scene_tree_editor.cpp 78 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/script_language.h"
  33. #include "editor/animation/animation_player_editor_plugin.h"
  34. #include "editor/docks/editor_dock_manager.h"
  35. #include "editor/docks/node_dock.h"
  36. #include "editor/editor_node.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/file_system/editor_file_system.h"
  40. #include "editor/scene/canvas_item_editor_plugin.h"
  41. #include "editor/script/script_editor_plugin.h"
  42. #include "editor/settings/editor_settings.h"
  43. #include "editor/themes/editor_scale.h"
  44. #include "scene/2d/node_2d.h"
  45. #include "scene/gui/flow_container.h"
  46. #include "scene/gui/label.h"
  47. #include "scene/gui/texture_rect.h"
  48. #include "scene/main/window.h"
  49. #include "scene/resources/packed_scene.h"
  50. Node *SceneTreeEditor::get_scene_node() const {
  51. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  52. return get_tree()->get_edited_scene_root();
  53. }
  54. PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
  55. PackedStringArray warnings = p_node->get_configuration_warnings();
  56. if (p_node == get_scene_node()) {
  57. Node2D *node_2d = Object::cast_to<Node2D>(p_node);
  58. if (node_2d) {
  59. // Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
  60. // Control nodes may have reasons to use a transformed root node like anchors.
  61. if (!node_2d->get_position().is_zero_approx()) {
  62. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  63. }
  64. }
  65. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  66. if (node_3d) {
  67. if (!node_3d->get_position().is_zero_approx()) {
  68. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  69. }
  70. }
  71. }
  72. return warnings;
  73. }
  74. PackedStringArray SceneTreeEditor::_get_node_accessibility_configuration_warnings(Node *p_node) {
  75. PackedStringArray warnings = p_node->get_accessibility_configuration_warnings();
  76. return warnings;
  77. }
  78. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  79. if (p_button != MouseButton::LEFT) {
  80. return;
  81. }
  82. if (connect_to_script_mode) {
  83. return; // Don't do anything in this mode.
  84. }
  85. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  86. ERR_FAIL_NULL(item);
  87. NodePath np = item->get_metadata(0);
  88. Node *n = get_node(np);
  89. ERR_FAIL_NULL(n);
  90. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  91. if (p_id == BUTTON_SUBSCENE) {
  92. if (n == get_scene_node()) {
  93. if (n && n->get_scene_inherited_state().is_valid()) {
  94. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  95. }
  96. } else {
  97. emit_signal(SNAME("open"), n->get_scene_file_path());
  98. }
  99. } else if (p_id == BUTTON_SCRIPT) {
  100. Ref<Script> script_typed = n->get_script();
  101. if (script_typed.is_valid()) {
  102. emit_signal(SNAME("open_script"), script_typed);
  103. }
  104. } else if (p_id == BUTTON_VISIBILITY) {
  105. undo_redo->create_action(TTR("Toggle Visible"));
  106. _toggle_visible(n);
  107. List<Node *> selection = editor_selection->get_top_selected_node_list();
  108. if (selection.size() > 1 && selection.find(n) != nullptr) {
  109. for (Node *nv : selection) {
  110. ERR_FAIL_NULL(nv);
  111. if (nv == n) {
  112. continue;
  113. }
  114. _toggle_visible(nv);
  115. }
  116. }
  117. undo_redo->commit_action();
  118. } else if (p_id == BUTTON_LOCK) {
  119. undo_redo->create_action(TTR("Unlock Node"));
  120. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  121. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  122. undo_redo->add_do_method(this, "_update_tree");
  123. undo_redo->add_undo_method(this, "_update_tree");
  124. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  125. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  126. undo_redo->commit_action();
  127. } else if (p_id == BUTTON_PIN) {
  128. if (n->is_class("AnimationMixer")) {
  129. AnimationPlayerEditor::get_singleton()->unpin();
  130. _update_tree();
  131. }
  132. } else if (p_id == BUTTON_GROUP) {
  133. undo_redo->create_action(TTR("Ungroup Children"));
  134. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  135. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  136. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  137. undo_redo->add_do_method(this, "_update_tree");
  138. undo_redo->add_undo_method(this, "_update_tree");
  139. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  140. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  141. }
  142. undo_redo->commit_action();
  143. } else if (p_id == BUTTON_WARNING) {
  144. PackedStringArray warnings = _get_node_configuration_warnings(n);
  145. if (accessibility_warnings) {
  146. warnings.append_array(_get_node_accessibility_configuration_warnings(n));
  147. }
  148. if (warnings.is_empty()) {
  149. return;
  150. }
  151. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  152. const String bullet_point = U"• ";
  153. String all_warnings;
  154. for (const String &w : warnings) {
  155. all_warnings += "\n" + bullet_point + w;
  156. }
  157. // Limit the line width while keeping some padding.
  158. // It is not efficient, but it does not have to be.
  159. const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
  160. PackedStringArray lines;
  161. for (int i = 0; i < boundaries.size(); i += 2) {
  162. const int start = boundaries[i];
  163. const int end = boundaries[i + 1];
  164. const String line = all_warnings.substr(start, end - start);
  165. lines.append(line);
  166. }
  167. // We don't want the first two newlines.
  168. all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
  169. warning->set_text(all_warnings);
  170. warning->popup_centered();
  171. } else if (p_id == BUTTON_SIGNALS) {
  172. editor_selection->clear();
  173. editor_selection->add_node(n);
  174. set_selected(n);
  175. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  176. NodeDock::get_singleton()->show_connections();
  177. } else if (p_id == BUTTON_GROUPS) {
  178. editor_selection->clear();
  179. editor_selection->add_node(n);
  180. set_selected(n);
  181. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  182. NodeDock::get_singleton()->show_groups();
  183. } else if (p_id == BUTTON_UNIQUE) {
  184. bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
  185. revoke_node = n;
  186. if (ask_before_revoking_unique_name) {
  187. String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
  188. ask_before_revoke_checkbox->set_pressed(false);
  189. revoke_dialog_label->set_text(msg);
  190. revoke_dialog->reset_size();
  191. revoke_dialog->popup_centered();
  192. } else {
  193. _revoke_unique_name();
  194. }
  195. }
  196. }
  197. void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
  198. if (ask_before_revoke_checkbox->is_pressed()) {
  199. EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
  200. ask_before_revoke_checkbox->set_pressed(false);
  201. }
  202. _revoke_unique_name();
  203. }
  204. void SceneTreeEditor::_revoke_unique_name() {
  205. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  206. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  207. undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
  208. undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
  209. undo_redo->add_do_method(this, "_update_tree");
  210. undo_redo->add_undo_method(this, "_update_tree");
  211. undo_redo->commit_action();
  212. }
  213. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  214. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  215. bool v = bool(p_node->call("is_visible"));
  216. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  217. undo_redo->add_do_method(p_node, "set_visible", !v);
  218. undo_redo->add_undo_method(p_node, "set_visible", v);
  219. }
  220. }
  221. void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
  222. if (!p_node) {
  223. return;
  224. }
  225. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  226. if (!I) {
  227. return;
  228. }
  229. I->value.item->set_metadata(0, p_node->get_path());
  230. if (!p_recursive) {
  231. return;
  232. }
  233. int cc = p_node->get_child_count(false);
  234. for (int i = 0; i < cc; i++) {
  235. Node *c = p_node->get_child(i, false);
  236. _update_node_path(c, p_recursive);
  237. }
  238. }
  239. void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
  240. if (!p_node) {
  241. return;
  242. }
  243. // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  244. // which the editor needs not to know about.
  245. bool part_of_subscene = false;
  246. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  247. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  248. part_of_subscene = true;
  249. // Allow.
  250. } else {
  251. // Stale node, remove recursively.
  252. node_cache.remove(p_node, true);
  253. return;
  254. }
  255. } else {
  256. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  257. }
  258. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  259. TreeItem *item = nullptr;
  260. bool is_new = false;
  261. if (I) {
  262. item = I->value.item;
  263. TreeItem *current_parent = item->get_parent();
  264. // Our parent might be re-created because of a changed type.
  265. if (p_parent && p_parent != current_parent) {
  266. if (current_parent) {
  267. current_parent->remove_child(item);
  268. }
  269. p_parent->add_child(item);
  270. I->value.removed = false;
  271. _move_node_item(p_parent, I);
  272. }
  273. if (I->value.has_moved_children) {
  274. _move_node_children(I);
  275. }
  276. } else {
  277. int index = -1;
  278. // Check to see if there is a root node for us to reuse.
