class_view.cpp 12 KB

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  1. /**************************************************************************/
  2. /* class_view.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "class_view.h"
  31. #include "shared_controls.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/themes/editor_scale.h"
  34. #include "scene/gui/split_container.h"
  35. int ClassData::instance_count(GameStateSnapshot *p_snapshot) {
  36. int count = 0;
  37. for (const SnapshotDataObject *instance : instances) {
  38. if (!p_snapshot || instance->snapshot == p_snapshot) {
  39. count += 1;
  40. }
  41. }
  42. return count;
  43. }
  44. int ClassData::get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot) {
  45. if (!recursive_instance_count_cache.has(p_snapshot)) {
  46. recursive_instance_count_cache[p_snapshot] = instance_count(p_snapshot);
  47. for (const String &child : child_classes) {
  48. recursive_instance_count_cache[p_snapshot] += p_all_classes[child].get_recursive_instance_count(p_all_classes, p_snapshot);
  49. }
  50. }
  51. return recursive_instance_count_cache[p_snapshot];
  52. }
  53. SnapshotClassView::SnapshotClassView() {
  54. set_name(TTRC("Classes"));
  55. }
  56. void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
  57. SnapshotView::show_snapshot(p_data, p_diff_data);
  58. set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  59. set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  60. HSplitContainer *classes_view = memnew(HSplitContainer);
  61. add_child(classes_view);
  62. classes_view->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
  63. classes_view->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  64. classes_view->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  65. classes_view->set_split_offset(0);
  66. VBoxContainer *class_list_column = memnew(VBoxContainer);
  67. class_list_column->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  68. class_list_column->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  69. classes_view->add_child(class_list_column);
  70. class_tree = memnew(Tree);
  71. TreeSortAndFilterBar *filter_bar = memnew(TreeSortAndFilterBar(class_tree, TTRC("Filter Classes")));
  72. filter_bar->add_sort_option(TTRC("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
  73. TreeSortAndFilterBar::SortOptionIndexes default_sort;
  74. if (!diff_data) {
  75. default_sort = filter_bar->add_sort_option(TTRC("Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
  76. } else {
  77. filter_bar->add_sort_option(TTRC("A Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
  78. filter_bar->add_sort_option(TTRC("B Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 2);
  79. default_sort = filter_bar->add_sort_option(TTRC("Delta"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 3);
  80. }
  81. class_list_column->add_child(filter_bar);
  82. class_tree->set_select_mode(Tree::SelectMode::SELECT_ROW);
  83. class_tree->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
  84. class_tree->set_hide_folding(false);
  85. class_tree->set_hide_root(true);
  86. class_tree->set_columns(diff_data ? 4 : 2);
  87. class_tree->set_column_titles_visible(true);
  88. class_tree->set_column_title(0, TTRC("Class"));
  89. class_tree->set_column_expand(0, true);
  90. class_tree->set_column_custom_minimum_width(0, 200 * EDSCALE);
  91. class_tree->set_column_title(1, diff_data ? TTRC("A Count") : TTRC("Count"));
  92. class_tree->set_column_expand(1, false);
  93. class_tree->set_theme_type_variation("TreeSecondary");
  94. if (diff_data) {
  95. class_tree->set_column_title_tooltip_text(1, vformat(TTR("A: %s"), snapshot_data->name));
  96. class_tree->set_column_title_tooltip_text(2, vformat(TTR("B: %s"), diff_data->name));
  97. class_tree->set_column_title(2, TTRC("B Count"));
  98. class_tree->set_column_expand(2, false);
  99. class_tree->set_column_title(3, TTRC("Delta"));
  100. class_tree->set_column_expand(3, false);
  101. }
  102. class_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_class_selected));
  103. class_tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  104. class_tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  105. class_tree->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
  106. class_list_column->add_child(class_tree);
  107. VSplitContainer *object_lists = memnew(VSplitContainer);
  108. classes_view->add_child(object_lists);
  109. object_lists->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  110. object_lists->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  111. object_lists->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  112. if (!diff_data) {
  113. object_lists->add_child(object_list = _make_object_list_tree(TTRC("Objects")));
  114. } else {
  115. object_lists->add_child(object_list = _make_object_list_tree(TTRC("A Objects")));
  116. object_lists->add_child(diff_object_list = _make_object_list_tree(TTRC("B Objects")));
  117. }
  118. HashMap<String, ClassData> grouped_by_class;
  119. grouped_by_class["Object"] = ClassData("Object", "");
  120. _add_objects_to_class_map(grouped_by_class, snapshot_data);
  121. if (diff_data != nullptr) {
  122. _add_objects_to_class_map(grouped_by_class, diff_data);
  123. }
  124. grouped_by_class[""].tree_node = class_tree->create_item();
  125. List<String> classes_todo;
  126. for (const String &c : grouped_by_class[""].child_classes) {
  127. classes_todo.push_front(c);
  128. }
  129. while (classes_todo.size() > 0) {
  130. String next_class_name = classes_todo.front()->get();
  131. classes_todo.pop_front();
  132. ClassData &next = grouped_by_class[next_class_name];
  133. ClassData &nexts_parent = grouped_by_class[next.parent_class_name];
  134. next.tree_node = class_tree->create_item(nexts_parent.tree_node);
  135. next.tree_node->set_text(0, next_class_name + " (" + String::num_int64(next.instance_count(snapshot_data)) + ")");
  136. next.tree_node->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
  137. int a_count = next.get_recursive_instance_count(grouped_by_class, snapshot_data);
  138. next.tree_node->set_text(1, String::num_int64(a_count));
  139. if (diff_data) {
  140. int b_count = next.get_recursive_instance_count(grouped_by_class, diff_data);
  141. next.tree_node->set_text(2, String::num_int64(b_count));
  142. next.tree_node->set_text(3, String::num_int64(a_count - b_count));
  143. }
  144. next.tree_node->set_metadata(0, next_class_name);
  145. for (const String &c : next.child_classes) {
  146. classes_todo.push_front(c);
  147. }
  148. }
  149. // Icons won't load until the frame after show_snapshot is called. Not sure why, but just defer the load.
