5788. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
  5789. RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
  5790. }
  5791. }
  5792. if (d.has("gizmos_status")) {
  5793. Dictionary gizmos_status = d["gizmos_status"];
  5794. for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
  5795. if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
  5796. continue;
  5797. }
  5798. int state = EditorNode3DGizmoPlugin::VISIBLE;
  5799. for (const KeyValue<Variant, Variant> &kv : gizmos_status) {
  5800. if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(kv.key)) {
  5801. state = kv.value;
  5802. break;
  5803. }
  5804. }
  5805. gizmo_plugins_by_name.write[j]->set_state(state);
  5806. }
  5807. _update_gizmos_menu();
  5808. }
  5809. if (d.has("preview_sun_env")) {
  5810. sun_environ_updating = true;
  5811. Dictionary pd = d["preview_sun_env"];
  5812. sun_rotation = pd["sun_rotation"];
  5813. environ_sky_color->set_pick_color(pd["environ_sky_color"]);
  5814. environ_ground_color->set_pick_color(pd["environ_ground_color"]);
  5815. environ_energy->set_value_no_signal(pd["environ_energy"]);
  5816. environ_glow_button->set_pressed_no_signal(pd["environ_glow_enabled"]);
  5817. environ_tonemap_button->set_pressed_no_signal(pd["environ_tonemap_enabled"]);
  5818. environ_ao_button->set_pressed_no_signal(pd["environ_ao_enabled"]);
  5819. environ_gi_button->set_pressed_no_signal(pd["environ_gi_enabled"]);
  5820. sun_shadow_max_distance->set_value_no_signal(pd["sun_shadow_max_distance"]);
  5821. sun_color->set_pick_color(pd["sun_color"]);
  5822. sun_energy->set_value_no_signal(pd["sun_energy"]);
  5823. sun_button->set_pressed(pd["sun_enabled"]);
  5824. environ_button->set_pressed(pd["environ_enabled"]);
  5825. sun_environ_updating = false;
  5826. _preview_settings_changed();
  5827. _update_preview_environment();
  5828. } else {
  5829. _load_default_preview_settings();
  5830. sun_button->set_pressed(true);
  5831. environ_button->set_pressed(true);
  5832. _preview_settings_changed();
  5833. _update_preview_environment();
  5834. }
  5835. }
  5836. void Node3DEditor::edit(Node3D *p_spatial) {
  5837. if (p_spatial != selected) {
  5838. if (selected) {
  5839. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  5840. for (int i = 0; i < gizmos.size(); i++) {
  5841. Ref<EditorNode3DGizmo> seg = gizmos[i];
  5842. if (seg.is_null()) {
  5843. continue;
  5844. }
  5845. seg->set_selected(false);
  5846. }
  5847. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  5848. if (se) {
  5849. se->gizmo.unref();
  5850. se->subgizmos.clear();
  5851. }
  5852. selected->update_gizmos();
  5853. }
  5854. selected = p_spatial;
  5855. current_hover_gizmo = Ref<EditorNode3DGizmo>();
  5856. current_hover_gizmo_handle = -1;
  5857. current_hover_gizmo_handle_secondary = false;
  5858. if (selected) {
  5859. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  5860. for (int i = 0; i < gizmos.size(); i++) {
  5861. Ref<EditorNode3DGizmo> seg = gizmos[i];
  5862. if (seg.is_null()) {
  5863. continue;
  5864. }
  5865. seg->set_selected(true);
  5866. }
  5867. selected->update_gizmos();
  5868. }
  5869. }
  5870. }
  5871. void Node3DEditor::_snap_changed() {
  5872. snap_translate_value = snap_translate->get_text().to_float();
  5873. snap_rotate_value = snap_rotate->get_text().to_float();
  5874. snap_scale_value = snap_scale->get_text().to_float();
  5875. EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_translate_value", snap_translate_value);
  5876. EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_rotate_value", snap_rotate_value);
  5877. EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_scale_value", snap_scale_value);
  5878. }
  5879. void Node3DEditor::_snap_update() {
  5880. double snap = EDITOR_GET("interface/inspector/default_float_step");
  5881. int snap_step_decimals = Math::range_step_decimals(snap);
  5882. snap_translate->set_text(String::num(snap_translate_value, snap_step_decimals));
  5883. snap_rotate->set_text(String::num(snap_rotate_value, snap_step_decimals));
  5884. snap_scale->set_text(String::num(snap_scale_value, snap_step_decimals));
  5885. }
  5886. void Node3DEditor::_xform_dialog_action() {
  5887. Transform3D t;
  5888. //translation
  5889. Vector3 scale;
  5890. Vector3 rotate;
  5891. Vector3 translate;
  5892. for (int i = 0; i < 3; i++) {
  5893. translate[i] = xform_translate[i]->get_text().to_float();
  5894. rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
  5895. scale[i] = xform_scale[i]->get_text().to_float();
  5896. }
  5897. t.basis.scale(scale);
  5898. t.basis.rotate(rotate);
  5899. t.origin = translate;
  5900. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  5901. undo_redo->create_action(TTR("XForm Dialog"));
  5902. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  5903. for (Node *E : selection) {
  5904. Node3D *sp = Object::cast_to<Node3D>(E);
  5905. if (!sp) {
  5906. continue;
  5907. }
  5908. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  5909. if (!se) {
  5910. continue;
  5911. }
  5912. bool post = xform_type->get_selected() > 0;
  5913. Transform3D tr = sp->get_global_gizmo_transform();
  5914. if (post) {
  5915. tr = tr * t;
  5916. } else {
  5917. tr.basis = t.basis * tr.basis;
  5918. tr.origin += t.origin;
  5919. }
  5920. Node3D *parent = sp->get_parent_node_3d();
  5921. Transform3D local_tr = parent ? parent->get_global_transform().affine_inverse() * tr : tr;
  5922. undo_redo->add_do_method(sp, "set_transform", local_tr);
  5923. undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
  5924. }
  5925. undo_redo->commit_action();
  5926. }
  5927. void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
  5928. switch (p_option) {
  5929. case MENU_TOOL_LOCAL_COORDS: {
  5930. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
  5931. update_transform_gizmo();
  5932. } break;
  5933. case MENU_TOOL_USE_SNAP: {
  5934. tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
  5935. snap_enabled = pressed;
  5936. } break;
  5937. }
  5938. }
  5939. void Node3DEditor::_menu_gizmo_toggled(int p_option) {
  5940. const int idx = gizmos_menu->get_item_index(p_option);
  5941. gizmos_menu->toggle_item_multistate(idx);
  5942. // Change icon
  5943. const int state = gizmos_menu->get_item_state(idx);
  5944. switch (state) {
  5945. case EditorNode3DGizmoPlugin::VISIBLE:
  5946. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  5947. break;
  5948. case EditorNode3DGizmoPlugin::ON_TOP:
  5949. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityXray")));
  5950. break;
  5951. case EditorNode3DGizmoPlugin::HIDDEN:
  5952. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  5953. break;
  5954. }
  5955. gizmo_plugins_by_name.write[p_option]->set_state(state);
  5956. update_all_gizmos();
  5957. }
  5958. void Node3DEditor::_menu_item_pressed(int p_option) {
  5959. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  5960. switch (p_option) {
  5961. case MENU_TOOL_SELECT:
  5962. case MENU_TOOL_MOVE:
  5963. case MENU_TOOL_ROTATE:
  5964. case MENU_TOOL_SCALE:
  5965. case MENU_TOOL_LIST_SELECT: {
  5966. for (int i = 0; i < TOOL_MAX; i++) {
  5967. tool_button[i]->set_pressed(i == p_option);
  5968. }
  5969. tool_mode = (ToolMode)p_option;
  5970. update_transform_gizmo();
  5971. } break;
  5972. case MENU_TRANSFORM_CONFIGURE_SNAP: {
  5973. snap_dialog->popup_centered(Size2(200, 180));
  5974. } break;
  5975. case MENU_TRANSFORM_DIALOG: {
  5976. for (int i = 0; i < 3; i++) {
  5977. xform_translate[i]->set_text("0");
  5978. xform_rotate[i]->set_text("0");
  5979. xform_scale[i]->set_text("1");
  5980. }
  5981. xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
  5982. } break;
  5983. case MENU_VIEW_USE_1_VIEWPORT: {
  5984. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
  5985. if (last_used_viewport > 0) {
  5986. last_used_viewport = 0;
  5987. }
  5988. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
  5989. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  5990. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  5991. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  5992. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  5993. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  5994. } break;
  5995. case MENU_VIEW_USE_2_VIEWPORTS: {
  5996. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
  5997. if (last_used_viewport > 1) {
  5998. last_used_viewport = 0;
  5999. }
  6000. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  6001. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
  6002. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  6003. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  6004. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  6005. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  6006. } break;
  6007. case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
  6008. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
  6009. if (last_used_viewport > 1) {
  6010. last_used_viewport = 0;
  6011. }
  6012. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  6013. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  6014. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  6015. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  6016. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
  6017. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  6018. } break;
  6019. case MENU_VIEW_USE_3_VIEWPORTS: {
  6020. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
  6021. if (last_used_viewport > 2) {
  6022. last_used_viewport = 0;
  6023. }
  6024. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  6025. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  6026. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
  6027. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  6028. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  6029. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  6030. } break;
  6031. case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
  6032. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
  6033. if (last_used_viewport > 2) {
  6034. last_used_viewport = 0;
  6035. }
  6036. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  6037. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  6038. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  6039. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  6040. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  6041. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
  6042. } break;
  6043. case MENU_VIEW_USE_4_VIEWPORTS: {
  6044. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
  6045. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  6046. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  6047. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  6048. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
  6049. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  6050. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  6051. } break;
  6052. case MENU_VIEW_ORIGIN: {
  6053. bool is_checked = view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(p_option));
  6054. origin_enabled = !is_checked;
  6055. RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
  6056. // Update the grid since its appearance depends on whether the origin is enabled
  6057. _finish_grid();
  6058. _init_grid();
  6059. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(p_option), origin_enabled);
  6060. } break;
  6061. case MENU_VIEW_GRID: {
  6062. bool is_checked = view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(p_option));
  6063. grid_enabled = !is_checked;
  6064. for (int i = 0; i < 3; ++i) {
  6065. if (grid_enable[i]) {
  6066. grid_visible[i] = grid_enabled;
  6067. }
  6068. }
  6069. _finish_grid();
  6070. _init_grid();
  6071. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(p_option), grid_enabled);
  6072. } break;
  6073. case MENU_VIEW_CAMERA_SETTINGS: {
  6074. settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
  6075. } break;
  6076. case MENU_SNAP_TO_FLOOR: {
  6077. snap_selected_nodes_to_floor();
  6078. } break;
  6079. case MENU_LOCK_SELECTED: {
  6080. undo_redo->create_action(TTR("Lock Selected"));
  6081. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6082. for (Node *E : selection) {
  6083. Node3D *spatial = Object::cast_to<Node3D>(E);
  6084. if (!spatial || !spatial->is_inside_tree()) {
  6085. continue;
  6086. }
  6087. undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
  6088. undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
  6089. undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
  6090. undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
  6091. }
  6092. undo_redo->add_do_method(this, "_refresh_menu_icons");
  6093. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  6094. undo_redo->commit_action();
  6095. } break;
  6096. case MENU_UNLOCK_SELECTED: {
  6097. undo_redo->create_action(TTR("Unlock Selected"));
  6098. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6099. for (Node *E : selection) {
  6100. Node3D *spatial = Object::cast_to<Node3D>(E);
  6101. if (!spatial || !spatial->is_inside_tree()) {
  6102. continue;
  6103. }
  6104. undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
  6105. undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
  6106. undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
  6107. undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
  6108. }
  6109. undo_redo->add_do_method(this, "_refresh_menu_icons");
  6110. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  6111. undo_redo->commit_action();
  6112. } break;
  6113. case MENU_GROUP_SELECTED: {
  6114. undo_redo->create_action(TTR("Group Selected"));
  6115. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6116. for (Node *E : selection) {
  6117. Node3D *spatial = Object::cast_to<Node3D>(E);
  6118. if (!spatial || !spatial->is_inside_tree()) {
  6119. continue;
  6120. }
  6121. undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
  6122. undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
  6123. undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
  6124. undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
  6125. }
  6126. undo_redo->add_do_method(this, "_refresh_menu_icons");
  6127. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  6128. undo_redo->commit_action();
  6129. } break;
  6130. case MENU_UNGROUP_SELECTED: {
  6131. undo_redo->create_action(TTR("Ungroup Selected"));
  6132. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6133. for (Node *E : selection) {
  6134. Node3D *spatial = Object::cast_to<Node3D>(E);
  6135. if (!spatial || !spatial->is_inside_tree()) {
  6136. continue;
  6137. }
  6138. undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
  6139. undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
  6140. undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
  6141. undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
  6142. }
  6143. undo_redo->add_do_method(this, "_refresh_menu_icons");
  6144. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  6145. undo_redo->commit_action();
  6146. } break;
  6147. case MENU_RULER: {
  6148. for (int i = 0; i < TOOL_MAX; i++) {
  6149. tool_button[i]->set_pressed(i == p_option);
  6150. }
  6151. tool_button[TOOL_RULER]->set_pressed(true);
  6152. tool_mode = ToolMode::TOOL_RULER;
  6153. update_transform_gizmo();
  6154. } break;
  6155. }
  6156. }
  6157. void Node3DEditor::_init_indicators() {
  6158. {
  6159. origin_enabled = true;
  6160. grid_enabled = true;
  6161. Ref<Shader> origin_shader = memnew(Shader);
  6162. origin_shader->set_code(R"(
  6163. // 3D editor origin line shader.
  6164. shader_type spatial;
  6165. render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
  6166. void vertex() {
  6167. vec3 point_a = MODEL_MATRIX[3].xyz;
  6168. // Encoded in scale.
  6169. vec3 point_b = vec3(MODEL_MATRIX[0].x, MODEL_MATRIX[1].y, MODEL_MATRIX[2].z);
  6170. // Points are already in world space, so no need for MODEL_MATRIX anymore.
  6171. vec4 clip_a = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_a, 1.0));
  6172. vec4 clip_b = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_b, 1.0));
  6173. vec2 screen_a = VIEWPORT_SIZE * (0.5 * clip_a.xy / clip_a.w + 0.5);
  6174. vec2 screen_b = VIEWPORT_SIZE * (0.5 * clip_b.xy / clip_b.w + 0.5);
  6175. vec2 x_basis = normalize(screen_b - screen_a);
  6176. vec2 y_basis = vec2(-x_basis.y, x_basis.x);
  6177. float width = 3.0;
  6178. vec2 screen_point_a = screen_a + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
  6179. vec2 screen_point_b = screen_b + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
  6180. vec2 screen_point_final = mix(screen_point_a, screen_point_b, VERTEX.z);
  6181. vec4 clip_final = mix(clip_a, clip_b, VERTEX.z);
  6182. POSITION = vec4(clip_final.w * ((2.0 * screen_point_final) / VIEWPORT_SIZE - 1.0), clip_final.z, clip_final.w);
  6183. UV = VERTEX.yz * clip_final.w;
  6184. if (!OUTPUT_IS_SRGB) {
  6185. COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
  6186. }
  6187. }
  6188. void fragment() {
  6189. // Multiply by 0.5 since UV is actually UV is [-1, 1].