  279. if (!p_parent) {
  280. item = tree->get_root();
  281. if (!item) {
  282. item = tree->create_item(nullptr);
  283. index = 0;
  284. }
  285. } else {
  286. index = p_node->get_index(false);
  287. item = tree->create_item(p_parent, index);
  288. }
  289. I = node_cache.add(p_node, item);
  290. I->value.index = index;
  291. is_new = true;
  292. }
  293. if (!(p_force || I->value.dirty)) {
  294. // Nothing to do.
  295. return;
  296. }
  297. _update_node(p_node, item, part_of_subscene);
  298. I->value.dirty = false;
  299. I->value.can_process = p_node->can_process();
  300. // Force update all our children if we are new or if we were forced to update.
  301. bool force_update_children = p_force || is_new;
  302. // Update all our children.
  303. for (int i = 0; i < p_node->get_child_count(false); i++) {
  304. _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
  305. }
  306. if (valid_types.size()) {
  307. bool valid = false;
  308. for (const StringName &E : valid_types) {
  309. if (p_node->is_class(E) ||
  310. EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
  311. valid = true;
  312. break;
  313. } else {
  314. Ref<Script> node_script = p_node->get_script();
  315. while (node_script.is_valid()) {
  316. if (node_script->get_path() == E) {
  317. valid = true;
  318. break;
  319. }
  320. node_script = node_script->get_base_script();
  321. }
  322. if (valid) {
  323. break;
  324. }
  325. }
  326. }
  327. if (!valid) {
  328. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  329. item->set_selectable(0, false);
  330. item->deselect(0);
  331. if (selected == p_node) {
  332. selected = nullptr;
  333. }
  334. }
  335. }
  336. }
  337. void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
  338. // Reset item properties that are not explicitly set in the default case.
  339. p_item->clear_buttons();
  340. p_item->remove_meta(SNAME("custom_color"));
  341. p_item->clear_custom_color(0);
  342. p_item->set_selectable(0, true);
  343. p_item->set_text(0, p_node->get_name());
  344. p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
  345. if (can_rename && !p_part_of_subscene) {
  346. p_item->set_editable(0, true);
  347. }
  348. if (can_rename) {
  349. bool collapsed = p_node->is_displayed_folded();
  350. if (collapsed) {
  351. p_item->set_collapsed(true);
  352. }
  353. }
  354. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  355. p_item->set_icon(0, icon);
  356. p_item->set_metadata(0, p_node->get_path());
  357. if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
  358. p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
  359. }
  360. if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
  361. p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
  362. }
  363. if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
  364. if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  365. p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  366. }
  367. }
  368. if (connecting_signal) {
  369. // Add script icons for all scripted nodes.
  370. Ref<Script> scr = p_node->get_script();
  371. if (scr.is_valid()) {
  372. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  373. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  374. // Disable button on custom scripts (pure visual cue).
  375. p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
  376. }
  377. }
  378. }
  379. if (connect_to_script_mode) {
  380. Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  381. Ref<Script> scr = p_node->get_script();
  382. bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
  383. if (scr.is_null() || has_custom_script) {
  384. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  385. p_item->set_selectable(0, false);
  386. accent.a *= 0.7;
  387. }
  388. if (marked.has(p_node)) {
  389. String node_name = p_node->get_name();
  390. if (connecting_signal) {
  391. node_name += " " + TTR("(Connecting From)");
  392. }
  393. p_item->set_text(0, node_name);
  394. _set_item_custom_color(p_item, accent);
  395. }
  396. } else if (p_part_of_subscene) {
  397. if (valid_types.is_empty()) {
  398. _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  399. }
  400. } else if (marked.has(p_node)) {
  401. String node_name = p_node->get_name();
  402. if (connecting_signal) {
  403. node_name += " " + TTR("(Connecting From)");
  404. }
  405. p_item->set_text(0, node_name);
  406. p_item->set_selectable(0, marked_selectable);
  407. _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
  408. } else if (!p_node->can_process()) {
  409. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  410. } else if (!marked_selectable && !marked_children_selectable) {
  411. Node *node = p_node;
  412. while (node) {
  413. if (marked.has(node)) {
  414. p_item->set_selectable(0, false);
  415. _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  416. break;
  417. }
  418. node = node->get_parent();
  419. }
  420. }
  421. if (can_rename) { // TODO Should be can edit..
  422. PackedStringArray warnings = _get_node_configuration_warnings(p_node);
  423. if (accessibility_warnings) {
  424. warnings.append_array(_get_node_accessibility_configuration_warnings(p_node));
  425. }
  426. const int num_warnings = warnings.size();
  427. if (num_warnings > 0) {
  428. StringName warning_icon;
  429. if (num_warnings == 1) {
  430. warning_icon = SNAME("NodeWarning");
  431. } else if (num_warnings <= 3) {
  432. warning_icon = vformat("NodeWarnings%d", num_warnings);
  433. } else {
  434. warning_icon = SNAME("NodeWarnings4Plus");
  435. }
  436. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  437. const String bullet_point = U"• ";
  438. String all_warnings;
  439. for (const String &w : warnings) {
  440. all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
  441. }
  442. if (num_warnings == 1) {
  443. all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
  444. }
  445. p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
  446. }
  447. if (p_node->is_unique_name_in_owner()) {
  448. const bool disabled = p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene();
  449. String button_text = vformat(TTR("This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path."), UNIQUE_NODE_PREFIX);
  450. if (!disabled) {
  451. button_text += "\n" + TTR("Click to disable this.");
  452. }
  453. p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
  454. }
  455. int num_connections = p_node->get_persistent_signal_connection_count();
  456. int num_groups = p_node->get_persistent_group_count();
  457. String msg_temp;
  458. if (num_connections >= 1) {
  459. Array arr = { num_connections };
  460. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  461. if (num_groups >= 1) {
  462. msg_temp += "\n";
  463. }
  464. }
  465. if (num_groups >= 1) {
  466. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  467. List<GroupInfo> groups;
  468. p_node->get_groups(&groups);
  469. for (const GroupInfo &E : groups) {
  470. if (E.persistent) {
  471. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  472. }
  473. }
  474. } else {
  475. msg_temp += "\n";
  476. }
  477. Ref<Texture2D> icon_temp;
  478. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  479. String msg_temp_end = TTR("Click to show signals dock.");
  480. if (num_connections >= 1 && num_groups >= 1) {
  481. icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
  482. } else if (num_connections >= 1) {
  483. icon_temp = get_editor_theme_icon(SNAME("Signals"));
  484. } else if (num_groups >= 1) {
  485. icon_temp = get_editor_theme_icon(SNAME("Groups"));
  486. signal_temp = BUTTON_GROUPS;
  487. msg_temp_end = TTR("Click to show groups dock.");
  488. }
  489. if (num_connections >= 1 || num_groups >= 1) {
  490. msg_temp += msg_temp_end;
  491. p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  492. }
  493. }
  494. {
  495. _update_node_tooltip(p_node, p_item);
  496. Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
  497. if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
  498. p_node->disconnect("editor_description_changed", delay_update_tooltip);
  499. }
  500. p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
  501. }
  502. // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
  503. if (can_open_instance && is_scene_tree_dock) {
  504. Ref<Script> scr = p_node->get_script();
  505. if (scr.is_valid()) {
  506. String additional_notes;
  507. Color button_color = Color(1, 1, 1);
  508. // Can't set tooltip after adding button, need to do it before.
  509. if (scr->is_tool()) {
  510. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  511. additional_notes += "\n" + TTR("This script can run in the editor.\nIt is currently disabled due to recovery mode.");
  512. button_color = get_theme_color(SNAME("warning_color"), EditorStringName(Editor));
  513. } else {
  514. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  515. button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  516. }
  517. }
  518. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  519. additional_notes += "\n" + TTR("This script is a custom type.");
  520. button_color.a = 0.5;
  521. }
  522. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
  523. p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
  524. }
  525. if (p_node->has_meta("_edit_lock_")) {
  526. p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  527. }
  528. if (p_node->has_meta("_edit_group_")) {
  529. p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  530. }
  531. if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
  532. bool is_visible = p_node->call("is_visible");
  533. if (is_visible) {
  534. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  535. } else {
  536. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  537. }
  538. const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
  539. if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
  540. p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
  541. }
  542. _update_visibility_color(p_node, p_item);
  543. }
  544. if (p_node->is_class("AnimationMixer")) {
  545. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  546. if (is_pinned) {
  547. p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  548. }
  549. }
  550. }
  551. if (editor_selection) {
  552. if (editor_selection->is_selected(p_node)) {
  553. p_item->select(0);
  554. }
  555. }
  556. if (selected == p_node) {
  557. if (!editor_selection) {
  558. p_item->select(0);
  559. }
  560. p_item->set_as_cursor(0);
  561. }
  562. }
  563. void SceneTreeEditor::_update_if_clean() {
  564. if (tree_dirty) {
  565. return;
  566. }
  567. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  568. tree_dirty = true;
  569. }
  570. void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  571. Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
  572. if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
  573. update_node_tooltip_delay->disconnect("timeout", update_tooltip);
  574. }
  575. update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
  576. update_node_tooltip_delay->start();
  577. }
  578. void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  579. // Display the node name in all tooltips so that long node names can be previewed
  580. // without having to rename them.
