| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 | /**************************************************************************//*  remote_debugger_peer_websocket.cpp                                    *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "remote_debugger_peer_websocket.h"#include "core/config/project_settings.h"Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {	ws_peer = Ref<WebSocketPeer>(WebSocketPeer::create());	ERR_FAIL_COND_V(ws_peer.is_null(), ERR_BUG);	Vector<String> protocols;	protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.	ws_peer->set_supported_protocols(protocols);	ws_peer->set_max_queued_packets(max_queued_messages);	ws_peer->set_inbound_buffer_size((1 << 23) - 1);	ws_peer->set_outbound_buffer_size((1 << 23) - 1);	Error err = ws_peer->connect_to_url(p_uri);	ERR_FAIL_COND_V(err != OK, err);	ws_peer->poll();	WebSocketPeer::State ready_state = ws_peer->get_ready_state();	if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {		ERR_PRINT(vformat("Remote Debugger: Unable to connect. State: %s.", ws_peer->get_ready_state()));		return FAILED;	}	return OK;}bool RemoteDebuggerPeerWebSocket::is_peer_connected() {	return ws_peer.is_valid() && (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN || ws_peer->get_ready_state() == WebSocketPeer::STATE_CONNECTING);}void RemoteDebuggerPeerWebSocket::poll() {	ERR_FAIL_COND(ws_peer.is_null());	ws_peer->poll();	while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {		Variant var;		Error err = ws_peer->get_var(var);		ERR_CONTINUE(err != OK);		ERR_CONTINUE(var.get_type() != Variant::ARRAY);		in_queue.push_back(var);	}	while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && out_queue.size() > 0) {		const Array var = out_queue.front()->get();		Error err = ws_peer->put_var(var);		ERR_BREAK(err != OK); // Peer buffer full?		out_queue.pop_front();	}}int RemoteDebuggerPeerWebSocket::get_max_message_size() const {	ERR_FAIL_COND_V(ws_peer.is_null(), 0);	return ws_peer->get_max_packet_size();}bool RemoteDebuggerPeerWebSocket::has_message() {	return in_queue.size() > 0;}Array RemoteDebuggerPeerWebSocket::get_message() {	ERR_FAIL_COND_V(in_queue.is_empty(), Array());	const Array msg = in_queue.front()->get();	in_queue.pop_front();	return msg;}Error RemoteDebuggerPeerWebSocket::put_message(const Array &p_arr) {	if (out_queue.size() >= max_queued_messages) {		return ERR_OUT_OF_MEMORY;	}	out_queue.push_back(p_arr);	return OK;}void RemoteDebuggerPeerWebSocket::close() {	if (ws_peer.is_valid()) {		ws_peer.unref();	}}bool RemoteDebuggerPeerWebSocket::can_block() const {#ifdef WEB_ENABLED	return false;#else	return true;#endif}RemoteDebuggerPeerWebSocket::RemoteDebuggerPeerWebSocket(const Ref<WebSocketPeer> &p_peer) {	max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");	ws_peer = p_peer;	if (ws_peer.is_valid()) {		ws_peer->set_max_queued_packets(max_queued_messages);		ws_peer->set_inbound_buffer_size((1 << 23) - 1);		ws_peer->set_outbound_buffer_size((1 << 23) - 1);	}}RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {	ERR_FAIL_COND_V(!p_uri.begins_with("ws://") && !p_uri.begins_with("wss://"), nullptr);	RemoteDebuggerPeerWebSocket *peer = memnew(RemoteDebuggerPeerWebSocket);	Error err = peer->connect_to_host(p_uri);	if (err != OK) {		memdelete(peer);		return nullptr;	}	return peer;}
 |