| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644 | /**************************************************************************//*  gdscript_function.h                                                   *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#pragma once#include "gdscript_utility_functions.h"#include "core/object/ref_counted.h"#include "core/object/script_language.h"#include "core/os/thread.h"#include "core/string/string_name.h"#include "core/templates/pair.h"#include "core/templates/self_list.h"#include "core/variant/variant.h"class GDScriptInstance;class GDScript;class GDScriptDataType {public:	Vector<GDScriptDataType> container_element_types;	enum Kind {		VARIANT, // Can be any type.		BUILTIN,		NATIVE,		SCRIPT,		GDSCRIPT,	};	Kind kind = VARIANT;	Variant::Type builtin_type = Variant::NIL;	StringName native_type;	Script *script_type = nullptr;	Ref<Script> script_type_ref;	_FORCE_INLINE_ bool has_type() const { return kind != VARIANT; }	bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {		switch (kind) {			case VARIANT: {				return true;			} break;			case BUILTIN: {				Variant::Type var_type = p_variant.get_type();				bool valid = builtin_type == var_type;				if (valid && builtin_type == Variant::ARRAY && has_container_element_type(0)) {					Array array = p_variant;					if (array.is_typed()) {						const GDScriptDataType &elem_type = container_element_types[0];						Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();						StringName array_native_type = array.get_typed_class_name();						Ref<Script> array_script_type_ref = array.get_typed_script();						if (array_script_type_ref.is_valid()) {							valid = (elem_type.kind == SCRIPT || elem_type.kind == GDSCRIPT) && elem_type.script_type == array_script_type_ref.ptr();						} else if (array_native_type != StringName()) {							valid = elem_type.kind == NATIVE && elem_type.native_type == array_native_type;						} else {							valid = elem_type.kind == BUILTIN && elem_type.builtin_type == array_builtin_type;						}					} else {						valid = false;					}				} else if (valid && builtin_type == Variant::DICTIONARY && has_container_element_types()) {					Dictionary dictionary = p_variant;					if (dictionary.is_typed()) {						if (dictionary.is_typed_key()) {							GDScriptDataType key = get_container_element_type_or_variant(0);							Variant::Type key_builtin_type = (Variant::Type)dictionary.get_typed_key_builtin();							StringName key_native_type = dictionary.get_typed_key_class_name();							Ref<Script> key_script_type_ref = dictionary.get_typed_key_script();							if (key_script_type_ref.is_valid()) {								valid = (key.kind == SCRIPT || key.kind == GDSCRIPT) && key.script_type == key_script_type_ref.ptr();							} else if (key_native_type != StringName()) {								valid = key.kind == NATIVE && key.native_type == key_native_type;							} else {								valid = key.kind == BUILTIN && key.builtin_type == key_builtin_type;							}						}						if (valid && dictionary.is_typed_value()) {							GDScriptDataType value = get_container_element_type_or_variant(1);							Variant::Type value_builtin_type = (Variant::Type)dictionary.get_typed_value_builtin();							StringName value_native_type = dictionary.get_typed_value_class_name();							Ref<Script> value_script_type_ref = dictionary.get_typed_value_script();							if (value_script_type_ref.is_valid()) {								valid = (value.kind == SCRIPT || value.kind == GDSCRIPT) && value.script_type == value_script_type_ref.ptr();							} else if (value_native_type != StringName()) {								valid = value.kind == NATIVE && value.native_type == value_native_type;							} else {								valid = value.kind == BUILTIN && value.builtin_type == value_builtin_type;							}						}					} else {						valid = false;					}				} else if (!valid && p_allow_implicit_conversion) {					valid = Variant::can_convert_strict(var_type, builtin_type);				}				return valid;			} break;			case NATIVE: {				if (p_variant.get_type() == Variant::NIL) {					return true;				}				if (p_variant.get_type() != Variant::OBJECT) {					return false;				}				bool was_freed = false;				Object *obj = p_variant.get_validated_object_with_check(was_freed);				if (!obj) {					return !was_freed;				}				if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {					return false;				}				return true;			} break;			case SCRIPT:			case GDSCRIPT: {				if (p_variant.get_type() == Variant::NIL) {					return true;				}				if (p_variant.get_type() != Variant::OBJECT) {					return false;				}				bool was_freed = false;				Object *obj = p_variant.get_validated_object_with_check(was_freed);				if (!obj) {					return !was_freed;				}				Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;				bool valid = false;				while (base.is_valid()) {					if (base == script_type) {						valid = true;						break;					}					base = base->get_base_script();				}				return valid;			} break;		}		return false;	}	bool can_contain_object() const {		if (kind == BUILTIN) {			switch (builtin_type) {				case Variant::ARRAY:					if (has_container_element_type(0)) {						return container_element_types[0].can_contain_object();					}					return true;				case Variant::DICTIONARY:					if (has_container_element_types()) {						return get_container_element_type_or_variant(0).can_contain_object() || get_container_element_type_or_variant(1).can_contain_object();					}					return true;				case Variant::NIL:				case Variant::OBJECT:					return true;				default:					return false;			}		}		return true;	}	void set_container_element_type(int p_index, const GDScriptDataType &p_element_type) {		ERR_FAIL_COND(p_index < 0);		while (p_index >= container_element_types.size()) {			container_element_types.push_back(GDScriptDataType());		}		container_element_types.write[p_index] = GDScriptDataType(p_element_type);	}	GDScriptDataType get_container_element_type(int p_index) const {		ERR_FAIL_INDEX_V(p_index, container_element_types.size(), GDScriptDataType());		return container_element_types[p_index];	}	GDScriptDataType get_container_element_type_or_variant(int p_index) const {		if (p_index < 0 || p_index >= container_element_types.size()) {			return GDScriptDataType();		}		return container_element_types[p_index];	}	bool has_container_element_type(int p_index) const {		return p_index >= 0 && p_index < container_element_types.size();	}	bool has_container_element_types() const {		return !container_element_types.is_empty();	}	GDScriptDataType() = default;	bool operator==(const GDScriptDataType &p_other) const {		return kind == p_other.kind &&				builtin_type == p_other.builtin_type &&				native_type == p_other.native_type &&				(script_type == p_other.script_type || script_type_ref == p_other.script_type_ref) &&				container_element_types == p_other.container_element_types;	}	bool operator!=(const GDScriptDataType &p_other) const {		return !