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- /**************************************************************************/
- /* class_view.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "class_view.h"
- #include "shared_controls.h"
- #include "editor/editor_node.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/split_container.h"
- int ClassData::instance_count(GameStateSnapshot *p_snapshot) {
- int count = 0;
- for (const SnapshotDataObject *instance : instances) {
- if (!p_snapshot || instance->snapshot == p_snapshot) {
- count += 1;
- }
- }
- return count;
- }
- int ClassData::get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot) {
- if (!recursive_instance_count_cache.has(p_snapshot)) {
- recursive_instance_count_cache[p_snapshot] = instance_count(p_snapshot);
- for (const String &child : child_classes) {
- recursive_instance_count_cache[p_snapshot] += p_all_classes[child].get_recursive_instance_count(p_all_classes, p_snapshot);
- }
- }
- return recursive_instance_count_cache[p_snapshot];
- }
- SnapshotClassView::SnapshotClassView() {
- set_name(TTRC("Classes"));
- }
- void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
- SnapshotView::show_snapshot(p_data, p_diff_data);
- set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- HSplitContainer *classes_view = memnew(HSplitContainer);
- add_child(classes_view);
- classes_view->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
- classes_view->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- classes_view->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- classes_view->set_split_offset(0);
- VBoxContainer *class_list_column = memnew(VBoxContainer);
- class_list_column->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- class_list_column->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- classes_view->add_child(class_list_column);
- class_tree = memnew(Tree);
- TreeSortAndFilterBar *filter_bar = memnew(TreeSortAndFilterBar(class_tree, TTRC("Filter Classes")));
- filter_bar->add_sort_option(TTRC("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
- TreeSortAndFilterBar::SortOptionIndexes default_sort;
- if (!diff_data) {
- default_sort = filter_bar->add_sort_option(TTRC("Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
- } else {
- filter_bar->add_sort_option(TTRC("A Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
- filter_bar->add_sort_option(TTRC("B Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 2);
- default_sort = filter_bar->add_sort_option(TTRC("Delta"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 3);
- }
- class_list_column->add_child(filter_bar);
- class_tree->set_select_mode(Tree::SelectMode::SELECT_ROW);
- class_tree->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
- class_tree->set_hide_folding(false);
- class_tree->set_hide_root(true);
- class_tree->set_columns(diff_data ? 4 : 2);
- class_tree->set_column_titles_visible(true);
- class_tree->set_column_title(0, TTRC("Class"));
- class_tree->set_column_expand(0, true);
- class_tree->set_column_custom_minimum_width(0, 200 * EDSCALE);
- class_tree->set_column_title(1, diff_data ? TTRC("A Count") : TTRC("Count"));
- class_tree->set_column_expand(1, false);
- class_tree->set_theme_type_variation("TreeSecondary");
- if (diff_data) {
- class_tree->set_column_title_tooltip_text(1, vformat(TTR("A: %s"), snapshot_data->name));
- class_tree->set_column_title_tooltip_text(2, vformat(TTR("B: %s"), diff_data->name));
- class_tree->set_column_title(2, TTRC("B Count"));
- class_tree->set_column_expand(2, false);
- class_tree->set_column_title(3, TTRC("Delta"));
- class_tree->set_column_expand(3, false);
- }
- class_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_class_selected));
- class_tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- class_tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- class_tree->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
- class_list_column->add_child(class_tree);
- VSplitContainer *object_lists = memnew(VSplitContainer);
- classes_view->add_child(object_lists);
- object_lists->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
- object_lists->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- object_lists->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- if (!diff_data) {
- object_lists->add_child(object_list = _make_object_list_tree(TTRC("Objects")));
- } else {
- object_lists->add_child(object_list = _make_object_list_tree(TTRC("A Objects")));
- object_lists->add_child(diff_object_list = _make_object_list_tree(TTRC("B Objects")));
- }
- HashMap<String, ClassData> grouped_by_class;
- grouped_by_class["Object"] = ClassData("Object", "");
- _add_objects_to_class_map(grouped_by_class, snapshot_data);
- if (diff_data != nullptr) {
- _add_objects_to_class_map(grouped_by_class, diff_data);
- }
- grouped_by_class[""].tree_node = class_tree->create_item();
- List<String> classes_todo;
- for (const String &c : grouped_by_class[""].child_classes) {
- classes_todo.push_front(c);
- }
- while (classes_todo.size() > 0) {
- String next_class_name = classes_todo.front()->get();
- classes_todo.pop_front();
- ClassData &next = grouped_by_class[next_class_name];
- ClassData &nexts_parent = grouped_by_class[next.parent_class_name];
- next.tree_node = class_tree->create_item(nexts_parent.tree_node);
- next.tree_node->set_text(0, next_class_name + " (" + String::num_int64(next.instance_count(snapshot_data)) + ")");
- next.tree_node->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
- int a_count = next.get_recursive_instance_count(grouped_by_class, snapshot_data);
- next.tree_node->set_text(1, String::num_int64(a_count));
- if (diff_data) {
- int b_count = next.get_recursive_instance_count(grouped_by_class, diff_data);
- next.tree_node->set_text(2, String::num_int64(b_count));
- next.tree_node->set_text(3, String::num_int64(a_count - b_count));
- }
- next.tree_node->set_metadata(0, next_class_name);
- for (const String &c : next.child_classes) {
- classes_todo.push_front(c);
- }
- }
- // Icons won't load until the frame after show_snapshot is called. Not sure why, but just defer the load.