  581. String tooltip = p_node->get_name();
  582. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  583. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  584. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  585. }
  586. tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
  587. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  588. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  589. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  590. }
  591. tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
  592. }
  593. StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  594. tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
  595. if (!p_node->get_editor_description().is_empty()) {
  596. const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
  597. tooltip += "\n";
  598. for (int i = 0; i < boundaries.size(); i += 2) {
  599. const int start = boundaries[i];
  600. const int end = boundaries[i + 1];
  601. tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
  602. }
  603. }
  604. p_item->set_tooltip_text(0, tooltip);
  605. }
  606. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  607. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  608. if (!I) {
  609. // We leave these signals connected when switching tabs.
  610. // If the node is not in cache it was for a different tab.
  611. return;
  612. }
  613. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  614. return;
  615. }
  616. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  617. if (!item) {
  618. return;
  619. }
  620. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  621. ERR_FAIL_COND(idx == -1);
  622. bool node_visible = false;
  623. if (p_node->has_method("is_visible")) {
  624. node_visible = p_node->call("is_visible");
  625. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  626. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  627. }
  628. }
  629. if (node_visible) {
  630. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  631. } else {
  632. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  633. }
  634. _update_visibility_color(p_node, item);
  635. }
  636. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  637. if (p_node->has_method("is_visible_in_tree")) {
  638. Color color(1, 1, 1, 1);
  639. bool visible_on_screen = p_node->call("is_visible_in_tree");
  640. if (!visible_on_screen) {
  641. color.a = 0.6;
  642. }
  643. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  644. p_item->set_button_color(0, idx, color);
  645. }
  646. }
  647. void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
  648. p_item->set_custom_color(0, p_color);
  649. p_item->set_meta(SNAME("custom_color"), p_color);
  650. }
  651. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  652. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  653. if (!I) {
  654. // We leave these signals connected when switching tabs.
  655. // If the node is not in cache it was for a different tab.
  656. return;
  657. }
  658. node_cache.mark_dirty(p_node);
  659. _update_if_clean();
  660. }
  661. void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
  662. TreeItem *item = p_I->value.item;
  663. Node *node = p_I->key;
  664. int cc = node->get_child_count(false);
  665. for (int i = 0; i < cc; i++) {
  666. HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
  667. if (CI) {
  668. _move_node_item(item, CI);
  669. }
  670. }
  671. p_I->value.has_moved_children = false;
  672. }
  673. void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I) {
  674. if (!p_parent) {
  675. return;
  676. }
  677. Node *node = p_I->key;
  678. int current_node_index = node->get_index(false);
  679. int current_item_index = -1;
  680. TreeItem *item = p_I->value.item;
  681. if (item->get_parent() != p_parent) {
  682. TreeItem *p = item->get_parent();
  683. if (p) {
  684. item->get_parent()->remove_child(item);
  685. }
  686. p_parent->add_child(item);
  687. p_I->value.removed = false;
  688. current_item_index = p_parent->get_child_count() - 1;
  689. p_I->value.index = current_item_index;
  690. }
  691. if (p_I->value.index != current_node_index) {
  692. // If we just re-parented we know our index.
  693. if (current_item_index == -1) {
  694. current_item_index = item->get_index();
  695. }
  696. // Are we already in the right place?
  697. if (current_node_index == current_item_index) {
  698. p_I->value.index = current_node_index;
  699. return;
  700. }
  701. // Are we the first node?
  702. if (current_node_index == 0) {
  703. // There has to be at least 1 other node, otherwise we would not have gotten here.
  704. TreeItem *neighbor_item = p_parent->get_child(0);
  705. item->move_before(neighbor_item);
  706. } else {
  707. TreeItem *neighbor_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
  708. item->move_after(neighbor_item);
  709. }
  710. p_I->value.index = current_node_index;
  711. }
  712. }
  713. void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
  714. // Do not try to change children on nodes currently marked for removal.
  715. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  716. if (I) {
  717. node_cache.mark_dirty(I->key);
  718. I->value.has_moved_children = true;
  719. }
  720. _update_if_clean();
  721. }
  722. void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
  723. node_cache.mark_dirty(p_node);
  724. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  725. if (I) {
  726. if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
  727. // All our children also change process mode.
  728. node_cache.mark_children_dirty(p_node, true);
  729. }
  730. }
  731. _update_if_clean();
  732. }
  733. void SceneTreeEditor::_node_added(Node *p_node) {
  734. if (!get_scene_node()) {
  735. return;
  736. }
  737. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  738. return;
  739. }
  740. node_cache.mark_dirty(p_node);
  741. _update_if_clean();
  742. }
  743. void SceneTreeEditor::_node_removed(Node *p_node) {
  744. if (EditorNode::get_singleton()->is_exiting()) {
  745. return; // Speed up exit.
  746. }
  747. if (EditorNode::get_singleton()->is_changing_scene()) {
  748. return; // Switching tabs we will be destroying node cache anyway.
  749. }
  750. if (!get_scene_node()) {
  751. return;
  752. }
  753. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  754. return;
  755. }
  756. node_cache.remove(p_node);
  757. _update_if_clean();
  758. }
  759. void SceneTreeEditor::_node_renamed(Node *p_node) {
  760. if (!get_scene_node()) {
  761. return;
  762. }
  763. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  764. return;
  765. }
  766. node_cache.mark_dirty(p_node);
  767. // Recursively update child node paths.
  768. _update_node_path(p_node, true);
  769. emit_signal(SNAME("node_renamed"));
  770. _update_if_clean();
  771. }
  772. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  773. if (!is_inside_tree()) {
  774. tree_dirty = false;
  775. return;
  776. }
  777. Node *scene_node = get_scene_node();
  778. if (node_cache.current_scene_node != scene_node) {
  779. _reset();
  780. marked.clear();
  781. node_cache.current_scene_node = scene_node;
  782. node_cache.force_update = true;
  783. }
  784. if (!update_when_invisible && !is_visible_in_tree()) {
  785. return;
  786. }
  787. if (tree->is_editing()) {
  788. return;
  789. }
  790. updating_tree = true;
  791. last_hash = hash_djb2_one_64(0);
  792. if (node_cache.current_scene_node) {
  793. // Handle pinning/unpinning the animation player only do this once per iteration.
  794. Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
  795. // If pinned state changed, update the currently pinned node.
  796. if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
  797. node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
  798. if (node_cache.has(pinned_node)) {
  799. node_cache.mark_dirty(pinned_node);
  800. }
  801. }
  802. // If the current pinned node changed update both the old and new node.
  803. if (node_cache.current_pinned_node != pinned_node) {
  804. // get_editing_node() will return deleted nodes. If the nodes are not in cache don't try to mark them.
  805. if (node_cache.has(pinned_node)) {
  806. node_cache.mark_dirty(pinned_node);
  807. }
  808. if (node_cache.has(node_cache.current_pinned_node)) {
  809. node_cache.mark_dirty(node_cache.current_pinned_node);
  810. }
  811. node_cache.current_pinned_node = pinned_node;
  812. }
  813. _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
  814. _compute_hash(get_scene_node(), last_hash);
  815. node_cache.delete_pending();
  816. }
  817. updating_tree = false;
  818. tree_dirty = false;
  819. node_cache.force_update = false;
  820. if (!filter.strip_edges().is_empty() || !show_all_nodes) {
  821. _update_filter(nullptr, p_scroll_to_selected);
  822. }
  823. }
  824. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  825. if (!p_parent) {
  826. p_parent = tree->get_root();
  827. filter_term_warning.clear();
  828. }
  829. if (!p_parent) {
  830. // Tree is empty, nothing to do here.
  831. return false;
  832. }
  833. // Now find other reasons to keep this Node, too.
  834. PackedStringArray terms = filter.to_lower().split_spaces();
  835. bool keep = _item_matches_all_terms(p_parent, terms);
  836. bool selectable = keep;
  837. bool is_root = p_parent == tree->get_root();
  838. if (keep) {
  839. Node *n = get_node(p_parent->get_metadata(0));
  840. if (!p_parent->is_visible() || (is_root && tree->is_root_hidden())) {
  841. // Place back moved out children from when this item has hidden.
