visual_shader_language_plugin.cpp 3.1 KB

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  1. /**************************************************************************/
  2. /* visual_shader_language_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "visual_shader_language_plugin.h"
  31. #include "visual_shader_editor_plugin.h"
  32. bool VisualShaderLanguagePlugin::handles_shader(const Ref<Shader> &p_shader) const {
  33. return Object::cast_to<VisualShader>(p_shader.ptr()) != nullptr;
  34. }
  35. ShaderEditor *VisualShaderLanguagePlugin::edit_shader(const Ref<Shader> &p_shader) {
  36. const Ref<VisualShader> shader = p_shader;
  37. ERR_FAIL_COND_V(shader.is_null(), nullptr);
  38. VisualShaderEditor *editor = memnew(VisualShaderEditor);
  39. editor->edit_shader(shader);
  40. return editor;
  41. }
  42. Ref<Shader> VisualShaderLanguagePlugin::create_new_shader(int p_variation_index, Shader::Mode p_shader_mode, int p_template_index) {
  43. Ref<VisualShader> shader;
  44. shader.instantiate();
  45. shader->set_mode(p_shader_mode);
  46. return shader;
  47. }
  48. PackedStringArray VisualShaderLanguagePlugin::get_language_variations() const {
  49. PackedStringArray variations;
  50. variations.push_back("VisualShader");
  51. return variations;
  52. }