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gdscript_lambda_callable.cpp 11 KB

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  1. /**************************************************************************/
  2. /* gdscript_lambda_callable.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_lambda_callable.h"
  31. #include "gdscript.h"
  32. #include "core/templates/hashfuncs.h"
  33. bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  34. // Lambda callables are only compared by reference.
  35. return p_a == p_b;
  36. }
  37. bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  38. // Lambda callables are only compared by reference.
  39. return p_a < p_b;
  40. }
  41. bool GDScriptLambdaCallable::is_valid() const {
  42. // Don't need to call CallableCustom::is_valid():
  43. // It just verifies our script exists, which we know to be true because it is RefCounted.
  44. return function != nullptr;
  45. }
  46. uint32_t GDScriptLambdaCallable::hash() const {
  47. return h;
  48. }
  49. String GDScriptLambdaCallable::get_as_text() const {
  50. if (function == nullptr) {
  51. return "<invalid lambda>";
  52. }
  53. if (function->get_name() != StringName()) {
  54. return function->get_name().operator String() + "(lambda)";
  55. }
  56. return "(anonymous lambda)";
  57. }
  58. CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
  59. return compare_equal;
  60. }
  61. CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
  62. return compare_less;
  63. }
  64. ObjectID GDScriptLambdaCallable::get_object() const {
  65. return script->get_instance_id();
  66. }
  67. StringName GDScriptLambdaCallable::get_method() const {
  68. return function->get_name();
  69. }
  70. int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {
  71. if (function == nullptr) {
  72. r_is_valid = false;
  73. return 0;
  74. }
  75. r_is_valid = true;
  76. return function->get_argument_count() - captures.size();
  77. }
  78. void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  79. int captures_amount = captures.size();
  80. if (function == nullptr) {
  81. r_return_value = Variant();
  82. r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  83. return;
  84. }
  85. if (captures_amount > 0) {
  86. const int total_argcount = p_argcount + captures_amount;
  87. const Variant **args = (const Variant **)alloca(sizeof(Variant *) * total_argcount);
  88. for (int i = 0; i < captures_amount; i++) {
  89. args[i] = &captures[i];
  90. if (captures[i].get_type() == Variant::OBJECT) {
  91. bool was_freed = false;
  92. captures[i].get_validated_object_with_check(was_freed);
  93. if (was_freed) {
  94. ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));
  95. static Variant nil;
  96. args[i] = &nil;
  97. }
  98. }
  99. }
  100. for (int i = 0; i < p_argcount; i++) {
  101. args[i + captures_amount] = p_arguments[i];
  102. }
  103. r_return_value = function->call(nullptr, args, total_argcount, r_call_error);
  104. switch (r_call_error.error) {
  105. case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
  106. r_call_error.argument -= captures_amount;
  107. #ifdef DEBUG_ENABLED
  108. if (r_call_error.argument < 0) {
  109. ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));
  110. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  111. r_call_error.argument = 0;
  112. r_call_error.expected = 0;
  113. }
  114. #endif
  115. break;
  116. case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
  117. case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
  118. r_call_error.expected -= captures_amount;
  119. #ifdef DEBUG_ENABLED
  120. if (r_call_error.expected < 0) {
  121. ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");
  122. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  123. r_call_error.argument = 0;
  124. r_call_error.expected = 0;
  125. }
  126. #endif
  127. break;
  128. default:
  129. break;
  130. }
  131. } else {
  132. r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
  133. }
  134. }
  135. GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
  136. function(p_function) {
  137. ERR_FAIL_COND(p_script.is_null());
  138. ERR_FAIL_NULL(p_function);
  139. script = p_script;
  140. captures = p_captures;
  141. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  142. }
  143. bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  144. // Lambda callables are only compared by reference.
  145. return p_a == p_b;
  146. }
  147. bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  148. // Lambda callables are only compared by reference.
  149. return p_a < p_b;
  150. }
  151. bool GDScriptLambdaSelfCallable::is_valid() const {
  152. return CallableCustom::is_valid() && function != nullptr;
  153. }
  154. uint32_t GDScriptLambdaSelfCallable::hash() const {
  155. return h;
  156. }
  157. String GDScriptLambdaSelfCallable::get_as_text() const {
  158. if (function == nullptr) {
  159. return "<invalid self lambda>";
  160. }
  161. if (function->get_name() != StringName()) {
  162. return function->get_name().operator String() + "(self lambda)";
  163. }
  164. return "(anonymous self lambda)";
  165. }
  166. CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {
  167. return compare_equal;
  168. }
  169. CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {
  170. return compare_less;
  171. }
  172. ObjectID GDScriptLambdaSelfCallable::get_object() const {
  173. return object->get_instance_id();
  174. }
  175. StringName GDScriptLambdaSelfCallable::get_method() const {
  176. return function->get_name();
  177. }
  178. int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {
  179. if (function == nullptr) {
  180. r_is_valid = false;
  181. return 0;
  182. }
  183. r_is_valid = true;
  184. return function->get_argument_count() - captures.size();
  185. }
  186. void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  187. #ifdef DEBUG_ENABLED
  188. if (object->get_script_instance() == nullptr || object->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) {
  189. ERR_PRINT("Trying to call a lambda with an invalid instance.");
  190. r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  191. return;
  192. }
  193. #endif
  194. int captures_amount = captures.size();
  195. if (function == nullptr) {
  196. r_return_value = Variant();
  197. r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  198. return;
  199. }
  200. if (captures_amount > 0) {
  201. const int total_argcount = p_argcount + captures_amount;
  202. const Variant **args = (const Variant **)alloca(sizeof(Variant *) * total_argcount);
  203. for (int i = 0; i < captures_amount; i++) {
  204. args[i] = &captures[i];
  205. if (captures[i].get_type() == Variant::OBJECT) {
  206. bool was_freed = false;
  207. captures[i].get_validated_object_with_check(was_freed);
  208. if (was_freed) {
  209. ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));
  210. static Variant nil;
  211. args[i] = &nil;
  212. }
  213. }
  214. }
  215. for (int i = 0; i < p_argcount; i++) {
  216. args[i + captures_amount] = p_arguments[i];
  217. }
  218. r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), args, total_argcount, r_call_error);
  219. switch (r_call_error.error) {
  220. case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
  221. r_call_error.argument -= captures_amount;
  222. #ifdef DEBUG_ENABLED
  223. if (r_call_error.argument < 0) {
  224. ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));
  225. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  226. r_call_error.argument = 0;
  227. r_call_error.expected = 0;
  228. }
  229. #endif
  230. break;
  231. case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
  232. case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
  233. r_call_error.expected -= captures_amount;
  234. #ifdef DEBUG_ENABLED
  235. if (r_call_error.expected < 0) {
  236. ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");
  237. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  238. r_call_error.argument = 0;
  239. r_call_error.expected = 0;
  240. }
  241. #endif
  242. break;
  243. default:
  244. break;
  245. }
  246. } else {
  247. r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), p_arguments, p_argcount, r_call_error);
  248. }
  249. }
  250. GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
  251. function(p_function) {
  252. ERR_FAIL_COND(p_self.is_null());
  253. ERR_FAIL_NULL(p_function);
  254. reference = p_self;
  255. object = p_self.ptr();
  256. captures = p_captures;
  257. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  258. }
  259. GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
  260. function(p_function) {
  261. ERR_FAIL_NULL(p_self);
  262. ERR_FAIL_NULL(p_function);
  263. object = p_self;
  264. captures = p_captures;
  265. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  266. }