  842. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(n, false);
  843. if (I && I->value.has_moved_children) {
  844. _update_node_subtree(I->value.node, nullptr, true);
  845. }
  846. }
  847. if (!valid_types.is_empty()) {
  848. selectable = false;
  849. for (const StringName &E : valid_types) {
  850. if (n->is_class(E) ||
  851. EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
  852. selectable = true;
  853. break;
  854. } else {
  855. Ref<Script> node_script = n->get_script();
  856. while (node_script.is_valid()) {
  857. if (node_script->get_path() == E) {
  858. selectable = true;
  859. break;
  860. }
  861. node_script = node_script->get_base_script();
  862. }
  863. if (selectable) {
  864. break;
  865. }
  866. }
  867. }
  868. }
  869. }
  870. bool keep_for_children = false;
  871. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  872. // Always keep if at least one of the children are kept.
  873. keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
  874. }
  875. if (!is_root) {
  876. if (show_all_nodes) {
  877. p_parent->set_visible(keep_for_children || keep);
  878. } else {
  879. // Show only selectable nodes, or parents of selectable.
  880. p_parent->set_visible(keep_for_children || selectable);
  881. }
  882. }
  883. if (selectable) {
  884. Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
  885. if (custom_color == Color(0, 0, 0, 0)) {
  886. p_parent->clear_custom_color(0);
  887. } else {
  888. p_parent->set_custom_color(0, custom_color);
  889. }
  890. p_parent->set_selectable(0, true);
  891. } else if (keep_for_children) {
  892. p_parent->set_visible(!hide_filtered_out_parents || is_root);
  893. if (!p_parent->is_visible()) {
  894. TreeItem *filtered_parent = p_parent->get_parent();
  895. while (filtered_parent) {
  896. if (filtered_parent == tree->get_root() || (filtered_parent->is_selectable(0) && filtered_parent->is_visible())) {
  897. break;
  898. }
  899. filtered_parent = filtered_parent->get_parent();
  900. }
  901. if (filtered_parent) {
  902. for (Variant &item : p_parent->get_children()) {
  903. TreeItem *ti = Object::cast_to<TreeItem>(item);
  904. bool is_selected = ti->is_selected(0);
  905. p_parent->remove_child(ti);
  906. filtered_parent->add_child(ti);
  907. TreeItem *prev = p_parent->get_prev();
  908. if (prev) {
  909. ti->move_after(prev);
  910. }
  911. if (is_selected) {
  912. ti->select(0);
  913. }
  914. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(get_node(p_parent->get_metadata(0)), false);
  915. if (I) {
  916. I->value.has_moved_children = true;
  917. }
  918. }
  919. return false;
  920. }
  921. } else {
  922. p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  923. p_parent->set_selectable(0, false);
  924. p_parent->deselect(0);
  925. }
  926. }
  927. if (is_root) {
  928. tree->set_hide_root(hide_filtered_out_parents && !selectable);
  929. if (tree->is_root_hidden()) {
  930. p_parent->set_collapsed(false);
  931. }
  932. }
  933. if (editor_selection) {
  934. Node *n = get_node(p_parent->get_metadata(0));
  935. if (selectable) {
  936. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  937. // Needs to be deferred to account for possible root visibility change.
  938. callable_mp(tree, &Tree::scroll_to_item).call_deferred(p_parent, false);
  939. }
  940. } else if (n) {
  941. editor_selection->remove_node(n);
  942. p_parent->deselect(0);
  943. }
  944. }
  945. return p_parent->is_visible();
  946. }
  947. bool SceneTreeEditor::_node_matches_class_term(const Node *p_item_node, const String &p_term) {
  948. if (p_term.is_empty()) {
  949. // Defend against https://github.com/godotengine/godot/issues/82473
  950. return true;
  951. }
  952. Ref<Script> item_script = p_item_node->get_script();
  953. while (item_script.is_valid()) {
  954. String global_name = item_script->get_global_name();
  955. if (global_name.to_lower().contains(p_term)) {
  956. return true;
  957. }
  958. item_script = item_script->get_base_script();
  959. }
  960. String type = p_item_node->get_class();
  961. // Every Node is a Node, duh!
  962. while (type != "Node") {
  963. if (type.to_lower().contains(p_term)) {
  964. return true;
  965. }
  966. type = ClassDB::get_parent_class(type);
  967. }
  968. return false;
  969. }
  970. bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
  971. if (p_terms.is_empty()) {
  972. return true;
  973. }
  974. for (int i = 0; i < p_terms.size(); i++) {
  975. const String &term = p_terms[i];
  976. // Recognize special filter.
  977. if (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) {
  978. String parameter = term.get_slicec(':', 0);
  979. String argument = term.get_slicec(':', 1);
  980. if (parameter == "type" || parameter == "t") {
  981. // Filter by Type.
  982. Node *item_node = get_node(p_item->get_metadata(0));
  983. if (!_node_matches_class_term(item_node, argument)) {
  984. return false;
  985. }
  986. } else if (parameter == "group" || parameter == "g") {
  987. // Filter by Group.
  988. Node *node = get_node(p_item->get_metadata(0));
  989. if (argument.is_empty()) {
  990. // When argument is empty, match all Nodes belonging to any exposed group.
  991. if (node->get_persistent_group_count() == 0) {
  992. return false;
  993. }
  994. } else {
  995. List<Node::GroupInfo> group_info_list;
  996. node->get_groups(&group_info_list);
  997. bool term_in_groups = false;
  998. for (const Node::GroupInfo &group_info : group_info_list) {
  999. if (!group_info.persistent) {
  1000. continue; // Ignore internal groups.
  1001. }
  1002. if (String(group_info.name).to_lower().contains(argument)) {
  1003. term_in_groups = true;
  1004. break;
  1005. }
  1006. }
  1007. if (!term_in_groups) {
  1008. return false;
  1009. }
  1010. }
  1011. } else if (filter_term_warning.is_empty()) {
  1012. filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
  1013. continue;
  1014. }
  1015. } else {
  1016. // Default.
  1017. if (!p_item->get_text(0).to_lower().contains(term)) {
  1018. return false;
  1019. }
  1020. }
  1021. }
  1022. return true;
  1023. }
  1024. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  1025. // Nodes are added and removed by Node* pointers.
  1026. hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
  1027. // This hash is non-commutative: if the node order changes so will the hash.
  1028. for (int i = 0; i < p_node->get_child_count(); i++) {
  1029. _compute_hash(p_node->get_child(i), hash);
  1030. }
  1031. }
  1032. void SceneTreeEditor::_reset() {
  1033. // Stop any waiting change to tooltip.
  1034. update_node_tooltip_delay->stop();
  1035. tree->clear();
  1036. node_cache.clear();
  1037. }
  1038. void SceneTreeEditor::_test_update_tree() {
  1039. pending_test_update = false;
  1040. if (!is_inside_tree()) {
  1041. return;
  1042. }
  1043. if (tree_dirty) {
  1044. return; // Don't even bother.
  1045. }
  1046. uint64_t hash = hash_djb2_one_64(0);
  1047. if (get_scene_node()) {
  1048. _compute_hash(get_scene_node(), hash);
  1049. }
  1050. // Test hash.
  1051. if (hash == last_hash) {
  1052. return; // Did not change.
  1053. }
  1054. _update_if_clean();
  1055. }
  1056. void SceneTreeEditor::_tree_process_mode_changed() {
  1057. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1058. tree_dirty = true;
  1059. }
  1060. void SceneTreeEditor::_tree_changed() {
  1061. if (EditorNode::get_singleton()->is_exiting()) {
  1062. return; // Speed up exit.
  1063. }
  1064. if (pending_test_update) {
  1065. return;
  1066. }
  1067. if (tree_dirty) {
  1068. return;
  1069. }
  1070. callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
  1071. pending_test_update = true;
  1072. }
  1073. void SceneTreeEditor::_selected_changed() {
  1074. TreeItem *s = tree->get_selected();
  1075. ERR_FAIL_NULL(s);
  1076. NodePath np = s->get_metadata(0);
  1077. Node *n = get_node(np);
  1078. if (n == selected) {
  1079. return;
  1080. }
  1081. selected = n;
  1082. blocked++;
  1083. emit_signal(SNAME("node_selected"));
  1084. blocked--;
  1085. }
  1086. void SceneTreeEditor::_deselect_items() {
  1087. // Clear currently selected items in scene tree dock.