  6190. float line_width = fwidth(UV.x * 0.5);
  6191. float line_uv = abs(UV.x * 0.5);
  6192. float line = smoothstep(line_width * 1.0, line_width * 0.25, line_uv);
  6193. ALBEDO = COLOR.rgb;
  6194. ALPHA *= COLOR.a * line;
  6195. }
  6196. )");
  6197. origin_mat.instantiate();
  6198. origin_mat->set_shader(origin_shader);
  6199. Vector<Vector3> origin_points;
  6200. origin_points.resize(6);
  6201. origin_points.set(0, Vector3(0.0, -0.5, 0.0));
  6202. origin_points.set(1, Vector3(0.0, -0.5, 1.0));
  6203. origin_points.set(2, Vector3(0.0, 0.5, 1.0));
  6204. origin_points.set(3, Vector3(0.0, -0.5, 0.0));
  6205. origin_points.set(4, Vector3(0.0, 0.5, 1.0));
  6206. origin_points.set(5, Vector3(0.0, 0.5, 0.0));
  6207. Array d;
  6208. d.resize(RS::ARRAY_MAX);
  6209. d[RenderingServer::ARRAY_VERTEX] = origin_points;
  6210. origin_mesh = RenderingServer::get_singleton()->mesh_create();
  6211. RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin_mesh, RenderingServer::PRIMITIVE_TRIANGLES, d);
  6212. RenderingServer::get_singleton()->mesh_surface_set_material(origin_mesh, 0, origin_mat->get_rid());
  6213. origin_multimesh = RenderingServer::get_singleton()->multimesh_create();
  6214. RenderingServer::get_singleton()->multimesh_set_mesh(origin_multimesh, origin_mesh);
  6215. RenderingServer::get_singleton()->multimesh_allocate_data(origin_multimesh, 12, RS::MultimeshTransformFormat::MULTIMESH_TRANSFORM_3D, true, false);
  6216. RenderingServer::get_singleton()->multimesh_set_visible_instances(origin_multimesh, -1);
  6217. LocalVector<float> distances;
  6218. distances.resize(5);
  6219. distances[0] = -1000000.0;
  6220. distances[1] = -1000.0;
  6221. distances[2] = 0.0;
  6222. distances[3] = 1000.0;
  6223. distances[4] = 1000000.0;
  6224. for (int i = 0; i < 3; i++) {
  6225. Color origin_color;
  6226. switch (i) {
  6227. case 0:
  6228. origin_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
  6229. break;
  6230. case 1:
  6231. origin_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
  6232. break;
  6233. case 2:
  6234. origin_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
  6235. break;
  6236. default:
  6237. origin_color = Color();
  6238. break;
  6239. }
  6240. Vector3 axis;
  6241. axis[i] = 1;
  6242. for (int j = 0; j < 4; j++) {
  6243. Transform3D t = Transform3D();
  6244. if (distances[j] > 0.0) {
  6245. t = t.scaled(axis * distances[j + 1]);
  6246. t = t.translated(axis * distances[j]);
  6247. } else {
  6248. t = t.scaled(axis * distances[j]);
  6249. t = t.translated(axis * distances[j + 1]);
  6250. }
  6251. RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t);
  6252. RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color);
  6253. }
  6254. }
  6255. origin_instance = RenderingServer::get_singleton()->instance_create2(origin_multimesh, get_tree()->get_root()->get_world_3d()->get_scenario());
  6256. RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
  6257. RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  6258. RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  6259. RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
  6260. Ref<Shader> grid_shader = memnew(Shader);
  6261. grid_shader->set_code(R"(
  6262. // 3D editor grid shader.
  6263. shader_type spatial;
  6264. render_mode unshaded, fog_disabled;
  6265. uniform bool orthogonal;
  6266. uniform float grid_size;
  6267. void vertex() {
  6268. // From FLAG_SRGB_VERTEX_COLOR.
  6269. if (!OUTPUT_IS_SRGB) {
  6270. COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
  6271. }
  6272. }
  6273. void fragment() {
  6274. ALBEDO = COLOR.rgb;
  6275. vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
  6276. float angle_fade = abs(dot(dir, NORMAL));
  6277. angle_fade = smoothstep(0.05, 0.2, angle_fade);
  6278. vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
  6279. vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
  6280. vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz;
  6281. vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
  6282. float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
  6283. dist_fade = smoothstep(0.02, 0.3, dist_fade);
  6284. ALPHA = COLOR.a * dist_fade * angle_fade;
  6285. }
  6286. )");
  6287. for (int i = 0; i < 3; i++) {
  6288. grid_mat[i].instantiate();
  6289. grid_mat[i]->set_shader(grid_shader);
  6290. }
  6291. grid_enable[0] = EDITOR_GET("editors/3d/grid_xy_plane");
  6292. grid_enable[1] = EDITOR_GET("editors/3d/grid_yz_plane");
  6293. grid_enable[2] = EDITOR_GET("editors/3d/grid_xz_plane");
  6294. grid_visible[0] = grid_enable[0];
  6295. grid_visible[1] = grid_enable[1];
  6296. grid_visible[2] = grid_enable[2];
  6297. _init_grid();
  6298. }
  6299. {
  6300. //move gizmo
  6301. // Inverted zxy.
  6302. Vector3 ivec = Vector3(0, 0, -1);
  6303. Vector3 nivec = Vector3(-1, -1, 0);
  6304. Vector3 ivec2 = Vector3(-1, 0, 0);
  6305. Vector3 ivec3 = Vector3(0, -1, 0);
  6306. for (int i = 0; i < 3; i++) {
  6307. Color col;
  6308. switch (i) {
  6309. case 0:
  6310. col = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
  6311. break;
  6312. case 1:
  6313. col = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
  6314. break;
  6315. case 2:
  6316. col = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
  6317. break;
  6318. default:
  6319. col = Color();
  6320. break;
  6321. }
  6322. col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
  6323. move_gizmo[i].instantiate();
  6324. move_plane_gizmo[i].instantiate();
  6325. rotate_gizmo[i].instantiate();
  6326. scale_gizmo[i].instantiate();
  6327. scale_plane_gizmo[i].instantiate();
  6328. axis_gizmo[i].instantiate();
  6329. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  6330. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  6331. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  6332. mat->set_on_top_of_alpha();
  6333. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  6334. mat->set_albedo(col);
  6335. gizmo_color[i] = mat;
  6336. Ref<StandardMaterial3D> mat_hl = mat->duplicate();
  6337. const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
  6338. mat_hl->set_albedo(albedo);
  6339. gizmo_color_hl[i] = mat_hl;
  6340. //translate
  6341. {
  6342. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6343. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  6344. // Arrow profile
  6345. const int arrow_points = 5;
  6346. Vector3 arrow[5] = {
  6347. nivec * 0.0 + ivec * 0.0,
  6348. nivec * 0.01 + ivec * 0.0,
  6349. nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
  6350. nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
  6351. nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
  6352. };
  6353. int arrow_sides = 16;
  6354. const real_t arrow_sides_step = Math::TAU / arrow_sides;
  6355. for (int k = 0; k < arrow_sides; k++) {
  6356. Basis ma(ivec, k * arrow_sides_step);
  6357. Basis mb(ivec, (k + 1) * arrow_sides_step);
  6358. for (int j = 0; j < arrow_points - 1; j++) {
  6359. Vector3 points[4] = {
  6360. ma.xform(arrow[j]),
  6361. mb.xform(arrow[j]),
  6362. mb.xform(arrow[j + 1]),
  6363. ma.xform(arrow[j + 1]),
  6364. };
  6365. surftool->add_vertex(points[0]);
  6366. surftool->add_vertex(points[1]);
  6367. surftool->add_vertex(points[2]);
  6368. surftool->add_vertex(points[0]);
  6369. surftool->add_vertex(points[2]);
  6370. surftool->add_vertex(points[3]);
  6371. }
  6372. }
  6373. surftool->set_material(mat);
  6374. surftool->commit(move_gizmo[i]);
  6375. }
  6376. // Plane Translation
  6377. {
  6378. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6379. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  6380. Vector3 vec = ivec2 - ivec3;
  6381. Vector3 plane[4] = {
  6382. vec * GIZMO_PLANE_DST,
  6383. vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
  6384. vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
  6385. vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
  6386. };
  6387. Basis ma(ivec, Math::PI / 2);
  6388. Vector3 points[4] = {
  6389. ma.xform(plane[0]),
  6390. ma.xform(plane[1]),
  6391. ma.xform(plane[2]),
  6392. ma.xform(plane[3]),
  6393. };
  6394. surftool->add_vertex(points[0]);
  6395. surftool->add_vertex(points[1]);
  6396. surftool->add_vertex(points[2]);
  6397. surftool->add_vertex(points[0]);
  6398. surftool->add_vertex(points[2]);
  6399. surftool->add_vertex(points[3]);
  6400. Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
  6401. plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  6402. plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  6403. plane_mat->set_on_top_of_alpha();
  6404. plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  6405. plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  6406. plane_mat->set_albedo(col);
  6407. plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
  6408. surftool->set_material(plane_mat);
  6409. surftool->commit(move_plane_gizmo[i]);
  6410. Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
  6411. plane_mat_hl->set_albedo(albedo);
  6412. plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
  6413. }
  6414. // Rotate
  6415. {
  6416. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6417. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  6418. int n = 128; // number of circle segments
  6419. int m = 3; // number of thickness segments
  6420. real_t step = Math::TAU / n;
  6421. for (int j = 0; j < n; ++j) {
  6422. Basis basis = Basis(ivec, j * step);
  6423. Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
  6424. for (int k = 0; k < m; ++k) {
  6425. Vector2 ofs = Vector2(Math::cos((Math::TAU * k) / m), Math::sin((Math::TAU * k) / m));
  6426. Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
  6427. surftool->set_normal(basis.xform(normal));
  6428. surftool->add_vertex(vertex);
  6429. }
  6430. }
  6431. for (int j = 0; j < n; ++j) {
  6432. for (int k = 0; k < m; ++k) {
  6433. int current_ring = j * m;
  6434. int next_ring = ((j + 1) % n) * m;
  6435. int current_segment = k;
  6436. int next_segment = (k + 1) % m;
  6437. surftool->add_index(current_ring + next_segment);
  6438. surftool->add_index(current_ring + current_segment);
  6439. surftool->add_index(next_ring + current_segment);
  6440. surftool->add_index(next_ring + current_segment);
  6441. surftool->add_index(next_ring + next_segment);
  6442. surftool->add_index(current_ring + next_segment);
  6443. }
  6444. }
  6445. Ref<Shader> rotate_shader = memnew(Shader);
  6446. rotate_shader->set_code(R"(
  6447. // 3D editor rotation manipulator gizmo shader.
  6448. shader_type spatial;
  6449. render_mode unshaded, depth_test_disabled, fog_disabled;
  6450. uniform vec4 albedo;
  6451. mat3 orthonormalize(mat3 m) {
  6452. vec3 x = normalize(m[0]);
  6453. vec3 y = normalize(m[1] - x * dot(x, m[1]));
  6454. vec3 z = m[2] - x * dot(x, m[2]);
  6455. z = normalize(z - y * (dot(y, m[2])));
  6456. return mat3(x,y,z);
  6457. }
  6458. void vertex() {
  6459. mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
  6460. vec3 n = mv * VERTEX;
  6461. float orientation = dot(vec3(0.0, 0.0, -1.0), n);
  6462. if (orientation <= 0.005) {
  6463. VERTEX += NORMAL * 0.02;
  6464. }
  6465. }
  6466. void fragment() {
  6467. ALBEDO = albedo.rgb;
  6468. ALPHA = albedo.a;
  6469. }
  6470. )");
  6471. Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
  6472. rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
  6473. rotate_mat->set_shader(rotate_shader);
  6474. rotate_mat->set_shader_parameter("albedo", col);
  6475. rotate_gizmo_color[i] = rotate_mat;
  6476. Array arrays = surftool->commit_to_arrays();
  6477. rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
  6478. rotate_gizmo[i]->surface_set_material(0, rotate_mat);
  6479. Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
  6480. rotate_mat_hl->set_shader_parameter("albedo", albedo);
  6481. rotate_gizmo_color_hl[i] = rotate_mat_hl;
  6482. if (i == 2) { // Rotation white outline
  6483. Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
  6484. Ref<Shader> border_shader = memnew(Shader);
  6485. border_shader->set_code(R"(
  6486. // 3D editor rotation manipulator gizmo shader (white outline).
