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| /**************************************************************************//*  gdscript.cpp                                                          *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript.h"#include "gdscript_analyzer.h"#include "gdscript_cache.h"#include "gdscript_compiler.h"#include "gdscript_parser.h"#include "gdscript_rpc_callable.h"#include "gdscript_tokenizer_buffer.h"#include "gdscript_warning.h"#ifdef TOOLS_ENABLED#include "editor/gdscript_docgen.h"#endif#ifdef TESTS_ENABLED#include "tests/gdscript_test_runner.h"#endif#include "core/config/engine.h"#include "core/config/project_settings.h"#include "core/core_constants.h"#include "core/io/file_access.h"#include "scene/resources/packed_scene.h"#include "scene/scene_string_names.h"#ifdef TOOLS_ENABLED#include "core/extension/gdextension_manager.h"#include "editor/file_system/editor_paths.h"#endif///////////////////////////GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {	name = p_name;}bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {	bool ok;	int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);	if (ok) {		r_ret = v;		return true;	}	MethodBind *method = ClassDB::get_method(name, p_name);	if (method && method->is_static()) {		// Native static method.		r_ret = Callable(this, p_name);		return true;	}	return false;}void GDScriptNativeClass::_bind_methods() {	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);}Variant GDScriptNativeClass::_new() {	Object *o = instantiate();	ERR_FAIL_NULL_V_MSG(o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");	RefCounted *rc = Object::cast_to<RefCounted>(o);	if (rc) {		return Ref<RefCounted>(rc);	} else {		return o;	}}Object *GDScriptNativeClass::instantiate() {	return ClassDB::instantiate_no_placeholders(name);}Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	if (p_method == SNAME("new")) {		// Constructor.		return Object::callp(p_method, p_args, p_argcount, r_error);	}	MethodBind *method = ClassDB::get_method(name, p_method);	if (method && method->is_static()) {		// Native static method.		return method->call(nullptr, p_args, p_argcount, r_error);	}	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {	if (likely(p_script->valid) && p_script->initializer) {		return p_script->initializer;	} else {		GDScript *base_src = p_script->_base;		if (base_src != nullptr) {			return _super_constructor(base_src);		} else {			return nullptr;		}	}}void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {	GDScript *base_src = p_script->_base;	if (base_src != nullptr) {		_super_implicit_constructor(base_src, p_instance, r_error);		if (r_error.error != Callable::CallError::CALL_OK) {			return;		}	}	ERR_FAIL_NULL(p_script->implicit_initializer);	if (likely(p_script->valid)) {		p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);	} else {		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	}}GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {	/* STEP 1, CREATE */	GDScriptInstance *instance = memnew(GDScriptInstance);	instance->members.resize(member_indices.size());	instance->script = Ref<GDScript>(this);	instance->owner = p_owner;	instance->owner_id = p_owner->get_instance_id();#ifdef DEBUG_ENABLED	//needed for hot reloading	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {		instance->member_indices_cache[E.key] = E.value.index;	}#endif	instance->owner->set_script_instance(instance);	/* STEP 2, INITIALIZE AND CONSTRUCT */	{		MutexLock lock(GDScriptLanguage::singleton->mutex);		instances.insert(instance->owner);	}	_super_implicit_constructor(this, instance, r_error);	if (r_error.error != Callable::CallError::CALL_OK) {		String error_text = Variant::get_call_error_text(instance->owner, "@implicit_new", nullptr, 0, r_error);		instance->script = Ref<GDScript>();		instance->owner->set_script_instance(nullptr);		{			MutexLock lock(GDScriptLanguage::singleton->mutex);			instances.erase(p_owner);		}		ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);	}	if (p_argcount < 0) {		return instance;	}	GDScriptFunction *applicable_initializer = _super_constructor(this);	if (applicable_initializer != nullptr) {		applicable_initializer->call(instance, p_args, p_argcount, r_error);		if (r_error.error != Callable::CallError::CALL_OK) {			String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);			instance->script = Ref<GDScript>();			instance->owner->set_script_instance(nullptr);			{				MutexLock lock(GDScriptLanguage::singleton->mutex);				instances.erase(p_owner);			}			ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);		}	}	//@TODO make thread safe	return instance;}Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	/* STEP 1, CREATE */	if (!valid) {		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;		return Variant();	}	r_error.error = Callable::CallError::CALL_OK;	Ref<RefCounted> ref;	Object *owner = nullptr;	GDScript *_baseptr = this;	while (_baseptr->_base) {		_baseptr = _baseptr->_base;	}	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());	if (_baseptr->native.ptr()) {		owner = _baseptr->native->instantiate();	} else {		owner = memnew(RefCounted); //by default, no base means use reference	}	ERR_FAIL_NULL_V_MSG(owner, Variant(), "Can't inherit from a virtual class.");	RefCounted *r = Object::cast_to<RefCounted>(owner);	if (r) {		ref = Ref<RefCounted>(r);	}	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);	if (!instance) {		if (ref.is_null()) {			memdelete(owner); //no owner, sorry		}		return Variant();	}	if (ref.is_valid()) {		return ref;	} else {		return owner;	}}bool GDScript::can_instantiate() const {#ifdef TOOLS_ENABLED	return valid && (tool || ScriptServer::is_scripting_enabled()) && !Engine::get_singleton()->is_recovery_mode_hint();#else	return valid;#endif}Ref<Script> GDScript::get_base_script() const {	if (_base) {		return Ref<GDScript>(_base);	} else {		return Ref<Script>();	}}StringName GDScript::get_global_name() const {	return global_name;}StringName GDScript::get_instance_base_type() const {	if (native.is_valid()) {		return native->get_name();	}	if (base.is_valid() && base->is_valid()) {		return base->get_instance_base_type();	}	return StringName();}struct _GDScriptMemberSort {	int index = 0;	StringName name;	_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }};#ifdef TOOLS_ENABLEDvoid GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}#endifvoid GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {	const GDScript *current = this;	while (current) {		for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {			r_list->push_back(E.value->get_method_info());		}		if (!p_include_base) {			return;		}		current = current->_base;	}}void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {	_get_script_method_list(r_list, true);}void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {	const GDScript *sptr = this;	List<PropertyInfo> props;	while (sptr) {		Vector<_GDScriptMemberSort> msort;		for (const KeyValue<StringName, MemberInfo> &E : sptr->member_indices) {			if (!sptr->members.has(E.key)) {				continue; // Skip base class members.			}			_GDScriptMemberSort ms;			ms.index = E.value.index;			ms.name = E.key;			msort.push_back(ms);		}		msort.sort();		msort.reverse();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_indices[msort[i].name].property_info);		}#ifdef TOOLS_ENABLED		r_list->push_back(sptr->get_class_category());#endif // TOOLS_ENABLED		for (const PropertyInfo &E : props) {			r_list->push_back(E);		}		if (!p_include_base) {			break;		}		props.clear();		sptr = sptr->_base;	}}void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {	_get_script_property_list(r_list, true);}bool GDScript::has_method(const StringName &p_method) const {	return member_functions.has(p_method);}bool GDScript::has_static_method(const StringName &p_method) const {	return member_functions.has(p_method) && member_functions[p_method]->is_static();}int GDScript::get_script_method_argument_count(const StringName &p_method, bool *r_is_valid) const {	HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);	if (!E) {		if (r_is_valid) {			*r_is_valid = false;		}		return 0;	}	if (r_is_valid) {		*r_is_valid = true;	}	return E->value->get_argument_count();}MethodInfo GDScript::get_method_info(const StringName &p_method) const {	HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);	if (!E) {		return MethodInfo();	}	return E->value->get_method_info();}bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {#ifdef TOOLS_ENABLED	HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);	if (E) {		r_value = E->value;		return true;	}	if (base_cache.is_valid()) {		return base_cache->get_property_default_value(p_property, r_value);	}#endif	return false;}ScriptInstance *GDScript::instance_create(Object *p_this) {	ERR_FAIL_COND_V_MSG(!valid, nullptr, "Script is invalid!");	GDScript *top = this;	while (top->_base) {		top = top->_base;	}	if (top->native.is_valid()) {		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {			if (EngineDebugger::is_active()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");			}			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");		}	}	Callable::CallError unchecked_error;	return _create_instance(nullptr, 0, p_this, unchecked_error);}PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {#ifdef TOOLS_ENABLED	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));	placeholders.insert(si);	_update_exports(nullptr, false, si);	return si;#else	return nullptr;#endif}bool GDScript::instance_has(const Object *p_this) const {	MutexLock lock(GDScriptLanguage::singleton->mutex);	return instances.has((Object *)p_this);}bool GDScript::has_source_code() const {	return !source.is_empty();}String GDScript::get_source_code() const {	return source;}void GDScript::set_source_code(const String &p_code) {	if (source == p_code) {		return;	}	source = p_code;#ifdef TOOLS_ENABLED	source_changed_cache = true;#endif}#ifdef TOOLS_ENABLEDvoid GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {	for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {		values[E.key] = E.value;	}	for (const PropertyInfo &E : members_cache) {		propnames.push_back(E);	}	if (base_cache.is_valid()) {		base_cache->_update_exports_values(values, propnames);	}}void GDScript::_add_doc(const DocData::ClassDoc &p_doc) {	doc_class_name = p_doc.name;	if (_owner) { // Only the top-level class stores doc info.		