(*this == p_other);	}	void operator=(const GDScriptDataType &p_other) {		kind = p_other.kind;		builtin_type = p_other.builtin_type;		native_type = p_other.native_type;		script_type = p_other.script_type;		script_type_ref = p_other.script_type_ref;		container_element_types = p_other.container_element_types;	}	GDScriptDataType(const GDScriptDataType &p_other) {		*this = p_other;	}	~GDScriptDataType() {}};class GDScriptFunction {public:	enum Opcode {		OPCODE_OPERATOR,		OPCODE_OPERATOR_VALIDATED,		OPCODE_TYPE_TEST_BUILTIN,		OPCODE_TYPE_TEST_ARRAY,		OPCODE_TYPE_TEST_DICTIONARY,		OPCODE_TYPE_TEST_NATIVE,		OPCODE_TYPE_TEST_SCRIPT,		OPCODE_SET_KEYED,		OPCODE_SET_KEYED_VALIDATED,		OPCODE_SET_INDEXED_VALIDATED,		OPCODE_GET_KEYED,		OPCODE_GET_KEYED_VALIDATED,		OPCODE_GET_INDEXED_VALIDATED,		OPCODE_SET_NAMED,		OPCODE_SET_NAMED_VALIDATED,		OPCODE_GET_NAMED,		OPCODE_GET_NAMED_VALIDATED,		OPCODE_SET_MEMBER,		OPCODE_GET_MEMBER,		OPCODE_SET_STATIC_VARIABLE, // Only for GDScript.		OPCODE_GET_STATIC_VARIABLE, // Only for GDScript.		OPCODE_ASSIGN,		OPCODE_ASSIGN_NULL,		OPCODE_ASSIGN_TRUE,		OPCODE_ASSIGN_FALSE,		OPCODE_ASSIGN_TYPED_BUILTIN,		OPCODE_ASSIGN_TYPED_ARRAY,		OPCODE_ASSIGN_TYPED_DICTIONARY,		OPCODE_ASSIGN_TYPED_NATIVE,		OPCODE_ASSIGN_TYPED_SCRIPT,		OPCODE_CAST_TO_BUILTIN,		OPCODE_CAST_TO_NATIVE,		OPCODE_CAST_TO_SCRIPT,		OPCODE_CONSTRUCT, // Only for basic types!		OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!		OPCODE_CONSTRUCT_ARRAY,		OPCODE_CONSTRUCT_TYPED_ARRAY,		OPCODE_CONSTRUCT_DICTIONARY,		OPCODE_CONSTRUCT_TYPED_DICTIONARY,		OPCODE_CALL,		OPCODE_CALL_RETURN,		OPCODE_CALL_ASYNC,		OPCODE_CALL_UTILITY,		OPCODE_CALL_UTILITY_VALIDATED,		OPCODE_CALL_GDSCRIPT_UTILITY,		OPCODE_CALL_BUILTIN_TYPE_VALIDATED,		OPCODE_CALL_SELF_BASE,		OPCODE_CALL_METHOD_BIND,		OPCODE_CALL_METHOD_BIND_RET,		OPCODE_CALL_BUILTIN_STATIC,		OPCODE_CALL_NATIVE_STATIC,		OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN,		OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN,		OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN,		OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN,		OPCODE_AWAIT,		OPCODE_AWAIT_RESUME,		OPCODE_CREATE_LAMBDA,		OPCODE_CREATE_SELF_LAMBDA,		OPCODE_JUMP,		OPCODE_JUMP_IF,		OPCODE_JUMP_IF_NOT,		OPCODE_JUMP_TO_DEF_ARGUMENT,		OPCODE_JUMP_IF_SHARED,		OPCODE_RETURN,		OPCODE_RETURN_TYPED_BUILTIN,		OPCODE_RETURN_TYPED_ARRAY,		OPCODE_RETURN_TYPED_DICTIONARY,		OPCODE_RETURN_TYPED_NATIVE,		OPCODE_RETURN_TYPED_SCRIPT,		OPCODE_ITERATE_BEGIN,		OPCODE_ITERATE_BEGIN_INT,		OPCODE_ITERATE_BEGIN_FLOAT,		OPCODE_ITERATE_BEGIN_VECTOR2,		OPCODE_ITERATE_BEGIN_VECTOR2I,		OPCODE_ITERATE_BEGIN_VECTOR3,		OPCODE_ITERATE_BEGIN_VECTOR3I,		OPCODE_ITERATE_BEGIN_STRING,		OPCODE_ITERATE_BEGIN_DICTIONARY,		OPCODE_ITERATE_BEGIN_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_VECTOR4_ARRAY,		OPCODE_ITERATE_BEGIN_OBJECT,		OPCODE_ITERATE_BEGIN_RANGE,		OPCODE_ITERATE,		OPCODE_ITERATE_INT,		OPCODE_ITERATE_FLOAT,		OPCODE_ITERATE_VECTOR2,		OPCODE_ITERATE_VECTOR2I,		OPCODE_ITERATE_VECTOR3,		OPCODE_ITERATE_VECTOR3I,		OPCODE_ITERATE_STRING,		OPCODE_ITERATE_DICTIONARY,		OPCODE_ITERATE_ARRAY,		OPCODE_ITERATE_PACKED_BYTE_ARRAY,		OPCODE_ITERATE_PACKED_INT32_ARRAY,		OPCODE_ITERATE_PACKED_INT64_ARRAY,		OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,		OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,		OPCODE_ITERATE_PACKED_STRING_ARRAY,		OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,		OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,		OPCODE_ITERATE_PACKED_COLOR_ARRAY,		OPCODE_ITERATE_PACKED_VECTOR4_ARRAY,		OPCODE_ITERATE_OBJECT,		OPCODE_ITERATE_RANGE,		OPCODE_STORE_GLOBAL,		OPCODE_STORE_NAMED_GLOBAL,		OPCODE_TYPE_ADJUST_BOOL,		OPCODE_TYPE_ADJUST_INT,		OPCODE_TYPE_ADJUST_FLOAT,		OPCODE_TYPE_ADJUST_STRING,		OPCODE_TYPE_ADJUST_VECTOR2,		OPCODE_TYPE_ADJUST_VECTOR2I,		OPCODE_TYPE_ADJUST_RECT2,		OPCODE_TYPE_ADJUST_RECT2I,		OPCODE_TYPE_ADJUST_VECTOR3,		OPCODE_TYPE_ADJUST_VECTOR3I,		OPCODE_TYPE_ADJUST_TRANSFORM2D,		OPCODE_TYPE_ADJUST_VECTOR4,		OPCODE_TYPE_ADJUST_VECTOR4I,		OPCODE_TYPE_ADJUST_PLANE,		OPCODE_TYPE_ADJUST_QUATERNION,		OPCODE_TYPE_ADJUST_AABB,		OPCODE_TYPE_ADJUST_BASIS,		