  6487. shader_type spatial;
  6488. render_mode unshaded, depth_test_disabled, fog_disabled;
  6489. uniform vec4 albedo;
  6490. mat3 orthonormalize(mat3 m) {
  6491. vec3 x = normalize(m[0]);
  6492. vec3 y = normalize(m[1] - x * dot(x, m[1]));
  6493. vec3 z = m[2] - x * dot(x, m[2]);
  6494. z = normalize(z - y * (dot(y, m[2])));
  6495. return mat3(x, y, z);
  6496. }
  6497. void vertex() {
  6498. mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
  6499. mv = inverse(mv);
  6500. VERTEX += NORMAL * 0.008;
  6501. vec3 camera_dir_local = mv * vec3(0.0, 0.0, 1.0);
  6502. vec3 camera_up_local = mv * vec3(0.0, 1.0, 0.0);
  6503. mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
  6504. VERTEX = rotation_matrix * VERTEX;
  6505. }
  6506. void fragment() {
  6507. ALBEDO = albedo.rgb;
  6508. ALPHA = albedo.a;
  6509. }
  6510. )");
  6511. border_mat->set_shader(border_shader);
  6512. border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
  6513. rotate_gizmo[3].instantiate();
  6514. rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
  6515. rotate_gizmo[3]->surface_set_material(0, border_mat);
  6516. }
  6517. }
  6518. // Scale
  6519. {
  6520. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6521. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  6522. // Cube arrow profile
  6523. const int arrow_points = 6;
  6524. Vector3 arrow[6] = {
  6525. nivec * 0.0 + ivec * 0.0,
  6526. nivec * 0.01 + ivec * 0.0,
  6527. nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
  6528. nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
  6529. nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
  6530. nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
  6531. };
  6532. int arrow_sides = 4;
  6533. const real_t arrow_sides_step = Math::TAU / arrow_sides;
  6534. for (int k = 0; k < 4; k++) {
  6535. Basis ma(ivec, k * arrow_sides_step);
  6536. Basis mb(ivec, (k + 1) * arrow_sides_step);
  6537. for (int j = 0; j < arrow_points - 1; j++) {
  6538. Vector3 points[4] = {
  6539. ma.xform(arrow[j]),
  6540. mb.xform(arrow[j]),
  6541. mb.xform(arrow[j + 1]),
  6542. ma.xform(arrow[j + 1]),
  6543. };
  6544. surftool->add_vertex(points[0]);
  6545. surftool->add_vertex(points[1]);
  6546. surftool->add_vertex(points[2]);
  6547. surftool->add_vertex(points[0]);
  6548. surftool->add_vertex(points[2]);
  6549. surftool->add_vertex(points[3]);
  6550. }
  6551. }
  6552. surftool->set_material(mat);
  6553. surftool->commit(scale_gizmo[i]);
  6554. }
  6555. // Plane Scale
  6556. {
  6557. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6558. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  6559. Vector3 vec = ivec2 - ivec3;
  6560. Vector3 plane[4] = {
  6561. vec * GIZMO_PLANE_DST,
  6562. vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
  6563. vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
  6564. vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
  6565. };
  6566. Basis ma(ivec, Math::PI / 2);
  6567. Vector3 points[4] = {
  6568. ma.xform(plane[0]),
  6569. ma.xform(plane[1]),
  6570. ma.xform(plane[2]),
  6571. ma.xform(plane[3]),
  6572. };
  6573. surftool->add_vertex(points[0]);
  6574. surftool->add_vertex(points[1]);
  6575. surftool->add_vertex(points[2]);
  6576. surftool->add_vertex(points[0]);
  6577. surftool->add_vertex(points[2]);
  6578. surftool->add_vertex(points[3]);
  6579. Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
  6580. plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  6581. plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  6582. plane_mat->set_on_top_of_alpha();
  6583. plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  6584. plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  6585. plane_mat->set_albedo(col);
  6586. plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
  6587. surftool->set_material(plane_mat);
  6588. surftool->commit(scale_plane_gizmo[i]);
  6589. Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
  6590. plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
  6591. plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
  6592. }
  6593. // Lines to visualize transforms locked to an axis/plane
  6594. {
  6595. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  6596. surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
  6597. Vector3 vec;
  6598. vec[i] = 1;
  6599. // line extending through infinity(ish)
  6600. surftool->add_vertex(vec * -1048576);
  6601. surftool->add_vertex(Vector3());
  6602. surftool->add_vertex(vec * 1048576);
  6603. surftool->set_material(mat_hl);
  6604. surftool->commit(axis_gizmo[i]);
  6605. }
  6606. }
  6607. }
  6608. _generate_selection_boxes();
  6609. }
  6610. void Node3DEditor::_update_gizmos_menu() {
  6611. gizmos_menu->clear();
  6612. for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
  6613. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  6614. continue;
  6615. }
  6616. String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
  6617. const int plugin_state = gizmo_plugins_by_name[i]->get_state();
  6618. gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
  6619. const int idx = gizmos_menu->get_item_index(i);
  6620. gizmos_menu->set_item_tooltip(
  6621. idx,
  6622. TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
  6623. switch (plugin_state) {
  6624. case EditorNode3DGizmoPlugin::VISIBLE:
  6625. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  6626. break;
  6627. case EditorNode3DGizmoPlugin::ON_TOP:
  6628. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityXray")));
  6629. break;
  6630. case EditorNode3DGizmoPlugin::HIDDEN:
  6631. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  6632. break;
  6633. }
  6634. }
  6635. }
  6636. void Node3DEditor::_update_gizmos_menu_theme() {
  6637. for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
  6638. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  6639. continue;
  6640. }
  6641. const int plugin_state = gizmo_plugins_by_name[i]->get_state();
  6642. const int idx = gizmos_menu->get_item_index(i);
  6643. switch (plugin_state) {
  6644. case EditorNode3DGizmoPlugin::VISIBLE:
  6645. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  6646. break;
  6647. case EditorNode3DGizmoPlugin::ON_TOP:
  6648. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityXray")));
  6649. break;
  6650. case EditorNode3DGizmoPlugin::HIDDEN:
  6651. gizmos_menu->set_item_icon(idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  6652. break;
  6653. }
  6654. }
  6655. }
  6656. void Node3DEditor::_init_grid() {
  6657. if (!grid_enabled) {
  6658. return;
  6659. }
  6660. Camera3D *camera = get_editor_viewport(0)->camera;
  6661. Vector3 camera_position = camera->get_position();
  6662. if (camera_position == Vector3()) {
  6663. return; // Camera3D is invalid, don't draw the grid.
  6664. }
  6665. bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  6666. static LocalVector<Color> grid_colors[3];
  6667. static LocalVector<Vector3> grid_points[3];
  6668. static LocalVector<Vector3> grid_normals[3];
  6669. for (uint32_t n = 0; n < 3; n++) {
  6670. grid_colors[n].clear();
  6671. grid_points[n].clear();
  6672. grid_normals[n].clear();
  6673. }
  6674. Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color");
  6675. Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color");
  6676. int grid_size = EDITOR_GET("editors/3d/grid_size");
  6677. int primary_grid_steps = EDITOR_GET("editors/3d/primary_grid_steps");
  6678. // Which grid planes are enabled? Which should we generate?
  6679. grid_enable[0] = grid_visible[0] = orthogonal || EDITOR_GET("editors/3d/grid_xy_plane");
  6680. grid_enable[1] = grid_visible[1] = orthogonal || EDITOR_GET("editors/3d/grid_yz_plane");
  6681. grid_enable[2] = grid_visible[2] = orthogonal || EDITOR_GET("editors/3d/grid_xz_plane");
  6682. // Offsets division_level for bigger or smaller grids.
  6683. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
  6684. real_t division_level_bias = EDITOR_GET("editors/3d/grid_division_level_bias");
  6685. // Default largest grid size is 8^2 (default value is 2) when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
  6686. int division_level_max = EDITOR_GET("editors/3d/grid_division_level_max");
  6687. // Default smallest grid size is 8^0 (default value is 0) when primary_grid_steps is 8.
  6688. int division_level_min = EDITOR_GET("editors/3d/grid_division_level_min");
  6689. ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
  6690. if (primary_grid_steps != 10) { // Log10 of 10 is 1.
  6691. // Change of base rule, divide by ln(10).
  6692. real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
  6693. // Truncation (towards zero) is intentional.
  6694. division_level_max = (int)(division_level_max / div);
  6695. division_level_min = (int)(division_level_min / div);
  6696. }
  6697. for (int a = 0; a < 3; a++) {
  6698. if (!grid_enable[a]) {
  6699. continue; // If this grid plane is disabled, skip generation.
  6700. }
  6701. int b = (a + 1) % 3;
  6702. int c = (a + 2) % 3;
  6703. Vector3 normal;
  6704. normal[c] = 1.0;
  6705. real_t camera_distance = Math::abs(camera_position[c]);
  6706. if (orthogonal) {
  6707. camera_distance = camera->get_size() / 2.0;
  6708. Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
  6709. Plane grid_plane = Plane(normal);
  6710. Vector3 intersection;
  6711. if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
  6712. camera_position = intersection;
  6713. }
  6714. }
  6715. real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
  6716. real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
  6717. real_t division_level_floored = Math::floor(clamped_division_level);
  6718. real_t division_level_decimals = clamped_division_level - division_level_floored;
  6719. real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
  6720. real_t large_step_size = small_step_size * primary_grid_steps;
  6721. real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
  6722. real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
  6723. real_t bgn_a = center_a - grid_size * small_step_size;
  6724. real_t end_a = center_a + grid_size * small_step_size;
  6725. real_t bgn_b = center_b - grid_size * small_step_size;
  6726. real_t end_b = center_b + grid_size * small_step_size;
  6727. real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
  6728. real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
  6729. real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
  6730. fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
  6731. real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
  6732. grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
  6733. grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
  6734. LocalVector<Vector3> &ref_grid = grid_points[c];
  6735. LocalVector<Vector3> &ref_grid_normals = grid_normals[c];
  6736. LocalVector<Color> &ref_grid_colors = grid_colors[c];
  6737. // Count our elements same as code below it.
  6738. int expected_size = 0;
  6739. for (int i = -grid_size; i <= grid_size; i++) {
  6740. const real_t position_a = center_a + i * small_step_size;
  6741. const real_t position_b = center_b + i * small_step_size;
  6742. // Don't draw lines over the origin if it's enabled.
  6743. if (!(origin_enabled && Math::is_zero_approx(position_a))) {
  6744. expected_size += 2;
  6745. }
  6746. if (!(origin_enabled && Math::is_zero_approx(position_b))) {
  6747. expected_size += 2;
  6748. }
  6749. }
  6750. int idx = 0;
  6751. ref_grid.resize(expected_size);
  6752. ref_grid_normals.resize(expected_size);
  6753. ref_grid_colors.resize(expected_size);
  6754. // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
  6755. for (int i = -grid_size; i <= grid_size; i++) {
  6756. Color line_color;
  6757. // Is this a primary line? Set the appropriate color.
  6758. if (i % primary_grid_steps == 0) {
  6759. line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
  6760. } else {
  6761. line_color = secondary_grid_color;
  6762. line_color.a = line_color.a * (1 - division_level_decimals);
  6763. }
  6764. real_t position_a = center_a + i * small_step_size;
  6765. real_t position_b = center_b + i * small_step_size;
  6766. // Don't draw lines over the origin if it's enabled.
  6767. if (!(origin_enabled && Math::is_zero_approx(position_a))) {
  6768. Vector3 line_bgn;
  6769. Vector3 line_end;
  6770. line_bgn[a] = position_a;
  6771. line_end[a] = position_a;
  6772. line_bgn[b] = bgn_b;
  6773. line_end[b] = end_b;
  6774. ref_grid[idx] = line_bgn;
  6775. ref_grid[idx + 1] = line_end;
  6776. ref_grid_colors[idx] = line_color;
  6777. ref_grid_colors[idx + 1] = line_color;
  6778. ref_grid_normals[idx] = normal;
  6779. ref_grid_normals[idx + 1] = normal;
  6780. idx += 2;
  6781. }
  6782. if (!(origin_enabled && Math::is_zero_approx(position_b))) {
  6783. Vector3 line_bgn;
  6784. Vector3 line_end;
  6785. line_bgn[b] = position_b;
  6786. line_end[b] = position_b;
  6787. line_bgn[a] = bgn_a;
  6788. line_end[a] = end_a;
  6789. ref_grid[idx] = line_bgn;
  6790. ref_grid[idx + 1] = line_end;
  6791. ref_grid_colors[idx] = line_color;
  6792. ref_grid_colors[idx + 1] = line_color;
  6793. ref_grid_normals[idx] = normal;
  6794. ref_grid_normals[idx + 1] = normal;
  6795. idx += 2;
  6796. }
  6797. }
  6798. // Create a mesh from the pushed vector points and colors.
  6799. grid[c] = RenderingServer::get_singleton()->mesh_create();
  6800. Array d;
  6801. d.resize(RS::ARRAY_MAX);
  6802. d[RenderingServer::ARRAY_VERTEX] = (Vector<Vector3>)grid_points[c];
  6803. d[RenderingServer::ARRAY_COLOR] = (Vector<Color>)grid_colors[c];
  6804. d[RenderingServer::ARRAY_NORMAL] = (Vector<Vector3>)grid_normals[c];
  6805. RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
  6806. RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
  6807. grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
  6808. // Yes, the end of this line is supposed to be a.
  6809. RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
  6810. RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
  6811. RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
  6812. RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  6813. RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  6814. }
  6815. }
  6816. void Node3DEditor::_finish_indicators() {
  6817. RenderingServer::get_singleton()->free(origin_instance);
  6818. RenderingServer::get_singleton()->free(origin_multimesh);
  6819. RenderingServer::get_singleton()->free(origin_mesh);
  6820. _finish_grid();
  6821. }
  6822. void Node3DEditor::_finish_grid() {
  6823. for (int i = 0; i < 3; i++) {
  6824. RenderingServer::get_singleton()->free(grid_instance[i]);
  6825. RenderingServer::get_singleton()->free(grid[i]);
  6826. }
  6827. }
  6828. void Node3DEditor::update_grid() {
  6829. const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
  6830. if (current_projection != grid_camera_last_update_perspective) {
  6831. grid_init_draw = false; // redraw
  6832. grid_camera_last_update_perspective = current_projection;
  6833. }
  6834. // Gets a orthogonal or perspective position correctly (for the grid comparison)
  6835. const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
  6836. if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
  6837. _finish_grid();
  6838. _init_grid();
  6839. grid_init_draw = true;
  6840. grid_camera_last_update_position = camera_position;
  6841. }
  6842. }
  6843. void Node3DEditor::_selection_changed() {
  6844. _refresh_menu_icons();
  6845. const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
  6846. for (const KeyValue<Node *, Object *> &E : selection) {
  6847. Node3D *sp = Object::cast_to<Node3D>(E.key);
  6848. if (!sp) {
  6849. continue;
  6850. }
  6851. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  6852. if (!se) {
  6853. continue;
  6854. }
  6855. if (sp == editor_selection->get_top_selected_node_list().back()->get()) {
  6856. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, active_selection_box->get_rid());
  6857. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, active_selection_box_xray->get_rid());
  6858. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, active_selection_box->get_rid());
  6859. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, active_selection_box_xray->get_rid());
  6860. } else {
  6861. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, selection_box->get_rid());
  6862. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, selection_box_xray->get_rid());
  6863. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, selection_box->get_rid());
  6864. RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, selection_box_xray->get_rid());
  6865. }
  6866. }
  6867. if (selected && editor_selection->get_top_selected_node_list().size() != 1) {
  6868. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  6869. for (int i = 0; i < gizmos.size(); i++) {
  6870. Ref<EditorNode3DGizmo> seg = gizmos[i];
  6871. if (seg.is_null()) {
  6872. continue;
  6873. }
  6874. seg->set_selected(false);
  6875. }
  6876. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  6877. if (se) {
  6878. se->gizmo.unref();
  6879. se->subgizmos.clear();
  6880. }
  6881. selected->update_gizmos();
  6882. selected = nullptr;
  6883. }
  6884. // Ensure gizmo updates are performed when the selection changes
  6885. // outside of the 3D view (see GH-106713).
