editor_command_palette.h 4.6 KB

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  1. /**************************************************************************/
  2. /* editor_command_palette.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/input/shortcut.h"
  32. #include "scene/gui/dialogs.h"
  33. #include "scene/gui/tree.h"
  34. class EditorCommandPalette : public ConfirmationDialog {
  35. GDCLASS(EditorCommandPalette, ConfirmationDialog);
  36. static EditorCommandPalette *singleton;
  37. LineEdit *command_search_box = nullptr;
  38. Tree *search_options = nullptr;
  39. struct Command {
  40. Callable callable;
  41. String name;
  42. Ref<Shortcut> shortcut;
  43. String shortcut_text;
  44. int last_used = 0; // Store time as int, because doubles have problems with text serialization.
  45. };
  46. struct CommandEntry {
  47. String key_name;
  48. String display_name;
  49. String shortcut_text;
  50. int last_used = 0;
  51. float score = 0;
  52. };
  53. struct CommandEntryComparator {
  54. _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
  55. return A.score > B.score;
  56. }
  57. };
  58. struct CommandHistoryComparator {
  59. _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
  60. if (A.last_used == B.last_used) {
  61. return A.display_name < B.display_name;
  62. } else {
  63. return A.last_used > B.last_used;
  64. }
  65. }
  66. };
  67. HashMap<String, Command> commands;
  68. HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
  69. void _update_command_search(const String &search_text);
  70. float _score_path(const String &p_search, const String &p_path);
  71. void _sbox_input(const Ref<InputEvent> &p_event);
  72. void _confirmed();
  73. void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
  74. void _save_history() const;
  75. EditorCommandPalette();
  76. protected:
  77. static void _bind_methods();
  78. void _notification(int p_what);
  79. public:
  80. void open_popup();
  81. void get_actions_list(List<String> *p_list) const;
  82. void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, const Ref<Shortcut> &p_shortcut);
  83. void execute_command(const String &p_command_name);
  84. void register_shortcuts_as_command();
  85. Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
  86. void remove_command(String p_key_name);
  87. static EditorCommandPalette *get_singleton();
  88. };
  89. Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
  90. Ref<Shortcut> ED_SHORTCUT_ARRAY_AND_COMMAND(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, String p_command = "");