OPCODE_TYPE_ADJUST_TRANSFORM3D,		OPCODE_TYPE_ADJUST_PROJECTION,		OPCODE_TYPE_ADJUST_COLOR,		OPCODE_TYPE_ADJUST_STRING_NAME,		OPCODE_TYPE_ADJUST_NODE_PATH,		OPCODE_TYPE_ADJUST_RID,		OPCODE_TYPE_ADJUST_OBJECT,		OPCODE_TYPE_ADJUST_CALLABLE,		OPCODE_TYPE_ADJUST_SIGNAL,		OPCODE_TYPE_ADJUST_DICTIONARY,		OPCODE_TYPE_ADJUST_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_VECTOR4_ARRAY,		OPCODE_ASSERT,		OPCODE_BREAKPOINT,		OPCODE_LINE,		OPCODE_END	};	enum Address {		ADDR_BITS = 24,		ADDR_MASK = ((1 << ADDR_BITS) - 1),		ADDR_TYPE_MASK = ~ADDR_MASK,		ADDR_TYPE_STACK = 0,		ADDR_TYPE_CONSTANT = 1,		ADDR_TYPE_MEMBER = 2,		ADDR_TYPE_MAX = 3,	};	enum FixedAddresses {		ADDR_STACK_SELF = 0,		ADDR_STACK_CLASS = 1,		ADDR_STACK_NIL = 2,		FIXED_ADDRESSES_MAX = 3,		ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),		ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),		ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),	};	struct StackDebug {		int line;		int pos;		bool added;		StringName identifier;	};private:	friend class GDScript;	friend class GDScriptCompiler;	friend class GDScriptByteCodeGenerator;	friend class GDScriptLanguage;	StringName name;	StringName source;	bool _static = false;	Vector<GDScriptDataType> argument_types;	GDScriptDataType return_type;	MethodInfo method_info;	Variant rpc_config;	GDScript *_script = nullptr;	int _initial_line = 0;	int _argument_count = 0;	int _vararg_index = -1;	int _stack_size = 0;	int _instruction_args_size = 0;	SelfList<GDScriptFunction> function_list{ this };	mutable Variant nil;	HashMap<int, Variant::Type> temporary_slots;	List<StackDebug> stack_debug;	Vector<int> code;	Vector<int> default_arguments;	Vector<Variant> constants;	Vector<StringName> global_names;	Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;	Vector<Variant::ValidatedSetter> setters;	Vector<Variant::ValidatedGetter> getters;	Vector<Variant::ValidatedKeyedSetter> keyed_setters;	Vector<Variant::ValidatedKeyedGetter> keyed_getters;	Vector<Variant::ValidatedIndexedSetter> indexed_setters;	Vector<Variant::ValidatedIndexedGetter> indexed_getters;	Vector<Variant::ValidatedBuiltInMethod> builtin_methods;	Vector<Variant::ValidatedConstructor> constructors;	Vector<Variant::ValidatedUtilityFunction> utilities;	Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;	Vector<MethodBind *> methods;	Vector<GDScriptFunction *> lambdas;	int _code_size = 0;	int _default_arg_count = 0;	int _constant_count = 0;	int _global_names_count = 0;	int _operator_funcs_count = 0;	int _setters_count = 0;	int _getters_count = 0;	int _keyed_setters_count = 0;	int _keyed_getters_count = 0;	int _indexed_setters_count = 0;	int _indexed_getters_count = 0;	int _builtin_methods_count = 0;	int _constructors_count = 0;	int _utilities_count = 0;	int _gds_utilities_count = 0;	int _methods_count = 0;	int _lambdas_count = 0;	int *_code_ptr = nullptr;	const int *_default_arg_ptr = nullptr;	mutable Variant *_constants_ptr = nullptr;	const StringName *_global_names_ptr = nullptr;	const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;	const Variant::ValidatedSetter *_setters_ptr = nullptr;	const Variant::ValidatedGetter *_getters_ptr = nullptr;	const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;	const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;	const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;	const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;	const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;	const Variant::ValidatedConstructor *_constructors_ptr = nullptr;	const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;	const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;	