  6886. if (!is_visible()) {
  6887. const List<Node *> &top_selected = editor_selection->get_top_selected_node_list();
  6888. if (top_selected.size() == 1) {
  6889. Node3D *new_selected = Object::cast_to<Node3D>(top_selected.back()->get());
  6890. if (new_selected != selected) {
  6891. gizmos_dirty = true;
  6892. }
  6893. }
  6894. }
  6895. update_transform_gizmo();
  6896. }
  6897. void Node3DEditor::refresh_dirty_gizmos() {
  6898. if (!gizmos_dirty) {
  6899. return;
  6900. }
  6901. const List<Node *> &top_selected = editor_selection->get_top_selected_node_list();
  6902. if (top_selected.size() == 1) {
  6903. Node3D *new_selected = Object::cast_to<Node3D>(top_selected.back()->get());
  6904. if (new_selected != selected) {
  6905. edit(new_selected);
  6906. }
  6907. }
  6908. gizmos_dirty = false;
  6909. }
  6910. void Node3DEditor::_refresh_menu_icons() {
  6911. bool all_locked = true;
  6912. bool all_grouped = true;
  6913. bool has_node3d_item = false;
  6914. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6915. if (selection.is_empty()) {
  6916. all_locked = false;
  6917. all_grouped = false;
  6918. } else {
  6919. for (Node *E : selection) {
  6920. Node3D *node = Object::cast_to<Node3D>(E);
  6921. if (node) {
  6922. if (all_locked && !node->has_meta("_edit_lock_")) {
  6923. all_locked = false;
  6924. }
  6925. if (all_grouped && !node->has_meta("_edit_group_")) {
  6926. all_grouped = false;
  6927. }
  6928. has_node3d_item = true;
  6929. }
  6930. if (!all_locked && !all_grouped) {
  6931. break;
  6932. }
  6933. }
  6934. }
  6935. all_locked = all_locked && has_node3d_item;
  6936. all_grouped = all_grouped && has_node3d_item;
  6937. tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
  6938. tool_button[TOOL_LOCK_SELECTED]->set_disabled(!has_node3d_item);
  6939. tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
  6940. tool_button[TOOL_UNLOCK_SELECTED]->set_disabled(!has_node3d_item);
  6941. tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
  6942. tool_button[TOOL_GROUP_SELECTED]->set_disabled(!has_node3d_item);
  6943. tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
  6944. tool_button[TOOL_UNGROUP_SELECTED]->set_disabled(!has_node3d_item);
  6945. }
  6946. template <typename T>
  6947. HashSet<T *> _get_child_nodes(Node *parent_node) {
  6948. HashSet<T *> nodes = HashSet<T *>();
  6949. T *node = Node::cast_to<T>(parent_node);
  6950. if (node) {
  6951. nodes.insert(node);
  6952. }
  6953. for (int i = 0; i < parent_node->get_child_count(); i++) {
  6954. Node *child_node = parent_node->get_child(i);
  6955. HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
  6956. for (T *I : child_nodes) {
  6957. nodes.insert(I);
  6958. }
  6959. }
  6960. return nodes;
  6961. }
  6962. HashSet<RID> _get_physics_bodies_rid(Node *node) {
  6963. HashSet<RID> rids = HashSet<RID>();
  6964. PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
  6965. if (pb) {
  6966. rids.insert(pb->get_rid());
  6967. }
  6968. HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
  6969. for (const PhysicsBody3D *I : child_nodes) {
  6970. rids.insert(I->get_rid());
  6971. }
  6972. return rids;
  6973. }
  6974. void Node3DEditor::snap_selected_nodes_to_floor() {
  6975. do_snap_selected_nodes_to_floor = true;
  6976. }
  6977. void Node3DEditor::_snap_selected_nodes_to_floor() {
  6978. const List<Node *> &selection = editor_selection->get_top_selected_node_list();
  6979. Dictionary snap_data;
  6980. for (Node *E : selection) {
  6981. Node3D *sp = Object::cast_to<Node3D>(E);
  6982. if (sp) {
  6983. Vector3 from;
  6984. Vector3 position_offset;
  6985. // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
  6986. HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
  6987. HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
  6988. bool found_valid_shape = false;
  6989. if (cs.size()) {
  6990. AABB aabb;
  6991. HashSet<CollisionShape3D *>::Iterator I = cs.begin();
  6992. if ((*I)->get_shape().is_valid()) {
  6993. CollisionShape3D *collision_shape = *cs.begin();
  6994. aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
  6995. found_valid_shape = true;
  6996. }
  6997. for (++I; I; ++I) {
  6998. CollisionShape3D *col_shape = *I;
  6999. if (col_shape->get_shape().is_valid()) {
  7000. aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
  7001. found_valid_shape = true;
  7002. }
  7003. }
  7004. if (found_valid_shape) {
  7005. Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
  7006. from = aabb.position + size;
  7007. position_offset.y = from.y - sp->get_global_transform().origin.y;
  7008. }
  7009. }
  7010. if (!found_valid_shape && vi.size()) {
  7011. VisualInstance3D *begin = *vi.begin();
  7012. AABB aabb = begin->get_global_transform().xform(begin->get_aabb());
  7013. for (const VisualInstance3D *I : vi) {
  7014. aabb.merge_with(I->get_global_transform().xform(I->get_aabb()));
  7015. }
  7016. Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
  7017. from = aabb.position + size;
  7018. position_offset.y = from.y - sp->get_global_transform().origin.y;
  7019. } else if (!found_valid_shape) {
  7020. from = sp->get_global_transform().origin;
  7021. }
  7022. // We add a bit of margin to the from position to avoid it from snapping
  7023. // when the spatial is already on a floor and there's another floor under
  7024. // it
  7025. from = from + Vector3(0.0, 1, 0.0);
  7026. Dictionary d;
  7027. d["from"] = from;
  7028. d["position_offset"] = position_offset;
  7029. snap_data[sp] = d;
  7030. }
  7031. }
  7032. PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
  7033. PhysicsDirectSpaceState3D::RayResult result;
  7034. // The maximum height an object can travel to be snapped
  7035. const float max_snap_height = 500.0;
  7036. // Will be set to `true` if at least one node from the selection was successfully snapped
  7037. bool snapped_to_floor = false;
  7038. if (!snap_data.is_empty()) {
  7039. // For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
  7040. // We need to check this before snapping to register the undo/redo action only if needed.
  7041. for (const KeyValue<Variant, Variant> &kv : snap_data) {
  7042. Node *node = Object::cast_to<Node>(kv.key);
  7043. Node3D *sp = Object::cast_to<Node3D>(node);
  7044. Dictionary d = kv.value;
  7045. Vector3 from = d["from"];
  7046. Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
  7047. HashSet<RID> excluded = _get_physics_bodies_rid(sp);
  7048. PhysicsDirectSpaceState3D::RayParameters ray_params;
  7049. ray_params.from = from;
  7050. ray_params.to = to;
  7051. ray_params.exclude = excluded;
  7052. if (ss->intersect_ray(ray_params, result)) {
  7053. snapped_to_floor = true;
  7054. }
  7055. }
  7056. if (snapped_to_floor) {
  7057. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7058. undo_redo->create_action(TTR("Snap Nodes to Floor"));
  7059. // Perform snapping if at least one node can be snapped
  7060. for (const KeyValue<Variant, Variant> &kv : snap_data) {
  7061. Node *node = Object::cast_to<Node>(kv.key);
  7062. Node3D *sp = Object::cast_to<Node3D>(node);
  7063. Dictionary d = kv.value;
  7064. Vector3 from = d["from"];
  7065. Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
  7066. HashSet<RID> excluded = _get_physics_bodies_rid(sp);
  7067. PhysicsDirectSpaceState3D::RayParameters ray_params;
  7068. ray_params.from = from;
  7069. ray_params.to = to;
  7070. ray_params.exclude = excluded;
  7071. if (ss->intersect_ray(ray_params, result)) {
  7072. Vector3 position_offset = d["position_offset"];
  7073. Transform3D new_transform = sp->get_global_transform();
  7074. new_transform.origin.y = result.position.y;
  7075. new_transform.origin = new_transform.origin - position_offset;
  7076. Node3D *parent = sp->get_parent_node_3d();
  7077. Transform3D new_local_xform = parent ? parent->get_global_transform().affine_inverse() * new_transform : new_transform;
  7078. undo_redo->add_do_method(sp, "set_transform", new_local_xform);
  7079. undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
  7080. }
  7081. }
  7082. undo_redo->commit_action();
  7083. } else {
  7084. EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
  7085. }
  7086. }
  7087. }
  7088. void Node3DEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  7089. ERR_FAIL_COND(p_event.is_null());
  7090. if (!is_visible_in_tree()) {
  7091. return;
  7092. }
  7093. snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);
  7094. }
  7095. void Node3DEditor::_sun_environ_settings_pressed() {
  7096. Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
  7097. sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
  7098. sun_environ_popup->reset_size();
  7099. sun_environ_popup->popup();
  7100. // Grabbing the focus is required for Shift modifier checking to be functional
  7101. // (when the Add sun/environment buttons are pressed).
  7102. sun_environ_popup->grab_focus();
  7103. }
  7104. void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
  7105. sun_environ_popup->hide();
  7106. if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  7107. // Prevent infinite feedback loop between the sun and environment methods.
  7108. _add_environment_to_scene(true);
  7109. }
  7110. Node *base = get_tree()->get_edited_scene_root();
  7111. if (!base) {
  7112. // Create a root node so we can add child nodes to it.
  7113. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  7114. base = get_tree()->get_edited_scene_root();
  7115. }
  7116. ERR_FAIL_NULL(base);
  7117. Node *new_sun = preview_sun->duplicate();
  7118. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7119. undo_redo->create_action(TTR("Add Preview Sun to Scene"));
  7120. undo_redo->add_do_method(base, "add_child", new_sun, true);
  7121. // Move to the beginning of the scene tree since more "global" nodes
  7122. // generally look better when placed at the top.
  7123. undo_redo->add_do_method(base, "move_child", new_sun, 0);
  7124. undo_redo->add_do_method(new_sun, "set_owner", base);
  7125. undo_redo->add_undo_method(base, "remove_child", new_sun);
  7126. undo_redo->add_do_reference(new_sun);
  7127. undo_redo->commit_action();
  7128. }
  7129. void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
  7130. sun_environ_popup->hide();
  7131. if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  7132. // Prevent infinite feedback loop between the sun and environment methods.
  7133. _add_sun_to_scene(true);
  7134. }
  7135. Node *base = get_tree()->get_edited_scene_root();
  7136. if (!base) {
  7137. // Create a root node so we can add child nodes to it.
  7138. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  7139. base = get_tree()->get_edited_scene_root();
  7140. }
  7141. ERR_FAIL_NULL(base);
  7142. WorldEnvironment *new_env = memnew(WorldEnvironment);
  7143. new_env->set_environment(preview_environment->get_environment()->duplicate(true));
  7144. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  7145. new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
  7146. }
  7147. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7148. undo_redo->create_action(TTR("Add Preview Environment to Scene"));
  7149. undo_redo->add_do_method(base, "add_child", new_env, true);
  7150. // Move to the beginning of the scene tree since more "global" nodes
  7151. // generally look better when placed at the top.
  7152. undo_redo->add_do_method(base, "move_child", new_env, 0);
  7153. undo_redo->add_do_method(new_env, "set_owner", base);
  7154. undo_redo->add_undo_method(base, "remove_child", new_env);
  7155. undo_redo->add_do_reference(new_env);
  7156. undo_redo->commit_action();
  7157. }
  7158. void Node3DEditor::_update_theme() {
  7159. tool_button[TOOL_MODE_SELECT]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
  7160. tool_button[TOOL_MODE_MOVE]->set_button_icon(get_editor_theme_icon(SNAME("ToolMove")));
  7161. tool_button[TOOL_MODE_ROTATE]->set_button_icon(get_editor_theme_icon(SNAME("ToolRotate")));
  7162. tool_button[TOOL_MODE_SCALE]->set_button_icon(get_editor_theme_icon(SNAME("ToolScale")));
  7163. tool_button[TOOL_MODE_LIST_SELECT]->set_button_icon(get_editor_theme_icon(SNAME("ListSelect")));
  7164. tool_button[TOOL_LOCK_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Lock")));
  7165. tool_button[TOOL_UNLOCK_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Unlock")));
  7166. tool_button[TOOL_GROUP_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Group")));
  7167. tool_button[TOOL_UNGROUP_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Ungroup")));
  7168. tool_button[TOOL_RULER]->set_button_icon(get_editor_theme_icon(SNAME("Ruler")));
  7169. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_button_icon(get_editor_theme_icon(SNAME("Object")));
  7170. tool_option_button[TOOL_OPT_USE_SNAP]->set_button_icon(get_editor_theme_icon(SNAME("Snap")));
  7171. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_editor_theme_icon(SNAME("Panels1")));
  7172. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_editor_theme_icon(SNAME("Panels2")));
  7173. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels2Alt")));
  7174. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_editor_theme_icon(SNAME("Panels3")));
  7175. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels3Alt")));
  7176. view_layout_menu->get_popup()->set_item_icon(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_editor_theme_icon(SNAME("Panels4")));
  7177. sun_button->set_button_icon(get_editor_theme_icon(SNAME("PreviewSun")));
  7178. environ_button->set_button_icon(get_editor_theme_icon(SNAME("PreviewEnvironment")));
  7179. sun_environ_settings->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
  7180. sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
  7181. environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
  7182. sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
  7183. environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
  7184. environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
  7185. context_toolbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ContextualToolbar"), EditorStringName(EditorStyles)));
  7186. }
  7187. void Node3DEditor::_notification(int p_what) {
  7188. switch (p_what) {
  7189. case NOTIFICATION_TRANSLATION_CHANGED: {
  7190. tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + TTR("(Available in all modes.)"));
  7191. tool_button[TOOL_MODE_MOVE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
  7192. tool_button[TOOL_MODE_ROTATE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
  7193. tool_button[TOOL_MODE_SCALE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
  7194. _update_gizmos_menu();
  7195. } break;
  7196. case NOTIFICATION_READY: {
  7197. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  7198. _refresh_menu_icons();
  7199. get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
  7200. get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
  7201. SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
  7202. editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
  7203. _update_preview_environment();
  7204. sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
  7205. environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
  7206. ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
  7207. } break;
  7208. case NOTIFICATION_ACCESSIBILITY_UPDATE: {
  7209. RID ae = get_accessibility_element();
  7210. ERR_FAIL_COND(ae.is_null());
  7211. //TODO
  7212. DisplayServer::get_singleton()->accessibility_update_set_role(ae, DisplayServer::AccessibilityRole::ROLE_STATIC_TEXT);
  7213. DisplayServer::get_singleton()->accessibility_update_set_value(ae, TTR(vformat("The %s is not accessible at this time.", "3D editor")));
  7214. } break;
  7215. case NOTIFICATION_ENTER_TREE: {
  7216. _update_theme();
  7217. _register_all_gizmos();
  7218. _init_indicators();
  7219. update_all_gizmos();
  7220. } break;
  7221. case NOTIFICATION_EXIT_TREE: {
  7222. _finish_indicators();
  7223. } break;
  7224. case NOTIFICATION_THEME_CHANGED: {
  7225. _update_theme();
  7226. _update_gizmos_menu_theme();
  7227. sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
  7228. environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
  7229. } break;
  7230. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  7231. if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) {
  7232. const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
  7233. const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
  7234. if (selection_box_color != selection_box_mat->get_albedo()) {
  7235. selection_box_mat->set_albedo(selection_box_color);
  7236. selection_box_mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
  7237. }
  7238. if (active_selection_box_color != active_selection_box_mat->get_albedo()) {
  7239. active_selection_box_mat->set_albedo(active_selection_box_color);
  7240. active_selection_box_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
  7241. }
  7242. // Update grid color by rebuilding grid.
