openxr_render_model.cpp 7.2 KB

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  1. /**************************************************************************/
  2. /* openxr_render_model.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "openxr_render_model.h"
  31. #ifdef MODULE_GLTF_ENABLED
  32. #include "../extensions/openxr_render_model_extension.h"
  33. #include "core/config/project_settings.h"
  34. #include "scene/3d/mesh_instance_3d.h"
  35. #include "scene/3d/xr/xr_nodes.h"
  36. #include "scene/resources/3d/primitive_meshes.h"
  37. void OpenXRRenderModel::_bind_methods() {
  38. ClassDB::bind_method(D_METHOD("get_top_level_path"), &OpenXRRenderModel::get_top_level_path);
  39. ClassDB::bind_method(D_METHOD("get_render_model"), &OpenXRRenderModel::get_render_model);
  40. ClassDB::bind_method(D_METHOD("set_render_model", "render_model"), &OpenXRRenderModel::set_render_model);
  41. ADD_PROPERTY(PropertyInfo(Variant::RID, "render_model"), "set_render_model", "get_render_model");
  42. ADD_SIGNAL(MethodInfo("render_model_top_level_path_changed"));
  43. }
  44. void OpenXRRenderModel::_load_render_model_scene() {
  45. OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
  46. ERR_FAIL_NULL(render_model_extension);
  47. ERR_FAIL_COND(render_model.is_null());
  48. scene = render_model_extension->render_model_new_scene_instance(render_model);
  49. if (scene) {
  50. // Get and cache our animatable nodes.
  51. animatable_nodes.clear();
  52. uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);
  53. for (uint32_t i = 0; i < count; i++) {
  54. String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);
  55. if (!node_name.is_empty()) {
  56. Node3D *child = Object::cast_to<Node3D>(scene->find_child(node_name));
  57. if (child) {
  58. animatable_nodes[node_name] = child;
  59. }
  60. }
  61. }
  62. // Now add to scene.
  63. add_child(scene);
  64. }
  65. }
  66. void OpenXRRenderModel::_on_render_model_top_level_path_changed(RID p_render_model) {
  67. if (render_model == p_render_model) {
  68. emit_signal("render_model_top_level_path_changed");
  69. }
  70. }
  71. void OpenXRRenderModel::_notification(int p_what) {
  72. switch (p_what) {
  73. case NOTIFICATION_ENTER_TREE: {
  74. OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
  75. ERR_FAIL_NULL(render_model_extension);
  76. if (render_model.is_valid()) {
  77. _load_render_model_scene();
  78. }
  79. set_process_internal(true);
  80. render_model_extension->connect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));
  81. } break;
  82. case NOTIFICATION_EXIT_TREE: {
  83. set_process_internal(false);
  84. if (scene) {
  85. animatable_nodes.clear();
  86. remove_child(scene);
  87. scene->queue_free();
  88. scene = nullptr;
  89. }
  90. OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
  91. if (render_model_extension) {
  92. render_model_extension->disconnect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));
  93. }
  94. } break;
  95. case NOTIFICATION_INTERNAL_PROCESS: {
  96. if (render_model.is_valid()) {
  97. OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
  98. ERR_FAIL_NULL(render_model_extension);
  99. if (render_model_extension->render_model_get_confidence(render_model) != XRPose::TrackingConfidence::XR_TRACKING_CONFIDENCE_NONE) {
  100. set_transform(render_model_extension->render_model_get_root_transform(render_model));
  101. if (scene) {
  102. uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);
  103. for (uint32_t i = 0; i < count; i++) {
  104. String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);
  105. if (!node_name.is_empty() && animatable_nodes.has(node_name)) {
  106. Node3D *child = animatable_nodes[node_name];
  107. child->set_visible(render_model_extension->render_model_is_animatable_node_visible(render_model, i));
  108. child->set_transform(render_model_extension->render_model_get_animatable_node_transform(render_model, i));
  109. }
  110. }
  111. }
  112. }
  113. }
  114. } break;
  115. }
  116. }
  117. String OpenXRRenderModel::get_top_level_path() const {
  118. String ret;
  119. OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
  120. if (render_model.is_valid() && render_model_extension) {
  121. ret = render_model_extension->render_model_get_top_level_path_as_string(render_model);
  122. }
  123. return ret;
  124. }
  125. PackedStringArray OpenXRRenderModel::get_configuration_warnings() const {
  126. PackedStringArray warnings;
  127. Node *parent = get_parent();
  128. if (!parent->is_class("XROrigin3D") && !parent->is_class("OpenXRRenderModelManager")) {
  129. warnings.push_back("This node must be a child of either a XROrigin3D or OpenXRRenderModelManager node!");
  130. }
  131. if (!GLOBAL_GET("xr/openxr/extensions/render_model")) {
  132. warnings.push_back("The render model extension is not enabled in project settings!");
  133. }
  134. return warnings;
  135. }
  136. RID OpenXRRenderModel::get_render_model() const {
  137. return render_model;
  138. }
  139. void OpenXRRenderModel::set_render_model(RID p_render_model) {
  140. render_model = p_render_model;
  141. if (is_inside_tree() && render_model.is_valid()) {
  142. _load_render_model_scene();
  143. }
  144. }
  145. #endif // MODULE_GLTF_ENABLED