| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169 | /**************************************************************************//*  gdscript_analyzer.h                                                   *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#pragma once#include "gdscript_cache.h"#include "gdscript_parser.h"#include "core/object/object.h"#include "core/object/ref_counted.h"class GDScriptAnalyzer {	GDScriptParser *parser = nullptr;	template <typename Fn>	class Finally {		Fn fn;	public:		Finally(Fn p_fn) :				fn(p_fn) {}		~Finally() {			fn();		}	};	const GDScriptParser::EnumNode *current_enum = nullptr;	GDScriptParser::LambdaNode *current_lambda = nullptr;	List<GDScriptParser::LambdaNode *> pending_body_resolution_lambdas;	HashMap<const GDScriptParser::ClassNode *, Ref<GDScriptParserRef>> external_class_parser_cache;	bool static_context = false;	// Tests for detecting invalid overloading of script members	static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node, const GDScriptParser::Node *p_member);	static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string);	Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string);	Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node);	void get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list, GDScriptParser::Node *p_source);	Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);	Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive);	GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);	void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement);	void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation);	void resolve_class_member(GDScriptParser::ClassNode *p_class, const StringName &p_name, const GDScriptParser::Node *p_source = nullptr);	void resolve_class_member(GDScriptParser::ClassNode *p_class, int p_index, const GDScriptParser::Node *p_source = nullptr);	void resolve_class_interface(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);	void resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive);	void resolve_class_body(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);	void resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive);	void resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source = nullptr, bool p_is_lambda = false);	void resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda = false);	void resolve_node(GDScriptParser::Node *p_node, bool p_is_root = true);	void resolve_suite(GDScriptParser::SuiteNode *p_suite);	void resolve_assignable(GDScriptParser::AssignableNode *p_assignable, const char *p_kind);	void resolve_variable(GDScriptParser::VariableNode *p_variable, bool p_is_local);	void resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local);	void resolve_parameter(GDScriptParser::ParameterNode *p_parameter);	void resolve_if(GDScriptParser::IfNode *p_if);	void resolve_for(GDScriptParser::ForNode *p_for);	void resolve_while(GDScriptParser::WhileNode *p_while);	void resolve_assert(GDScriptParser::AssertNode *p_assert);	void resolve_match(GDScriptParser::MatchNode *p_match);	void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);	void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);	void resolve_return(GDScriptParser::ReturnNode *p_return);	// Reduction functions.	void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false);	void reduce_array(GDScriptParser::ArrayNode *p_array);	void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);	void reduce_await(GDScriptParser::AwaitNode *p_await);	void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);	void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false);	void reduce_cast(GDScriptParser::CastNode *p_cast);	void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);	void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);	void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false);	void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);	void reduce_lambda(GDScriptParser::LambdaNode *p_lambda);	void reduce_literal(GDScriptParser::LiteralNode *p_literal);	void reduce_preload(GDScriptParser::PreloadNode *p_preload);	void reduce_self(GDScriptParser::SelfNode *p_self);	void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript, bool p_can_be_pseudo_type = false);	void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op, bool p_is_root = false);	void reduce_type_test(GDScriptParser::TypeTestNode *p_type_test);	void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);	Variant make_expression_reduced_value(GDScriptParser::ExpressionNode *p_expression, bool &is_reduced);	Variant make_array_reduced_value(GDScriptParser::ArrayNode *p_array, bool &is_reduced);	Variant make_dictionary_reduced_value(GDScriptParser::DictionaryNode *p_dictionary, bool &is_reduced);	Variant make_subscript_reduced_value(GDScriptParser::SubscriptNode *p_subscript, bool &is_reduced);	Variant make_call_reduced_value(GDScriptParser::CallNode *p_call, bool &is_reduced);	// Helpers.	Array make_array_from_element_datatype(const GDScriptParser::DataType &p_element_datatype, const GDScriptParser::Node *p_source_node = nullptr);	Dictionary make_dictionary_from_element_datatype(const GDScriptParser::DataType &p_key_element_datatype, const GDScriptParser::DataType &p_value_element_datatype, const GDScriptParser::Node *p_source_node = nullptr);	GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source);	GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false, bool p_is_readonly = false) const;	GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);	bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, BitField<MethodFlags> &r_method_flags, StringName *r_native_class = nullptr);	bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, BitField<MethodFlags> &r_method_flags);	void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);	void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);	GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);	GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);	void update_const_expression_builtin_type(GDScriptParser::ExpressionNode *p_expression, const GDScriptParser::DataType &p_type, const char *p_usage, bool p_is_cast = false);	void update_array_literal_element_type(GDScriptParser::ArrayNode *p_array, const GDScriptParser::DataType &p_element_type);	void update_dictionary_literal_element_type(GDScriptParser::DictionaryNode *p_dictionary, const GDScriptParser::DataType &p_key_element_type, const GDScriptParser::DataType &p_value_element_type);	bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);	void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);	void mark_node_unsafe(const GDScriptParser::Node *p_node);	void downgrade_node_type_source(GDScriptParser::Node *p_node);	void mark_lambda_use_self();	void resolve_pending_lambda_bodies();	bool class_exists(const StringName &p_class) const;	void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);	Ref<GDScriptParserRef> ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source);	Ref<GDScriptParserRef> find_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const Ref<GDScriptParserRef> &p_dependant_parser);	Ref<GDScriptParserRef> find_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, GDScriptParser *p_dependant_parser);	Ref<GDScript> get_depended_shallow_script(const String &p_path, Error &r_error);#ifdef DEBUG_ENABLED	void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);#endifpublic:	Error resolve_inheritance();	Error resolve_interface();	Error resolve_body();	Error resolve_dependencies();	Error analyze();	Variant make_variable_default_value(GDScriptParser::VariableNode *p_variable);	static bool check_type_compatibility(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);	static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);	GDScriptAnalyzer(GDScriptParser *p_parser);};
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