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| /**************************************************************************//*  gdscript_cache.cpp                                                    *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript_cache.h"#include "gdscript.h"#include "gdscript_analyzer.h"#include "gdscript_compiler.h"#include "gdscript_parser.h"#include "core/io/file_access.h"#include "core/templates/vector.h"GDScriptParserRef::Status GDScriptParserRef::get_status() const {	return status;}String GDScriptParserRef::get_path() const {	return path;}uint32_t GDScriptParserRef::get_source_hash() const {	return source_hash;}GDScriptParser *GDScriptParserRef::get_parser() {	if (parser == nullptr) {		parser = memnew(GDScriptParser);	}	return parser;}GDScriptAnalyzer *GDScriptParserRef::get_analyzer() {	if (analyzer == nullptr) {		analyzer = memnew(GDScriptAnalyzer(get_parser()));	}	return analyzer;}Error GDScriptParserRef::raise_status(Status p_new_status) {	ERR_FAIL_COND_V(clearing, ERR_BUG);	ERR_FAIL_COND_V(parser == nullptr && status != EMPTY, ERR_BUG);	while (result == OK && p_new_status > status) {		switch (status) {			case EMPTY: {				// Calling parse will clear the parser, which can destruct another GDScriptParserRef which can clear the last reference to the script with this path, calling remove_script, which clears this GDScriptParserRef.				// It's ok if its the first thing done here.				get_parser()->clear();				status = PARSED;				String remapped_path = ResourceLoader::path_remap(path);				if (remapped_path.has_extension("gdc")) {					Vector<uint8_t> tokens = GDScriptCache::get_binary_tokens(remapped_path);					source_hash = hash_djb2_buffer(tokens.ptr(), tokens.size());					result = get_parser()->parse_binary(tokens, path);				} else {					String source = GDScriptCache::get_source_code(remapped_path);					source_hash = source.hash();					result = get_parser()->parse(source, path, false);				}			} break;			case PARSED: {				status = INHERITANCE_SOLVED;				result = get_analyzer()->resolve_inheritance();			} break;			case INHERITANCE_SOLVED: {				status = INTERFACE_SOLVED;				result = get_analyzer()->resolve_interface();			} break;			case INTERFACE_SOLVED: {				status = FULLY_SOLVED;				result = get_analyzer()->resolve_body();			} break;			case FULLY_SOLVED: {				return result;			}		}	}	return result;}void GDScriptParserRef::clear() {	if (clearing) {		return;	}	clearing = true;	GDScriptParser *lparser = parser;	GDScriptAnalyzer *lanalyzer = analyzer;	parser = nullptr;	analyzer = nullptr;	status = EMPTY;	result = OK;	source_hash = 0;	clearing = false;	if (lanalyzer != nullptr) {		memdelete(lanalyzer);	}	if (lparser != nullptr) {		memdelete(lparser);	}}GDScriptParserRef::~GDScriptParserRef() {	clear();	if (!abandoned) {		MutexLock lock(GDScriptCache::singleton->mutex);		GDScriptCache::singleton->parser_map.erase(path);	}}GDScriptCache *GDScriptCache::singleton = nullptr;SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex() {	return GDScriptCache::mutex;}template <>thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::tls_data(_get_gdscript_cache_mutex());SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;void GDScriptCache::move_script(const String &p_from, const String &p_to) {	if (singleton == nullptr || p_from == p_to) {		return;	}	MutexLock lock(singleton->mutex);	if (singleton->cleared) {		return;	}	remove_parser(p_from);	if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) {		singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from];	}	singleton->shallow_gdscript_cache.erase(p_from);	if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) {		singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from];	}	singleton->full_gdscript_cache.erase(p_from);}void GDScriptCache::remove_script(const String &p_path) {	if (singleton == nullptr) {		return;	}	MutexLock lock(singleton->mutex);	if (singleton->cleared) {		return;	}	if (HashMap<String, Vector<ObjectID>>::Iterator E = singleton->abandoned_parser_map.find(p_path)) {		for (ObjectID parser_ref_id : E->value) {			Ref<GDScriptParserRef> parser_ref = { ObjectDB::get_instance(parser_ref_id) };			if (parser_ref.is_valid()) {				parser_ref->clear();			}		}	}	singleton->abandoned_parser_map.erase(p_path);	if (singleton->parser_map.has(p_path)) {		singleton->parser_map[p_path]->clear();	}	remove_parser(p_path);	singleton->dependencies.erase(p_path);	singleton->shallow_gdscript_cache.erase(p_path);	singleton->full_gdscript_cache.erase(p_path);}Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {	MutexLock lock(singleton->mutex);	Ref<GDScriptParserRef> ref;	if (!p_owner.is_empty()) {		singleton->dependencies[p_owner].insert(p_path);		singleton->parser_inverse_dependencies[p_path].insert(p_owner);	}	if (singleton->parser_map.has(p_path)) {		ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);		if (ref.is_null()) {			r_error = ERR_INVALID_DATA;			return ref;		}	} else {		String remapped_path = ResourceLoader::path_remap(p_path);		if (!FileAccess::exists(remapped_path)) {			r_error = ERR_FILE_NOT_FOUND;			return ref;		}		ref.instantiate();		ref->path = p_path;		singleton->parser_map[p_path] = ref.ptr();	}	r_error = ref->raise_status(p_status);	return ref;}bool GDScriptCache::has_parser(const String &p_path) {	MutexLock lock(singleton->mutex);	return singleton->parser_map.has(p_path);}void GDScriptCache::remove_parser(const String &p_path) {	MutexLock lock(singleton->mutex);	if (singleton->parser_map.has(p_path)) {		GDScriptParserRef *parser_ref = singleton->parser_map[p_path];		parser_ref->abandoned = true;		singleton->abandoned_parser_map[p_path].push_back(parser_ref->get_instance_id());	}	// Can't clear the parser because some other parser might be currently using it in the chain of calls.	singleton->parser_map.erase(p_path);	// Have to copy while iterating, because parser_inverse_dependencies is modified.	HashSet<String> ideps = singleton->parser_inverse_dependencies[p_path];	singleton->parser_inverse_dependencies.erase(p_path);	for (String idep_path : ideps) {		remove_parser(idep_path);	}}String GDScriptCache::get_source_code(const String &p_path) {	Vector<uint8_t> source_file;	Error err;	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);	ERR_FAIL_COND_V(err, "");	uint64_t len = f->get_length();	source_file.resize(len + 1);	uint64_t r = f->get_buffer(source_file.ptrw(), len);	ERR_FAIL_COND_V(r != len, "");	source_file.write[len] = 0;	String source;	if (source.append_utf8((const char *)source_file.ptr(), len) != OK) {		ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");	}	return source;}Vector<uint8_t> GDScriptCache::get_binary_tokens(const String &p_path) {	Vector<uint8_t> buffer;	Error err = OK;	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);	ERR_FAIL_COND_V_MSG(err != OK, buffer, "Failed to open binary GDScript file '" + p_path + "'.");	uint64_t len = f->get_length();	buffer.resize(len);	uint64_t read = f->get_buffer(buffer.ptrw(), buffer.size());	ERR_FAIL_COND_V_MSG(read != len, Vector<uint8_t>(), "Failed to read binary GDScript file '" + p_path + "'.");	return buffer;}Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {	MutexLock lock(singleton->mutex);	if (!p_owner.is_empty()) {		singleton->dependencies[p_owner].insert(p_path);	}	if (singleton->full_gdscript_cache.has(p_path)) {		return singleton->full_gdscript_cache[p_path];	}	if (singleton->shallow_gdscript_cache.has(p_path)) {		return singleton->shallow_gdscript_cache[p_path];	}	const String remapped_path = ResourceLoader::path_remap(p_path);	Ref<GDScript> script;	script.instantiate();	script->set_path(p_path, true);	if (remapped_path.has_extension("gdc")) {		Vector<uint8_t> buffer = get_binary_tokens(remapped_path);		if (buffer.is_empty()) {			r_error = ERR_FILE_CANT_READ;		}		script->set_binary_tokens_source(buffer);	} else {		r_error = script->load_source_code(remapped_path);	}	if (r_error) {		return Ref<GDScript>(); // Returns null and does not cache when the script fails to load.	