_owner->_add_doc(p_doc);	} else { // Remove old docs, add new.		for (int i = 0; i < docs.size(); i++) {			if (docs[i].name == p_doc.name) {				docs.remove_at(i);				break;			}		}		docs.append(p_doc);	}}void GDScript::_clear_doc() {	doc_class_name = StringName();	doc = DocData::ClassDoc();	docs.clear();}String GDScript::get_class_icon_path() const {	return simplified_icon_path;}#endifbool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update, bool p_base_exports_changed) {#ifdef TOOLS_ENABLED	static Vector<GDScript *> base_caches;	if (!p_recursive_call) {		base_caches.clear();	}	base_caches.append(this);	bool changed = p_base_exports_changed;	if (source_changed_cache) {		source_changed_cache = false;		changed = true;		String basedir = path;		if (basedir.is_empty()) {			basedir = get_path();		}		if (!basedir.is_empty()) {			basedir = basedir.get_base_dir();		}		GDScriptParser parser;		GDScriptAnalyzer analyzer(&parser);		Error err = parser.parse(source, path, false);		if (err == OK && analyzer.analyze() == OK) {			const GDScriptParser::ClassNode *c = parser.get_tree();			if (base_cache.is_valid()) {				base_cache->inheriters_cache.erase(get_instance_id());				base_cache = Ref<GDScript>();			}			GDScriptParser::DataType base_type = parser.get_tree()->base_type;			if (base_type.kind == GDScriptParser::DataType::CLASS) {				Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);				if (err == OK) {					bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));					if (bf.is_valid()) {						base_cache = bf;						bf->inheriters_cache.insert(get_instance_id());					}				}			}			members_cache.clear();			member_default_values_cache.clear();			_signals.clear();			members_cache.push_back(get_class_category());			for (int i = 0; i < c->members.size(); i++) {				const GDScriptParser::ClassNode::Member &member = c->members[i];				switch (member.type) {					case GDScriptParser::ClassNode::Member::VARIABLE: {						if (!member.variable->exported) {							continue;						}						members_cache.push_back(member.variable->export_info);						Variant default_value = analyzer.make_variable_default_value(member.variable);						member_default_values_cache[member.variable->identifier->name] = default_value;					} break;					case GDScriptParser::ClassNode::Member::SIGNAL: {						_signals[member.signal->identifier->name] = member.signal->method_info;					} break;					case GDScriptParser::ClassNode::Member::GROUP: {						members_cache.push_back(member.annotation->export_info);					} break;					default:						break; // Nothing.				}			}		} else {			placeholder_fallback_enabled = true;			return false;		}	} else if (placeholder_fallback_enabled) {		return false;	}	placeholder_fallback_enabled = false;	if (base_cache.is_valid() && base_cache->is_valid()) {		for (int i = 0; i < base_caches.size(); i++) {			if (base_caches[i] == base_cache.ptr()) {				if (r_err) {					*r_err = true;				}				valid = false; // to show error in the editor				base_cache->valid = false;				base_cache->inheriters_cache.clear(); // to prevent future stackoverflows				base_cache.unref();				base.unref();				_base = nullptr;				ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");			}		}		if (base_cache->_update_exports(r_err, true)) {			if (r_err && *r_err) {				return false;			}			changed = true;		}	}	if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(		// update placeholders if any		HashMap<StringName, Variant> values;		List<PropertyInfo> propnames;		_update_exports_values(values, propnames);		if (changed) {			for (PlaceHolderScriptInstance *E : placeholders) {				E->update(propnames, values);			}		} else {			p_instance_to_update->update(propnames, values);		}	}	return changed;#else	return false;#endif}void GDScript::update_exports() {#ifdef TOOLS_ENABLED	_update_exports_down(false);#endif}#ifdef TOOLS_ENABLEDvoid GDScript::_update_exports_down(bool p_base_exports_changed) {	bool cyclic_error = false;	bool changed = _update_exports(&cyclic_error, false, nullptr, p_base_exports_changed);	if (cyclic_error) {		return;	}	HashSet<ObjectID> copy = inheriters_cache; //might get modified	for (const ObjectID &E : copy) {		Object *id = ObjectDB::get_instance(E);		GDScript *s = Object::cast_to<GDScript>(id);		if (!s) {			continue;		}		s->_update_exports_down(p_base_exports_changed || changed);	}}#endifString GDScript::_get_debug_path() const {	if (is_built_in() && !get_name().is_empty()) {		return vformat("%s(%s)", get_name(), get_script_path());	} else {		return get_script_path();	}}Error GDScript::_static_init() {	if (likely(valid) && static_initializer) {		Callable::CallError call_err;		static_initializer->call(nullptr, nullptr, 0, call_err);		if (call_err.error != Callable::CallError::CALL_OK) {			return ERR_CANT_CREATE;		}	}	Error err = OK;	for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {		err = inner.value->_static_init();		if (err) {			break;		}	}	return err;}void GDScript::_static_default_init() {	for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {		const GDScriptDataType &type = E.value.data_type;		// Only initialize builtin types, which are not expected to be `null`.		if (type.kind != GDScriptDataType::BUILTIN) {			continue;		}		if (type.builtin_type == Variant::ARRAY && type.has_container_element_type(0)) {			const GDScriptDataType element_type = type.get_container_element_type(0);			Array default_value;			default_value.set_typed(element_type.builtin_type, element_type.native_type, element_type.script_type);			static_variables.write[E.value.index] = default_value;		} else if (type.builtin_type == Variant::DICTIONARY && type.has_container_element_types()) {			const GDScriptDataType key_type = type.get_container_element_type_or_variant(0);			const GDScriptDataType value_type = type.get_container_element_type_or_variant(1);			Dictionary default_value;			default_value.set_typed(key_type.builtin_type, key_type.native_type, key_type.script_type, value_type.builtin_type, value_type.native_type, value_type.script_type);			static_variables.write[E.value.index] = default_value;		} else {			Variant default_value;			Callable::CallError err;			Variant::construct(type.builtin_type, default_value, nullptr, 0, err);			static_variables.write[E.value.index] = default_value;		}	}}#ifdef TOOLS_ENABLEDvoid GDScript::_save_old_static_data() {	old_static_variables_indices = static_variables_indices;	old_static_variables = static_variables;	for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {		inner.value->_save_old_static_data();	}}void GDScript::_restore_old_static_data() {	for (KeyValue<StringName, MemberInfo> &E : old_static_variables_indices) {		if (static_variables_indices.has(E.key)) {			static_variables.write[static_variables_indices[E.key].index] = old_static_variables[E.value.index];		}	}	old_static_variables_indices.clear();	old_static_variables.clear();	for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {		inner.value->_restore_old_static_data();	}}#endifError GDScript::reload(bool p_keep_state) {	if (reloading) {		return OK;	}	reloading = true;	bool has_instances;	{		MutexLock lock(GDScriptLanguage::singleton->mutex);		has_instances = instances.size();	}	// Check condition but reset flag before early return	if (!p_keep_state && has_instances) {		reloading = false; // Reset flag before returning		ERR_FAIL_V_MSG(ERR_ALREADY_IN_USE, "Cannot reload script while instances exist.");	}	String basedir = path;	if (basedir.is_empty()) {		basedir = get_path();	}	if (!basedir.is_empty()) {		basedir = basedir.get_base_dir();	}	// Loading a template, don't parse.#ifdef TOOLS_ENABLED	if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {		reloading = false;		return OK;	}#endif	{		String source_path = path;		if (source_path.is_empty()) {			source_path = get_path();		}		if (!source_path.is_empty()) {			if (GDScriptCache::get_cached_script(source_path).is_null()) {				MutexLock lock(GDScriptCache::singleton->mutex);				GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this);			}			if (GDScriptCache::has_parser(source_path)) {				Error err = OK;				Ref<GDScriptParserRef> parser_ref = GDScriptCache::get_parser(source_path, GDScriptParserRef::EMPTY, err);				if (parser_ref.is_valid()) {					uint32_t source_hash;					if (!binary_tokens.is_empty()) {						source_hash = hash_djb2_buffer(binary_tokens.ptr(), binary_tokens.size());					} else {						source_hash = source.hash();					}					if (parser_ref->get_source_hash() != source_hash) {						GDScriptCache::remove_parser(source_path);					}				}			}		}	}	bool can_run = ScriptServer::is_scripting_enabled() || is_tool();#ifdef TOOLS_ENABLED	if (p_keep_state && can_run && is_valid()) {		_save_old_static_data();	}#endif	valid = false;	GDScriptParser parser;	Error err;	if (!binary_tokens.is_empty()) {		err = parser.parse_binary(binary_tokens, path);	} else {		err = parser.parse(source, path, false);	}	if (err) {		if (EngineDebugger::is_active()) {			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);		}		// TODO: Show all error messages.		_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);		reloading = false;		return ERR_PARSE_ERROR;	}	GDScriptAnalyzer analyzer(&parser);	err = analyzer.analyze();	if (err) {		if (EngineDebugger::is_active()) {			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);		}		const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();		while (e != nullptr) {			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);			e = e->next();		}		reloading = false;		return ERR_PARSE_ERROR;	}	can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();	GDScriptCompiler compiler;	err = compiler.compile(&parser, this, p_keep_state);	if (err) {		// TODO: Provide the script function as the first argument.		