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- /**************************************************************************/
- /* particles_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "particles_editor_plugin.h"
- #include "editor/docks/scene_tree_dock.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/settings/editor_settings.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/spin_box.h"
- void ParticlesEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (handled_type.ends_with("2D")) {
- add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
- } else if (handled_type.ends_with("3D")) {
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar);
- } else {
- DEV_ASSERT(false);
- }
- menu->set_button_icon(menu->get_editor_theme_icon(handled_type));
- menu->set_text(handled_type);
- PopupMenu *popup = menu->get_popup();
- popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTRC("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART);
- _add_menu_options(popup);
- popup->add_item(conversion_option_name, MENU_OPTION_CONVERT);
- } break;
- }
- }
- bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) {
- // Add one second to the default generation lifetime, since the progress is updated every second.
- p_seconds->set_value(MAX(1.0, std::trunc(edited_node->get("lifetime").operator double()) + 1.0));
- if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) {
- // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
- return true;
- } else {
- // Generate the visibility rect/AABB immediately.
- return false;
- }
- }
- void ParticlesEditorPlugin::_menu_callback(int p_idx) {
- switch (p_idx) {
- case MENU_OPTION_CONVERT: {
- Node *converted_node = _convert_particles();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node);
- SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node);
- ur->commit_action(false);
- } break;
- case MENU_RESTART: {
- edited_node->call("restart");
- }
- }
- }
- void ParticlesEditorPlugin::edit(Object *p_object) {
- edited_node = Object::cast_to<Node>(p_object);
- }
- bool ParticlesEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class(handled_type);
- }
- void ParticlesEditorPlugin::make_visible(bool p_visible) {
- toolbar->set_visible(p_visible);
- }
- ParticlesEditorPlugin::ParticlesEditorPlugin() {
- toolbar = memnew(HBoxContainer);
- toolbar->hide();
- menu = memnew(MenuButton);
- menu->set_switch_on_hover(true);
- menu->set_flat(false);
- menu->set_theme_type_variation("FlatMenuButton");
- toolbar->add_child(menu);
- menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback));
- }
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