  1088. if (editor_selection) {
  1089. editor_selection->clear();
  1090. emit_signal(SNAME("node_changed"));
  1091. }
  1092. }
  1093. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  1094. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  1095. ERR_FAIL_NULL(item);
  1096. if (!item->is_visible()) {
  1097. return;
  1098. }
  1099. NodePath np = item->get_metadata(0);
  1100. Node *n = get_node(np);
  1101. if (!n) {
  1102. return;
  1103. }
  1104. if (!editor_selection) {
  1105. return;
  1106. }
  1107. if (p_selected) {
  1108. editor_selection->add_node(n);
  1109. } else {
  1110. editor_selection->remove_node(n);
  1111. }
  1112. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
  1113. if (editor_selection->get_selected_nodes().size() > 1) {
  1114. emit_signal(SNAME("node_changed"));
  1115. }
  1116. }
  1117. void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
  1118. ERR_FAIL_NULL(tree);
  1119. TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
  1120. if (item) {
  1121. tree->scroll_to_item(item, true);
  1122. }
  1123. }
  1124. void SceneTreeEditor::_notification(int p_what) {
  1125. switch (p_what) {
  1126. case NOTIFICATION_ENTER_TREE: {
  1127. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1128. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1129. get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1130. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1131. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1132. get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1133. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1134. _update_tree();
  1135. } break;
  1136. case NOTIFICATION_EXIT_TREE: {
  1137. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1138. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1139. get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1140. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1141. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1142. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1143. get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1144. } break;
  1145. case NOTIFICATION_THEME_CHANGED: {
  1146. tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  1147. [[fallthrough]];
  1148. }
  1149. case NOTIFICATION_TRANSLATION_CHANGED: {
  1150. // When we change theme or translation we need to re-do everything.
  1151. _reset();
  1152. _update_tree();
  1153. } break;
  1154. case NOTIFICATION_VISIBILITY_CHANGED: {
  1155. if (is_visible()) {
  1156. TreeItem *item = nullptr;
  1157. if (selected) {
  1158. // Scroll to selected node.
  1159. item = _find(tree->get_root(), selected->get_path());
  1160. } else if (marked.size() == 1) {
  1161. // Scroll to a single marked node.
  1162. Node *marked_node = *marked.begin();
  1163. if (marked_node) {
  1164. item = _find(tree->get_root(), marked_node->get_path());
  1165. }
  1166. }
  1167. bool has_item = item;
  1168. if (update_when_invisible) {
  1169. if (has_item) {
  1170. ObjectID item_id = item->get_instance_id();
  1171. callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
  1172. }
  1173. } else {
  1174. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
  1175. }
  1176. }
  1177. } break;
  1178. }
  1179. }
  1180. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  1181. if (!p_node) {
  1182. return nullptr;
  1183. }
  1184. NodePath np = p_node->get_metadata(0);
  1185. if (np == p_path) {
  1186. return p_node;
  1187. }
  1188. TreeItem *children = p_node->get_first_child();
  1189. while (children) {
  1190. TreeItem *n = _find(children, p_path);
  1191. if (n) {
  1192. return n;
  1193. }
  1194. children = children->get_next();
  1195. }
  1196. return nullptr;
  1197. }
  1198. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  1199. ERR_FAIL_COND(blocked > 0);
  1200. if (pending_test_update) {
  1201. _test_update_tree();
  1202. }
  1203. if (tree_dirty) {
  1204. _update_tree();
  1205. }
  1206. if (selected == p_node) {
  1207. return;
  1208. }
  1209. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  1210. if (item) {
  1211. selected = p_node;
  1212. if (auto_expand_selected) {
  1213. // Make visible when it's collapsed.
  1214. TreeItem *node = item->get_parent();
  1215. while (node && node != tree->get_root()) {
  1216. node->set_collapsed(false);
  1217. node = node->get_parent();
  1218. }
  1219. item->select(0);
  1220. item->set_as_cursor(0);
  1221. tree->ensure_cursor_is_visible();
  1222. } else {
  1223. // Ensure the node is selected and visible for the user if the node
  1224. // is not collapsed.
  1225. bool collapsed = false;
  1226. TreeItem *node = item;
  1227. while (node && node != tree->get_root()) {
  1228. if (node->is_collapsed()) {
  1229. collapsed = true;
  1230. break;
  1231. }
  1232. node = node->get_parent();
  1233. }
  1234. if (!collapsed) {
  1235. item->select(0);
  1236. item->set_as_cursor(0);
  1237. tree->ensure_cursor_is_visible();
  1238. }
  1239. }
  1240. } else {
  1241. if (!p_node) {
  1242. selected = nullptr;
  1243. }
  1244. selected = p_node;
  1245. }
  1246. if (p_emit_selected) {
  1247. emit_signal(SNAME("node_selected"));
  1248. }
  1249. }
  1250. void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
  1251. TreeItem *item;
  1252. if (p_item) {
  1253. item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
  1254. } else {
  1255. item = _find(tree->get_root(), p_node->get_path());
  1256. }
  1257. ERR_FAIL_NULL(item);
  1258. bool check_for_unique_name_token = !p_name.is_empty() && p_name[0] == '%';
  1259. String substr_name = p_name;
  1260. if (check_for_unique_name_token) {
  1261. substr_name = p_name.substr(1);
  1262. // No need to do anything else with this if already unique.
  1263. if (p_node->is_unique_name_in_owner()) {
  1264. check_for_unique_name_token = false;
  1265. // Do not set scene root as unique.
  1266. } else if (get_tree()->get_edited_scene_root() == p_node) {
  1267. check_for_unique_name_token = false;
  1268. String text = TTR("Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.");
  1269. if (error->is_visible()) {
  1270. error->set_text(error->get_text() + "\n\n" + text);
  1271. } else {
  1272. error->set_text(text);
  1273. error->popup_centered();
  1274. }
  1275. }
  1276. }
  1277. String new_name = substr_name.validate_node_name();
  1278. // If p_name only has "%" at the beginning and no other invalid characters, do not error.
  1279. if (new_name != substr_name) {
  1280. String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
  1281. if (error->is_visible()) {
  1282. if (!error->get_meta("invalid_character", false)) {
  1283. error->set_text(error->get_text() + "\n\n" + text);
  1284. error->set_meta("invalid_character", true);
  1285. }
  1286. } else {
  1287. error->set_text(text);
  1288. error->set_meta("invalid_character", true);
  1289. error->set_meta("same_unique_name", false);
  1290. error->popup_centered();
  1291. }
  1292. }
  1293. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
  1294. // which would make it more difficult to get the node via `get_node()`.
  1295. new_name = new_name.strip_edges();
  1296. if (new_name.is_empty() && p_node->get_owner() != nullptr && !p_node->get_scene_file_path().is_empty()) {
  1297. // If name is empty and node is root of an instance, revert to the original name.
  1298. const Ref<PackedScene> node_scene = ResourceLoader::load(p_node->get_scene_file_path());
  1299. if (node_scene.is_valid()) {
  1300. const Ref<SceneState> &state = node_scene->get_state();
  1301. if (state->get_node_count() > 0) {
  1302. new_name = state->get_node_name(0); // Root's name.
  1303. }
  1304. }
  1305. }
  1306. if (new_name.is_empty()) {
  1307. // If name is still empty, fallback to class name.
  1308. if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
  1309. new_name = Node::adjust_name_casing(p_node->get_class());
  1310. } else {
  1311. new_name = p_node->get_class();
  1312. }
  1313. }
  1314. new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
  1315. if (new_name == p_node->get_name()) {
  1316. item->set_text(0, new_name);
  1317. // If setting name as unique, check for existing unique node below first.
  1318. if (!check_for_unique_name_token) {
  1319. return;
  1320. }
  1321. }
  1322. // We previously made sure name is not the same as current name
  1323. // so that it won't complain about already used unique name when not changing name.
  1324. if ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
  1325. check_for_unique_name_token = false;
  1326. String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
  1327. if (error->is_visible()) {
  1328. if (!error->get_meta("same_unique_name", false)) {
  1329. error->set_text(error->get_text() + "\n\n" + text);
  1330. error->set_meta("same_unique_name", true);
  1331. }
  1332. } else {
  1333. error->set_text(text);
  1334. error->set_meta("same_unique_name", true);
  1335. error->set_meta("invalid_character", false);
  1336. error->popup_centered();
  1337. }
  1338. item->set_text(0, p_node->get_name());
  1339. if (p_node->is_unique_name_in_owner()) {
  1340. return;
  1341. }
  1342. }
  1343. // If same name and check_for_unique_name_token is still true, now set as unique.
  1344. // This is separate from final action so "Rename Node" is not added to undo history.