_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);		if (can_run) {			if (EngineDebugger::is_active()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());			}			reloading = false;			return ERR_COMPILATION_FAILED;		} else {			reloading = false;			return err;		}	}#ifdef TOOLS_ENABLED	// Done after compilation because it needs the GDScript object's inner class GDScript objects,	// which are made by calling make_scripts() within compiler.compile() above.	GDScriptDocGen::generate_docs(this, parser.get_tree());#endif#ifdef DEBUG_ENABLED	for (const GDScriptWarning &warning : parser.get_warnings()) {		if (EngineDebugger::is_active()) {			Vector<ScriptLanguage::StackInfo> si;			// TODO: Provide the script function as the first argument.			EngineDebugger::get_script_debugger()->send_error("GDScript::reload", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);		}	}#endif	if (can_run) {		err = _static_init();		if (err) {			return err;		}	}#ifdef TOOLS_ENABLED	if (can_run && p_keep_state) {		_restore_old_static_data();	}	if (p_keep_state) {		// Update the properties in the inspector.		update_exports();	}#endif	reloading = false;	return OK;}ScriptLanguage *GDScript::get_language() const {	return GDScriptLanguage::get_singleton();}void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {	if (p_constants) {		for (const KeyValue<StringName, Variant> &E : constants) {			(*p_constants)[E.key] = E.value;		}	}}void GDScript::get_members(HashSet<StringName> *p_members) {	if (p_members) {		for (const StringName &E : members) {			p_members->insert(E);		}	}}const Variant GDScript::get_rpc_config() const {	return rpc_config;}void GDScript::unload_static() const {	GDScriptCache::remove_script(fully_qualified_name);}Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	GDScript *top = this;	while (top) {		if (likely(top->valid)) {			HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);			if (E) {				ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");				return E->value->call(nullptr, p_args, p_argcount, r_error);			}		}		top = top->_base;	}	//none found, regular	return Script::callp(p_method, p_args, p_argcount, r_error);}bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {		r_ret = get_source_code();		return true;	}	const GDScript *top = this;	while (top) {		{			HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);			if (E) {				r_ret = E->value;				return true;			}		}		{			HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);			if (E) {				if (likely(top->valid) && E->value.getter) {					Callable::CallError ce;					const Variant ret = const_cast<GDScript *>(this)->callp(E->value.getter, nullptr, 0, ce);					r_ret = (ce.error == Callable::CallError::CALL_OK) ? ret : Variant();					return true;				}				r_ret = top->static_variables[E->value.index];				return true;			}		}		if (likely(top->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = top->member_functions.find(p_name);			if (E && E->value->is_static()) {				if (top->rpc_config.has(p_name)) {					r_ret = Callable(memnew(GDScriptRPCCallable(const_cast<GDScript *>(top), E->key)));				} else {					r_ret = Callable(const_cast<GDScript *>(top), E->key);				}				return true;			}		}		{			HashMap<StringName, Ref<GDScript>>::ConstIterator E = top->subclasses.find(p_name);			if (E) {				r_ret = E->value;				return true;			}		}		top = top->_base;	}	return false;}bool GDScript::_set(const StringName &p_name, const Variant &p_value) {	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {		set_source_code(p_value);		reload(true);		return true;	}	GDScript *top = this;	while (top) {		HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);		if (E) {			const MemberInfo *member = &E->value;			Variant value = p_value;			if (!member->data_type.is_type(value)) {				const Variant *args = &p_value;				Callable::CallError err;				Variant::construct(member->data_type.builtin_type, value, &args, 1, err);				if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {					return false;				}			}			if (likely(top->valid) && member->setter) {				const Variant *args = &value;				Callable::CallError err;				callp(member->setter, &args, 1, err);				return err.error == Callable::CallError::CALL_OK;			} else {				top->static_variables.write[member->index] = value;				return true;			}		}		top = top->_base;	}	return false;}void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {	p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));	List<const GDScript *> classes;	const GDScript *top = this;	while (top) {		classes.push_back(top);		top = top->_base;	}	for (const List<const GDScript *>::Element *E = classes.back(); E; E = E->prev()) {		Vector<_GDScriptMemberSort> msort;		for (const KeyValue<StringName, MemberInfo> &F : E->get()->static_variables_indices) {			_GDScriptMemberSort ms;			ms.index = F.value.index;			ms.name = F.key;			msort.push_back(ms);		}		msort.sort();		for (int i = 0; i < msort.size(); i++) {			p_properties->push_back(E->get()->static_variables_indices[msort[i].name].property_info);		}	}}void GDScript::_bind_methods() {	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));}void GDScript::set_path(const String &p_path, bool p_take_over) {	if (is_root_script()) {		Script::set_path(p_path, p_take_over);	}	String old_path = path;	path = p_path;	path_valid = true;	GDScriptCache::move_script(old_path, p_path);	for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {		kv.value->set_path(p_path, p_take_over);	}}String GDScript::get_script_path() const {	if (!path_valid && !get_path().is_empty()) {		return get_path();	}	return path;}Error GDScript::load_source_code(const String &p_path) {	if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {		return OK;	}	Vector<uint8_t> sourcef;	Error err;	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		const char *err_name;		if (err < 0 || err >= ERR_MAX) {			err_name = "(invalid error code)";		} else {			err_name = error_names[err];		}		ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");	}	uint64_t len = f->get_length();	sourcef.resize(len + 1);	uint8_t *w = sourcef.ptrw();	uint64_t r = f->get_buffer(w, len);	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);	w[len] = 0;	String s;	if (s.append_utf8((const char *)w, len) != OK) {		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");	}	source = s;	path = p_path;	path_valid = true;#ifdef TOOLS_ENABLED	source_changed_cache = true;	set_edited(false);	set_last_modified_time(FileAccess::get_modified_time(path));#endif // TOOLS_ENABLED	return OK;}void GDScript::set_binary_tokens_source(const Vector<uint8_t> &p_binary_tokens) {	binary_tokens = p_binary_tokens;}const Vector<uint8_t> &GDScript::get_binary_tokens_source() const {	return binary_tokens;}Vector<uint8_t> GDScript::get_as_binary_tokens() const {	GDScriptTokenizerBuffer tokenizer;	return tokenizer.parse_code_string(source, GDScriptTokenizerBuffer::COMPRESS_NONE);}const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {	return member_functions;}StringName GDScript::debug_get_member_by_index(int p_idx) const {	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {		if (E.value.index == p_idx) {			return E.key;		}	}	return "<error>";}StringName GDScript::debug_get_static_var_by_index(int p_idx) const {	for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {		if (E.value.index == p_idx) {			return E.key;		}	}	return "<error>";}Ref<GDScript> GDScript::get_base() const {	return base;}bool GDScript::inherits_script(const Ref<Script> &p_script) const {	Ref<GDScript> gd = p_script;	if (gd.is_null()) {		return false;	}	const GDScript *s = this;	while (s) {		if (s == p_script.ptr()) {			return true;		}		s = s->_base;	}	return false;}GDScript *GDScript::find_class(const String &p_qualified_name) {	String first = p_qualified_name.get_slice("::", 0);	Vector<String> class_names;	GDScript *result = nullptr;	// Empty initial name means start here.	if (first.is_empty() || first == global_name) {		class_names = p_qualified_name.split("::");		result = this;	} else if (p_qualified_name.begins_with(get_root_script()->path)) {		// Script path could have a class path separator("::") in it.		class_names = p_qualified_name.trim_prefix(get_root_script()->path).split("::");		result = get_root_script();	} else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {		class_names = p_qualified_name.split("::");		result = E->value.ptr();	} else if (_owner != nullptr) {		// Check parent scope.		return _owner->find_class(p_qualified_name);	}	// Starts at index 1 because index 0 was handled above.	for (int i = 1; result != nullptr && i < class_names.size(); i++) {		if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) {			result = E->value.ptr();		} else {			// Couldn't find inner class.			