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- /**************************************************************************/
- /* class_view.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "../snapshot_data.h"
- #include "snapshot_view.h"
- class Tree;
- class TreeItem;
- struct ClassData {
- ClassData() {}
- ClassData(const String &p_name, const String &p_parent) :
- class_name(p_name), parent_class_name(p_parent) {}
- String class_name;
- String parent_class_name;
- HashSet<String> child_classes;
- LocalVector<SnapshotDataObject *> instances;
- TreeItem *tree_node = nullptr;
- HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;
- int instance_count(GameStateSnapshot *p_snapshot = nullptr);
- int get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot = nullptr);
- };
- class SnapshotClassView : public SnapshotView {
- GDCLASS(SnapshotClassView, SnapshotView);
- protected:
- Tree *class_tree = nullptr;
- Tree *object_list = nullptr;
- Tree *diff_object_list = nullptr;
- void _object_selected(Tree *p_tree);
- void _class_selected();
- void _add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects);
- void _notification(int p_what);
- Tree *_make_object_list_tree(const String &p_column_name);
- void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);
- void _update_lists();
- public:
- SnapshotClassView();
- virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
- };
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