particles_editor_plugin.h 3.1 KB

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  1. /**************************************************************************/
  2. /* particles_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/plugins/editor_plugin.h"
  32. class CheckBox;
  33. class ConfirmationDialog;
  34. class HBoxContainer;
  35. class MenuButton;
  36. class OptionButton;
  37. class SceneTreeDialog;
  38. class SpinBox;
  39. class ParticlesEditorPlugin : public EditorPlugin {
  40. GDCLASS(ParticlesEditorPlugin, EditorPlugin);
  41. private:
  42. enum {
  43. MENU_OPTION_CONVERT,
  44. MENU_RESTART
  45. };
  46. HBoxContainer *toolbar = nullptr;
  47. MenuButton *menu = nullptr;
  48. protected:
  49. String handled_type;
  50. String conversion_option_name;
  51. Node *edited_node = nullptr;
  52. void _notification(int p_what);
  53. bool need_show_lifetime_dialog(SpinBox *p_seconds);
  54. virtual void _menu_callback(int p_idx);
  55. virtual void _add_menu_options(PopupMenu *p_menu) {}
  56. virtual Node *_convert_particles() = 0;
  57. public:
  58. virtual void edit(Object *p_object) override;
  59. virtual bool handles(Object *p_object) const override;
  60. virtual void make_visible(bool p_visible) override;
  61. ParticlesEditorPlugin();
  62. };