- callable_mp(this, &SnapshotClassView::_notification).call_deferred(NOTIFICATION_THEME_CHANGED);
- // Default to sort by descending count. Putting the biggest groups at the top is generally pretty interesting.
- filter_bar->select_sort(default_sort.descending);
- filter_bar->apply();
- }
- Tree *SnapshotClassView::_make_object_list_tree(const String &p_column_name) {
- Tree *list = memnew(Tree);
- list->set_select_mode(Tree::SelectMode::SELECT_ROW);
- list->set_hide_folding(true);
- list->set_hide_root(true);
- list->set_columns(1);
- list->set_column_titles_visible(true);
- list->set_column_title(0, p_column_name);
- list->set_column_expand(0, true);
- list->set_theme_type_variation("TreeSecondary");
- list->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_object_selected).bind(list));
- list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- return list;
- }
- void SnapshotClassView::_add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects) {
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_objects->objects) {
- StringName class_name = pair.value->type_name;
- StringName parent_class_name = !class_name.is_empty() && ClassDB::class_exists(class_name) ? ClassDB::get_parent_class(class_name) : "";
- p_class_map[class_name].instances.push_back(pair.value);
- // Go up the tree and insert all parents/grandparents.
- while (!class_name.is_empty()) {
- if (!p_class_map.has(class_name)) {
- p_class_map[class_name] = ClassData(class_name, parent_class_name);
- }
- if (!p_class_map.has(parent_class_name)) {
- // Leave our grandparent blank for now. Next iteration of the while loop will fill it in.
- p_class_map[parent_class_name] = ClassData(parent_class_name, "");
- }
- p_class_map[class_name].parent_class_name = parent_class_name;
- p_class_map[parent_class_name].child_classes.insert(class_name);
- class_name = parent_class_name;
- parent_class_name = !class_name.is_empty() ? ClassDB::get_parent_class(class_name) : "";
- }
- }
- }
- void SnapshotClassView::_object_selected(Tree *p_tree) {
- GameStateSnapshot *snapshot = snapshot_data;
- if (diff_data) {
- Tree *other = p_tree == diff_object_list ? object_list : diff_object_list;
- TreeItem *selected = other->get_selected();
- if (selected) {
- selected->deselect(0);
- }
- if (p_tree == diff_object_list) {
- snapshot = diff_data;
- }
- }
- ObjectID object_id = p_tree->get_selected()->get_metadata(0);
- EditorNode::get_singleton()->push_item(static_cast<Object *>(snapshot->objects[object_id]));
- }
- void SnapshotClassView::_class_selected() {
- _update_lists();
- }
- void SnapshotClassView::_populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base) {
- p_list->clear();
- TreeItem *selected_item = class_tree->get_selected();
- if (selected_item == nullptr) {
- p_list->set_column_title(0, vformat("%s (0)", TTR(p_name_base)));
- return;
- }
- String class_name = selected_item->get_metadata(0);
- TreeItem *root = p_list->create_item();
- int object_count = 0;
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
- if (pair.value->type_name == class_name) {
- TreeItem *item = p_list->create_item(root);
- item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
- item->set_text(0, pair.value->get_name());
- item->set_metadata(0, pair.value->remote_object_id);
- item->set_text_overrun_behavior(0, TextServer::OverrunBehavior::OVERRUN_NO_TRIMMING);
- object_count++;
- }
- }
- p_list->set_column_title(0, vformat("%s (%d)", TTR(p_name_base), object_count));
- }
- void SnapshotClassView::_update_lists() {
- if (snapshot_data == nullptr) {
- return;
- }
- if (!diff_data) {
- _populate_object_list(snapshot_data, object_list, TTRC("Objects"));
- } else {
- _populate_object_list(snapshot_data, object_list, TTRC("A Objects"));
- _populate_object_list(diff_data, diff_object_list, TTRC("B Objects"));
- }
- }
- void SnapshotClassView::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- for (TreeItem *item : _get_children_recursive(class_tree)) {
- item->set_icon(0, EditorNode::get_singleton()->get_class_icon(item->get_metadata(0), ""));
- }
- } else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _update_lists();
- }
- }
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