  1345. if (new_name == p_node->get_name()) {
  1346. if (check_for_unique_name_token) {
  1347. if (!is_scene_tree_dock) {
  1348. p_node->set_unique_name_in_owner(true);
  1349. } else {
  1350. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1351. undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
  1352. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1353. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1354. undo_redo->commit_action();
  1355. }
  1356. }
  1357. return;
  1358. }
  1359. if (!is_scene_tree_dock) {
  1360. p_node->set_name(new_name);
  1361. if (check_for_unique_name_token) {
  1362. p_node->set_unique_name_in_owner(true);
  1363. }
  1364. item->set_metadata(0, p_node->get_path());
  1365. emit_signal(SNAME("node_renamed"));
  1366. } else {
  1367. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1368. undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
  1369. if (check_for_unique_name_token) {
  1370. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1371. }
  1372. emit_signal(SNAME("node_prerename"), p_node, new_name);
  1373. undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
  1374. undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
  1375. undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
  1376. undo_redo->add_do_method(p_node, "set_name", new_name);
  1377. undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
  1378. undo_redo->add_do_method(item, "set_text", 0, new_name);
  1379. if (check_for_unique_name_token) {
  1380. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1381. }
  1382. undo_redo->commit_action();
  1383. }
  1384. }
  1385. void SceneTreeEditor::_edited() {
  1386. TreeItem *which = tree->get_next_selected(nullptr);
  1387. ERR_FAIL_NULL(which);
  1388. TreeItem *edited = tree->get_edited();
  1389. ERR_FAIL_NULL(edited);
  1390. if (is_scene_tree_dock && tree->get_next_selected(which)) {
  1391. List<Node *> nodes_to_rename;
  1392. for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
  1393. Node *n = get_node(item->get_metadata(0));
  1394. ERR_FAIL_NULL(n);
  1395. nodes_to_rename.push_back(n);
  1396. }
  1397. ERR_FAIL_COND(nodes_to_rename.is_empty());
  1398. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1399. undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
  1400. TreeItem *item = which;
  1401. String new_name = edited->get_text(0);
  1402. for (Node *n : nodes_to_rename) {
  1403. rename_node(n, new_name, item);
  1404. item = tree->get_next_selected(item);
  1405. }
  1406. undo_redo->commit_action();
  1407. } else {
  1408. Node *n = get_node(which->get_metadata(0));
  1409. ERR_FAIL_NULL(n);
  1410. rename_node(n, which->get_text(0));
  1411. }
  1412. }
  1413. Node *SceneTreeEditor::get_selected() {
  1414. return selected;
  1415. }
  1416. void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
  1417. for (Node *N : p_marked) {
  1418. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
  1419. if (I) {
  1420. node_cache.mark_dirty(N);
  1421. node_cache.mark_children_dirty(N, true);
  1422. }
  1423. }
  1424. }
  1425. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  1426. _update_if_clean();
  1427. _update_marking_list(marked);
  1428. _update_marking_list(p_marked);
  1429. marked = p_marked;
  1430. marked_selectable = p_selectable;
  1431. marked_children_selectable = p_children_selectable;
  1432. _update_tree();
  1433. }
  1434. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  1435. HashSet<Node *> s;
  1436. if (p_marked) {
  1437. s.insert(p_marked);
  1438. }
  1439. set_marked(s, p_selectable, p_children_selectable);
  1440. }
  1441. void SceneTreeEditor::set_filter(const String &p_filter) {
  1442. filter = p_filter;
  1443. _update_filter(nullptr, true);
  1444. }
  1445. String SceneTreeEditor::get_filter() const {
  1446. return filter;
  1447. }
  1448. String SceneTreeEditor::get_filter_term_warning() {
  1449. return filter_term_warning;
  1450. }
  1451. void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
  1452. show_all_nodes = p_show_all_nodes;
  1453. _update_filter(nullptr, true);
  1454. }
  1455. void SceneTreeEditor::set_as_scene_tree_dock() {
  1456. is_scene_tree_dock = true;
  1457. }
  1458. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  1459. display_foreign = p_display;
  1460. _update_tree();
  1461. }
  1462. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  1463. valid_types = p_valid;
  1464. node_cache.force_update = true;
  1465. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1466. tree_dirty = true;
  1467. }
  1468. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  1469. editor_selection = p_selection;
  1470. tree->set_select_mode(Tree::SELECT_MULTI);
  1471. tree->set_cursor_can_exit_tree(false);
  1472. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  1473. }
  1474. void SceneTreeEditor::_update_selection(TreeItem *item) {
  1475. ERR_FAIL_NULL(item);
  1476. NodePath np = item->get_metadata(0);
  1477. if (!has_node(np)) {
  1478. return;
  1479. }
  1480. Node *n = get_node(np);
  1481. if (!n) {
  1482. return;
  1483. }
  1484. if (editor_selection->is_selected(n)) {
  1485. if (!item->is_selected(0)) {
  1486. item->select(0);
  1487. }
  1488. } else {
  1489. if (item->is_selected(0)) {
  1490. TreeItem *previous_cursor_item = tree->get_selected();
  1491. item->deselect(0);
  1492. if (previous_cursor_item) {
  1493. previous_cursor_item->set_as_cursor(0);
  1494. }
  1495. }
  1496. }
  1497. TreeItem *c = item->get_first_child();
  1498. while (c) {
  1499. _update_selection(c);
  1500. c = c->get_next();
  1501. }
  1502. }
  1503. void SceneTreeEditor::_selection_changed() {
  1504. if (!editor_selection) {
  1505. return;
  1506. }
  1507. TreeItem *root = tree->get_root();
  1508. if (!root) {
  1509. return;
  1510. }
  1511. _update_selection(root);
  1512. }
  1513. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  1514. if (updating_tree) {
  1515. return;
  1516. }
  1517. if (!can_rename) {
  1518. return;
  1519. }
  1520. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1521. if (!ti) {
  1522. return;
  1523. }
  1524. bool collapsed = ti->is_collapsed();
  1525. NodePath np = ti->get_metadata(0);
  1526. Node *n = get_node(np);
  1527. ERR_FAIL_NULL(n);
  1528. n->set_display_folded(collapsed);
  1529. }
  1530. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  1531. if (!can_rename) {
  1532. return Variant(); // Not editable tree.
  1533. }
  1534. if (tree->get_button_id_at_position(p_point) != -1) {
  1535. return Variant(); // Dragging from button.
  1536. }
  1537. Vector<Node *> selected_nodes;
  1538. Vector<Ref<Texture2D>> icons;
  1539. TreeItem *next = tree->get_next_selected(nullptr);
  1540. while (next) {
  1541. NodePath np = next->get_metadata(0);
  1542. Node *n = get_node(np);
  1543. if (n) {
  1544. selected_nodes.push_back(n);
  1545. icons.push_back(next->get_icon(0));
  1546. }
  1547. next = tree->get_next_selected(next);
  1548. }
  1549. if (selected_nodes.is_empty()) {
  1550. return Variant();
  1551. }
  1552. VBoxContainer *vb = memnew(VBoxContainer);
  1553. Array objs;
  1554. int list_max = 10;
  1555. float opacity_step = 1.0f / list_max;
  1556. float opacity_item = 1.0f;
  1557. for (int i = 0; i < selected_nodes.size(); i++) {
  1558. if (i < list_max) {
  1559. HBoxContainer *hb = memnew(HBoxContainer);
  1560. TextureRect *tf = memnew(TextureRect);
  1561. int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
  1562. tf->set_custom_minimum_size(Size2(icon_size, icon_size));
  1563. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1564. tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1565. tf->set_texture(icons[i]);
  1566. hb->add_child(tf);
  1567. Label *label = memnew(Label(selected_nodes[i]->get_name()));
  1568. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1569. hb->add_child(label);
  1570. vb->add_child(hb);
  1571. hb->set_modulate(Color(1, 1, 1, opacity_item));
  1572. opacity_item -= opacity_step;
  1573. }
  1574. NodePath p = selected_nodes[i]->get_path();
  1575. objs.push_back(p);
  1576. }
  1577. set_drag_preview(vb);
  1578. Dictionary drag_data;
  1579. drag_data["type"] = "nodes";
  1580. drag_data["nodes"] = objs;
  1581. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1582. emit_signal(SNAME("nodes_dragged"));
  1583. return drag_data;
  1584. }
  1585. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  1586. return (script_types->has(p_type));
  1587. }
  1588. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  1589. if (!can_rename) {
  1590. return false; // Not editable tree.
  1591. }
  1592. Dictionary d = p_data;
  1593. if (!d.has("type")) {
  1594. return false;
  1595. }
  1596. TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
  1597. if (!item) {
  1598. return false;
  1599. }
  1600. int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
  1601. if (section < -1 || (section == -1 && !item->get_parent())) {
  1602. return false;
  1603. }
  1604. if (String(d["type"]) == "files") {
  1605. Vector<String> files = d["files"];
  1606. if (files.is_empty()) {
  1607. return false; // TODO Weird?
