| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 | /**************************************************************************//*  gdscript_compiler.h                                                   *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#pragma once#include "gdscript.h"#include "gdscript_codegen.h"#include "gdscript_function.h"#include "gdscript_parser.h"#include "core/templates/hash_set.h"class GDScriptCompiler {	const GDScriptParser *parser = nullptr;	HashSet<GDScript *> parsed_classes;	HashSet<GDScript *> parsing_classes;	GDScript *main_script = nullptr;	struct FunctionLambdaInfo {		GDScriptFunction *function = nullptr;		GDScriptFunction *parent = nullptr;		GDScript *script = nullptr;		StringName name;		int line = 0;		int index = 0;		int depth = 0;		//uint64_t code_hash;		//int code_size;		int capture_count = 0;		bool use_self = false;		int arg_count = 0;		int default_arg_count = 0;		//Vector<GDScriptDataType> argument_types;		//GDScriptDataType return_type;		Vector<FunctionLambdaInfo> sublambdas;	};	struct ScriptLambdaInfo {		Vector<FunctionLambdaInfo> implicit_initializer_info;		Vector<FunctionLambdaInfo> implicit_ready_info;		Vector<FunctionLambdaInfo> static_initializer_info;		HashMap<StringName, Vector<FunctionLambdaInfo>> member_function_infos;		Vector<FunctionLambdaInfo> other_function_infos;		HashMap<StringName, ScriptLambdaInfo> subclass_info;	};	struct CodeGen {		GDScript *script = nullptr;		const GDScriptParser::ClassNode *class_node = nullptr;		const GDScriptParser::FunctionNode *function_node = nullptr;		StringName function_name;		GDScriptCodeGenerator *generator = nullptr;		HashMap<StringName, GDScriptCodeGenerator::Address> parameters;		HashMap<StringName, GDScriptCodeGenerator::Address> locals;		List<HashMap<StringName, GDScriptCodeGenerator::Address>> locals_stack;		bool is_static = false;		GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {			uint32_t addr = generator->add_local(p_name, p_type);			locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type);			return locals[p_name];		}		GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) {			uint32_t addr = generator->add_local_constant(p_name, p_value);			locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr);			return locals[p_name];		}		GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {			uint32_t addr = generator->add_temporary(p_type);			return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);		}		GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) {			GDScriptDataType type;			type.kind = GDScriptDataType::BUILTIN;			type.builtin_type = p_constant.get_type();			if (type.builtin_type == Variant::OBJECT) {				Object *obj = p_constant;				if (obj) {					type.kind = GDScriptDataType::NATIVE;					type.native_type = obj->get_class_name();					Ref<Script> scr = obj->get_script();					if (scr.is_valid()) {						type.script_type = scr.ptr();						Ref<GDScript> gdscript = scr;						if (gdscript.is_valid()) {							type.kind = GDScriptDataType::GDSCRIPT;						} else {							type.kind = GDScriptDataType::SCRIPT;						}					}				} else {					type.builtin_type = Variant::NIL;				}			}			uint32_t addr = generator->add_or_get_constant(p_constant);			return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type);		}		void start_block() {			HashMap<StringName, GDScriptCodeGenerator::Address> old_locals = locals;			locals_stack.push_back(old_locals);			generator->start_block();		}		void end_block() {			locals = locals_stack.back()->get();			locals_stack.pop_back();			generator->end_block();		}	};	bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);	bool _is_class_member_property(GDScript *owner, const StringName &p_name);	bool _is_local_or_parameter(CodeGen &codegen, const StringName &p_name);	void _set_error(const String &p_error, const GDScriptParser::Node *p_node);	GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner, bool p_handle_metatype = true);	GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false);	GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);	List<GDScriptCodeGenerator::Address> _add_block_locals(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);	void _clear_block_locals(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_locals);	Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true, bool p_clear_locals = true);	GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);	GDScriptFunction *_make_static_initializer(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class);	Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);	Error _prepare_compilation(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);	Error _compile_class(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);	FunctionLambdaInfo _get_function_replacement_info(GDScriptFunction *p_func, int p_index = -1, int p_depth = 0, GDScriptFunction *p_parent_func = nullptr);	Vector<FunctionLambdaInfo> _get_function_lambda_replacement_info(GDScriptFunction *p_func, int p_depth = 0, GDScriptFunction *p_parent_func = nullptr);	ScriptLambdaInfo _get_script_lambda_replacement_info(GDScript *p_script);	bool _do_function_infos_match(const FunctionLambdaInfo &p_old_info, const FunctionLambdaInfo *p_new_info);	void _get_function_ptr_replacements(HashMap<GDScriptFunction *, GDScriptFunction *> &r_replacements, const FunctionLambdaInfo &p_old_info, const FunctionLambdaInfo *p_new_info);	void _get_function_ptr_replacements(HashMap<GDScriptFunction *, GDScriptFunction *> &r_replacements, const Vector<FunctionLambdaInfo> &p_old_infos, const Vector<FunctionLambdaInfo> *p_new_infos);	void _get_function_ptr_replacements(HashMap<GDScriptFunction *, GDScriptFunction *> &r_replacements, const ScriptLambdaInfo &p_old_info, const ScriptLambdaInfo *p_new_info);	int err_line = 0;	int err_column = 0;	StringName source;	String error;	GDScriptParser::ExpressionNode *awaited_node = nullptr;	bool has_static_data = false;public:	static void convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node);	static void make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);	Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);	String get_error() const;	int get_error_line() const;	int get_error_column() const;	GDScriptCompiler();};
 |