}	Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);	if (r_error == OK) {		GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);	}	singleton->shallow_gdscript_cache[p_path] = script;	return script;}Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {	MutexLock lock(singleton->mutex);	if (!p_owner.is_empty()) {		singleton->dependencies[p_owner].insert(p_path);	}	Ref<GDScript> script;	r_error = OK;	if (singleton->full_gdscript_cache.has(p_path)) {		script = singleton->full_gdscript_cache[p_path];		if (!p_update_from_disk) {			return script;		}	}	if (script.is_null()) {		script = get_shallow_script(p_path, r_error);		// Only exit early if script failed to load, otherwise let reload report errors.		if (script.is_null()) {			return script;		}	}	const String remapped_path = ResourceLoader::path_remap(p_path);	if (p_update_from_disk) {		if (remapped_path.has_extension("gdc")) {			Vector<uint8_t> buffer = get_binary_tokens(remapped_path);			if (buffer.is_empty()) {				r_error = ERR_FILE_CANT_READ;				return script;			}			script->set_binary_tokens_source(buffer);		} else {			r_error = script->load_source_code(remapped_path);			if (r_error) {				return script;			}		}	}	// Allowing lifting the lock might cause a script to be reloaded multiple times,	// which, as a last resort deadlock prevention strategy, is a good tradeoff.	uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(singleton->mutex);	r_error = script->reload(true);	WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);	if (r_error) {		return script;	}	singleton->full_gdscript_cache[p_path] = script;	singleton->shallow_gdscript_cache.erase(p_path);	return script;}Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {	MutexLock lock(singleton->mutex);	if (singleton->full_gdscript_cache.has(p_path)) {		return singleton->full_gdscript_cache[p_path];	}	if (singleton->shallow_gdscript_cache.has(p_path)) {		return singleton->shallow_gdscript_cache[p_path];	}	return Ref<GDScript>();}Error GDScriptCache::finish_compiling(const String &p_owner) {	MutexLock lock(singleton->mutex);	// Mark this as compiled.	Ref<GDScript> script = get_cached_script(p_owner);	singleton->full_gdscript_cache[p_owner] = script;	singleton->shallow_gdscript_cache.erase(p_owner);	HashSet<String> depends = singleton->dependencies[p_owner];	Error err = OK;	for (const String &E : depends) {		Error this_err = OK;		// No need to save the script. We assume it's already referenced in the owner.		get_full_script(E, this_err);		if (this_err != OK) {			err = this_err;		}	}	singleton->dependencies.erase(p_owner);	return err;}void GDScriptCache::add_static_script(Ref<GDScript> p_script) {	ERR_FAIL_COND_MSG(p_script.is_null(), "Trying to cache empty script as static.");	ERR_FAIL_COND_MSG(!p_script->is_valid(), "Trying to cache non-compiled script as static.");	singleton->static_gdscript_cache[p_script->get_fully_qualified_name()] = p_script;}void GDScriptCache::remove_static_script(const String &p_fqcn) {	singleton->static_gdscript_cache.erase(p_fqcn);}void GDScriptCache::clear() {	if (singleton == nullptr) {		return;	}	MutexLock lock(singleton->mutex);	if (singleton->cleared) {		return;	}	singleton->cleared = true;	singleton->parser_inverse_dependencies.clear();	for (const KeyValue<String, Vector<ObjectID>> &KV : singleton->abandoned_parser_map) {		for (ObjectID parser_ref_id : KV.value) {			Ref<GDScriptParserRef> parser_ref = { ObjectDB::get_instance(parser_ref_id) };			if (parser_ref.is_valid()) {				parser_ref->clear();			}		}	}	singleton->abandoned_parser_map.clear();	RBSet<Ref<GDScriptParserRef>> parser_map_refs;	for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {		parser_map_refs.insert(E.value);	}	singleton->parser_map.clear();	for (Ref<GDScriptParserRef> &E : parser_map_refs) {		if (E.is_valid()) {			E->clear();		}	}	parser_map_refs.clear();	singleton->shallow_gdscript_cache.clear();	singleton->full_gdscript_cache.clear();	singleton->static_gdscript_cache.clear();}GDScriptCache::GDScriptCache() {	singleton = this;}GDScriptCache::~GDScriptCache() {	if (!cleared) {		clear();	}	singleton = nullptr;}
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