  1608. }
  1609. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  1610. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1611. return true;
  1612. }
  1613. bool scene_drop = true;
  1614. bool audio_drop = true;
  1615. for (int i = 0; i < files.size(); i++) {
  1616. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
  1617. if (ftype != "PackedScene") {
  1618. scene_drop = false;
  1619. }
  1620. if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
  1621. audio_drop = false;
  1622. }
  1623. }
  1624. if (scene_drop) {
  1625. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1626. return true;
  1627. }
  1628. if (audio_drop) {
  1629. if (files.size() > 1) {
  1630. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
  1631. } else {
  1632. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1633. }
  1634. return true;
  1635. }
  1636. if (files.size() > 1) {
  1637. return false;
  1638. }
  1639. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1640. return true;
  1641. }
  1642. if (String(d["type"]) == "script_list_element") {
  1643. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1644. if (se) {
  1645. String sp = se->get_edited_resource()->get_path();
  1646. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1647. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1648. return true;
  1649. }
  1650. }
  1651. }
  1652. if (filter.is_empty() && String(d["type"]) == "nodes") {
  1653. Array nodes = d["nodes"];
  1654. for (int i = 0; i < nodes.size(); i++) {
  1655. Node *n = get_node(nodes[i]);
  1656. // Nodes from an instantiated scene can't be rearranged.
  1657. if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
  1658. return false;
  1659. }
  1660. }
  1661. return true;
  1662. }
  1663. return false;
  1664. }
  1665. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  1666. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  1667. return;
  1668. }
  1669. TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
  1670. if (!item) {
  1671. return;
  1672. }
  1673. int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
  1674. if (section < -1) {
  1675. return;
  1676. }
  1677. NodePath np = item->get_metadata(0);
  1678. Node *n = get_node(np);
  1679. if (!n) {
  1680. return;
  1681. }
  1682. Dictionary d = p_data;
  1683. if (String(d["type"]) == "nodes") {
  1684. Array nodes = d["nodes"];
  1685. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  1686. }
  1687. if (String(d["type"]) == "files") {
  1688. Vector<String> files = d["files"];
  1689. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  1690. if (_is_script_type(ftype)) {
  1691. emit_signal(SNAME("script_dropped"), files[0], np);
  1692. } else {
  1693. emit_signal(SNAME("files_dropped"), files, np, section);
  1694. }
  1695. }
  1696. if (String(d["type"]) == "script_list_element") {
  1697. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1698. if (se) {
  1699. String sp = se->get_edited_resource()->get_path();
  1700. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1701. emit_signal(SNAME("script_dropped"), sp, np);
  1702. }
  1703. }
  1704. }
  1705. }
  1706. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1707. if (p_button != MouseButton::RIGHT) {
  1708. return;
  1709. }
  1710. _rmb_select(p_pos);
  1711. }
  1712. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1713. if (p_button != MouseButton::RIGHT) {
  1714. return;
  1715. }
  1716. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1717. }
  1718. void SceneTreeEditor::update_warning() {
  1719. _warning_changed(nullptr);
  1720. }
  1721. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1722. node_cache.mark_dirty(p_for_node);
  1723. // Should use a timer.
  1724. update_timer->start();
  1725. }
  1726. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1727. if (p_update_settings) {
  1728. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1729. }
  1730. auto_expand_selected = p_auto;
  1731. }
  1732. void SceneTreeEditor::set_hide_filtered_out_parents(bool p_hide, bool p_update_settings) {
  1733. if (p_hide == hide_filtered_out_parents) {
  1734. return;
  1735. }
  1736. if (p_update_settings) {
  1737. EditorSettings::get_singleton()->set("docks/scene_tree/hide_filtered_out_parents", p_hide);
  1738. }
  1739. hide_filtered_out_parents = p_hide;
  1740. if (hide_filtered_out_parents) {
  1741. _update_filter();
  1742. } else {
  1743. node_cache.force_update = true;
  1744. _update_tree();
  1745. }
  1746. }
  1747. void SceneTreeEditor::set_accessibility_warnings(bool p_enable, bool p_update_settings) {
  1748. if (p_update_settings) {
  1749. EditorSettings::get_singleton()->set("docks/scene_tree/accessibility_warnings", p_enable);
  1750. }
  1751. accessibility_warnings = p_enable;
  1752. }
  1753. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1754. connect_to_script_mode = p_enable;
  1755. _update_tree();
  1756. }
  1757. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1758. connecting_signal = p_enable;
  1759. _update_tree();
  1760. }
  1761. void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
  1762. update_when_invisible = p_enable;
  1763. _update_tree();
  1764. }
  1765. void SceneTreeEditor::_bind_methods() {
  1766. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
  1767. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1768. ADD_SIGNAL(MethodInfo("node_selected"));
  1769. ADD_SIGNAL(MethodInfo("node_renamed"));
  1770. ADD_SIGNAL(MethodInfo("node_prerename"));
  1771. ADD_SIGNAL(MethodInfo("node_changed"));
  1772. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1773. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1774. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1775. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1776. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1777. ADD_SIGNAL(MethodInfo("open"));
  1778. ADD_SIGNAL(MethodInfo("open_script"));
  1779. }
  1780. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
  1781. node_cache(this) {
  1782. selected = nullptr;
  1783. can_rename = p_can_rename;
  1784. can_open_instance = p_can_open_instance;
  1785. editor_selection = nullptr;
  1786. if (p_label) {
  1787. Label *label = memnew(Label);
  1788. label->set_theme_type_variation("HeaderSmall");
  1789. label->set_position(Point2(10, 0));
  1790. label->set_text(TTR("Scene Tree (Nodes):"));
  1791. add_child(label);
  1792. }
  1793. tree = memnew(Tree);
  1794. tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1795. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1796. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1797. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1798. tree->set_end(Point2(0, 0));
  1799. tree->set_allow_reselect(true);
  1800. tree->add_theme_constant_override("button_margin", 0);
  1801. add_child(tree);
  1802. SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
  1803. if (p_can_rename) {
  1804. tree->set_allow_rmb_select(true);
  1805. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1806. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1807. }
  1808. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1809. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
  1810. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1811. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1812. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1813. error = memnew(AcceptDialog);
  1814. add_child(error);
  1815. warning = memnew(AcceptDialog);
  1816. add_child(warning);
  1817. warning->set_title(TTR("Node Configuration Warning!"));
  1818. warning->set_flag(Window::FLAG_POPUP, true);
  1819. last_hash = 0;
  1820. blocked = 0;
  1821. update_timer = memnew(Timer);
  1822. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1823. update_timer->set_one_shot(true);
  1824. update_timer->set_wait_time(0.5);
  1825. add_child(update_timer);
  1826. update_node_tooltip_delay = memnew(Timer);
  1827. update_node_tooltip_delay->set_wait_time(0.5);
  1828. update_node_tooltip_delay->set_one_shot(true);
  1829. add_child(update_node_tooltip_delay);
  1830. revoke_dialog = memnew(ConfirmationDialog);
  1831. revoke_dialog->set_ok_button_text(TTR("Revoke"));
  1832. add_child(revoke_dialog);
  1833. revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
  1834. VBoxContainer *vb = memnew(VBoxContainer);
  1835. revoke_dialog->add_child(vb);
  1836. revoke_dialog_label = memnew(Label);
  1837. revoke_dialog_label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  1838. vb->add_child(revoke_dialog_label);
  1839. ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
  1840. ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
  1841. vb->add_child(ask_before_revoke_checkbox);
  1842. script_types = memnew(LocalVector<StringName>);
  1843. ClassDB::get_inheriters_from_class("Script", *script_types);
  1844. }
  1845. SceneTreeEditor::~SceneTreeEditor() {
  1846. memdelete(script_types);
  1847. }
  1848. /******** DIALOG *********/
  1849. void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
  1850. get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
  1851. get_scene_tree()->set_selected(p_selected_node);
  1852. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1853. }
  1854. void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
  1855. EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
  1856. tree->set_show_all_nodes(p_button_pressed);
  1857. }
  1858. void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
  1859. if (allowed_types_hbox) {
  1860. allowed_types_hbox->queue_free();
  1861. allowed_types_hbox = nullptr;
  1862. valid_type_icons.clear();
  1863. }
  1864. tree->set_valid_types(p_valid);
  1865. if (p_valid.is_empty()) {
  1866. return;
  1867. }
  1868. allowed_types_hbox = memnew(HBoxContainer);
  1869. content->add_child(allowed_types_hbox);
  1870. content->move_child(allowed_types_hbox, 0);
  1871. {
  1872. Label *label = memnew(Label);
  1873. allowed_types_hbox->add_child(label);
  1874. label->set_text(TTR("Allowed:"));
  1875. }
  1876. HFlowContainer *hflow = memnew(HFlowContainer);
  1877. allowed_types_hbox->add_child(hflow);
  1878. hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1879. for (const StringName &type : p_valid) {
  1880. HBoxContainer *hb = memnew(HBoxContainer);
  1881. hflow->add_child(hb);
  1882. // Attempt to get the correct name and icon for script path types.