  7243. _finish_grid();
  7244. _init_grid();
  7245. }
  7246. } break;
  7247. case NOTIFICATION_PHYSICS_PROCESS: {
  7248. if (do_snap_selected_nodes_to_floor) {
  7249. _snap_selected_nodes_to_floor();
  7250. do_snap_selected_nodes_to_floor = false;
  7251. }
  7252. }
  7253. }
  7254. }
  7255. bool Node3DEditor::is_subgizmo_selected(int p_id) {
  7256. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  7257. if (se) {
  7258. return se->subgizmos.has(p_id);
  7259. }
  7260. return false;
  7261. }
  7262. bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) {
  7263. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  7264. if (se) {
  7265. return se->gizmo == p_gizmo;
  7266. }
  7267. return false;
  7268. }
  7269. Vector<int> Node3DEditor::get_subgizmo_selection() {
  7270. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  7271. Vector<int> ret;
  7272. if (se) {
  7273. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  7274. ret.push_back(E.key);
  7275. }
  7276. }
  7277. return ret;
  7278. }
  7279. void Node3DEditor::clear_subgizmo_selection(Object *p_obj) {
  7280. _clear_subgizmo_selection(p_obj);
  7281. }
  7282. void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
  7283. ERR_FAIL_NULL(p_control);
  7284. ERR_FAIL_COND(p_control->get_parent());
  7285. VSeparator *sep = memnew(VSeparator);
  7286. context_toolbar_hbox->add_child(sep);
  7287. context_toolbar_hbox->add_child(p_control);
  7288. context_toolbar_separators[p_control] = sep;
  7289. p_control->connect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
  7290. _update_context_toolbar();
  7291. }
  7292. void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
  7293. ERR_FAIL_NULL(p_control);
  7294. ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox);
  7295. p_control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
  7296. VSeparator *sep = context_toolbar_separators[p_control];
  7297. context_toolbar_hbox->remove_child(sep);
  7298. context_toolbar_hbox->remove_child(p_control);
  7299. context_toolbar_separators.erase(p_control);
  7300. memdelete(sep);
  7301. _update_context_toolbar();
  7302. }
  7303. void Node3DEditor::_update_context_toolbar() {
  7304. bool has_visible = false;
  7305. bool first_visible = false;
  7306. for (int i = 0; i < context_toolbar_hbox->get_child_count(); i++) {
  7307. Control *child = Object::cast_to<Control>(context_toolbar_hbox->get_child(i));
  7308. if (!child || !context_toolbar_separators.has(child)) {
  7309. continue;
  7310. }
  7311. if (child->is_visible()) {
  7312. first_visible = !has_visible;
  7313. has_visible = true;
  7314. }
  7315. VSeparator *sep = context_toolbar_separators[child];
  7316. sep->set_visible(!first_visible && child->is_visible());
  7317. }
  7318. context_toolbar_panel->set_visible(has_visible);
  7319. }
  7320. void Node3DEditor::set_can_preview(Camera3D *p_preview) {
  7321. for (int i = 0; i < 4; i++) {
  7322. viewports[i]->set_can_preview(p_preview);
  7323. }
  7324. }
  7325. VSplitContainer *Node3DEditor::get_shader_split() {
  7326. return shader_split;
  7327. }
  7328. Node3DEditorViewport *Node3DEditor::get_last_used_viewport() {
  7329. return viewports[last_used_viewport];
  7330. }
  7331. void Node3DEditor::add_control_to_left_panel(Control *p_control) {
  7332. left_panel_split->add_child(p_control);
  7333. left_panel_split->move_child(p_control, 0);
  7334. }
  7335. void Node3DEditor::add_control_to_right_panel(Control *p_control) {
  7336. right_panel_split->add_child(p_control);
  7337. right_panel_split->move_child(p_control, 1);
  7338. }
  7339. void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
  7340. left_panel_split->remove_child(p_control);
  7341. }
  7342. void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
  7343. right_panel_split->remove_child(p_control);
  7344. }
  7345. void Node3DEditor::move_control_to_left_panel(Control *p_control) {
  7346. ERR_FAIL_NULL(p_control);
  7347. if (p_control->get_parent() == left_panel_split) {
  7348. return;
  7349. }
  7350. ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
  7351. right_panel_split->remove_child(p_control);
  7352. add_control_to_left_panel(p_control);
  7353. }
  7354. void Node3DEditor::move_control_to_right_panel(Control *p_control) {
  7355. ERR_FAIL_NULL(p_control);
  7356. if (p_control->get_parent() == right_panel_split) {
  7357. return;
  7358. }
  7359. ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
  7360. left_panel_split->remove_child(p_control);
  7361. add_control_to_right_panel(p_control);
  7362. }
  7363. void Node3DEditor::_request_gizmo(Object *p_obj) {
  7364. Node3D *sp = Object::cast_to<Node3D>(p_obj);
  7365. if (!sp) {
  7366. return;
  7367. }
  7368. bool is_selected = (sp == selected);
  7369. Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
  7370. if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) {
  7371. for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
  7372. Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
  7373. if (seg.is_valid()) {
  7374. sp->add_gizmo(seg);
  7375. if (is_selected != seg->is_selected()) {
  7376. seg->set_selected(is_selected);
  7377. }
  7378. }
  7379. }
  7380. if (!sp->get_gizmos().is_empty()) {
  7381. sp->update_gizmos();
  7382. }
  7383. }
  7384. }
  7385. void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {
  7386. Node3D *node = ObjectDB::get_instance<Node3D>(p_id);
  7387. if (node) {
  7388. _request_gizmo(node);
  7389. }
  7390. }
  7391. void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
  7392. if (p_id == -1) {
  7393. _clear_subgizmo_selection(p_obj);
  7394. return;
  7395. }
  7396. Node3D *sp = nullptr;
  7397. if (p_obj) {
  7398. sp = Object::cast_to<Node3D>(p_obj);
  7399. } else {
  7400. sp = selected;
  7401. }
  7402. if (!sp) {
  7403. return;
  7404. }
  7405. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  7406. if (se) {
  7407. se->subgizmos.clear();
  7408. se->subgizmos.insert(p_id, p_transform);
  7409. se->gizmo = p_gizmo;
  7410. sp->update_gizmos();
  7411. update_transform_gizmo();
  7412. }
  7413. }
  7414. void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {
  7415. Node3D *sp = nullptr;
  7416. if (p_obj) {
  7417. sp = Object::cast_to<Node3D>(p_obj);
  7418. } else {
  7419. sp = selected;
  7420. }
  7421. if (!sp) {
  7422. return;
  7423. }
  7424. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  7425. if (se) {
  7426. se->subgizmos.clear();
  7427. se->gizmo.unref();
  7428. sp->update_gizmos();
  7429. update_transform_gizmo();
  7430. }
  7431. }
  7432. void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
  7433. if (!p_viewport) {
  7434. return;
  7435. }
  7436. Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
  7437. if (!current_viewport) {
  7438. return;
  7439. }
  7440. int index = -1;
  7441. bool maximized = false;
  7442. for (int i = 0; i < 4; i++) {
  7443. if (viewports[i] == current_viewport) {
  7444. index = i;
  7445. if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
  7446. maximized = true;
  7447. }
  7448. break;
  7449. }
  7450. }
  7451. if (index == -1) {
  7452. return;
  7453. }
  7454. if (!maximized) {
  7455. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  7456. if (i == (uint32_t)index) {
  7457. viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  7458. } else {
  7459. viewports[i]->hide();
  7460. }
  7461. }
  7462. } else {
  7463. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  7464. viewports[i]->show();
  7465. }
  7466. if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
  7467. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  7468. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
  7469. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
  7470. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
  7471. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
  7472. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
  7473. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
  7474. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
  7475. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
  7476. } else if (view_layout_menu->get_popup()->is_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
  7477. _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
  7478. }
  7479. }
  7480. }
  7481. void Node3DEditor::_viewport_clicked(int p_viewport_idx) {
  7482. last_used_viewport = p_viewport_idx;
  7483. }
  7484. void Node3DEditor::_node_added(Node *p_node) {
  7485. if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
  7486. if (Object::cast_to<WorldEnvironment>(p_node)) {
  7487. world_env_count++;
  7488. if (world_env_count == 1) {
  7489. _update_preview_environment();
  7490. }
  7491. } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
  7492. directional_light_count++;
  7493. if (directional_light_count == 1) {
  7494. _update_preview_environment();
  7495. }
  7496. }
  7497. }
  7498. }
  7499. void Node3DEditor::_node_removed(Node *p_node) {
  7500. if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
  7501. if (Object::cast_to<WorldEnvironment>(p_node)) {
  7502. world_env_count--;
  7503. if (world_env_count == 0) {
  7504. _update_preview_environment();
  7505. }
  7506. } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
  7507. directional_light_count--;
  7508. if (directional_light_count == 0) {
  7509. _update_preview_environment();
  7510. }
  7511. }
  7512. }
  7513. if (p_node == selected) {
  7514. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  7515. if (se) {
  7516. se->gizmo.unref();
  7517. se->subgizmos.clear();
  7518. }
  7519. selected = nullptr;
  7520. update_transform_gizmo();
  7521. }
  7522. }
  7523. void Node3DEditor::_register_all_gizmos() {
  7524. add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
  7525. add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
  7526. add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
  7527. add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin)));
  7528. add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
  7529. add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
  7530. add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
  7531. add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
  7532. add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
  7533. add_gizmo_plugin(Ref<GeometryInstance3DGizmoPlugin>(memnew(GeometryInstance3DGizmoPlugin)));
  7534. add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
  7535. add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
  7536. add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
  7537. add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
  7538. add_gizmo_plugin(Ref<SpringBoneCollision3DGizmoPlugin>(memnew(SpringBoneCollision3DGizmoPlugin)));
  7539. add_gizmo_plugin(Ref<SpringBoneSimulator3DGizmoPlugin>(memnew(SpringBoneSimulator3DGizmoPlugin)));
  7540. add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
  7541. add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
  7542. add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
  7543. add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
  7544. add_gizmo_plugin(Ref<Particles3DEmissionShapeGizmoPlugin>(memnew(Particles3DEmissionShapeGizmoPlugin)));
  7545. add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
  7546. add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
  7547. add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
  7548. add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
  7549. add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
  7550. add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
  7551. add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
  7552. add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
  7553. add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
  7554. add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
  7555. add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
  7556. add_gizmo_plugin(Ref<FogVolumeGizmoPlugin>(memnew(FogVolumeGizmoPlugin)));
  7557. }
  7558. void Node3DEditor::_bind_methods() {
  7559. ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
  7560. ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
  7561. ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id);
  7562. ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
  7563. ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
  7564. ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
  7565. ClassDB::bind_method("_preview_settings_changed", &Node3DEditor::_preview_settings_changed);
  7566. ClassDB::bind_method("update_all_gizmos", &Node3DEditor::update_all_gizmos);
  7567. ClassDB::bind_method("update_transform_gizmo", &Node3DEditor::update_transform_gizmo);
  7568. ADD_SIGNAL(MethodInfo("transform_key_request"));
  7569. ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
  7570. ADD_SIGNAL(MethodInfo("item_group_status_changed"));
  7571. }
  7572. void Node3DEditor::clear() {
  7573. settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
  7574. settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
  7575. settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
  7576. snap_translate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_translate_value", 1);
  7577. snap_rotate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_rotate_value", 15);
  7578. snap_scale_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_scale_value", 10);
  7579. _snap_update();
  7580. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  7581. viewports[i]->reset();
  7582. }
  7583. if (origin_instance.is_valid()) {
  7584. RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
  7585. }
  7586. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
  7587. for (int i = 0; i < 3; ++i) {
  7588. if (grid_enable[i]) {
  7589. grid_visible[i] = true;
  7590. }
  7591. }
  7592. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  7593. viewports[i]->view_display_menu->get_popup()->set_item_checked(viewports[i]->view_display_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
  7594. viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
  7595. }
  7596. view_layout_menu->get_popup()->set_item_checked(view_layout_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
  7597. grid_enabled = true;
  7598. grid_init_draw = false;
  7599. }
  7600. void Node3DEditor::_sun_direction_draw() {
  7601. sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
  7602. Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
  7603. z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
  7604. sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
  7605. Color color = sun_color->get_pick_color() * sun_energy->get_value();
  7606. sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b));
  7607. }
  7608. void Node3DEditor::_preview_settings_changed() {
  7609. if (sun_environ_updating) {
  7610. return;
  7611. }
  7612. { // preview sun
  7613. sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
  7614. sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
  7615. Transform3D t;
  7616. t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
  7617. preview_sun->set_transform(t);
  7618. sun_direction->queue_redraw();
  7619. preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
  7620. preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_shadow_max_distance->get_value());
  7621. preview_sun->set_color(sun_color->get_pick_color());
  7622. }
  7623. { //preview env
  7624. sky_material->set_energy_multiplier(environ_energy->get_value());
  7625. Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5);
  7626. float hz_lum = hz_color.get_luminance() * 3.333;
  7627. hz_color = hz_color.lerp(Color(hz_lum, hz_lum, hz_lum), 0.5);
  7628. sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
  7629. sky_material->set_sky_horizon_color(hz_color);
  7630. sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
  7631. sky_material->set_ground_horizon_color(hz_color);
  7632. environment->set_ssao_enabled(environ_ao_button->is_pressed());
  7633. environment->set_glow_enabled(environ_glow_button->is_pressed());
  7634. environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
  7635. environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
  7636. }
  7637. }
  7638. void Node3DEditor::_load_default_preview_settings() {
  7639. sun_environ_updating = true;
  7640. // These default rotations place the preview sun at an angular altitude
  7641. // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
  7642. // from north (or 150 CCW from south), from north east, facing south west.
  7643. // On any not-tidally-locked planet, a sun would have an angular altitude
  7644. // of 60 degrees as the average of all points on the sphere at noon.
