gles3_builders.py 19 KB

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  1. """Functions used to generate source files during build time"""
  2. import os.path
  3. from methods import generated_wrapper, print_error, to_raw_cstring
  4. class GLES3HeaderStruct:
  5. def __init__(self):
  6. self.vertex_lines = []
  7. self.fragment_lines = []
  8. self.uniforms = []
  9. self.fbos = []
  10. self.texunits = []
  11. self.texunit_names = []
  12. self.ubos = []
  13. self.ubo_names = []
  14. self.feedbacks = []
  15. self.vertex_included_files = []
  16. self.fragment_included_files = []
  17. self.reading = ""
  18. self.line_offset = 0
  19. self.vertex_offset = 0
  20. self.fragment_offset = 0
  21. self.variant_defines = []
  22. self.variant_names = []
  23. self.specialization_names = []
  24. self.specialization_values = []
  25. def include_file_in_gles3_header(filename: str, header_data: GLES3HeaderStruct, depth: int):
  26. with open(filename, "r", encoding="utf-8") as fs:
  27. line = fs.readline()
  28. while line:
  29. if line.find("=") != -1 and header_data.reading == "":
  30. # Mode
  31. eqpos = line.find("=")
  32. defname = line[:eqpos].strip().upper()
  33. define = line[eqpos + 1 :].strip()
  34. header_data.variant_names.append(defname)
  35. header_data.variant_defines.append(define)
  36. line = fs.readline()
  37. header_data.line_offset += 1
  38. header_data.vertex_offset = header_data.line_offset
  39. continue
  40. if line.find("=") != -1 and header_data.reading == "specializations":
  41. # Specialization
  42. eqpos = line.find("=")
  43. specname = line[:eqpos].strip()
  44. specvalue = line[eqpos + 1 :]
  45. header_data.specialization_names.append(specname)
  46. header_data.specialization_values.append(specvalue)
  47. line = fs.readline()
  48. header_data.line_offset += 1
  49. header_data.vertex_offset = header_data.line_offset
  50. continue
  51. if line.find("#[modes]") != -1:
  52. # Nothing really, just skip
  53. line = fs.readline()
  54. header_data.line_offset += 1
  55. header_data.vertex_offset = header_data.line_offset
  56. continue
  57. if line.find("#[specializations]") != -1:
  58. header_data.reading = "specializations"
  59. line = fs.readline()
  60. header_data.line_offset += 1
  61. header_data.vertex_offset = header_data.line_offset
  62. continue
  63. if line.find("#[vertex]") != -1:
  64. header_data.reading = "vertex"
  65. line = fs.readline()
  66. header_data.line_offset += 1
  67. header_data.vertex_offset = header_data.line_offset
  68. continue
  69. if line.find("#[fragment]") != -1:
  70. header_data.reading = "fragment"
  71. line = fs.readline()
  72. header_data.line_offset += 1
  73. header_data.fragment_offset = header_data.line_offset
  74. continue
  75. while line.find("#include ") != -1:
  76. includeline = line.replace("#include ", "").strip()[1:-1]
  77. included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
  78. if included_file not in header_data.vertex_included_files and header_data.reading == "vertex":
  79. header_data.vertex_included_files += [included_file]
  80. if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
  81. print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
  82. elif included_file not in header_data.fragment_included_files and header_data.reading == "fragment":
  83. header_data.fragment_included_files += [included_file]
  84. if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
  85. print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
  86. line = fs.readline()
  87. if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
  88. # texture unit
  89. texunitstr = line[line.find(":") + 1 :].strip()
  90. if texunitstr == "auto":
  91. texunit = "-1"
  92. else:
  93. texunit = str(int(texunitstr))
  94. uline = line[: line.lower().find("//")]
  95. uline = uline.replace("uniform", "")
  96. uline = uline.replace("highp", "")
  97. uline = uline.replace(";", "")
  98. lines = uline.split(",")
  99. for x in lines:
  100. x = x.strip()
  101. x = x[x.rfind(" ") + 1 :]
  102. if x.find("[") != -1:
  103. # unfiorm array
  104. x = x[: x.find("[")]
  105. if x not in header_data.texunit_names:
  106. header_data.texunits += [(x, texunit)]
  107. header_data.texunit_names += [x]
