| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 | /**************************************************************************//*  gdscript_extend_parser.h                                              *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#pragma once#include "../gdscript_parser.h"#include "godot_lsp.h"#include "core/variant/variant.h"#ifndef LINE_NUMBER_TO_INDEX#define LINE_NUMBER_TO_INDEX(p_line) ((p_line) - 1)#endif#ifndef COLUMN_NUMBER_TO_INDEX#define COLUMN_NUMBER_TO_INDEX(p_column) ((p_column) - 1)#endif#ifndef SYMBOL_SEPARATOR#define SYMBOL_SEPARATOR "::"#endif#ifndef JOIN_SYMBOLS#define JOIN_SYMBOLS(p_path, name) ((p_path) + SYMBOL_SEPARATOR + (name))#endiftypedef HashMap<String, const LSP::DocumentSymbol *> ClassMembers;/** * Represents a Position as used by GDScript Parser. Used for conversion to and from `LSP::Position`. * * Difference to `LSP::Position`: * * Line & Char/column: 1-based * 		* LSP: both 0-based * * Tabs are expanded to columns using tab size (`text_editor/behavior/indent/size`). *   	* LSP: tab is single char * * Example: * ```gdscript * →→var my_value = 42 * ``` * `_` is at: * * Godot: `column=12` * 	* using `indent/size=4` * 	* Note: counting starts at `1` * * LSP: `character=8` * 	* Note: counting starts at `0` */struct GodotPosition {	int line;	int column;	GodotPosition(int p_line, int p_column) :			line(p_line), column(p_column) {}	LSP::Position to_lsp(const Vector<String> &p_lines) const;	static GodotPosition from_lsp(const LSP::Position p_pos, const Vector<String> &p_lines);	bool operator==(const GodotPosition &p_other) const {		return line == p_other.line && column == p_other.column;	}	String to_string() const {		return vformat("(%d,%d)", line, column);	}};struct GodotRange {	GodotPosition start;	GodotPosition end;	GodotRange(GodotPosition p_start, GodotPosition p_end) :			start(p_start), end(p_end) {}	LSP::Range to_lsp(const Vector<String> &p_lines) const;	static GodotRange from_lsp(const LSP::Range &p_range, const Vector<String> &p_lines);	bool operator==(const GodotRange &p_other) const {		return start == p_other.start && end == p_other.end;	}	String to_string() const {		return vformat("[%s:%s]", start.to_string(), end.to_string());	}};class ExtendGDScriptParser : public GDScriptParser {	String path;	Vector<String> lines;	LSP::DocumentSymbol class_symbol;	Vector<LSP::Diagnostic> diagnostics;	List<LSP::DocumentLink> document_links;	ClassMembers members;	HashMap<String, ClassMembers> inner_classes;	LSP::Range range_of_node(const GDScriptParser::Node *p_node) const;	void update_diagnostics();	void update_symbols();	void update_document_links(const String &p_code);	void parse_class_symbol(const GDScriptParser::ClassNode *p_class, LSP::DocumentSymbol &r_symbol);	void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, LSP::DocumentSymbol &r_symbol);	Dictionary dump_function_api(const GDScriptParser::FunctionNode *p_func) const;	Dictionary dump_class_api(const GDScriptParser::ClassNode *p_class) const;	const LSP::DocumentSymbol *search_symbol_defined_at_line(int p_line, const LSP::DocumentSymbol &p_parent, const String &p_symbol_name = "") const;	Array member_completions;public:	_FORCE_INLINE_ const String &get_path() const { return path; }	_FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }	_FORCE_INLINE_ const LSP::DocumentSymbol &get_symbols() const { return class_symbol; }	_FORCE_INLINE_ const Vector<LSP::Diagnostic> &get_diagnostics() const { return diagnostics; }	_FORCE_INLINE_ const ClassMembers &get_members() const { return members; }	_FORCE_INLINE_ const HashMap<String, ClassMembers> &get_inner_classes() const { return inner_classes; }	Error get_left_function_call(const LSP::Position &p_position, LSP::Position &r_func_pos, int &r_arg_index) const;	String get_text_for_completion(const LSP::Position &p_cursor) const;	String get_text_for_lookup_symbol(const LSP::Position &p_cursor, const String &p_symbol = "", bool p_func_required = false) const;	String get_identifier_under_position(const LSP::Position &p_position, LSP::Range &r_range) const;	String get_uri() const;	/**	 * `p_symbol_name` gets ignored if empty. Otherwise symbol must match passed in named.	 *	 * Necessary when multiple symbols at same line for example with `func`:	 * `func handle_arg(arg: int):`	 * -> Without `p_symbol_name`: returns `handle_arg`. Even if parameter (`arg`) is wanted.	 *    With `p_symbol_name`: symbol name MUST match `p_symbol_name`: returns `arg`.	 */	const LSP::DocumentSymbol *get_symbol_defined_at_line(int p_line, const String &p_symbol_name = "") const;	const LSP::DocumentSymbol *get_member_symbol(const String &p_name, const String &p_subclass = "") const;	const List<LSP::DocumentLink> &get_document_links() const;	const Array &get_member_completions();	Dictionary generate_api() const;	Error parse(const String &p_code, const String &p_path);};
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