return nullptr;		}	}	return result;}bool GDScript::has_class(const GDScript *p_script) {	String fqn = p_script->fully_qualified_name;	if (fully_qualified_name.is_empty() && fqn.get_slice("::", 0).is_empty()) {		return p_script == this;	} else if (fqn.begins_with(fully_qualified_name)) {		return p_script == find_class(fqn.trim_prefix(fully_qualified_name));	}	return false;}GDScript *GDScript::get_root_script() {	GDScript *result = this;	while (result->_owner) {		result = result->_owner;	}	return result;}RBSet<GDScript *> GDScript::get_dependencies() {	RBSet<GDScript *> dependencies;	_collect_dependencies(dependencies, this);	dependencies.erase(this);	return dependencies;}HashMap<GDScript *, RBSet<GDScript *>> GDScript::get_all_dependencies() {	HashMap<GDScript *, RBSet<GDScript *>> all_dependencies;	List<GDScript *> scripts;	{		MutexLock lock(GDScriptLanguage::singleton->mutex);		SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();		while (elem) {			scripts.push_back(elem->self());			elem = elem->next();		}	}	for (GDScript *scr : scripts) {		if (scr == nullptr || scr->destructing) {			continue;		}		all_dependencies.insert(scr, scr->get_dependencies());	}	return all_dependencies;}RBSet<GDScript *> GDScript::get_must_clear_dependencies() {	RBSet<GDScript *> dependencies = get_dependencies();	RBSet<GDScript *> must_clear_dependencies;	HashMap<GDScript *, RBSet<GDScript *>> all_dependencies = get_all_dependencies();	RBSet<GDScript *> cant_clear;	for (KeyValue<GDScript *, RBSet<GDScript *>> &E : all_dependencies) {		if (dependencies.has(E.key)) {			continue;		}		for (GDScript *F : E.value) {			if (dependencies.has(F)) {				cant_clear.insert(F);			}		}	}	for (GDScript *E : dependencies) {		if (cant_clear.has(E) || ScriptServer::is_global_class(E->get_fully_qualified_name())) {			continue;		}		must_clear_dependencies.insert(E);	}	cant_clear.clear();	dependencies.clear();	all_dependencies.clear();	return must_clear_dependencies;}bool GDScript::has_script_signal(const StringName &p_signal) const {	if (_signals.has(p_signal)) {		return true;	}	if (base.is_valid()) {		return base->has_script_signal(p_signal);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		return base_cache->has_script_signal(p_signal);	}#endif	return false;}void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {	for (const KeyValue<StringName, MethodInfo> &E : _signals) {		r_list->push_back(E.value);	}	if (!p_include_base) {		return;	}	if (base.is_valid()) {		base->get_script_signal_list(r_list);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		base_cache->get_script_signal_list(r_list);	}#endif}void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	_get_script_signal_list(r_signals, true);}GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {	Object *obj = p_variant;	if (obj == nullptr || obj->get_instance_id().is_null()) {		return nullptr;	}	return Object::cast_to<GDScript>(obj);}void GDScript::_collect_function_dependencies(GDScriptFunction *p_func, RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {	if (p_func == nullptr) {		return;	}	for (GDScriptFunction *lambda : p_func->lambdas) {		_collect_function_dependencies(lambda, p_dependencies, p_except);	}	for (const Variant &V : p_func->constants) {		GDScript *scr = _get_gdscript_from_variant(V);		if (scr != nullptr && scr != p_except) {			scr->_collect_dependencies(p_dependencies, p_except);		}	}}void GDScript::_collect_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {	if (p_dependencies.has(this)) {		return;	}	if (this != p_except) {		p_dependencies.insert(this);	}	for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {		_collect_function_dependencies(E.value, p_dependencies, p_except);	}	if (implicit_initializer) {		_collect_function_dependencies(implicit_initializer, p_dependencies, p_except);	}	if (implicit_ready) {		_collect_function_dependencies(implicit_ready, p_dependencies, p_except);	}	if (static_initializer) {		_collect_function_dependencies(static_initializer, p_dependencies, p_except);	}	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		if (E.value != p_except) {			E.value->_collect_dependencies(p_dependencies, p_except);		}	}	for (const KeyValue<StringName, Variant> &E : constants) {		GDScript *scr = _get_gdscript_from_variant(E.value);		if (scr != nullptr && scr != p_except) {			scr->_collect_dependencies(p_dependencies, p_except);		}	}}GDScript::GDScript() :		script_list(this) {	{		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);		GDScriptLanguage::get_singleton()->script_list.add(&script_list);	}	path = vformat("gdscript://%d.gd", get_instance_id());}void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {	struct ClassRefWithName {		ObjectID id;		String fully_qualified_name;	};	Vector<ClassRefWithName> weak_subclasses;	// collect subclasses ObjectID and name	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		E.value->_owner = nullptr; //bye, you are no longer owned cause I died		ClassRefWithName subclass;		subclass.id = E.value->get_instance_id();		subclass.fully_qualified_name = E.value->fully_qualified_name;		weak_subclasses.push_back(subclass);	}	// clear subclasses to allow unused subclasses to be deleted	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		p_clear_data->scripts.insert(E.value);	}	subclasses.clear();	// subclasses are also held by constants, clear those as well	for (KeyValue<StringName, Variant> &E : constants) {		GDScript *gdscr = _get_gdscript_from_variant(E.value);		if (gdscr != nullptr) {			p_clear_data->scripts.insert(gdscr);		}	}	constants.clear();	// keep orphan subclass only for subclasses that are still in use	for (int i = 0; i < weak_subclasses.size(); i++) {		ClassRefWithName subclass = weak_subclasses[i];		Object *obj = ObjectDB::get_instance(subclass.id);		if (!obj) {			continue;		}		// subclass is not released		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);	}}#ifdef DEBUG_ENABLEDString GDScript::debug_get_script_name(const Ref<Script> &p_script) {	if (p_script.is_valid()) {		Ref<GDScript> gdscript = p_script;		if (gdscript.is_valid()) {			if (gdscript->get_local_name() != StringName()) {				return gdscript->get_local_name();			}			return gdscript->get_fully_qualified_name().get_file();		}		if (p_script->get_global_name() != StringName()) {			return p_script->get_global_name();		} else if (!p_script->get_path().is_empty()) {			return p_script->get_path().get_file();		} else if (!p_script->get_name().is_empty()) {			return p_script->get_name(); // Resource name.		}	}	return "<unknown script>";}#endifString GDScript::canonicalize_path(const String &p_path) {	if (p_path.get_extension() == "gdc") {		return p_path.get_basename() + ".gd";	}	return p_path;}GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) {	if (p_function == nullptr) {		return;	}	ptr = p_function;	script = ptr->get_script();	ERR_FAIL_NULL(script);	MutexLock script_lock(script->func_ptrs_to_update_mutex);	list_element = script->func_ptrs_to_update.push_back(this);}GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() {	ERR_FAIL_NULL(script);	if (list_element) {		MutexLock script_lock(script->func_ptrs_to_update_mutex);		list_element->erase();		list_element = nullptr;	}}void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const {	MutexLock lock(func_ptrs_to_update_mutex);	for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {		HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr);		if (replacement) {			updatable->ptr = replacement->value;		} else {			// Probably a lambda from another reload, ignore.			updatable->ptr = nullptr;		}	}	for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) {		subscript->value->_recurse_replace_function_ptrs(p_replacements);	}}void GDScript::clear(ClearData *p_clear_data) {	if (clearing) {		return;	}	clearing = true;	ClearData data;	ClearData *clear_data = p_clear_data;	bool is_root = false;	// If `clear_data` is `nullptr`, it means that it's the root.	// The root is in charge to clear functions and scripts of itself and its dependencies	if (clear_data == nullptr) {		clear_data = &data;		is_root = true;	}	{		MutexLock lock(func_ptrs_to_update_mutex);		for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {			updatable->ptr = nullptr;		}	}	// If we're in the process of shutting things down then every single script will be cleared	// anyway, so we can safely skip this very costly operation.	if (!GDScriptLanguage::singleton->finishing) {		RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();		for (GDScript *E : must_clear_dependencies) {			clear_data->scripts.insert(E);			E->clear(clear_data);		}	}	for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {		clear_data->functions.insert(E.value);	}	member_functions.clear();	for (KeyValue<StringName, MemberInfo> &E : member_indices) {		clear_data->scripts.insert(E.value.data_type.script_type_ref);		E.value.data_type.script_type_ref = Ref<Script>();	}	for (KeyValue<StringName, MemberInfo> &E : static_variables_indices) {		clear_data->scripts.insert(E.value.data_type.script_type_ref);		E.value.data_type.script_type_ref = Ref<Script>();	}	static_variables.clear();	static_variables_indices.clear();	if (implicit_initializer) {		clear_data->functions.insert(implicit_initializer);		implicit_initializer = nullptr;	}	if (implicit_ready) {		clear_data->functions.insert(implicit_ready);		implicit_ready = nullptr;	}	if (static_initializer) {		clear_data->functions.insert(static_initializer);		static_initializer = nullptr;	}	_save_orphaned_subclasses(clear_data);#ifdef TOOLS_ENABLED	// Clearing inner class doc, script doc only cleared when the script source deleted.	if (_owner) {		_clear_doc();	}#endif	// If it's not the root, skip clearing the data	if (is_root) {		// All dependencies have been accounted for		for (GDScriptFunction *E : clear_data->functions) {			memdelete(E);		}		for (Ref<Script> &E : clear_data->scripts) {			Ref<GDScript> gdscr = E;			if (gdscr.is_valid()) {				GDScriptCache::remove_script(gdscr->get_path());			}		}		clear_data->clear();	}}void GDScript::cancel_pending_functions(bool warn) {	MutexLock lock(GDScriptLanguage::get_singleton()->mutex);	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {		// Order matters since clearing the stack may already cause		// the GDScriptFunctionState to be destroyed and thus removed from the list.		pending_func_states.remove(E);		GDScriptFunctionState *state = E->self();#ifdef DEBUG_ENABLED		if (warn) {			WARN_PRINT("Canceling suspended execution of \"" + state->get_readable_function() + "\" due to a script reload.");		}#endif		ObjectID state_id = state->get_instance_id();		state->_clear_connections();		if (ObjectDB::get_instance(state_id)) {			state->_clear_stack();		}	}}GDScript::~GDScript() {	if (destructing) {		return;	}	destructing = true;	if (is_print_verbose_enabled()) {		MutexLock lock(func_ptrs_to_update_mutex);		if (!func_ptrs_to_update.is_empty()) {			print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name));		}	}	clear();	cancel_pending_functions(false);	{		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);		script_list.remove_from_list();	}}////////////////////////////////         INSTANCE         ////////////////////////////////bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {	{		HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);		if (E) {			const GDScript::MemberInfo *member = &E->value;			Variant value = p_value;			if (!member->data_type.is_type(value)) {				const Variant *args = &p_value;				Callable::CallError err;				Variant::construct(member->data_type.builtin_type, value, &args, 1, err);				if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {					return false;				}			}			if (likely(script->valid) && member->setter) {				const Variant *args = &value;				Callable::CallError err;				callp(member->setter, &args, 1, err);				return err.error == Callable::CallError::CALL_OK;			} else {				members.write[member->index] = value;				return true;			}		}	}	GDScript *sptr = script.ptr();	while (sptr) {		{			HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);			if (E) {				const GDScript::MemberInfo *member = &E->value;				Variant value = p_value;				if (!member->data_type.is_type(value)) {					const Variant *args = &p_value;					Callable::CallError err;					Variant::construct(member->data_type.builtin_type, value, &args, 1, err);					if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {						return false;					}				}				if (likely(sptr->valid) && member->setter) {					const Variant *args = &value;					Callable::CallError err;					callp(member->setter, &args, 1, err);					return err.error == Callable::CallError::CALL_OK;				} else {					sptr->static_variables.write[member->index] = value;					return true;				}			}		}		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);			if (E) {				Variant name = p_name;				const Variant *args[2] = { &name, &p_value };				Callable::CallError err;				Variant ret = E->value->call(this, (const Variant **)args, 2, err);				if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {					return true;				}			}		}		sptr = sptr->_base;	}	return false;}bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {	{		HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);		if (E) {			if (likely(script->valid) && E->value.getter) {				Callable::CallError err;				const Variant ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);				r_ret = (err.error == Callable::CallError::CALL_OK) ? ret : Variant();				return true;			}			r_ret = members[E->value.index];			return true;		}	}	const GDScript *sptr = script.ptr();	while (sptr) {		{			HashMap<StringName, Variant>::ConstIterator E = sptr->constants.find(p_name);			if (E) {				r_ret = E->value;				return true;			}		}		{			HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);			if (E) {				if (likely(sptr->valid) && E->value.getter) {					Callable::CallError ce;					const Variant ret = const_cast<GDScript *>(sptr)->callp(E->value.getter, nullptr, 0, ce);					r_ret = (ce.error == Callable::CallError::CALL_OK) ? ret : Variant();					return true;				}				r_ret = sptr->static_variables[E->value.index];				return true;			}		}		{			HashMap<StringName, MethodInfo>::ConstIterator E = sptr->_signals.find(p_name);			if (E) {				r_ret = Signal(owner, E->key);				return true;			}		}		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_name);			if (E) {				if (sptr->rpc_config.has(p_name)) {					r_ret = Callable(memnew(GDScriptRPCCallable(owner, E->key)));				} else {					r_ret = Callable(owner, E->key);				}				return true;			}		}		{			HashMap<StringName, Ref<GDScript>>::ConstIterator E = sptr->subclasses.find(p_name);			if (E) {				r_ret = E->value;				return true;			}		}		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);			if (E) {				Variant name = p_name;				const Variant *args[1] = { &name };				Callable::CallError err;				Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);				if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {					r_ret = ret;					return true;				}			}		}		sptr = sptr->_base;	}	return false;}Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {	if (script->member_indices.has(p_name)) {		if (r_is_valid) {			*r_is_valid = true;		}		return script->member_indices[p_name].property_info.type;	}	if (r_is_valid) {		*r_is_valid = false;	}	return Variant::NIL;}void GDScriptInstance::validate_property(PropertyInfo &p_property) const {	const GDScript *sptr = script.ptr();	while (sptr) {		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._validate_property);			if (E) {				Variant property = (Dictionary)p_property;				const Variant *args[1] = { &property };				Callable::CallError err;				Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);				if (err.error == Callable::CallError::CALL_OK) {					p_property = PropertyInfo::from_dict(property);					return;				}			}		}		sptr = sptr->_base;	}}void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {	// exported members, not done yet!	const GDScript *sptr = script.ptr();	List<PropertyInfo> props;	while (sptr) {		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);			if (E) {				Callable::CallError err;				Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);				if (err.error == Callable::CallError::CALL_OK) {					ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");					Array arr = ret;					for (int i = 0; i < arr.size(); i++) {						Dictionary d = arr[i];						ERR_CONTINUE(!d.has("name"));						ERR_CONTINUE(!d.has("type"));						PropertyInfo pinfo;						pinfo.name = d["name"];						pinfo.type = Variant::Type(d["type"].operator int());						if (d.has("hint")) {							pinfo.hint = PropertyHint(d["hint"].operator int());						}						if (d.has("hint_string")) {							pinfo.hint_string = d["hint_string"];						}						if (d.has("usage")) {							pinfo.usage = d["usage"];						}						if (d.has("class_name")) {							pinfo.class_name = d["class_name"];						}						ERR_CONTINUE(pinfo.name.is_empty() && (pinfo.usage & PROPERTY_USAGE_STORAGE));						ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);						props.push_back(pinfo);					}				}			}		}		//instance a fake script for editing the values		Vector<_GDScriptMemberSort> msort;		for (const KeyValue<StringName, GDScript::MemberInfo> &F : sptr->member_indices) {			if (!sptr->members.has(F.key)) {				continue; // Skip base class members.			}			_GDScriptMemberSort ms;			ms.index = F.value.index;			ms.name = F.key;			msort.push_back(ms);		}		msort.sort();		msort.reverse();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_indices[msort[i].name].property_info);		}#ifdef TOOLS_ENABLED		p_properties->push_back(sptr->get_class_category());#endif // TOOLS_ENABLED		for (PropertyInfo &prop : props) {			validate_property(prop);			p_properties->push_back(prop);		}		props.clear();		sptr = sptr->_base;	}}bool GDScriptInstance::property_can_revert(const StringName &p_name) const {	Variant name = p_name;	const Variant *args[1] = { &name };	const GDScript *sptr = script.ptr();	while (sptr) {		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_can_revert);			if (E) {				Callable::CallError err;				Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);				if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {					return true;				}			}		}		sptr = sptr->_base;	}	return false;}bool GDScriptInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {	Variant name = p_name;	const Variant *args[1] = { &name };	const GDScript *sptr = script.ptr();	while (sptr) {		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_get_revert);			if (E) {				Callable::CallError err;				Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);				if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {					r_ret = ret;					return true;				}			}		}		sptr = sptr->_base;	}	return false;}void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {	const GDScript *sptr = script.ptr();	while (sptr) {		for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {			p_list->push_back(E.value->get_method_info());		}		sptr = sptr->_base;	}}bool GDScriptInstance::has_method(const StringName &p_method) const {	const GDScript *sptr = script.ptr();	while (sptr) {		HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);		if (E) {			return true;		}		sptr = sptr->_base;	}	return false;}int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {	const GDScript *sptr = script.ptr();	while (sptr) {		HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);		if (E) {			if (r_is_valid) {				*r_is_valid = true;			}			return E->value->get_argument_count();		}		sptr = sptr->_base;	}	if (r_is_valid) {		*r_is_valid = false;	}	return 0;}void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {	// Call base class first.	if (p_script->_base) {		_call_implicit_ready_recursively(p_script->_base);	}	if (likely(p_script->valid) && p_script->implicit_ready) {		Callable::CallError err;		p_script->implicit_ready->call(this, nullptr, 0, err);	}}Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	GDScript *sptr = script.ptr();	if (unlikely(p_method == SceneStringName(_ready))) {		// Call implicit ready first, including for the super classes recursively.		_call_implicit_ready_recursively(sptr);	}	while (sptr) {		if (likely(sptr->valid)) {			HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);			if (E) {				return E->value->call(this, p_args, p_argcount, r_error);			}		}		sptr = sptr->_base;	}	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}void GDScriptInstance::notification(int p_notification, bool p_reversed) {	if (unlikely(!script->valid)) {		return;	}	//notification is not virtual, it gets called at ALL levels just like in C.	Variant value = p_notification;	const Variant *args[1] = { &value };	const StringName ¬ification_str = GDScriptLanguage::get_singleton()->strings._notification;	LocalVector<GDScript *> script_stack;	uint32_t script_count = 0;	for (GDScript *sptr = script.ptr(); sptr; sptr = sptr->_base, ++script_count) {		script_stack.push_back(sptr);	}	const int start = p_reversed ? 0 : script_count - 1;	const int end = p_reversed ? script_count : -1;	const int step = p_reversed ? 