  108. elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
  109. # uniform buffer object
  110. ubostr = line[line.find(":") + 1 :].strip()
  111. ubo = str(int(ubostr))
  112. uline = line[: line.lower().find("//")]
  113. uline = uline[uline.find("uniform") + len("uniform") :]
  114. uline = uline.replace("highp", "")
  115. uline = uline.replace(";", "")
  116. uline = uline.replace("{", "").strip()
  117. lines = uline.split(",")
  118. for x in lines:
  119. x = x.strip()
  120. x = x[x.rfind(" ") + 1 :]
  121. if x.find("[") != -1:
  122. # unfiorm array
  123. x = x[: x.find("[")]
  124. if x not in header_data.ubo_names:
  125. header_data.ubos += [(x, ubo)]
  126. header_data.ubo_names += [x]
  127. elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
  128. uline = line.replace("uniform", "")
  129. uline = uline.replace(";", "")
  130. lines = uline.split(",")
  131. for x in lines:
  132. x = x.strip()
  133. x = x[x.rfind(" ") + 1 :]
  134. if x.find("[") != -1:
  135. # unfiorm array
  136. x = x[: x.find("[")]
  137. if x not in header_data.uniforms:
  138. header_data.uniforms += [x]
  139. if (line.strip().find("out ") == 0 or line.strip().find("flat ") == 0) and line.find("tfb:") != -1:
  140. uline = line.replace("flat ", "")
  141. uline = uline.replace("out ", "")
  142. uline = uline.replace("highp ", "")
  143. uline = uline.replace(";", "")
  144. uline = uline[uline.find(" ") :].strip()
  145. if uline.find("//") != -1:
  146. name, bind = uline.split("//")
  147. if bind.find("tfb:") != -1:
  148. name = name.strip()
  149. bind = bind.replace("tfb:", "").strip()
  150. header_data.feedbacks += [(name, bind)]
  151. line = line.replace("\r", "")
  152. line = line.replace("\n", "")
  153. if header_data.reading == "vertex":
  154. header_data.vertex_lines += [line]
  155. if header_data.reading == "fragment":
  156. header_data.fragment_lines += [line]
  157. line = fs.readline()
  158. header_data.line_offset += 1
  159. return header_data
  160. def build_gles3_header(filename: str, shader: str) -> None:
  161. include_file_in_gles3_header(shader, header_data := GLES3HeaderStruct(), 0)
  162. out_file_class = (
  163. os.path.basename(shader).replace(".glsl", "").title().replace("_", "").replace(".", "") + "ShaderGLES3"
  164. )
  165. with generated_wrapper(filename) as file:
  166. defspec = 0
  167. defvariant = ""
  168. file.write(f"""\
  169. #include "drivers/gles3/shader_gles3.h"
  170. class {out_file_class} : public ShaderGLES3 {{
  171. public:
  172. """)
  173. if header_data.uniforms:
  174. uniforms = ",\n\t\t".join(uniform.upper() for uniform in header_data.uniforms)
  175. file.write(f"""\
  176. enum Uniforms {{
  177. {uniforms},
  178. }};
  179. """)
  180. if header_data.variant_names:
  181. variant_names = ",\n\t\t".join(name for name in header_data.variant_names)
  182. else:
  183. variant_names = "DEFAULT"
  184. defvariant = " = DEFAULT"
  185. file.write(f"""\
  186. enum ShaderVariant {{
  187. {variant_names},
  188. }};
  189. """)
  190. if header_data.specialization_names:
  191. specialization_names = ",\n\t\t".join(
  192. f"{name.upper()} = {1 << index}" for index, name in enumerate(header_data.specialization_names)
  193. )
  194. file.write(f"""\
  195. enum Specializations {{
  196. {specialization_names},
  197. }};
  198. """)
  199. for index, specialization_value in enumerate(header_data.specialization_values):
  200. if specialization_value.strip().upper() in ["TRUE", "1"]:
  201. defspec |= 1 << index
  202. file.write(f"""\
  203. _FORCE_INLINE_ bool version_bind_shader(RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  204. return _version_bind_shader(p_version, p_variant, p_specialization);
  205. }}
  206. """)
  207. if header_data.uniforms:
  208. file.write(f"""\
  209. _FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  210. return _version_get_uniform(p_uniform, p_version, p_variant, p_specialization);
  211. }}
  212. /* clang-format off */
  213. #define TRY_GET_UNIFORM(var_name) int var_name = version_get_uniform(p_uniform, p_version, p_variant, p_specialization); if (var_name < 0) return
  214. /* clang-format on */
  215. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  216. TRY_GET_UNIFORM(uniform_location);
