openxr_structure.h 3.4 KB

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  1. /**************************************************************************/
  2. /* openxr_structure.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/gdvirtual.gen.inc"
  32. #include "core/object/ref_counted.h"
  33. #include "openxr_util.h"
  34. #include "util.h"
  35. // Base class for XrStructureType based headers
  36. class OpenXRStructureBase : public RefCounted {
  37. GDCLASS(OpenXRStructureBase, RefCounted);
  38. public:
  39. /*
  40. * get_header should return a pointer to a proper XrStructureType structure.
  41. * The pointer should remain valid as long as this object is not destructed.
  42. *
  43. * This function should be implemented based on the following template:
  44. * void *get_header(void *p_next = nullptr) {
  45. * my_xr_struct.type = XR_TYPE_XYZ;
  46. * if (get_next().is_valid()) {
  47. * my_xr_struct.next = get_next()->get_header(p_next);
  48. * } else {
  49. * my_xr_struct.next = p_next
  50. * }
  51. *
  52. * // add further setup of the struct here
  53. *
  54. * return &my_xr_struct;
  55. * }
  56. */
  57. virtual void *get_header(void *p_next = nullptr);
  58. virtual XrStructureType get_structure_type();
  59. void set_next(const Ref<OpenXRStructureBase> p_next);
  60. Ref<OpenXRStructureBase> get_next() const;
  61. GDVIRTUAL1R(uint64_t, _get_header, uint64_t);
  62. protected:
  63. static void _bind_methods();
  64. private:
  65. Ref<OpenXRStructureBase> next;
  66. uint64_t _get_structure_type();
  67. };