1 : -1;	for (int idx = start; idx != end; idx += step) {		GDScript *sc = script_stack[idx];		if (likely(sc->valid)) {			HashMap<StringName, GDScriptFunction *>::Iterator E = sc->member_functions.find(notification_str);			if (E) {				Callable::CallError err;				E->value->call(this, args, 1, err);				if (err.error != Callable::CallError::CALL_OK) {					//print error about notification call				}			}		}	}}String GDScriptInstance::to_string(bool *r_valid) {	if (has_method(CoreStringName(_to_string))) {		Callable::CallError ce;		Variant ret = callp(CoreStringName(_to_string), nullptr, 0, ce);		if (ce.error == Callable::CallError::CALL_OK) {			if (ret.get_type() != Variant::STRING) {				if (r_valid) {					*r_valid = false;				}				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringName(_to_string) + ", must be a String.");			}			if (r_valid) {				*r_valid = true;			}			return ret.operator String();		}	}	if (r_valid) {		*r_valid = false;	}	return String();}Ref<Script> GDScriptInstance::get_script() const {	return script;}ScriptLanguage *GDScriptInstance::get_language() {	return GDScriptLanguage::get_singleton();}const Variant GDScriptInstance::get_rpc_config() const {	return script->get_rpc_config();}void GDScriptInstance::reload_members() {#ifdef DEBUG_ENABLED	Vector<Variant> new_members;	new_members.resize(script->member_indices.size());	//pass the values to the new indices	for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {		if (member_indices_cache.has(E.key)) {			Variant value = members[member_indices_cache[E.key]];			new_members.write[E.value.index] = value;		}	}	members.resize(new_members.size()); //resize	//apply	members = new_members;	//pass the values to the new indices	member_indices_cache.clear();	for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {		member_indices_cache[E.key] = E.value.index;	}#endif}GDScriptInstance::~GDScriptInstance() {	MutexLock lock(GDScriptLanguage::get_singleton()->mutex);	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {		// Order matters since clearing the stack may already cause		// the GDSCriptFunctionState to be destroyed and thus removed from the list.		pending_func_states.remove(E);		GDScriptFunctionState *state = E->self();		ObjectID state_id = state->get_instance_id();		state->_clear_connections();		if (ObjectDB::get_instance(state_id)) {			state->_clear_stack();		}	}	if (script.is_valid() && owner) {		script->instances.erase(owner);	}}/************* SCRIPT LANGUAGE **************/GDScriptLanguage *GDScriptLanguage::singleton = nullptr;String GDScriptLanguage::get_name() const {	return "GDScript";}/* LANGUAGE FUNCTIONS */void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {	if (globals.has(p_name)) {		//overwrite existing		global_array.write[globals[p_name]] = p_value;		return;	}	if (global_array_empty_indexes.size()) {		int index = global_array_empty_indexes[global_array_empty_indexes.size() - 1];		globals[p_name] = index;		global_array.write[index] = p_value;		global_array_empty_indexes.resize(global_array_empty_indexes.size() - 1);	} else {		globals[p_name] = global_array.size();		global_array.push_back(p_value);		_global_array = global_array.ptrw();	}}void GDScriptLanguage::_remove_global(const StringName &p_name) {	if (!globals.has(p_name)) {		return;	}	global_array_empty_indexes.push_back(globals[p_name]);	global_array.write[globals[p_name]] = Variant::NIL;	globals.erase(p_name);}void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {	_add_global(p_variable, p_value);}void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {	named_globals[p_name] = p_value;}Variant GDScriptLanguage::get_any_global_constant(const StringName &p_name) {	if (named_globals.has(p_name)) {		return named_globals[p_name];	}	if (globals.has(p_name)) {		return _global_array[globals[p_name]];	}	ERR_FAIL_V_MSG(Variant(), vformat("Could not find any global constant with name: %s.", p_name));}void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {	ERR_FAIL_COND(!named_globals.has(p_name));	named_globals.erase(p_name);}void GDScriptLanguage::init() {	//populate global constants	int gcc = CoreConstants::get_global_constant_count();	for (int i = 0; i < gcc; i++) {		_add_global(StringName(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));	}	_add_global(StringName("PI"), Math::PI);	_add_global(StringName("TAU"), Math::TAU);	_add_global(StringName("INF"), Math::INF);	_add_global(StringName("NAN"), Math::NaN);	//populate native classes	LocalVector<StringName> class_list;	ClassDB::get_class_list(class_list);	for (const StringName &class_name : class_list) {		if (globals.has(class_name)) {			continue;		}		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(class_name));		_add_global(class_name, nc);	}	//populate singletons	List<Engine::Singleton> singletons;	Engine::get_singleton()->get_singletons(&singletons);	for (const Engine::Singleton &E : singletons) {		_add_global(E.name, E.ptr);	}#ifdef TOOLS_ENABLED	if (Engine::get_singleton()->is_editor_hint()) {		GDExtensionManager::get_singleton()->connect("extension_loaded", callable_mp(this, &GDScriptLanguage::_extension_loaded));		GDExtensionManager::get_singleton()->connect("extension_unloading", callable_mp(this, &GDScriptLanguage::_extension_unloading));	}#endif#ifdef TESTS_ENABLED	GDScriptTests::GDScriptTestRunner::handle_cmdline();#endif}#ifdef TOOLS_ENABLEDvoid GDScriptLanguage::_extension_loaded(const Ref<GDExtension> &p_extension) {	List<StringName> class_list;	ClassDB::get_extension_class_list(p_extension, &class_list);	for (const StringName &n : class_list) {		if (globals.has(n)) {			continue;		}		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));		_add_global(n, nc);	}}void GDScriptLanguage::_extension_unloading(const Ref<GDExtension> &p_extension) {	List<StringName> class_list;	ClassDB::get_extension_class_list(p_extension, &class_list);	for (const StringName &n : class_list) {		_remove_global(n);	}}#endifString GDScriptLanguage::get_type() const {	return "GDScript";}String GDScriptLanguage::get_extension() const {	return "gd";}void GDScriptLanguage::finish() {	if (finishing) {		return;	}	finishing = true;	// Clear the cache before parsing the script_list	GDScriptCache::clear();	// Clear dependencies between scripts, to ensure cyclic references are broken	// (to avoid leaks at exit).	SelfList<GDScript> *s = script_list.first();	while (s) {		// This ensures the current script is not released before we can check		// what's the next one in the list (we can't get the next upfront because we		// don't know if the reference breaking will cause it -or any other after		// it, for that matter- to be released so the next one is not the same as		// before).		Ref<GDScript> scr = s->self();		if (scr.is_valid()) {			for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {				GDScriptFunction *func = E.value;				for (int i = 0; i < func->argument_types.size(); i++) {					func->argument_types.write[i].script_type_ref = Ref<Script>();				}				func->return_type.script_type_ref = Ref<Script>();			}			for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {				E.value.data_type.script_type_ref = Ref<Script>();			}			// Clear backup for scripts that could slip out of the cyclic reference			// check			scr->clear();		}		s = s->next();	}	script_list.clear();	function_list.clear();	finishing = false;}void GDScriptLanguage::profiling_start() {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		elem->self()->profile.call_count.set(0);		elem->self()->profile.self_time.set(0);		elem->self()->profile.total_time.set(0);		elem->self()->profile.frame_call_count.set(0);		elem->self()->profile.frame_self_time.set(0);		elem->self()->profile.frame_total_time.set(0);		elem->self()->profile.last_frame_call_count = 0;		elem->self()->profile.last_frame_self_time = 0;		elem->self()->profile.last_frame_total_time = 0;		elem->self()->profile.native_calls.clear();		elem->self()->profile.last_native_calls.clear();		elem = elem->next();	}	profiling = true;#endif}void GDScriptLanguage::profiling_set_save_native_calls(bool p_enable) {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profile_native_calls = p_enable;#endif}void GDScriptLanguage::profiling_stop() {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profiling = false;#endif}int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profiling_collate_native_call_data(true);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		int last_non_internal = current;		p_info_arr[current].call_count = elem->self()->profile.call_count.get();		p_info_arr[current].self_time = elem->self()->profile.self_time.get();		p_info_arr[current].total_time = elem->self()->profile.total_time.get();		p_info_arr[current].signature = elem->self()->profile.signature;		current++;		int nat_time = 0;		HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.native_calls.begin();		while (nat_calls) {			p_info_arr[current].call_count = nat_calls->value.call_count;			p_info_arr[current].total_time = nat_calls->value.total_time;			p_info_arr[current].self_time = nat_calls->value.total_time;			p_info_arr[current].signature = nat_calls->value.signature;			nat_time += nat_calls->value.total_time;			current++;			++nat_calls;		}		p_info_arr[last_non_internal].internal_time = nat_time;		elem = elem->next();	}#endif	return current;}int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profiling_collate_native_call_data(false);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		if (elem->self()->profile.last_frame_call_count > 0) {			int last_non_internal = current;			p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;			p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;			p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;			p_info_arr[current].signature = elem->self()->profile.signature;			current++;			int nat_time = 0;			HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.last_native_calls.begin();			while (nat_calls) {				p_info_arr[current].call_count = nat_calls->value.call_count;				p_info_arr[current].total_time = nat_calls->value.total_time;				p_info_arr[current].self_time = nat_calls->value.total_time;				p_info_arr[current].internal_time = nat_calls->value.total_time;				p_info_arr[current].signature = nat_calls->value.signature;				nat_time += nat_calls->value.total_time;				current++;				++nat_calls;			}			p_info_arr[last_non_internal].internal_time = nat_time;		}		elem = elem->next();	}#endif	return current;}void GDScriptLanguage::profiling_collate_native_call_data(bool p_accumulated) {#ifdef DEBUG_ENABLED	// The same native call can be called from multiple functions, so join them together here.	