  217. glUniform1f(uniform_location, p_value);
  218. }}
  219. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  220. TRY_GET_UNIFORM(uniform_location);
  221. glUniform1f(uniform_location, p_value);
  222. }}
  223. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  224. TRY_GET_UNIFORM(uniform_location);
  225. glUniform1ui(uniform_location, p_value);
  226. }}
  227. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  228. TRY_GET_UNIFORM(uniform_location);
  229. glUniform1i(uniform_location, p_value);
  230. }}
  231. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  232. TRY_GET_UNIFORM(uniform_location);
  233. glUniform1ui(uniform_location, p_value);
  234. }}
  235. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  236. TRY_GET_UNIFORM(uniform_location);
  237. glUniform1i(uniform_location, p_value);
  238. }}
  239. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  240. TRY_GET_UNIFORM(uniform_location);
  241. glUniform1ui(uniform_location, p_value);
  242. }}
  243. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  244. TRY_GET_UNIFORM(uniform_location);
  245. glUniform1i(uniform_location, p_value);
  246. }}
  247. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color &p_color, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  248. TRY_GET_UNIFORM(uniform_location);
  249. GLfloat col[4] = {{ p_color.r, p_color.g, p_color.b, p_color.a }};
  250. glUniform4fv(uniform_location, 1, col);
  251. }}
  252. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2 &p_vec2, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  253. TRY_GET_UNIFORM(uniform_location);
  254. GLfloat vec2[2] = {{ float(p_vec2.x), float(p_vec2.y) }};
  255. glUniform2fv(uniform_location, 1, vec2);
  256. }}
  257. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i &p_vec2, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  258. TRY_GET_UNIFORM(uniform_location);
  259. GLint vec2[2] = {{ GLint(p_vec2.x), GLint(p_vec2.y) }};
  260. glUniform2iv(uniform_location, 1, vec2);
  261. }}
  262. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3 &p_vec3, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  263. TRY_GET_UNIFORM(uniform_location);
  264. GLfloat vec3[3] = {{ float(p_vec3.x), float(p_vec3.y), float(p_vec3.z) }};
  265. glUniform3fv(uniform_location, 1, vec3);
  266. }}
  267. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector4 &p_vec4, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  268. TRY_GET_UNIFORM(uniform_location);
  269. GLfloat vec4[4] = {{ float(p_vec4.x), float(p_vec4.y), float(p_vec4.z), float(p_vec4.w) }};
  270. glUniform4fv(uniform_location, 1, vec4);
  271. }}
  272. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  273. TRY_GET_UNIFORM(uniform_location);
  274. glUniform2f(uniform_location, p_a, p_b);
  275. }}
  276. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  277. TRY_GET_UNIFORM(uniform_location);
  278. glUniform3f(uniform_location, p_a, p_b, p_c);
  279. }}
  280. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  281. TRY_GET_UNIFORM(uniform_location);
  282. glUniform4f(uniform_location, p_a, p_b, p_c, p_d);
  283. }}
  284. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D &p_transform, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  285. TRY_GET_UNIFORM(uniform_location);
  286. const Transform3D &tr = p_transform;
  287. GLfloat matrix[16] = {{ /* build a 16x16 matrix */
  288. (GLfloat)tr.basis.rows[0][0],
  289. (GLfloat)tr.basis.rows[1][0],
  290. (GLfloat)tr.basis.rows[2][0],
  291. (GLfloat)0,
  292. (GLfloat)tr.basis.rows[0][1],
  293. (GLfloat)tr.basis.rows[1][1],
  294. (GLfloat)tr.basis.rows[2][1],
  295. (GLfloat)0,
  296. (GLfloat)tr.basis.rows[0][2],
  297. (GLfloat)tr.basis.rows[1][2],
  298. (GLfloat)tr.basis.rows[2][2],
  299. (GLfloat)0,
  300. (GLfloat)tr.origin.x,
  301. (GLfloat)tr.origin.y,
  302. (GLfloat)tr.origin.z,
  303. (GLfloat)1
  304. }};
  305. glUniformMatrix4fv(uniform_location, 1, false, matrix);
  306. }}
  307. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D &p_transform, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  308. TRY_GET_UNIFORM(uniform_location);
  309. const Transform2D &tr = p_transform;
  310. GLfloat matrix[16] = {{ /* build a 16x16 matrix */
