| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 | /**************************************************************************//*  gdscript_utility_callable.cpp                                         *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript_utility_callable.h"bool GDScriptUtilityCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {	return p_a->hash() == p_b->hash();}bool GDScriptUtilityCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {	return p_a->hash() < p_b->hash();}uint32_t GDScriptUtilityCallable::hash() const {	return h;}String GDScriptUtilityCallable::get_as_text() const {	String scope;	switch (type) {		case TYPE_INVALID:			scope = "<invalid scope>";			break;		case TYPE_GLOBAL:			scope = "@GlobalScope";			break;		case TYPE_GDSCRIPT:			scope = "@GDScript";			break;	}	return vformat("%s::%s", scope, function_name);}CallableCustom::CompareEqualFunc GDScriptUtilityCallable::get_compare_equal_func() const {	return compare_equal;}CallableCustom::CompareLessFunc GDScriptUtilityCallable::get_compare_less_func() const {	return compare_less;}bool GDScriptUtilityCallable::is_valid() const {	return type != TYPE_INVALID;}StringName GDScriptUtilityCallable::get_method() const {	return function_name;}ObjectID GDScriptUtilityCallable::get_object() const {	return ObjectID();}int GDScriptUtilityCallable::get_argument_count(bool &r_is_valid) const {	switch (type) {		case TYPE_INVALID:			r_is_valid = false;			return 0;		case TYPE_GLOBAL:			r_is_valid = true;			return Variant::get_utility_function_argument_count(function_name);		case TYPE_GDSCRIPT:			r_is_valid = true;			return GDScriptUtilityFunctions::get_function_argument_count(function_name);	}	ERR_FAIL_V_MSG(0, "Invalid type.");}void GDScriptUtilityCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {	switch (type) {		case TYPE_INVALID:			r_return_value = vformat(R"(Trying to call invalid utility function "%s".)", function_name);			r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;			r_call_error.argument = 0;			r_call_error.expected = 0;			break;		case TYPE_GLOBAL:			Variant::call_utility_function(function_name, &r_return_value, p_arguments, p_argcount, r_call_error);			break;		case TYPE_GDSCRIPT:			gdscript_function(&r_return_value, p_arguments, p_argcount, r_call_error);			break;	}}GDScriptUtilityCallable::GDScriptUtilityCallable(const StringName &p_function_name) {	function_name = p_function_name;	if (GDScriptUtilityFunctions::function_exists(p_function_name)) {		type = TYPE_GDSCRIPT;		gdscript_function = GDScriptUtilityFunctions::get_function(p_function_name);	} else if (Variant::has_utility_function(p_function_name)) {		type = TYPE_GLOBAL;	} else {		ERR_PRINT(vformat(R"(Unknown utility function "%s".)", p_function_name));	}	h = p_function_name.hash();}
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