  1883. String name = type;
  1884. Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
  1885. // If we can't find a global class icon, try to find one for the script.
  1886. if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
  1887. Ref<Script> node_script = ResourceLoader::load(type);
  1888. if (node_script.is_valid()) {
  1889. name = name.get_file();
  1890. icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
  1891. }
  1892. }
  1893. TextureRect *trect = memnew(TextureRect);
  1894. hb->add_child(trect);
  1895. trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1896. trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1897. trect->set_meta("icon", icon);
  1898. valid_type_icons.push_back(trect);
  1899. Label *label = memnew(Label);
  1900. hb->add_child(label);
  1901. label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  1902. label->set_text(name);
  1903. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1904. }
  1905. show_all_nodes->show();
  1906. if (is_inside_tree()) {
  1907. _update_valid_type_icons();
  1908. }
  1909. }
  1910. void SceneTreeDialog::_notification(int p_what) {
  1911. switch (p_what) {
  1912. case NOTIFICATION_VISIBILITY_CHANGED: {
  1913. if (is_visible()) {
  1914. tree->update_tree();
  1915. // Select the search bar by default.
  1916. callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
  1917. }
  1918. } break;
  1919. case NOTIFICATION_ENTER_TREE: {
  1920. connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1921. } break;
  1922. case NOTIFICATION_THEME_CHANGED: {
  1923. _update_valid_type_icons();
  1924. } break;
  1925. case NOTIFICATION_EXIT_TREE: {
  1926. disconnect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1927. } break;
  1928. }
  1929. }
  1930. void SceneTreeDialog::_update_valid_type_icons() {
  1931. filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  1932. for (TextureRect *trect : valid_type_icons) {
  1933. trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
  1934. trect->set_texture(trect->get_meta("icon"));
  1935. }
  1936. }
  1937. void SceneTreeDialog::_cancel() {
  1938. hide();
  1939. }
  1940. void SceneTreeDialog::_select() {
  1941. if (tree->get_selected()) {
  1942. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1943. hide();
  1944. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1945. }
  1946. }
  1947. void SceneTreeDialog::_selected_changed() {
  1948. get_ok_button()->set_disabled(!tree->get_selected());
  1949. }
  1950. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1951. tree->set_filter(p_filter);
  1952. }
  1953. void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
  1954. // Redirect navigational key events to the tree.
  1955. Ref<InputEventKey> key = p_event;
  1956. if (key.is_valid()) {
  1957. if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
  1958. tree->get_scene_tree()->gui_input(key);
  1959. filter->accept_event();
  1960. }
  1961. }
  1962. }
  1963. void SceneTreeDialog::_bind_methods() {
  1964. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1965. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1966. }
  1967. SceneTreeDialog::SceneTreeDialog() {
  1968. set_title(TTR("Select a Node"));
  1969. content = memnew(VBoxContainer);
  1970. add_child(content);
  1971. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  1972. content->add_child(filter_hbc);
  1973. filter = memnew(LineEdit);
  1974. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1975. filter->set_placeholder(TTR("Filter Nodes"));
  1976. filter->set_clear_button_enabled(true);
  1977. filter->add_theme_constant_override("minimum_character_width", 0);
  1978. filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
  1979. filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
  1980. register_text_enter(filter);
  1981. filter_hbc->add_child(filter);
  1982. // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
  1983. show_all_nodes = memnew(CheckButton);
  1984. show_all_nodes->set_text(TTR("Show All"));
  1985. show_all_nodes->connect(SceneStringName(toggled), callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
  1986. show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
  1987. show_all_nodes->hide();
  1988. filter_hbc->add_child(show_all_nodes);
  1989. tree = memnew(SceneTreeEditor(false, false, true));
  1990. tree->set_update_when_invisible(false);
  1991. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1992. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1993. // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
  1994. // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
  1995. show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
  1996. content->add_child(tree);
  1997. // Disable the OK button when no node is selected.
  1998. get_ok_button()->set_disabled(!tree->get_selected());
  1999. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  2000. }
  2001. /******** CACHE *********/
  2002. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
  2003. if (!p_node) {
  2004. return HashMap<Node *, CachedNode>::Iterator();
  2005. }
  2006. return cache.insert(p_node, CachedNode(p_node, p_item));
  2007. }
  2008. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
  2009. if (!p_node) {
  2010. return HashMap<Node *, CachedNode>::Iterator();
  2011. }
  2012. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2013. if (I) {
  2014. if (I->value.delete_serial != UINT16_MAX) {
  2015. // Don't give us a node marked for deletion.
  2016. if (!p_deleted_ok) {
  2017. return HashMap<Node *, CachedNode>::Iterator();
  2018. }
  2019. to_delete.erase(&I->value);
  2020. I->value.delete_serial = UINT16_MAX;
  2021. // If we were resurrected from near-death we might have been renamed.
  2022. // Make sure that we are updated properly.
  2023. mark_dirty(p_node);
  2024. mark_children_dirty(p_node, true);
  2025. }
  2026. }
  2027. return I;
  2028. }
  2029. bool SceneTreeEditor::NodeCache::has(Node *p_node) {
  2030. return get(p_node, false).operator bool();
  2031. }
  2032. void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
  2033. if (!p_node) {
  2034. return;
  2035. }
  2036. if (p_node == editor->selected) {
  2037. editor->selected = nullptr;
  2038. }
  2039. if (p_node == current_pinned_node) {
  2040. current_pinned_node = nullptr;
  2041. current_has_pin = false;
  2042. }
  2043. editor->marked.erase(p_node);
  2044. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2045. if (I) {
  2046. if (p_recursive) {
  2047. int cc = p_node->get_child_count(false);
  2048. for (int i = 0; i < cc; i++) {
  2049. remove(p_node->get_child(i, false), p_recursive);
  2050. }
  2051. }
  2052. if (current_scene_node != p_node) {
  2053. // Do not remove from the Tree control here. See delete_pending below.
  2054. I->value.item->deselect(0);
  2055. I->value.delete_serial = delete_serial;
  2056. I->value.index = -1;
  2057. I->value.cache_iterator = I;
  2058. to_delete.insert(&I->value);
  2059. } else {
  2060. // If it is the root node, we leave the TreeItem and reuse it later.
  2061. cache.remove(I);
  2062. }
  2063. }
  2064. }
  2065. void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
  2066. Node *node = p_node;
  2067. while (node) {
  2068. HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
  2069. if (I) {
  2070. I->value.dirty = true;
  2071. }
  2072. if (!p_parents) {
  2073. break;
  2074. }
  2075. node = node->get_parent();
  2076. }
  2077. }
  2078. void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
  2079. if (!p_node) {
  2080. return;
  2081. }
  2082. int cc = p_node->get_child_count(false);
  2083. for (int i = 0; i < cc; i++) {
  2084. Node *c = p_node->get_child(i, false);
  2085. HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
  2086. if (IC) {
  2087. IC->value.dirty = true;
  2088. if (p_recursive) {
  2089. mark_children_dirty(c, p_recursive);
  2090. }
  2091. }
  2092. }
  2093. }
  2094. void SceneTreeEditor::NodeCache::delete_pending() {
  2095. HashSet<CachedNode *>::Iterator I = to_delete.begin();
  2096. while (I) {
  2097. // We want to keep TreeItems around just long enough for a Node removal,
  2098. // and immediate reinsertion. This is what happens with moves and
  2099. // type changes.
  2100. if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
  2101. memdelete((*I)->item);
  2102. cache.remove((*I)->cache_iterator);
  2103. to_delete.remove(I);
  2104. } else if (!(*I)->removed) {
  2105. // We don't remove from the tree until now because if the node got
  2106. // deleted from a @tool script the SceneTreeEditor might have had it
  2107. // marked or selected before the node was removed. If we immediately
  2108. // remove from the Tree control then we end up trying to scroll to an
  2109. // Item without a parent.
  2110. //
  2111. // We might already be removed (and thus not have a parent) by rapid
  2112. // undo/redo.
  2113. if (!(*I)->removed) {
  2114. TreeItem *parent = (*I)->item->get_parent();
  2115. parent->remove_child((*I)->item);
  2116. }
  2117. (*I)->removed = true;
  2118. }
  2119. ++I;
  2120. }
  2121. ++delete_serial;
  2122. }
  2123. void SceneTreeEditor::NodeCache::clear() {
  2124. for (CachedNode *E : to_delete) {
  2125. // Only removed entries won't be automatically cleaned up by Tree::clear().
  2126. if (E->removed) {
  2127. memdelete(E->item);
  2128. }
  2129. }
  2130. cache.clear();
  2131. to_delete.clear();
  2132. current_pinned_node = nullptr;
  2133. current_has_pin = false;
  2134. }