  311. (GLfloat)tr.columns[0][0],
  312. (GLfloat)tr.columns[0][1],
  313. (GLfloat)0,
  314. (GLfloat)0,
  315. (GLfloat)tr.columns[1][0],
  316. (GLfloat)tr.columns[1][1],
  317. (GLfloat)0,
  318. (GLfloat)0,
  319. (GLfloat)0,
  320. (GLfloat)0,
  321. (GLfloat)1,
  322. (GLfloat)0,
  323. (GLfloat)tr.columns[2][0],
  324. (GLfloat)tr.columns[2][1],
  325. (GLfloat)0,
  326. (GLfloat)1
  327. }};
  328. glUniformMatrix4fv(uniform_location, 1, false, matrix);
  329. }}
  330. _FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection &p_matrix, RID p_version, ShaderVariant p_variant{defvariant}, uint64_t p_specialization = {defspec}) {{
  331. TRY_GET_UNIFORM(uniform_location);
  332. GLfloat matrix[16];
  333. for (int i = 0; i < 4; i++) {{
  334. for (int j = 0; j < 4; j++) {{
  335. matrix[i * 4 + j] = p_matrix.columns[i][j];
  336. }}
  337. }}
  338. glUniformMatrix4fv(uniform_location, 1, false, matrix);
  339. }}
  340. #undef TRY_GET_UNIFORM
  341. """)
  342. file.write("""\
  343. protected:
  344. virtual void _init() override {
  345. """)
  346. if header_data.uniforms:
  347. uniforms = ",\n\t\t\t".join(f'"{uniform}"' for uniform in header_data.uniforms)
  348. file.write(f"""\
  349. static const char *_uniform_strings[] = {{
  350. {uniforms}
  351. }};
  352. """)
  353. else:
  354. file.write("""\
  355. static const char **_uniform_strings = nullptr;
  356. """)
  357. if header_data.variant_defines:
  358. variant_count = len(header_data.variant_defines)
  359. variant_defines = ",\n\t\t\t".join(f'"{define}"' for define in header_data.variant_defines)
  360. file.write(f"""\
  361. static const char *_variant_defines[] = {{
  362. {variant_defines},
  363. }};
  364. """)
  365. else:
  366. variant_count = 1
  367. file.write("""\
  368. static const char **_variant_defines[] = {" "};
  369. """)
  370. if header_data.texunits:
  371. texunits = ",\n\t\t\t".join(f'{{ "{name}", {texunit} }}' for name, texunit in header_data.texunits)
  372. file.write(f"""\
  373. static TexUnitPair _texunit_pairs[] = {{
  374. {texunits},
  375. }};
  376. """)
  377. else:
  378. file.write("""\
  379. static TexUnitPair *_texunit_pairs = nullptr;
  380. """)
  381. if header_data.ubos:
  382. ubos = ",\n\t\t\t".join(f'{{ "{name}", {ubo} }}' for name, ubo in header_data.ubos)
  383. file.write(f"""\
  384. static UBOPair _ubo_pairs[] = {{
  385. {ubos},
  386. }};
  387. """)
  388. else:
  389. file.write("""\
  390. static UBOPair *_ubo_pairs = nullptr;
  391. """)
  392. if header_data.specialization_names:
  393. specializations = ",\n\t\t\t".join(
  394. f'{{ "{name}", {"true" if header_data.specialization_values[index].strip().upper() in ["TRUE", "1"] else "false"} }}'
  395. for index, name in enumerate(header_data.specialization_names)
  396. )
  397. file.write(f"""\
  398. static Specialization _spec_pairs[] = {{
  399. {specializations},
  400. }};
  401. """)
  402. else:
  403. file.write("""\
  404. static Specialization *_spec_pairs = nullptr;
  405. """)
  406. if header_data.feedbacks:
  407. feedbacks = ",\n\t\t\t".join(
  408. f'{{ "{name}", {0 if spec not in header_data.specialization_names else (1 << header_data.specialization_names.index(spec))} }}'
  409. for name, spec in header_data.feedbacks
  410. )
  411. file.write(f"""\
  412. static const Feedback _feedbacks[] = {{
  413. {feedbacks},
  414. }};
  415. """)
  416. else:
  417. file.write("""\
  418. static const Feedback *_feedbacks = nullptr;
  419. """)
  420. file.write(f"""\
  421. static const char _vertex_code[] = {{
  422. {to_raw_cstring(header_data.vertex_lines)}
  423. }};
  424. static const char _fragment_code[] = {{
  425. {to_raw_cstring(header_data.fragment_lines)}
  426. }};
  427. _setup(_vertex_code, _fragment_code, "{out_file_class}",
  428. {len(header_data.uniforms)}, _uniform_strings, {len(header_data.ubos)}, _ubo_pairs,
  429. {len(header_data.feedbacks)}, _feedbacks, {len(header_data.texunits)}, _texunit_pairs,
  430. {len(header_data.specialization_names)}, _spec_pairs, {variant_count}, _variant_defines);
  431. }}
  432. }};
  433. """)
  434. def build_gles3_headers(target, source, env):
  435. env.NoCache(target)
  436. for src in source:
  437. build_gles3_header(f"{src}.gen.h", str(src))