object_view.h 3.3 KB

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  1. /**************************************************************************/
  2. /* object_view.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "../snapshot_data.h"
  32. #include "shared_controls.h"
  33. #include "snapshot_view.h"
  34. class Tree;
  35. class HSplitContainer;
  36. class SnapshotObjectView : public SnapshotView {
  37. GDCLASS(SnapshotObjectView, SnapshotView);
  38. protected:
  39. Tree *object_list = nullptr;
  40. Tree *inbound_tree = nullptr;
  41. Tree *outbound_tree = nullptr;
  42. VBoxContainer *object_details = nullptr;
  43. TreeSortAndFilterBar *filter_bar = nullptr;
  44. HSplitContainer *objects_view = nullptr;
  45. HashMap<TreeItem *, SnapshotDataObject *> item_data_map;
  46. HashMap<SnapshotDataObject *, TreeItem *> data_item_map;
  47. HashMap<TreeItem *, TreeItem *> reference_item_map;
  48. void _object_selected();
  49. void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name);
  50. Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip);
  51. void _reference_selected(Tree *p_source_tree);
  52. public:
  53. SnapshotObjectView();
  54. virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
  55. };