  7645. // The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
  7646. sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
  7647. sun_angle_altitude->set_value_no_signal(-Math::rad_to_deg(sun_rotation.x));
  7648. sun_angle_azimuth->set_value_no_signal(180.0 - Math::rad_to_deg(sun_rotation.y));
  7649. sun_direction->queue_redraw();
  7650. environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
  7651. environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
  7652. environ_energy->set_value_no_signal(1.0);
  7653. if (OS::get_singleton()->get_current_rendering_method() != "gl_compatibility" && OS::get_singleton()->get_current_rendering_method() != "dummy") {
  7654. environ_glow_button->set_pressed_no_signal(true);
  7655. }
  7656. environ_tonemap_button->set_pressed_no_signal(true);
  7657. environ_ao_button->set_pressed_no_signal(false);
  7658. environ_gi_button->set_pressed_no_signal(false);
  7659. sun_shadow_max_distance->set_value_no_signal(100);
  7660. sun_color->set_pick_color(Color(1, 1, 1));
  7661. sun_energy->set_value_no_signal(1.0);
  7662. sun_environ_updating = false;
  7663. }
  7664. void Node3DEditor::_update_preview_environment() {
  7665. bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
  7666. sun_button->set_disabled(directional_light_count > 0);
  7667. if (disable_light) {
  7668. if (preview_sun->get_parent()) {
  7669. preview_sun->get_parent()->remove_child(preview_sun);
  7670. sun_state->show();
  7671. sun_vb->hide();
  7672. preview_sun_dangling = true;
  7673. }
  7674. if (directional_light_count > 0) {
  7675. sun_state->set_text(TTRC("Scene contains\nDirectionalLight3D.\nPreview disabled."));
  7676. } else {
  7677. sun_state->set_text(TTRC("Preview disabled."));
  7678. }
  7679. } else {
  7680. if (!preview_sun->get_parent()) {
  7681. add_child(preview_sun, true);
  7682. sun_state->hide();
  7683. sun_vb->show();
  7684. preview_sun_dangling = false;
  7685. }
  7686. }
  7687. sun_angle_altitude->set_value_no_signal(-Math::rad_to_deg(sun_rotation.x));
  7688. sun_angle_azimuth->set_value_no_signal(180.0 - Math::rad_to_deg(sun_rotation.y));
  7689. bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
  7690. environ_button->set_disabled(world_env_count > 0);
  7691. if (disable_env) {
  7692. if (preview_environment->get_parent()) {
  7693. preview_environment->get_parent()->remove_child(preview_environment);
  7694. environ_state->show();
  7695. environ_vb->hide();
  7696. preview_env_dangling = true;
  7697. }
  7698. if (world_env_count > 0) {
  7699. environ_state->set_text(TTRC("Scene contains\nWorldEnvironment.\nPreview disabled."));
  7700. } else {
  7701. environ_state->set_text(TTRC("Preview disabled."));
  7702. }
  7703. } else {
  7704. if (!preview_environment->get_parent()) {
  7705. add_child(preview_environment);
  7706. environ_state->hide();
  7707. environ_vb->show();
  7708. preview_env_dangling = false;
  7709. }
  7710. }
  7711. }
  7712. void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
  7713. Ref<InputEventMouseMotion> mm = p_event;
  7714. if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
  7715. sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
  7716. sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
  7717. sun_rotation.x = CLAMP(sun_rotation.x, -Math::TAU / 4, Math::TAU / 4);
  7718. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7719. undo_redo->create_action(TTR("Set Preview Sun Direction"), UndoRedo::MergeMode::MERGE_ENDS);
  7720. undo_redo->add_do_method(sun_angle_altitude, "set_value_no_signal", -Math::rad_to_deg(sun_rotation.x));
  7721. undo_redo->add_undo_method(sun_angle_altitude, "set_value_no_signal", sun_angle_altitude->get_value());
  7722. undo_redo->add_do_method(sun_angle_azimuth, "set_value_no_signal", 180.0 - Math::rad_to_deg(sun_rotation.y));
  7723. undo_redo->add_undo_method(sun_angle_azimuth, "set_value_no_signal", sun_angle_azimuth->get_value());
  7724. undo_redo->add_do_method(this, "_preview_settings_changed");
  7725. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7726. undo_redo->commit_action();
  7727. }
  7728. }
  7729. void Node3DEditor::_sun_direction_set_altitude(float p_altitude) {
  7730. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7731. undo_redo->create_action(TTR("Set Preview Sun Altitude"), UndoRedo::MergeMode::MERGE_ENDS);
  7732. undo_redo->add_do_method(sun_angle_altitude, "set_value_no_signal", p_altitude);
  7733. undo_redo->add_undo_method(sun_angle_altitude, "set_value_no_signal", -Math::rad_to_deg(sun_rotation.x));
  7734. undo_redo->add_do_method(this, "_preview_settings_changed");
  7735. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7736. undo_redo->commit_action();
  7737. }
  7738. void Node3DEditor::_sun_direction_set_azimuth(float p_azimuth) {
  7739. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7740. undo_redo->create_action(TTR("Set Preview Sun Azimuth"), UndoRedo::MergeMode::MERGE_ENDS);
  7741. undo_redo->add_do_method(sun_angle_azimuth, "set_value_no_signal", p_azimuth);
  7742. undo_redo->add_undo_method(sun_angle_azimuth, "set_value_no_signal", 180.0 - Math::rad_to_deg(sun_rotation.y));
  7743. undo_redo->add_do_method(this, "_preview_settings_changed");
  7744. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7745. undo_redo->commit_action();
  7746. }
  7747. void Node3DEditor::_sun_set_color(const Color &p_color) {
  7748. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7749. undo_redo->create_action(TTR("Set Preview Sun Color"), UndoRedo::MergeMode::MERGE_ENDS);
  7750. undo_redo->add_do_method(sun_color, "set_pick_color", p_color);
  7751. undo_redo->add_undo_method(sun_color, "set_pick_color", preview_sun->get_color());
  7752. undo_redo->add_do_method(this, "_preview_settings_changed");
  7753. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7754. undo_redo->commit_action();
  7755. }
  7756. void Node3DEditor::_sun_set_energy(float p_energy) {
  7757. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7758. undo_redo->create_action(TTR("Set Preview Sun Energy"), UndoRedo::MergeMode::MERGE_ENDS);
  7759. undo_redo->add_do_method(sun_energy, "set_value_no_signal", p_energy);
  7760. undo_redo->add_undo_method(sun_energy, "set_value_no_signal", preview_sun->get_param(Light3D::PARAM_ENERGY));
  7761. undo_redo->add_do_method(this, "_preview_settings_changed");
  7762. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7763. undo_redo->commit_action();
  7764. }
  7765. void Node3DEditor::_sun_set_shadow_max_distance(float p_shadow_max_distance) {
  7766. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7767. undo_redo->create_action(TTR("Set Preview Sun Max Shadow Distance"), UndoRedo::MergeMode::MERGE_ENDS);
  7768. undo_redo->add_do_method(sun_shadow_max_distance, "set_value_no_signal", p_shadow_max_distance);
  7769. undo_redo->add_undo_method(sun_shadow_max_distance, "set_value_no_signal", preview_sun->get_param(Light3D::PARAM_SHADOW_MAX_DISTANCE));
  7770. undo_redo->add_do_method(this, "_preview_settings_changed");
  7771. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7772. undo_redo->commit_action();
  7773. }
  7774. void Node3DEditor::_environ_set_sky_color(const Color &p_color) {
  7775. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7776. undo_redo->create_action(TTR("Set Preview Environment Sky Color"), UndoRedo::MergeMode::MERGE_ENDS);
  7777. undo_redo->add_do_method(environ_sky_color, "set_pick_color", p_color);
  7778. undo_redo->add_undo_method(environ_sky_color, "set_pick_color", sky_material->get_sky_top_color());
  7779. undo_redo->add_do_method(this, "_preview_settings_changed");
  7780. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7781. undo_redo->commit_action();
  7782. }
  7783. void Node3DEditor::_environ_set_ground_color(const Color &p_color) {
  7784. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7785. undo_redo->create_action(TTR("Set Preview Environment Ground Color"), UndoRedo::MergeMode::MERGE_ENDS);
  7786. undo_redo->add_do_method(environ_ground_color, "set_pick_color", p_color);
  7787. undo_redo->add_undo_method(environ_ground_color, "set_pick_color", sky_material->get_ground_bottom_color());
  7788. undo_redo->add_do_method(this, "_preview_settings_changed");
  7789. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7790. undo_redo->commit_action();
  7791. }
  7792. void Node3DEditor::_environ_set_sky_energy(float p_energy) {
  7793. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7794. undo_redo->create_action(TTR("Set Preview Environment Energy"), UndoRedo::MergeMode::MERGE_ENDS);
  7795. undo_redo->add_do_method(environ_energy, "set_value_no_signal", p_energy);
  7796. undo_redo->add_undo_method(environ_energy, "set_value_no_signal", sky_material->get_energy_multiplier());
  7797. undo_redo->add_do_method(this, "_preview_settings_changed");
  7798. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7799. undo_redo->commit_action();
  7800. }
  7801. void Node3DEditor::_environ_set_ao() {
  7802. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7803. undo_redo->create_action(TTR("Set Preview Environment Ambient Occlusion"));
  7804. undo_redo->add_do_method(environ_ao_button, "set_pressed", environ_ao_button->is_pressed());
  7805. undo_redo->add_undo_method(environ_ao_button, "set_pressed", !environ_ao_button->is_pressed());
  7806. undo_redo->add_do_method(this, "_preview_settings_changed");
  7807. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7808. undo_redo->commit_action();
  7809. }
  7810. void Node3DEditor::_environ_set_glow() {
  7811. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7812. undo_redo->create_action(TTR("Set Preview Environment Glow"));
  7813. undo_redo->add_do_method(environ_glow_button, "set_pressed", environ_glow_button->is_pressed());
  7814. undo_redo->add_undo_method(environ_glow_button, "set_pressed", !environ_glow_button->is_pressed());
  7815. undo_redo->add_do_method(this, "_preview_settings_changed");
  7816. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7817. undo_redo->commit_action();
  7818. }
  7819. void Node3DEditor::_environ_set_tonemap() {
  7820. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7821. undo_redo->create_action(TTR("Set Preview Environment Tonemap"));
  7822. undo_redo->add_do_method(environ_tonemap_button, "set_pressed", environ_tonemap_button->is_pressed());
  7823. undo_redo->add_undo_method(environ_tonemap_button, "set_pressed", !environ_tonemap_button->is_pressed());
  7824. undo_redo->add_do_method(this, "_preview_settings_changed");
  7825. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7826. undo_redo->commit_action();
  7827. }
  7828. void Node3DEditor::_environ_set_gi() {
  7829. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  7830. undo_redo->create_action(TTR("Set Preview Environment Global Illumination"));
  7831. undo_redo->add_do_method(environ_gi_button, "set_pressed", environ_gi_button->is_pressed());
  7832. undo_redo->add_undo_method(environ_gi_button, "set_pressed", !environ_gi_button->is_pressed());
  7833. undo_redo->add_do_method(this, "_preview_settings_changed");
  7834. undo_redo->add_undo_method(this, "_preview_settings_changed");
  7835. undo_redo->commit_action();
  7836. }
  7837. void Node3DEditor::PreviewSunEnvPopup::shortcut_input(const Ref<InputEvent> &p_event) {
  7838. const Ref<InputEventKey> k = p_event;
  7839. if (k.is_valid() && k->is_pressed()) {
  7840. bool handled = false;
  7841. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  7842. EditorNode::get_singleton()->undo();
  7843. handled = true;
  7844. }
  7845. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  7846. EditorNode::get_singleton()->redo();
  7847. handled = true;
  7848. }
  7849. if (handled) {
  7850. set_input_as_handled();
  7851. }
  7852. }
  7853. }
  7854. Node3DEditor::Node3DEditor() {
  7855. gizmo.visible = true;
  7856. gizmo.scale = 1.0;
  7857. viewport_environment.instantiate();
  7858. VBoxContainer *vbc = this;
  7859. custom_camera = nullptr;
  7860. ERR_FAIL_COND_MSG(singleton != nullptr, "A Node3DEditor singleton already exists.");
  7861. singleton = this;
  7862. editor_selection = EditorNode::get_singleton()->get_editor_selection();
  7863. editor_selection->add_editor_plugin(this);
  7864. snap_enabled = false;
  7865. snap_key_enabled = false;
  7866. tool_mode = TOOL_MODE_SELECT;
  7867. // Add some margin to the sides for better aesthetics.
  7868. // This prevents the first button's hover/pressed effect from "touching" the panel's border,
  7869. // which looks ugly.
  7870. MarginContainer *toolbar_margin = memnew(MarginContainer);
  7871. toolbar_margin->add_theme_constant_override("margin_left", 4 * EDSCALE);
  7872. toolbar_margin->add_theme_constant_override("margin_right", 4 * EDSCALE);
  7873. vbc->add_child(toolbar_margin);
  7874. // A fluid container for all toolbars.
  7875. HFlowContainer *main_flow = memnew(HFlowContainer);
  7876. toolbar_margin->add_child(main_flow);
  7877. // Main toolbars.
  7878. HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
  7879. main_flow->add_child(main_menu_hbox);
  7880. String sct;
  7881. tool_button[TOOL_MODE_SELECT] = memnew(Button);
  7882. main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
  7883. tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
  7884. tool_button[TOOL_MODE_SELECT]->set_tooltip_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  7885. tool_button[TOOL_MODE_SELECT]->set_theme_type_variation(SceneStringName(FlatButton));
  7886. tool_button[TOOL_MODE_SELECT]->set_pressed(true);
  7887. tool_button[TOOL_MODE_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
  7888. tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTRC("Select Mode"), Key::Q, true));
  7889. tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
  7890. tool_button[TOOL_MODE_SELECT]->set_accessibility_name(TTRC("Select Mode"));
  7891. main_menu_hbox->add_child(memnew(VSeparator));
  7892. tool_button[TOOL_MODE_MOVE] = memnew(Button);
  7893. main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
  7894. tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
  7895. tool_button[TOOL_MODE_MOVE]->set_tooltip_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  7896. tool_button[TOOL_MODE_MOVE]->set_theme_type_variation(SceneStringName(FlatButton));
  7897. tool_button[TOOL_MODE_MOVE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
  7898. tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTRC("Move Mode"), Key::W, true));
  7899. tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
  7900. tool_button[TOOL_MODE_MOVE]->set_accessibility_name(TTRC("Move Mode"));
  7901. tool_button[TOOL_MODE_ROTATE] = memnew(Button);
  7902. main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
  7903. tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
  7904. tool_button[TOOL_MODE_ROTATE]->set_tooltip_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  7905. tool_button[TOOL_MODE_ROTATE]->set_theme_type_variation(SceneStringName(FlatButton));
  7906. tool_button[TOOL_MODE_ROTATE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
  7907. tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTRC("Rotate Mode"), Key::E, true));
  7908. tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
  7909. tool_button[TOOL_MODE_ROTATE]->set_accessibility_name(TTRC("Rotate Mode"));
  7910. tool_button[TOOL_MODE_SCALE] = memnew(Button);
  7911. main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
  7912. tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
  7913. tool_button[TOOL_MODE_SCALE]->set_tooltip_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  7914. tool_button[TOOL_MODE_SCALE]->set_theme_type_variation(SceneStringName(FlatButton));
  7915. tool_button[TOOL_MODE_SCALE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
  7916. tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTRC("Scale Mode"), Key::R, true));
  7917. tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
  7918. tool_button[TOOL_MODE_SCALE]->set_accessibility_name(TTRC("Scale Mode"));
  7919. main_menu_hbox->add_child(memnew(VSeparator));
  7920. tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
  7921. main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
  7922. tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
  7923. tool_button[TOOL_MODE_LIST_SELECT]->set_theme_type_variation(SceneStringName(FlatButton));
  7924. tool_button[TOOL_MODE_LIST_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
  7925. tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTRC("Show list of selectable nodes at position clicked."));
  7926. tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
  7927. main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
  7928. tool_button[TOOL_LOCK_SELECTED]->set_theme_type_variation(SceneStringName(FlatButton));
  7929. tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
  7930. tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTRC("Lock selected node, preventing selection and movement."));
  7931. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  7932. tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
  7933. tool_button[TOOL_LOCK_SELECTED]->set_accessibility_name(TTRC("Lock"));
  7934. tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
  7935. main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
  7936. tool_button[TOOL_UNLOCK_SELECTED]->set_theme_type_variation(SceneStringName(FlatButton));
  7937. tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
  7938. tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTRC("Unlock selected node, allowing selection and movement."));
  7939. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  7940. tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
