register_types.cpp 3.0 KB

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  1. /**************************************************************************/
  2. /* register_types.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "register_types.h"
  31. #include "fastnoise_lite.h"
  32. #include "noise.h"
  33. #include "noise_texture_2d.h"
  34. #include "noise_texture_3d.h"
  35. #ifdef TOOLS_ENABLED
  36. #include "editor/noise_editor_plugin.h"
  37. #endif
  38. #ifdef TOOLS_ENABLED
  39. #include "editor/plugins/editor_plugin.h"
  40. #endif
  41. void initialize_noise_module(ModuleInitializationLevel p_level) {
  42. if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
  43. GDREGISTER_CLASS(NoiseTexture3D);
  44. GDREGISTER_CLASS(NoiseTexture2D);
  45. GDREGISTER_ABSTRACT_CLASS(Noise);
  46. GDREGISTER_CLASS(FastNoiseLite);
  47. ClassDB::add_compatibility_class("NoiseTexture", "NoiseTexture2D");
  48. }
  49. #ifdef TOOLS_ENABLED
  50. if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
  51. EditorPlugins::add_by_type<NoiseEditorPlugin>();
  52. }
  53. #endif
  54. }
  55. void uninitialize_noise_module(ModuleInitializationLevel p_level) {
  56. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  57. return;
  58. }
  59. }