MethodBind **_methods_ptr = nullptr;	GDScriptFunction **_lambdas_ptr = nullptr;#ifdef DEBUG_ENABLED	CharString func_cname;	const char *_func_cname = nullptr;	Vector<String> operator_names;	Vector<String> setter_names;	Vector<String> getter_names;	Vector<String> builtin_methods_names;	Vector<String> constructors_names;	Vector<String> utilities_names;	Vector<String> gds_utilities_names;	struct Profile {		StringName signature;		SafeNumeric<uint64_t> call_count;		SafeNumeric<uint64_t> self_time;		SafeNumeric<uint64_t> total_time;		SafeNumeric<uint64_t> frame_call_count;		SafeNumeric<uint64_t> frame_self_time;		SafeNumeric<uint64_t> frame_total_time;		uint64_t last_frame_call_count = 0;		uint64_t last_frame_self_time = 0;		uint64_t last_frame_total_time = 0;		typedef struct NativeProfile {			uint64_t call_count;			uint64_t total_time;			String signature;		} NativeProfile;		HashMap<String, NativeProfile> native_calls;		HashMap<String, NativeProfile> last_native_calls;	} profile;#endif	String _get_call_error(const String &p_where, const Variant **p_argptrs, int p_argcount, const Variant &p_ret, const Callable::CallError &p_err) const;	String _get_callable_call_error(const String &p_where, const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Variant &p_ret, const Callable::CallError &p_err) const;	Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);public:	static constexpr int MAX_CALL_DEPTH = 2048; // Limit to try to avoid crash because of a stack overflow.	struct CallState {		Signal completed;		GDScript *script = nullptr;		GDScriptInstance *instance = nullptr;#ifdef DEBUG_ENABLED		StringName function_name;		String script_path;#endif		Vector<uint8_t> stack;		int stack_size = 0;		int ip = 0;		int line = 0;		int defarg = 0;		Variant result;	};	_FORCE_INLINE_ StringName get_name() const { return name; }	_FORCE_INLINE_ StringName get_source() const { return source; }	_FORCE_INLINE_ GDScript *get_script() const { return _script; }	_FORCE_INLINE_ bool is_static() const { return _static; }	_FORCE_INLINE_ bool is_vararg() const { return _vararg_index >= 0; }	_FORCE_INLINE_ MethodInfo get_method_info() const { return method_info; }	_FORCE_INLINE_ int get_argument_count() const { return _argument_count; }	_FORCE_INLINE_ Variant get_rpc_config() const { return rpc_config; }	_FORCE_INLINE_ int get_max_stack_size() const { return _stack_size; }	Variant get_constant(int p_idx) const;	StringName get_global_name(int p_idx) const;	Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);	void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;#ifdef DEBUG_ENABLED	void _profile_native_call(uint64_t p_t_taken, const String &p_function_name, const String &p_instance_class_name = String());	void disassemble(const Vector<String> &p_code_lines) const;#endif	GDScriptFunction();	~GDScriptFunction();};class GDScriptFunctionState : public RefCounted {	GDCLASS(GDScriptFunctionState, RefCounted);	friend class GDScriptFunction;	GDScriptFunction *function = nullptr;	GDScriptFunction::CallState state;	Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);	Ref<GDScriptFunctionState> first_state;	SelfList<GDScriptFunctionState> scripts_list;	SelfList<GDScriptFunctionState> instances_list;protected:	static void _bind_methods();public:	bool is_valid(bool p_extended_check = false) const;	Variant resume(const Variant &p_arg = Variant());#ifdef DEBUG_ENABLED	// Returns a human-readable representation of the function.	String get_readable_function() {		return state.function_name;	}#endif	void _clear_stack();	void _clear_connections();	GDScriptFunctionState();	~GDScriptFunctionState();};
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