  7941. tool_button[TOOL_UNLOCK_SELECTED]->set_accessibility_name(TTRC("Unlock"));
  7942. tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
  7943. main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
  7944. tool_button[TOOL_GROUP_SELECTED]->set_theme_type_variation(SceneStringName(FlatButton));
  7945. tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
  7946. tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTRC("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
  7947. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  7948. tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
  7949. tool_button[TOOL_GROUP_SELECTED]->set_accessibility_name(TTRC("Group"));
  7950. tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
  7951. main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
  7952. tool_button[TOOL_UNGROUP_SELECTED]->set_theme_type_variation(SceneStringName(FlatButton));
  7953. tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
  7954. tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTRC("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
  7955. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  7956. tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
  7957. tool_button[TOOL_UNGROUP_SELECTED]->set_accessibility_name(TTRC("Ungroup"));
  7958. tool_button[TOOL_RULER] = memnew(Button);
  7959. main_menu_hbox->add_child(tool_button[TOOL_RULER]);
  7960. tool_button[TOOL_RULER]->set_toggle_mode(true);
  7961. tool_button[TOOL_RULER]->set_theme_type_variation("FlatButton");
  7962. tool_button[TOOL_RULER]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_RULER));
  7963. tool_button[TOOL_RULER]->set_tooltip_text(TTRC("LMB+Drag: Measure the distance between two points in 3D space."));
  7964. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  7965. tool_button[TOOL_RULER]->set_shortcut(ED_SHORTCUT("spatial_editor/measure", TTRC("Ruler Mode"), Key::M));
  7966. tool_button[TOOL_RULER]->set_accessibility_name(TTRC("Ruler Mode"));
  7967. main_menu_hbox->add_child(memnew(VSeparator));
  7968. tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
  7969. main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
  7970. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
  7971. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_theme_type_variation(SceneStringName(FlatButton));
  7972. tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
  7973. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTRC("Use Local Space"), Key::T));
  7974. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
  7975. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_accessibility_name(TTRC("Use Local Space"));
  7976. tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
  7977. main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
  7978. tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
  7979. tool_option_button[TOOL_OPT_USE_SNAP]->set_theme_type_variation(SceneStringName(FlatButton));
  7980. tool_option_button[TOOL_OPT_USE_SNAP]->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
  7981. tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTRC("Use Snap"), Key::Y));
  7982. tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
  7983. tool_option_button[TOOL_OPT_USE_SNAP]->set_accessibility_name(TTRC("Use Snap"));
  7984. main_menu_hbox->add_child(memnew(VSeparator));
  7985. sun_button = memnew(Button);
  7986. sun_button->set_tooltip_text(TTRC("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
  7987. sun_button->set_toggle_mode(true);
  7988. sun_button->set_accessibility_name(TTRC("Toggle preview sunlight."));
  7989. sun_button->set_theme_type_variation(SceneStringName(FlatButton));
  7990. sun_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
  7991. // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
  7992. sun_button->set_pressed(true);
  7993. main_menu_hbox->add_child(sun_button);
  7994. environ_button = memnew(Button);
  7995. environ_button->set_tooltip_text(TTRC("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
  7996. environ_button->set_toggle_mode(true);
  7997. environ_button->set_accessibility_name(TTRC("Toggle preview environment."));
  7998. environ_button->set_theme_type_variation(SceneStringName(FlatButton));
  7999. environ_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
  8000. // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
  8001. environ_button->set_pressed(true);
  8002. main_menu_hbox->add_child(environ_button);
  8003. sun_environ_settings = memnew(Button);
  8004. sun_environ_settings->set_tooltip_text(TTRC("Edit Sun and Environment settings."));
  8005. sun_environ_settings->set_theme_type_variation(SceneStringName(FlatButton));
  8006. sun_environ_settings->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
  8007. main_menu_hbox->add_child(sun_environ_settings);
  8008. main_menu_hbox->add_child(memnew(VSeparator));
  8009. // Drag and drop support;
  8010. preview_node = memnew(Node3D);
  8011. preview_bounds = AABB();
  8012. ED_SHORTCUT("spatial_editor/bottom_view", TTRC("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
  8013. ED_SHORTCUT("spatial_editor/top_view", TTRC("Top View"), Key::KP_7);
  8014. ED_SHORTCUT("spatial_editor/rear_view", TTRC("Rear View"), KeyModifierMask::ALT + Key::KP_1);
  8015. ED_SHORTCUT("spatial_editor/front_view", TTRC("Front View"), Key::KP_1);
  8016. ED_SHORTCUT("spatial_editor/left_view", TTRC("Left View"), KeyModifierMask::ALT + Key::KP_3);
  8017. ED_SHORTCUT("spatial_editor/right_view", TTRC("Right View"), Key::KP_3);
  8018. ED_SHORTCUT("spatial_editor/orbit_view_down", TTRC("Orbit View Down"), Key::KP_2);
  8019. ED_SHORTCUT("spatial_editor/orbit_view_left", TTRC("Orbit View Left"), Key::KP_4);
  8020. ED_SHORTCUT("spatial_editor/orbit_view_right", TTRC("Orbit View Right"), Key::KP_6);
  8021. ED_SHORTCUT("spatial_editor/orbit_view_up", TTRC("Orbit View Up"), Key::KP_8);
  8022. ED_SHORTCUT("spatial_editor/orbit_view_180", TTRC("Orbit View 180"), Key::KP_9);
  8023. ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTRC("Switch Perspective/Orthogonal View"), Key::KP_5);
  8024. ED_SHORTCUT("spatial_editor/insert_anim_key", TTRC("Insert Animation Key"), Key::K);
  8025. ED_SHORTCUT("spatial_editor/focus_origin", TTRC("Focus Origin"), Key::O);
  8026. ED_SHORTCUT("spatial_editor/focus_selection", TTRC("Focus Selection"), Key::F);
  8027. ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTRC("Align Transform with View"),
  8028. { int32_t(KeyModifierMask::ALT | KeyModifierMask::CTRL | Key::KP_0),
  8029. int32_t(KeyModifierMask::ALT | KeyModifierMask::CTRL | Key::M),
  8030. int32_t(KeyModifierMask::ALT | KeyModifierMask::CTRL | Key::G) });
  8031. ED_SHORTCUT_OVERRIDE_ARRAY("spatial_editor/align_transform_with_view", "macos",
  8032. { int32_t(KeyModifierMask::ALT | KeyModifierMask::META | Key::KP_0),
  8033. int32_t(KeyModifierMask::ALT | KeyModifierMask::META | Key::G) });
  8034. ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTRC("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
  8035. ED_SHORTCUT("spatial_editor/freelook_toggle", TTRC("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
  8036. ED_SHORTCUT("spatial_editor/decrease_fov", TTRC("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
  8037. ED_SHORTCUT("spatial_editor/increase_fov", TTRC("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS);
  8038. ED_SHORTCUT("spatial_editor/reset_fov", TTRC("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0);
  8039. PopupMenu *p;
  8040. transform_menu = memnew(MenuButton);
  8041. transform_menu->set_flat(false);
  8042. transform_menu->set_theme_type_variation("FlatMenuButton");
  8043. transform_menu->set_text(TTRC("Transform"));
  8044. transform_menu->set_switch_on_hover(true);
  8045. transform_menu->set_shortcut_context(this);
  8046. main_menu_hbox->add_child(transform_menu);
  8047. p = transform_menu->get_popup();
  8048. p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTRC("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
  8049. p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTRC("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
  8050. p->add_separator();
  8051. p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTRC("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
  8052. p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
  8053. view_layout_menu = memnew(MenuButton);
  8054. view_layout_menu->set_flat(false);
  8055. view_layout_menu->set_theme_type_variation("FlatMenuButton");
  8056. // TRANSLATORS: Noun, name of the 2D/3D View menus.
  8057. view_layout_menu->set_text(TTRC("View"));
  8058. view_layout_menu->set_switch_on_hover(true);
  8059. view_layout_menu->set_shortcut_context(this);
  8060. main_menu_hbox->add_child(view_layout_menu);
  8061. main_menu_hbox->add_child(memnew(VSeparator));
  8062. context_toolbar_panel = memnew(PanelContainer);
  8063. context_toolbar_hbox = memnew(HBoxContainer);
  8064. context_toolbar_panel->add_child(context_toolbar_hbox);
  8065. main_flow->add_child(context_toolbar_panel);
  8066. // Get the view menu popup and have it stay open when a checkable item is selected
  8067. p = view_layout_menu->get_popup();
  8068. p->set_hide_on_checkable_item_selection(false);
  8069. accept = memnew(AcceptDialog);
  8070. EditorNode::get_singleton()->get_gui_base()->add_child(accept);
  8071. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTRC("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
  8072. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTRC("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
  8073. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTRC("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
  8074. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTRC("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
  8075. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTRC("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
  8076. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTRC("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
  8077. p->add_separator();
  8078. gizmos_menu = memnew(PopupMenu);
  8079. gizmos_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  8080. gizmos_menu->set_hide_on_checkable_item_selection(false);
  8081. p->add_submenu_node_item(TTRC("Gizmos"), gizmos_menu);
  8082. gizmos_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
  8083. p->add_separator();
  8084. p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTRC("View Origin")), MENU_VIEW_ORIGIN);
  8085. p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTRC("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
  8086. p->add_separator();
  8087. p->add_submenu_node_item(TTRC("Preview Translation"), memnew(EditorTranslationPreviewMenu));
  8088. p->add_separator();
  8089. p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTRC("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
  8090. p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
  8091. p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
  8092. p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
  8093. /* REST OF MENU */
  8094. left_panel_split = memnew(HSplitContainer);
  8095. left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
  8096. vbc->add_child(left_panel_split);
  8097. right_panel_split = memnew(HSplitContainer);
  8098. right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
  8099. left_panel_split->add_child(right_panel_split);
  8100. shader_split = memnew(VSplitContainer);
  8101. shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
  8102. right_panel_split->add_child(shader_split);
  8103. viewport_base = memnew(Node3DEditorViewportContainer);
  8104. shader_split->add_child(viewport_base);
  8105. viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
  8106. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  8107. viewports[i] = memnew(Node3DEditorViewport(this, i));
  8108. viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
  8109. viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_viewport_clicked).bind(i));
  8110. viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
  8111. viewport_base->add_child(viewports[i]);
  8112. }
  8113. /* SNAP DIALOG */
  8114. snap_dialog = memnew(ConfirmationDialog);
  8115. snap_dialog->set_title(TTRC("Snap Settings"));
  8116. add_child(snap_dialog);
  8117. snap_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_snap_changed));
  8118. snap_dialog->get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_snap_update));
  8119. VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
  8120. snap_dialog->add_child(snap_dialog_vbc);
  8121. snap_translate = memnew(LineEdit);
  8122. snap_translate->set_select_all_on_focus(true);
  8123. snap_translate->set_accessibility_name(TTRC("Translate Snap:"));
  8124. snap_dialog_vbc->add_margin_child(TTRC("Translate Snap:"), snap_translate);
  8125. snap_rotate = memnew(LineEdit);
  8126. snap_rotate->set_select_all_on_focus(true);
  8127. snap_rotate->set_accessibility_name(TTRC("Rotate Snap (deg.):"));
  8128. snap_dialog_vbc->add_margin_child(TTRC("Rotate Snap (deg.):"), snap_rotate);
  8129. snap_scale = memnew(LineEdit);
  8130. snap_scale->set_select_all_on_focus(true);
  8131. snap_scale->set_accessibility_name(TTRC("Scale Snap (%):"));
  8132. snap_dialog_vbc->add_margin_child(TTRC("Scale Snap (%):"), snap_scale);
  8133. /* SETTINGS DIALOG */
  8134. settings_dialog = memnew(ConfirmationDialog);
  8135. settings_dialog->set_title(TTRC("Viewport Settings"));
  8136. add_child(settings_dialog);
  8137. settings_vbc = memnew(VBoxContainer);
  8138. settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
  8139. settings_dialog->add_child(settings_vbc);
  8140. settings_fov = memnew(SpinBox);
  8141. settings_fov->set_max(MAX_FOV);
  8142. settings_fov->set_min(MIN_FOV);
  8143. settings_fov->set_step(0.1);
  8144. settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
  8145. settings_fov->set_select_all_on_focus(true);
  8146. settings_fov->set_tooltip_text(TTRC("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode."));
  8147. settings_fov->set_accessibility_name(TTRC("Perspective VFOV (deg.):"));
  8148. settings_vbc->add_margin_child(TTRC("Perspective VFOV (deg.):"), settings_fov);
  8149. settings_znear = memnew(SpinBox);
  8150. settings_znear->set_max(MAX_Z);
  8151. settings_znear->set_min(MIN_Z);
  8152. settings_znear->set_step(0.01);
  8153. settings_znear->set_accessibility_name(TTRC("View Z-Near:"));
  8154. settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
  8155. settings_znear->set_select_all_on_focus(true);
  8156. settings_vbc->add_margin_child(TTRC("View Z-Near:"), settings_znear);
  8157. settings_zfar = memnew(SpinBox);
  8158. settings_zfar->set_max(MAX_Z);
  8159. settings_zfar->set_min(MIN_Z);
  8160. settings_zfar->set_step(0.1);
  8161. settings_zfar->set_accessibility_name(TTRC("View Z-Far:"));
  8162. settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
  8163. settings_zfar->set_select_all_on_focus(true);
  8164. settings_vbc->add_margin_child(TTRC("View Z-Far:"), settings_zfar);
  8165. for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
  8166. settings_dialog->connect(SceneStringName(confirmed), callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
  8167. }
  8168. /* XFORM DIALOG */
  8169. xform_dialog = memnew(ConfirmationDialog);
  8170. xform_dialog->set_title(TTRC("Transform Change"));
  8171. add_child(xform_dialog);
  8172. VBoxContainer *xform_vbc = memnew(VBoxContainer);
  8173. xform_dialog->add_child(xform_vbc);
  8174. Label *l = memnew(Label);
  8175. l->set_text(TTRC("Translate:"));
  8176. xform_vbc->add_child(l);
  8177. HBoxContainer *xform_hbc = memnew(HBoxContainer);
  8178. xform_vbc->add_child(xform_hbc);
  8179. for (int i = 0; i < 3; i++) {
  8180. xform_translate[i] = memnew(LineEdit);
  8181. xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  8182. xform_translate[i]->set_select_all_on_focus(true);
  8183. xform_hbc->add_child(xform_translate[i]);
  8184. }
  8185. l = memnew(Label);
  8186. l->set_text(TTRC("Rotate (deg.):"));
  8187. xform_vbc->add_child(l);
  8188. xform_hbc = memnew(HBoxContainer);
  8189. xform_vbc->add_child(xform_hbc);
  8190. for (int i = 0; i < 3; i++) {
  8191. xform_rotate[i] = memnew(LineEdit);
  8192. xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  8193. xform_rotate[i]->set_select_all_on_focus(true);
  8194. xform_hbc->add_child(xform_rotate[i]);
  8195. }
  8196. l = memnew(Label);
  8197. l->set_text(TTRC("Scale (ratio):"));
  8198. xform_vbc->add_child(l);
  8199. xform_hbc = memnew(HBoxContainer);
  8200. xform_vbc->add_child(xform_hbc);
  8201. for (int i = 0; i < 3; i++) {
  8202. xform_scale[i] = memnew(LineEdit);
  8203. xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  8204. xform_scale[i]->set_select_all_on_focus(true);
  8205. xform_hbc->add_child(xform_scale[i]);
  8206. }
  8207. l = memnew(Label);
  8208. l->set_text(TTRC("Transform Type"));
  8209. xform_vbc->add_child(l);
  8210. xform_type = memnew(OptionButton);
  8211. xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
  8212. xform_type->set_accessibility_name(TTRC("Transform Type"));
  8213. xform_type->add_item(TTRC("Pre"));
  8214. xform_type->add_item(TTRC("Post"));
  8215. xform_vbc->add_child(xform_type);
  8216. xform_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_xform_dialog_action));
  8217. selected = nullptr;
  8218. set_process_shortcut_input(true);
  8219. add_to_group(SceneStringName(_spatial_editor_group));
  8220. current_hover_gizmo_handle = -1;
  8221. current_hover_gizmo_handle_secondary = false;
  8222. {
  8223. // Sun/preview environment popup.