  150. callable_mp(this, &SnapshotClassView::_notification).call_deferred(NOTIFICATION_THEME_CHANGED);
  151. // Default to sort by descending count. Putting the biggest groups at the top is generally pretty interesting.
  152. filter_bar->select_sort(default_sort.descending);
  153. filter_bar->apply();
  154. }
  155. Tree *SnapshotClassView::_make_object_list_tree(const String &p_column_name) {
  156. Tree *list = memnew(Tree);
  157. list->set_select_mode(Tree::SelectMode::SELECT_ROW);
  158. list->set_hide_folding(true);
  159. list->set_hide_root(true);
  160. list->set_columns(1);
  161. list->set_column_titles_visible(true);
  162. list->set_column_title(0, p_column_name);
  163. list->set_column_expand(0, true);
  164. list->set_theme_type_variation("TreeSecondary");
  165. list->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_object_selected).bind(list));
  166. list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  167. list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
  168. return list;
  169. }
  170. void SnapshotClassView::_add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects) {
  171. for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_objects->objects) {
  172. StringName class_name = pair.value->type_name;
  173. StringName parent_class_name = !class_name.is_empty() && ClassDB::class_exists(class_name) ? ClassDB::get_parent_class(class_name) : "";
  174. p_class_map[class_name].instances.push_back(pair.value);
  175. // Go up the tree and insert all parents/grandparents.
  176. while (!class_name.is_empty()) {
  177. if (!p_class_map.has(class_name)) {
  178. p_class_map[class_name] = ClassData(class_name, parent_class_name);
  179. }
  180. if (!p_class_map.has(parent_class_name)) {
  181. // Leave our grandparent blank for now. Next iteration of the while loop will fill it in.
  182. p_class_map[parent_class_name] = ClassData(parent_class_name, "");
  183. }
  184. p_class_map[class_name].parent_class_name = parent_class_name;
  185. p_class_map[parent_class_name].child_classes.insert(class_name);
  186. class_name = parent_class_name;
  187. parent_class_name = !class_name.is_empty() ? ClassDB::get_parent_class(class_name) : "";
  188. }
  189. }
  190. }
  191. void SnapshotClassView::_object_selected(Tree *p_tree) {
  192. GameStateSnapshot *snapshot = snapshot_data;
  193. if (diff_data) {
  194. Tree *other = p_tree == diff_object_list ? object_list : diff_object_list;
  195. TreeItem *selected = other->get_selected();
  196. if (selected) {
  197. selected->deselect(0);
  198. }
  199. if (p_tree == diff_object_list) {
  200. snapshot = diff_data;
  201. }
  202. }
  203. ObjectID object_id = p_tree->get_selected()->get_metadata(0);
  204. EditorNode::get_singleton()->push_item(static_cast<Object *>(snapshot->objects[object_id]));
  205. }
  206. void SnapshotClassView::_class_selected() {
  207. _update_lists();
  208. }
  209. void SnapshotClassView::_populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base) {
  210. p_list->clear();
  211. TreeItem *selected_item = class_tree->get_selected();
  212. if (selected_item == nullptr) {
  213. p_list->set_column_title(0, vformat("%s (0)", TTR(p_name_base)));
  214. return;
  215. }
  216. String class_name = selected_item->get_metadata(0);
  217. TreeItem *root = p_list->create_item();
  218. int object_count = 0;
  219. for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
  220. if (pair.value->type_name == class_name) {
  221. TreeItem *item = p_list->create_item(root);
  222. item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
  223. item->set_text(0, pair.value->get_name());
  224. item->set_metadata(0, pair.value->remote_object_id);
  225. item->set_text_overrun_behavior(0, TextServer::OverrunBehavior::OVERRUN_NO_TRIMMING);
  226. object_count++;
  227. }
  228. }
  229. p_list->set_column_title(0, vformat("%s (%d)", TTR(p_name_base), object_count));
  230. }
  231. void SnapshotClassView::_update_lists() {
  232. if (snapshot_data == nullptr) {
  233. return;
  234. }
  235. if (!diff_data) {
  236. _populate_object_list(snapshot_data, object_list, TTRC("Objects"));
  237. } else {
  238. _populate_object_list(snapshot_data, object_list, TTRC("A Objects"));
  239. _populate_object_list(diff_data, diff_object_list, TTRC("B Objects"));
  240. }
  241. }
  242. void SnapshotClassView::_notification(int p_what) {
  243. if (p_what == NOTIFICATION_THEME_CHANGED) {
  244. for (TreeItem *item : _get_children_recursive(class_tree)) {
  245. item->set_icon(0, EditorNode::get_singleton()->get_class_icon(item->get_metadata(0), ""));
  246. }
  247. } else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
  248. _update_lists();
  249. }
  250. }