register_types.cpp 3.1 KB

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  1. /**************************************************************************/
  2. /* register_types.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "register_types.h"
  31. #include "image_saver_dds.h"
  32. #include "texture_loader_dds.h"
  33. #include "scene/resources/texture.h"
  34. static Ref<ResourceFormatDDS> resource_loader_dds;
  35. void initialize_dds_module(ModuleInitializationLevel p_level) {
  36. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  37. return;
  38. }
  39. Image::save_dds_func = save_dds;
  40. Image::save_dds_buffer_func = save_dds_buffer;
  41. if constexpr (GD_IS_CLASS_ENABLED(Texture)) {
  42. resource_loader_dds.instantiate();
  43. ResourceLoader::add_resource_format_loader(resource_loader_dds);
  44. }
  45. }
  46. void uninitialize_dds_module(ModuleInitializationLevel p_level) {
  47. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  48. return;
  49. }
  50. if constexpr (GD_IS_CLASS_ENABLED(Texture)) {
  51. ResourceLoader::remove_resource_format_loader(resource_loader_dds);
  52. resource_loader_dds.unref();
  53. }
  54. Image::save_dds_func = nullptr;
  55. Image::save_dds_buffer_func = nullptr;
  56. }