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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- Import("env")
- Import("env_modules")
- env_basisu = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- # Not unbundled so far since not widespread as shared library
- thirdparty_dir = "#thirdparty/basis_universal/"
- # Only build the encoder for editor builds
- basisu_encoder = env.editor_build
- # Sync list with upstream CMakeLists.txt
- if basisu_encoder:
- encoder_sources = [
- "3rdparty/android_astc_decomp.cpp",
- "basisu_astc_hdr_6x6_enc.cpp",
- "basisu_astc_hdr_common.cpp",
- "basisu_backend.cpp",
- "basisu_basis_file.cpp",
- "basisu_bc7enc.cpp",
- "basisu_comp.cpp",
- "basisu_enc.cpp",
- "basisu_etc.cpp",
- "basisu_frontend.cpp",
- "basisu_gpu_texture.cpp",
- "basisu_kernels_sse.cpp",
- "basisu_opencl.cpp",
- "basisu_pvrtc1_4.cpp",
- "basisu_resample_filters.cpp",
- "basisu_resampler.cpp",
- "basisu_ssim.cpp",
- "basisu_uastc_enc.cpp",
- "basisu_uastc_hdr_4x4_enc.cpp",
- "jpgd.cpp",
- "pvpngreader.cpp",
- ]
- encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
- transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
- env_basisu.Prepend(CPPEXTPATH=[thirdparty_dir])
- if basisu_encoder:
- env_basisu.Prepend(CPPEXTPATH=["#thirdparty/tinyexr"])
- if env["builtin_zstd"]:
- env_basisu.Prepend(CPPEXTPATH=["#thirdparty/zstd"])
- env_thirdparty = env_basisu.Clone()
- env_thirdparty.disable_warnings()
- # Disable unneeded features to reduce binary size.
- # <https://github.com/BinomialLLC/basis_universal/wiki/How-to-Use-and-Configure-the-Transcoder>
- env_thirdparty.Append(
- CPPDEFINES=[
- # Enable ktx2 zstd supercompression.
- ("BASISD_SUPPORT_KTX2_ZSTD", 1),
- # GPU compression formats.
- ("BASISD_SUPPORT_ATC", 0), # Proprietary Adreno format not supported by Godot.
- ("BASISD_SUPPORT_FXT1", 0), # Legacy format not supported by Godot.
- ("BASISD_SUPPORT_PVRTC1", 0), # Legacy format not supported by Godot.
- ("BASISD_SUPPORT_PVRTC2", 0), # Legacy format not supported by Godot.
- ]
- )
- if basisu_encoder:
- env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
- env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_basisu.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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