  8224. sun_environ_popup = memnew(PreviewSunEnvPopup);
  8225. add_child(sun_environ_popup);
  8226. HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
  8227. sun_environ_popup->add_child(sun_environ_hb);
  8228. sun_vb = memnew(VBoxContainer);
  8229. sun_environ_hb->add_child(sun_vb);
  8230. sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
  8231. sun_vb->hide();
  8232. sun_title = memnew(Label);
  8233. sun_title->set_theme_type_variation("HeaderMedium");
  8234. sun_vb->add_child(sun_title);
  8235. sun_title->set_text(TTRC("Preview Sun"));
  8236. sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  8237. CenterContainer *sun_direction_center = memnew(CenterContainer);
  8238. sun_direction = memnew(Control);
  8239. sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
  8240. sun_direction_center->add_child(sun_direction);
  8241. sun_vb->add_margin_child(TTRC("Sun Direction"), sun_direction_center);
  8242. sun_direction->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditor::_sun_direction_input));
  8243. sun_direction->connect(SceneStringName(draw), callable_mp(this, &Node3DEditor::_sun_direction_draw));
  8244. sun_direction->set_default_cursor_shape(CURSOR_MOVE);
  8245. sun_direction_shader.instantiate();
  8246. sun_direction_shader->set_code(R"(
  8247. // 3D editor Preview Sun direction shader.
  8248. shader_type canvas_item;
  8249. uniform vec3 sun_direction;
  8250. uniform vec3 sun_color;
  8251. void fragment() {
  8252. vec3 n;
  8253. n.xy = UV * 2.0 - 1.0;
  8254. n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
  8255. COLOR.rgb = dot(n, sun_direction) * sun_color;
  8256. COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
  8257. }
  8258. )");
  8259. sun_direction_material.instantiate();
  8260. sun_direction_material->set_shader(sun_direction_shader);
  8261. sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
  8262. sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
  8263. sun_direction->set_material(sun_direction_material);
  8264. HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
  8265. sun_angle_hbox->set_h_size_flags(SIZE_EXPAND_FILL);
  8266. VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
  8267. sun_angle_altitude_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
  8268. Label *sun_angle_altitude_label = memnew(Label);
  8269. sun_angle_altitude_label->set_text(TTRC("Angular Altitude"));
  8270. sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
  8271. sun_angle_altitude = memnew(EditorSpinSlider);
  8272. sun_angle_altitude->set_suffix(U"\u00B0");
  8273. sun_angle_altitude->set_max(90);
  8274. sun_angle_altitude->set_min(-90);
  8275. sun_angle_altitude->set_step(0.1);
  8276. sun_angle_altitude->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_set_altitude));
  8277. sun_angle_altitude_vbox->add_child(sun_angle_altitude);
  8278. sun_angle_hbox->add_child(sun_angle_altitude_vbox);
  8279. VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
  8280. sun_angle_azimuth_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
  8281. sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
  8282. Label *sun_angle_azimuth_label = memnew(Label);
  8283. sun_angle_azimuth_label->set_text(TTRC("Azimuth"));
  8284. sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
  8285. sun_angle_azimuth = memnew(EditorSpinSlider);
  8286. sun_angle_azimuth->set_suffix(U"\u00B0");
  8287. sun_angle_azimuth->set_max(180);
  8288. sun_angle_azimuth->set_min(-180);
  8289. sun_angle_azimuth->set_step(0.1);
  8290. sun_angle_azimuth->set_allow_greater(true);
  8291. sun_angle_azimuth->set_allow_lesser(true);
  8292. sun_angle_azimuth->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_set_azimuth));
  8293. sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
  8294. sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
  8295. sun_angle_hbox->add_theme_constant_override("separation", 10);
  8296. sun_vb->add_child(sun_angle_hbox);
  8297. sun_color = memnew(ColorPickerButton);
  8298. sun_color->set_edit_alpha(false);
  8299. sun_vb->add_margin_child(TTRC("Sun Color"), sun_color);
  8300. sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_sun_set_color));
  8301. sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
  8302. sun_energy = memnew(EditorSpinSlider);
  8303. sun_energy->set_max(64.0);
  8304. sun_energy->set_min(0);
  8305. sun_energy->set_step(0.05);
  8306. sun_vb->add_margin_child(TTRC("Sun Energy"), sun_energy);
  8307. sun_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_set_energy));
  8308. sun_shadow_max_distance = memnew(EditorSpinSlider);
  8309. sun_vb->add_margin_child(TTRC("Shadow Max Distance"), sun_shadow_max_distance);
  8310. sun_shadow_max_distance->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_set_shadow_max_distance));
  8311. sun_shadow_max_distance->set_min(1);
  8312. sun_shadow_max_distance->set_max(4096);
  8313. sun_add_to_scene = memnew(Button);
  8314. sun_add_to_scene->set_text(TTRC("Add Sun to Scene"));
  8315. sun_add_to_scene->set_tooltip_text(TTRC("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
  8316. sun_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
  8317. sun_vb->add_spacer();
  8318. sun_vb->add_child(sun_add_to_scene);
  8319. sun_state = memnew(Label);
  8320. sun_environ_hb->add_child(sun_state);
  8321. sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  8322. sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  8323. sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
  8324. VSeparator *sc = memnew(VSeparator);
  8325. sc->set_custom_minimum_size(Size2(10 * EDSCALE, 0));
  8326. sc->set_v_size_flags(SIZE_EXPAND_FILL);
  8327. sun_environ_hb->add_child(sc);
  8328. environ_vb = memnew(VBoxContainer);
  8329. sun_environ_hb->add_child(environ_vb);
  8330. environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
  8331. environ_vb->hide();
  8332. environ_title = memnew(Label);
  8333. environ_title->set_theme_type_variation("HeaderMedium");
  8334. environ_vb->add_child(environ_title);
  8335. environ_title->set_text(TTRC("Preview Environment"));
  8336. environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  8337. environ_sky_color = memnew(ColorPickerButton);
  8338. environ_sky_color->set_edit_alpha(false);
  8339. environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_environ_set_sky_color));
  8340. environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
  8341. environ_vb->add_margin_child(TTRC("Sky Color"), environ_sky_color);
  8342. environ_ground_color = memnew(ColorPickerButton);
  8343. environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_environ_set_ground_color));
  8344. environ_ground_color->set_edit_alpha(false);
  8345. environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
  8346. environ_vb->add_margin_child(TTRC("Ground Color"), environ_ground_color);
  8347. environ_energy = memnew(EditorSpinSlider);
  8348. environ_energy->set_max(8.0);
  8349. environ_energy->set_min(0);
  8350. environ_energy->set_step(0.05);
  8351. environ_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_environ_set_sky_energy));
  8352. environ_vb->add_margin_child(TTRC("Sky Energy"), environ_energy);
  8353. HBoxContainer *fx_vb = memnew(HBoxContainer);
  8354. fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
  8355. environ_ao_button = memnew(Button);
  8356. environ_ao_button->set_text(TTRC("AO"));
  8357. environ_ao_button->set_h_size_flags(SIZE_EXPAND_FILL);
  8358. environ_ao_button->set_toggle_mode(true);
  8359. environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_environ_set_ao), CONNECT_DEFERRED);
  8360. fx_vb->add_child(environ_ao_button);
  8361. environ_glow_button = memnew(Button);
  8362. environ_glow_button->set_text(TTRC("Glow"));
  8363. environ_glow_button->set_h_size_flags(SIZE_EXPAND_FILL);
  8364. environ_glow_button->set_toggle_mode(true);
  8365. environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_environ_set_glow), CONNECT_DEFERRED);
  8366. fx_vb->add_child(environ_glow_button);
  8367. environ_tonemap_button = memnew(Button);
  8368. environ_tonemap_button->set_text(TTRC("Tonemap"));
  8369. environ_tonemap_button->set_h_size_flags(SIZE_EXPAND_FILL);
  8370. environ_tonemap_button->set_toggle_mode(true);
  8371. environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_environ_set_tonemap), CONNECT_DEFERRED);
  8372. fx_vb->add_child(environ_tonemap_button);
  8373. environ_gi_button = memnew(Button);
  8374. environ_gi_button->set_text(TTRC("GI"));
  8375. environ_gi_button->set_h_size_flags(SIZE_EXPAND_FILL);
  8376. environ_gi_button->set_toggle_mode(true);
  8377. environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_environ_set_gi), CONNECT_DEFERRED);
  8378. fx_vb->add_child(environ_gi_button);
  8379. environ_vb->add_margin_child(TTRC("Post Process"), fx_vb);
  8380. environ_add_to_scene = memnew(Button);
  8381. environ_add_to_scene->set_text(TTRC("Add Environment to Scene"));
  8382. environ_add_to_scene->set_tooltip_text(TTRC("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
  8383. environ_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
  8384. environ_vb->add_spacer();
  8385. environ_vb->add_child(environ_add_to_scene);
  8386. environ_state = memnew(Label);
  8387. sun_environ_hb->add_child(environ_state);
  8388. environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  8389. environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  8390. environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
  8391. preview_sun = memnew(DirectionalLight3D);
  8392. preview_sun->set_shadow(true);
  8393. preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
  8394. preview_environment = memnew(WorldEnvironment);
  8395. environment.instantiate();
  8396. preview_environment->set_environment(environment);
  8397. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  8398. camera_attributes.instantiate();
  8399. preview_environment->set_camera_attributes(camera_attributes);
  8400. }
  8401. Ref<Sky> sky;
  8402. sky.instantiate();
  8403. sky_material.instantiate();
  8404. sky->set_material(sky_material);
  8405. environment->set_sky(sky);
  8406. environment->set_background(Environment::BG_SKY);
  8407. sun_environ_popup->set_process_shortcut_input(true);
  8408. _load_default_preview_settings();
  8409. _preview_settings_changed();
  8410. }
  8411. clear(); // Make sure values are initialized. Will call _snap_update() for us.
  8412. }
  8413. Node3DEditor::~Node3DEditor() {
  8414. singleton = nullptr;
  8415. memdelete(preview_node);
  8416. if (preview_sun_dangling && preview_sun) {
  8417. memdelete(preview_sun);
  8418. }
  8419. if (preview_env_dangling && preview_environment) {
  8420. memdelete(preview_environment);
  8421. }
  8422. }
  8423. void Node3DEditorPlugin::make_visible(bool p_visible) {
  8424. if (p_visible) {
  8425. spatial_editor->show();
  8426. spatial_editor->set_process(true);
  8427. spatial_editor->set_physics_process(true);
  8428. spatial_editor->refresh_dirty_gizmos();
  8429. } else {
  8430. spatial_editor->hide();
  8431. spatial_editor->set_process(false);
  8432. spatial_editor->set_physics_process(false);
  8433. }
  8434. }
  8435. void Node3DEditorPlugin::edit(Object *p_object) {
  8436. spatial_editor->edit(Object::cast_to<Node3D>(p_object));
  8437. }
  8438. bool Node3DEditorPlugin::handles(Object *p_object) const {
  8439. return p_object->is_class("Node3D");
  8440. }
  8441. Dictionary Node3DEditorPlugin::get_state() const {
  8442. return spatial_editor->get_state();
  8443. }
  8444. void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
  8445. spatial_editor->set_state(p_state);
  8446. }
  8447. Size2i Node3DEditor::get_camera_viewport_size(Camera3D *p_camera) {
  8448. Viewport *viewport = p_camera->get_viewport();
  8449. Window *window = Object::cast_to<Window>(viewport);
  8450. if (window) {
  8451. return window->get_size();
  8452. }
  8453. SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
  8454. ERR_FAIL_NULL_V(sub_viewport, Size2i());
  8455. if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
  8456. return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
  8457. }
  8458. return sub_viewport->get_size();
  8459. }
  8460. Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
  8461. if (is_snap_enabled()) {
  8462. real_t snap = get_translate_snap();
  8463. p_target.snapf(snap);
  8464. }
  8465. return p_target;
  8466. }
  8467. bool Node3DEditor::is_gizmo_visible() const {
  8468. if (selected) {
  8469. return gizmo.visible && selected->is_transform_gizmo_visible();
  8470. }
  8471. return gizmo.visible;
  8472. }
  8473. real_t Node3DEditor::get_translate_snap() const {
  8474. real_t snap_value = snap_translate_value;
  8475. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  8476. snap_value /= 10.0f;
  8477. }
  8478. return snap_value;
  8479. }
  8480. real_t Node3DEditor::get_rotate_snap() const {
  8481. real_t snap_value = snap_rotate_value;
  8482. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  8483. snap_value /= 3.0f;
  8484. }
  8485. return snap_value;
  8486. }
  8487. real_t Node3DEditor::get_scale_snap() const {
  8488. real_t snap_value = snap_scale_value;
  8489. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  8490. snap_value /= 2.0f;
  8491. }
  8492. return snap_value;
  8493. }
  8494. struct _GizmoPluginPriorityComparator {
  8495. bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
  8496. if (p_a->get_priority() == p_b->get_priority()) {
  8497. return p_a->get_gizmo_name() < p_b->get_gizmo_name();
  8498. }
  8499. return p_a->get_priority() > p_b->get_priority();
  8500. }
  8501. };
  8502. struct _GizmoPluginNameComparator {
  8503. bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
  8504. return p_a->get_gizmo_name() < p_b->get_gizmo_name();
  8505. }
  8506. };
  8507. void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
  8508. ERR_FAIL_COND(p_plugin.is_null());
  8509. gizmo_plugins_by_priority.push_back(p_plugin);
  8510. gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
  8511. gizmo_plugins_by_name.push_back(p_plugin);
  8512. gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
  8513. _update_gizmos_menu();
  8514. }
  8515. void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
  8516. gizmo_plugins_by_priority.erase(p_plugin);
  8517. gizmo_plugins_by_name.erase(p_plugin);
  8518. _update_gizmos_menu();
  8519. }
  8520. DynamicBVH::ID Node3DEditor::insert_gizmo_bvh_node(Node3D *p_node, const AABB &p_aabb) {
  8521. return gizmo_bvh.insert(p_aabb, p_node);
  8522. }
  8523. void Node3DEditor::update_gizmo_bvh_node(DynamicBVH::ID p_id, const AABB &p_aabb) {
  8524. gizmo_bvh.update(p_id, p_aabb);
  8525. gizmo_bvh.optimize_incremental(1);
  8526. }
  8527. void Node3DEditor::remove_gizmo_bvh_node(DynamicBVH::ID p_id) {
  8528. gizmo_bvh.remove(p_id);
  8529. }
  8530. Vector<Node3D *> Node3DEditor::gizmo_bvh_ray_query(const Vector3 &p_ray_start, const Vector3 &p_ray_end) {
  8531. struct Result {
  8532. Vector<Node3D *> nodes;
  8533. bool operator()(void *p_data) {
  8534. nodes.append((Node3D *)p_data);
  8535. return false;
  8536. }
  8537. } result;
  8538. gizmo_bvh.ray_query(p_ray_start, p_ray_end, result);
  8539. return result.nodes;
  8540. }
  8541. Vector<Node3D *> Node3DEditor::gizmo_bvh_frustum_query(const Vector<Plane> &p_frustum) {
  8542. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_frustum[0], p_frustum.size());
  8543. struct Result {
  8544. Vector<Node3D *> nodes;
  8545. bool operator()(void *p_data) {
  8546. nodes.append((Node3D *)p_data);
  8547. return false;
  8548. }
  8549. } result;
  8550. gizmo_bvh.convex_query(p_frustum.ptr(), p_frustum.size(), points.ptr(), points.size(), result);
  8551. return result.nodes;
  8552. }
  8553. Node3DEditorPlugin::Node3DEditorPlugin() {
  8554. spatial_editor = memnew(Node3DEditor);
  8555. spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  8556. EditorNode::get_singleton()->get_editor_main_screen()->get_control()->add_child(spatial_editor);
  8557. spatial_editor->hide();
  8558. }