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- /**************************************************************************/
- /* snapshot_view.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "snapshot_view.h"
- #include "scene/gui/tree.h"
- void SnapshotView::clear_snapshot() {
- snapshot_data = nullptr;
- diff_data = nullptr;
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->queue_free();
- }
- }
- void SnapshotView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
- clear_snapshot();
- snapshot_data = p_data;
- diff_data = p_diff_data;
- }
- bool SnapshotView::is_showing_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
- return p_data == snapshot_data && p_diff_data == diff_data;
- }
- Vector<TreeItem *> SnapshotView::_get_children_recursive(Tree *p_tree) {
- Vector<TreeItem *> found_items;
- List<TreeItem *> items_to_check;
- if (p_tree && p_tree->get_root()) {
- items_to_check.push_back(p_tree->get_root());
- }
- while (items_to_check.size() > 0) {
- TreeItem *to_check = items_to_check.front()->get();
- items_to_check.pop_front();
- found_items.push_back(to_check);
- for (int i = 0; i < to_check->get_child_count(); i++) {
- items_to_check.push_back(to_check->get_child(i));
- }
- }
- return found_items;
- }
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