// Only use the name of the function (ie signature.split[2]).	HashMap<String, GDScriptFunction::Profile::NativeProfile *> seen_nat_calls;	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		HashMap<String, GDScriptFunction::Profile::NativeProfile> *nat_calls = p_accumulated ? &elem->self()->profile.native_calls : &elem->self()->profile.last_native_calls;		HashMap<String, GDScriptFunction::Profile::NativeProfile>::Iterator it = nat_calls->begin();		while (it != nat_calls->end()) {			Vector<String> sig = it->value.signature.split("::");			HashMap<String, GDScriptFunction::Profile::NativeProfile *>::ConstIterator already_found = seen_nat_calls.find(sig[2]);			if (already_found) {				already_found->value->total_time += it->value.total_time;				already_found->value->call_count += it->value.call_count;				elem->self()->profile.last_native_calls.remove(it);			} else {				seen_nat_calls.insert(sig[2], &it->value);			}			++it;		}		elem = elem->next();	}#endif}struct GDScriptDepSort {	//must support sorting so inheritance works properly (parent must be reloaded first)	bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {		if (A == B) {			return false; //shouldn't happen but..		}		const GDScript *I = B->get_base().ptr();		while (I) {			if (I == A.ptr()) {				// A is a base of B				return true;			}			I = I->get_base().ptr();		}		return false; //not a base	}};void GDScriptLanguage::reload_all_scripts() {#ifdef DEBUG_ENABLED	print_verbose("GDScript: Reloading all scripts");	Array scripts;	{		MutexLock lock(mutex);		SelfList<GDScript> *elem = script_list.first();		while (elem) {			if (elem->self()->get_path().is_resource_file()) {				print_verbose("GDScript: Found: " + elem->self()->get_path());				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident			}			elem = elem->next();		}#ifdef TOOLS_ENABLED		if (Engine::get_singleton()->is_editor_hint()) {			// Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.			List<Engine::Singleton> singletons;			Engine::get_singleton()->get_singletons(&singletons);			for (const Engine::Singleton &E : singletons) {				if (globals.has(E.name)) {					_add_global(E.name, E.ptr);				}			}		}#endif // TOOLS_ENABLED	}	reload_scripts(scripts, true);#endif // DEBUG_ENABLED}void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {#ifdef DEBUG_ENABLED	List<Ref<GDScript>> scripts;	{		MutexLock lock(mutex);		SelfList<GDScript> *elem = script_list.first();		while (elem) {			// Scripts will reload all subclasses, so only reload root scripts.			if (elem->self()->is_root_script() && !elem->self()->get_path().is_empty()) {				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident			}			elem = elem->next();		}	}	//when someone asks you why dynamically typed languages are easier to write....	HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;	//as scripts are going to be reloaded, must proceed without locking here	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order	for (Ref<GDScript> &scr : scripts) {		bool reload = p_scripts.has(scr) || to_reload.has(scr->get_base());		if (!reload) {			continue;		}		to_reload.insert(scr, HashMap<ObjectID, List<Pair<StringName, Variant>>>());		if (!p_soft_reload) {			//save state and remove script from instances			HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[scr];			while (scr->instances.front()) {				Object *obj = scr->instances.front()->get();				//save instance info				List<Pair<StringName, Variant>> state;				if (obj->get_script_instance()) {					obj->get_script_instance()->get_property_state(state);					map[obj->get_instance_id()] = state;					obj->set_script(Variant());				}			}			//same thing for placeholders#ifdef TOOLS_ENABLED			while (scr->placeholders.size()) {				Object *obj = (*scr->placeholders.begin())->get_owner();				//save instance info				if (obj->get_script_instance()) {					map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());					List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];					obj->get_script_instance()->get_property_state(state);					obj->set_script(Variant());				} else {					// no instance found. Let's remove it so we don't loop forever					scr->placeholders.erase(*scr->placeholders.begin());				}			}#endif // TOOLS_ENABLED			for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {				map[F.key] = F.value; //pending to reload, use this one instead			}		}	}	for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {		Ref<GDScript> scr = E.key;		print_verbose("GDScript: Reloading: " + scr->get_path());		if (scr->is_built_in()) {			// TODO: It would be nice to do it more efficiently than loading the whole scene again.			Ref<PackedScene> scene = ResourceLoader::load(scr->get_path().get_slice("::", 0), "", ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP);			ERR_CONTINUE(scene.is_null());			Ref<SceneState> state = scene->get_state();			Ref<GDScript> fresh = state->get_sub_resource(scr->get_path());			ERR_CONTINUE(fresh.is_null());			scr->set_source_code(fresh->get_source_code());		} else {			scr->load_source_code(scr->get_path());		}		scr->reload(p_soft_reload);		//restore state if saved		for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {			List<Pair<StringName, Variant>> &saved_state = F.value;			Object *obj = ObjectDB::get_instance(F.key);			if (!obj) {				continue;			}			if (!p_soft_reload) {				//clear it just in case (may be a pending reload state)				obj->set_script(Variant());			}			obj->set_script(scr);			ScriptInstance *script_inst = obj->get_script_instance();			if (!script_inst) {				//failed, save reload state for next time if not saved				if (!scr->pending_reload_state.has(obj->get_instance_id())) {					scr->pending_reload_state[obj->get_instance_id()] = saved_state;				}				continue;			}			if (script_inst->is_placeholder() && scr->is_placeholder_fallback_enabled()) {				PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_inst);				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					placeholder->property_set_fallback(G->get().first, G->get().second);				}			} else {				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					script_inst->set(G->get().first, G->get().second);				}			}			scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state		}		//if instance states were saved, set them!	}#endif // DEBUG_ENABLED}void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {	Array scripts = { p_script };	reload_scripts(scripts, p_soft_reload);}void GDScriptLanguage::frame() {#ifdef DEBUG_ENABLED	if (profiling) {		MutexLock lock(mutex);		SelfList<GDScriptFunction> *elem = function_list.first();		while (elem) {			elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count.get();			elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time.get();			elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time.get();			elem->self()->profile.last_native_calls = elem->self()->profile.native_calls;			elem->self()->profile.frame_call_count.set(0);			elem->self()->profile.frame_self_time.set(0);			elem->self()->profile.frame_total_time.set(0);			elem->self()->profile.native_calls.clear();			elem = elem->next();		}	}#endif}/* EDITOR FUNCTIONS */Vector<String> GDScriptLanguage::get_reserved_words() const {	// Please keep alphabetical order within categories.	static const Vector<String> ret = {		// Control flow.		"break",		"continue",		"elif",		"else",		"for",		"if",		"match",		"pass",		"return",		"when",		"while",		// Declarations.		"class",		"class_name",		"const",		"enum",		"extends",		"func",		"namespace", // Reserved for potential future use.		"signal",		"static",		"trait", // Reserved for potential future use.		"var",		// Other keywords.		"await",		"breakpoint",		"self",		"super",		"yield", // Reserved for potential future use.		// Operators.		"and",		"as",		"in",		"is",		"not",		"or",		// Special values (tokenizer treats them as literals, not as tokens).		"false",		"null",		"true",		// Constants.		"INF",		"NAN",		"PI",		"TAU",		// Functions (highlighter uses global function color instead).		"assert",		"preload",		// Types (highlighter uses type color instead).		"void",	};	return ret;}bool GDScriptLanguage::is_control_flow_keyword(const String &p_keyword) const {	// Please keep alphabetical order.	return p_keyword == "break" ||			p_keyword == "continue" ||			p_keyword == "elif" ||			p_keyword == "else" ||			p_keyword == "for" ||			p_keyword == "if" ||			p_keyword == "match" ||			p_keyword == "pass" ||			p_keyword == "return" ||			p_keyword == "when" ||			p_keyword == "while";}bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {	return p_type == "GDScript";}String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path, bool *r_is_abstract, bool *r_is_tool) const {	Error err;	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		return String();	}	String source = f->get_as_utf8_string();	GDScriptParser parser;	err = parser.parse(source, p_path, false, false);	const GDScriptParser::ClassNode *c = parser.get_tree();	if (!c) {		return String(); // No class parsed.	}	/* **WARNING**	 *	 * This function is written with the goal to be *extremely* error tolerant, as such	 * it should meet the following requirements:	 *	 * - It must not rely on the analyzer (in fact, the analyzer must not be used here),	 *   because at the time global classes are parsed, the dependencies may not be present	 *   yet, hence the function will fail (which is unintended).	 * - It must not fail even if the parsing fails, because even if the file is broken,	 *   it should attempt its best to retrieve the inheritance metadata.	 *	 * Before changing this function, please ask the current maintainer of EditorFileSystem.	 */	if (r_base_type) {		const GDScriptParser::ClassNode *subclass = c;		String path = p_path;		GDScriptParser subparser;		while (subclass) {			if (subclass->extends_used) {				if (!subclass->extends_path.is_empty()) {					if (subclass->extends.is_empty()) {						// We only care about the referenced class_name.						_ALLOW_DISCARD_ get_global_class_name(subclass->extends_path, r_base_type);						subclass = nullptr;						break;					} else {						Vector<GDScriptParser::IdentifierNode *> extend_classes = subclass->extends;						Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);						if (subfile.is_null()) {							break;						}						String subsource = subfile->get_as_utf8_string();						if (subsource.is_empty()) {							break;						}						String subpath = subclass->extends_path;						if (subpath.is_relative_path()) {							subpath = path.get_base_dir().path_join(subpath).simplify_path();						}						if (OK != subparser.parse(subsource, subpath, false)) {							break;						}						path = subpath;						subclass = subparser.get_tree();						while (extend_classes.size() > 0) {							bool found = false;							for (int i = 0; i < subclass->members.size(); i++) {								if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {									continue;								}								const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;								if (inner_class->identifier->name == extend_classes[0]->name) {									extend_classes.remove_at(0);									found = true;									subclass = inner_class;									break;								}							}							if (!found) {								subclass = nullptr;								break;							}						}					}				} else if (subclass->extends.size() == 1) {					*r_base_type = subclass->extends[0]->name;					subclass = nullptr;				} else {					break;				}			} else {				*r_base_type = "RefCounted";				subclass = nullptr;			}		}	}	if (r_icon_path) {		*r_icon_path = c->simplified_icon_path;	}	if (r_is_abstract) {		*r_is_abstract = c->is_abstract;	}	if (r_is_tool) {		*r_is_tool = parser.is_tool();	}	return c->identifier != nullptr ? String(c->identifier->name) : String();}thread_local GDScriptLanguage::CallLevel *GDScriptLanguage::_call_stack = nullptr;thread_local uint32_t GDScriptLanguage::_call_stack_size = 0;GDScriptLanguage::CallLevel *GDScriptLanguage::_get_stack_level(uint32_t p_level) {	ERR_FAIL_UNSIGNED_INDEX_V(p_level, _call_stack_size, nullptr);	CallLevel *level = _call_stack; // Start from top	uint32_t level_index = 0;	while (p_level > level_index) {		level_index++;		level = level->prev;	}	return level;}GDScriptLanguage::GDScriptLanguage() {	ERR_FAIL_COND(singleton);	singleton = this;	strings._init = StringName("_init");	strings._static_init = StringName("_static_init");	strings._notification = StringName("_notification");	strings._set = StringName("_set");	strings._get = StringName("_get");	strings._get_property_list = StringName("_get_property_list");	strings._validate_property = StringName("_validate_property");	strings._property_can_revert = StringName("_property_can_revert");	strings._property_get_revert = StringName("_property_get_revert");	strings._script_source = StringName("script/source");	_debug_parse_err_line = -1;	_debug_parse_err_file = "";#ifdef DEBUG_ENABLED	profiling = false;	profile_native_calls = false;	script_frame_time = 0;#endif	_debug_max_call_stack = GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);	track_call_stack = GLOBAL_DEF_RST("debug/settings/gdscript/always_track_call_stacks", false);	track_locals = GLOBAL_DEF_RST("debug/settings/gdscript/always_track_local_variables", false);#ifdef DEBUG_ENABLED	track_call_stack = true;	track_locals = track_locals || EngineDebugger::is_active();	GLOBAL_DEF("debug/gdscript/warnings/enable", true);	GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);	GLOBAL_DEF("debug/gdscript/warnings/renamed_in_godot_4_hint", true);	for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {		GDScriptWarning::Code code = (GDScriptWarning::Code)i;		Variant default_enabled = GDScriptWarning::get_default_value(code);		String path = GDScriptWarning::get_settings_path_from_code(code);		GLOBAL_DEF(GDScriptWarning::get_property_info(code), default_enabled);	}#ifndef DISABLE_DEPRECATED	ProjectSettings::get_singleton()->set_as_internal("debug/gdscript/warnings/property_used_as_function", true);	ProjectSettings::get_singleton()->set_as_internal("debug/gdscript/warnings/constant_used_as_function", true);	ProjectSettings::get_singleton()->set_as_internal("debug/gdscript/warnings/function_used_as_property", true);#endif#endif // DEBUG_ENABLED}GDScriptLanguage::~GDScriptLanguage() {	singleton = nullptr;}void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {	orphan_subclasses[p_qualified_name] = p_subclass;}Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {	HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);	if (!orphan_subclass_element) {		return Ref<GDScript>();	}	ObjectID orphan_subclass = orphan_subclass_element->value;	Object *obj = ObjectDB::get_instance(orphan_subclass);	orphan_subclasses.remove(orphan_subclass_element);	if (!obj) {		return Ref<GDScript>();	}	return Ref<GDScript>(Object::cast_to<GDScript>(obj));}Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) {	{		MutexLock lock(mutex);		SelfList<GDScript> *elem = script_list.first();		while (elem) {			GDScript *scr = elem->self();			if (scr->fully_qualified_name == p_name) {				return scr;			}			elem = elem->next();		}	}	Ref<GDScript> scr;	scr.instantiate();	scr->fully_qualified_name = p_name;	return scr;}/*************** RESOURCE ***************/Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {	Error err;	bool ignoring = p_cache_mode == CACHE_MODE_IGNORE || p_cache_mode == CACHE_MODE_IGNORE_DEEP;	Ref<GDScript> scr = GDScriptCache::get_full_script(p_original_path, err, "", ignoring);	if (err && scr.is_valid()) {		// If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.		ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_original_path, error_names[err]));	}	if (r_error) {		// Don't fail loading because of parsing error.		*r_error = scr.is_valid() ? OK : err;	}	return scr;}void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gd");	p_extensions->push_back("gdc");}bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {	return (p_type == "Script" || p_type == "GDScript");}String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {	String el = p_path.get_extension().to_lower();	if (el == "gd" || el == "gdc") {		return "GDScript";	}	return "";}void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {	Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);	ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");	String source = file->get_as_utf8_string();	if (source.is_empty()) {		return;	}	GDScriptParser parser;	if (OK != parser.parse(source, p_path, false)) {		return;	}	for (const String &E : parser.get_dependencies()) {		p_dependencies->push_back(E);	}}void ResourceFormatLoaderGDScript::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {	Ref<GDScript> scr = ResourceLoader::load(p_path);	if (scr.is_null()) {		return;	}	const String source = scr->get_source_code();	GDScriptTokenizerText tokenizer;	tokenizer.set_source_code(source);	GDScriptTokenizer::Token current = tokenizer.scan();	while (current.type != GDScriptTokenizer::Token::TK_EOF) {		if (!current.is_identifier()) {			current = tokenizer.scan();			continue;		}		int insert_idx = 0;		for (int i = 0; i < current.start_line - 1; i++) {			insert_idx = source.find("\n", insert_idx) + 1;		}		// Insert the "cursor" character, needed for the lookup to work.		const String source_with_cursor = source.insert(insert_idx + current.start_column, String::chr(0xFFFF));		ScriptLanguage::LookupResult result;		if (scr->get_language()->lookup_code(source_with_cursor, current.get_identifier(), p_path, nullptr, result) == OK) {			if (!result.class_name.is_empty() && ClassDB::class_exists(result.class_name)) {				r_classes->insert(result.class_name);			}			if (result.type == ScriptLanguage::LOOKUP_RESULT_CLASS_PROPERTY) {				PropertyInfo prop;				if (ClassDB::get_property_info(result.class_name, result.class_member, &prop)) {					if (!prop.class_name.is_empty() && ClassDB::class_exists(prop.class_name)) {						r_classes->insert(prop.class_name);					}					if (!prop.hint_string.is_empty() && ClassDB::class_exists(prop.hint_string)) {						r_classes->insert(prop.hint_string);					}				}			} else if (result.type == ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD) {				MethodInfo met;				if (ClassDB::get_method_info(result.class_name, result.class_member, &met)) {					if (!met.return_val.class_name.is_empty() && ClassDB::class_exists(met.return_val.class_name)) {						r_classes->insert(met.return_val.class_name);					}					if (!met.return_val.hint_string.is_empty() && ClassDB::class_exists(met.return_val.hint_string)) {						r_classes->insert(met.return_val.hint_string);					}				}			}		}		current = tokenizer.scan();	}}Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {	Ref<GDScript> sqscr = p_resource;	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);	String source = sqscr->get_source_code();	{		Error err;		Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);		ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");		file->store_string(source);		if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {			return ERR_CANT_CREATE;		}	}	if (ScriptServer::is_reload_scripts_on_save_enabled()) {		GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, true);	}	return OK;}void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {	if (Object::cast_to<GDScript>(*p_resource)) {		p_extensions->push_back("gd");	}}bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {	return Object::cast_to<GDScript>(*p_resource) != nullptr;}
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