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- /**************************************************************************/
- /* openxr_render_model.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "modules/modules_enabled.gen.h"
- #ifdef MODULE_GLTF_ENABLED
- #include "scene/3d/node_3d.h"
- #include <openxr/openxr.h>
- class OpenXRRenderModel : public Node3D {
- GDCLASS(OpenXRRenderModel, Node3D);
- private:
- RID render_model;
- Node3D *scene = nullptr;
- HashMap<String, Node3D *> animatable_nodes;
- void _load_render_model_scene();
- void _on_render_model_top_level_path_changed(RID p_render_model);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual PackedStringArray get_configuration_warnings() const override;
- RID get_render_model() const;
- void set_render_model(RID p_render_model);
- String get_top_level_path() const;
- };
- #endif // MODULE_GLTF_ENABLED
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