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- /**************************************************************************/
- /* packed_scene_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "packed_scene_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "scene/gui/button.h"
- #include "scene/resources/packed_scene.h"
- void PackedSceneEditor::_on_open_scene_pressed() {
- // Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
- callable_mp(EditorNode::get_singleton(), &EditorNode::load_scene).call_deferred(packed_scene->get_path(), false, false, false, false);
- }
- void PackedSceneEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- open_scene_button->set_button_icon(get_editor_theme_icon(SNAME("PackedScene")));
- } break;
- }
- }
- PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
- packed_scene = p_packed_scene;
- open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
- open_scene_button->connect(SceneStringName(pressed), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
- open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
- add_child(open_scene_button);
- add_child(memnew(Control)); // Add padding before the regular properties.
- }
- ///////////////////////
- bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
- return Object::cast_to<PackedScene>(p_object) != nullptr;
- }
- void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
- Ref<PackedScene> packed_scene(p_object);
- PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
- add_custom_control(editor);
- }
- ///////////////////////
- PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
- Ref<EditorInspectorPluginPackedScene> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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