| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 | /**************************************************************************//*  gdscript_workspace.h                                                  *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#pragma once#include "../gdscript_parser.h"#include "gdscript_extend_parser.h"#include "godot_lsp.h"#include "core/variant/variant.h"#include "editor/file_system/editor_file_system.h"class GDScriptWorkspace : public RefCounted {	GDCLASS(GDScriptWorkspace, RefCounted);private:	void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);	Node *_get_owner_scene_node(String p_path);protected:	static void _bind_methods();	void remove_cache_parser(const String &p_path);	bool initialized = false;	HashMap<StringName, LSP::DocumentSymbol> native_symbols;	// Absolute paths that are known to point to res://	HashSet<String> absolute_res_paths;	const LSP::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;	const LSP::DocumentSymbol *get_script_symbol(const String &p_path) const;	const LSP::DocumentSymbol *get_parameter_symbol(const LSP::DocumentSymbol *p_parent, const String &symbol_identifier);	const LSP::DocumentSymbol *get_local_symbol_at(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier, const LSP::Position p_position);	void reload_all_workspace_scripts();	ExtendGDScriptParser *get_parse_successed_script(const String &p_path);	ExtendGDScriptParser *get_parse_result(const String &p_path);	void list_script_files(const String &p_root_dir, List<String> &r_files);	void apply_new_signal(Object *obj, String function, PackedStringArray args);public:	String root;	String root_uri;	HashMap<String, ExtendGDScriptParser *> scripts;	HashMap<String, ExtendGDScriptParser *> parse_results;	HashMap<StringName, ClassMembers> native_members;public:	Error initialize();	Error parse_script(const String &p_path, const String &p_content);	Error parse_local_script(const String &p_path);	String get_file_path(const String &p_uri);	String get_file_uri(const String &p_path) const;	void publish_diagnostics(const String &p_path);	void completion(const LSP::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options);	const LSP::DocumentSymbol *resolve_symbol(const LSP::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false);	void resolve_related_symbols(const LSP::TextDocumentPositionParams &p_doc_pos, List<const LSP::DocumentSymbol *> &r_list);	const LSP::DocumentSymbol *resolve_native_symbol(const LSP::NativeSymbolInspectParams &p_params);	void resolve_document_links(const String &p_uri, List<LSP::DocumentLink> &r_list);	Dictionary generate_script_api(const String &p_path);	Error resolve_signature(const LSP::TextDocumentPositionParams &p_doc_pos, LSP::SignatureHelp &r_signature);	void didDeleteFiles(const Dictionary &p_params);	Dictionary rename(const LSP::TextDocumentPositionParams &p_doc_pos, const String &new_name);	bool can_rename(const LSP::TextDocumentPositionParams &p_doc_pos, LSP::DocumentSymbol &r_symbol, LSP::Range &r_range);	Vector<LSP::Location> find_usages_in_file(const LSP::DocumentSymbol &p_symbol, const String &p_file_path);	Vector<LSP::Location> find_all_usages(const LSP::DocumentSymbol &p_symbol);	GDScriptWorkspace();	~GDScriptWorkspace();};
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