| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495 | /**************************************************************************//*  websocket_multiplayer_peer.cpp                                        *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "websocket_multiplayer_peer.h"#include "core/io/stream_peer_tls.h"#include "core/os/os.h"WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {	peer_config = Ref<WebSocketPeer>(WebSocketPeer::create());}WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {	_clear();}Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {	Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());	peer->set_supported_protocols(get_supported_protocols());	peer->set_handshake_headers(get_handshake_headers());	peer->set_inbound_buffer_size(get_inbound_buffer_size());	peer->set_outbound_buffer_size(get_outbound_buffer_size());	peer->set_max_queued_packets(get_max_queued_packets());	return peer;}void WebSocketMultiplayerPeer::_clear() {	connection_status = CONNECTION_DISCONNECTED;	unique_id = 0;	peers_map.clear();	tcp_server.unref();	pending_peers.clear();	tls_server_options.unref();	if (current_packet.data != nullptr) {		memfree(current_packet.data);		current_packet.data = nullptr;	}	for (Packet &E : incoming_packets) {		memfree(E.data);		E.data = nullptr;	}	incoming_packets.clear();}void WebSocketMultiplayerPeer::_bind_methods() {	ClassDB::bind_method(D_METHOD("create_client", "url", "tls_client_options"), &WebSocketMultiplayerPeer::create_client, DEFVAL(Ref<TLSOptions>()));	ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_server_options"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<TLSOptions>()));	ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);	ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);	ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);	ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);	ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);	ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers);	ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers);	ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size);	ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size);	ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size);	ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size);	ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout);	ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout);	ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets);	ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets);	ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");	ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");	ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");	ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");}//// PacketPeer//int WebSocketMultiplayerPeer::get_available_packet_count() const {	return incoming_packets.size();}Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {	ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);	r_buffer_size = 0;	if (current_packet.data != nullptr) {		memfree(current_packet.data);		current_packet.data = nullptr;	}	ERR_FAIL_COND_V(incoming_packets.is_empty(), ERR_UNAVAILABLE);	current_packet = incoming_packets.front()->get();	incoming_packets.pop_front();	*r_buffer = current_packet.data;	r_buffer_size = current_packet.size;	return OK;}Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {	ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);	if (is_server()) {		if (target_peer > 0) {			ERR_FAIL_COND_V_MSG(!peers_map.has(target_peer), ERR_INVALID_PARAMETER, "Peer not found: " + itos(target_peer));			get_peer(target_peer)->put_packet(p_buffer, p_buffer_size);		} else {			for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {				if (target_peer && -target_peer == E.key) {					continue; // Excluded.				}				E.value->put_packet(p_buffer, p_buffer_size);			}		}		return OK;	} else {		return get_peer(1)->put_packet(p_buffer, p_buffer_size);	}}//// MultiplayerPeer//void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {	target_peer = p_target_peer;}int WebSocketMultiplayerPeer::get_packet_peer() const {	ERR_FAIL_COND_V(incoming_packets.is_empty(), 1);	return incoming_packets.front()->get().source;}int WebSocketMultiplayerPeer::get_unique_id() const {	return unique_id;}int WebSocketMultiplayerPeer::get_max_packet_size() const {	return get_outbound_buffer_size() - PROTO_SIZE;}Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, const Ref<TLSOptions> &p_options) {	ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);	ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER);	_clear();	tcp_server.instantiate();	Error err = tcp_server->listen(p_port, p_bind_ip);	if (err != OK) {		tcp_server.unref();		return err;	}	unique_id = 1;	connection_status = CONNECTION_CONNECTED;	tls_server_options = p_options;	return OK;}Error WebSocketMultiplayerPeer::create_client(const String &p_url, const Ref<TLSOptions> &p_options) {	ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);	ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER);	_clear();	Ref<WebSocketPeer> peer = _create_peer();	Error err = peer->connect_to_url(p_url, p_options);	if (err != OK) {		return err;	}	PendingPeer pending;	pending.time = OS::get_singleton()->get_ticks_msec();	pending_peers[1] = pending;	peers_map[1] = peer;	connection_status = CONNECTION_CONNECTING;	return OK;}bool WebSocketMultiplayerPeer::is_server() const {	return tcp_server.is_valid();}void WebSocketMultiplayerPeer::_poll_client() {	ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug.	ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug.	Ref<WebSocketPeer> peer = peers_map[1];	peer->poll(); // Update state and fetch packets.	WebSocketPeer::State ready_state = peer->get_ready_state();	if (ready_state == WebSocketPeer::STATE_OPEN) {		if (connection_status == CONNECTION_CONNECTING) {			if (peer->get_available_packet_count() > 0) {				const uint8_t *in_buffer;				int size = 0;				Error err = peer->get_packet(&in_buffer, size);				if (err != OK || size != 4) {					peer->close(); // Will cause connection error on next poll.					ERR_FAIL_MSG("Invalid ID received from server");				}				unique_id = *((int32_t *)in_buffer);				if (unique_id < 2) {					peer->close(); // Will cause connection error on next poll.					ERR_FAIL_MSG("Invalid ID received from server");				}				connection_status = CONNECTION_CONNECTED;				emit_signal("peer_connected", 1);			} else {				return; // Still waiting for an ID.			}		}		int pkts = peer->get_available_packet_count();		while (pkts > 0 && peer->get_ready_state() == WebSocketPeer::STATE_OPEN) {			const uint8_t *in_buffer;			int size = 0;			Error err = peer->get_packet(&in_buffer, size);			ERR_FAIL_COND(err != OK);			ERR_FAIL_COND(size <= 0);			Packet packet;			packet.data = (uint8_t *)memalloc(size);			memcpy(packet.data, in_buffer, size);			packet.size = size;			packet.source = 1;			incoming_packets.push_back(packet);			pkts--;		}	} else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {		if (connection_status == CONNECTION_CONNECTED) {			emit_signal(SNAME("peer_disconnected"), 1);		}		_clear();		return;	}	if (connection_status == CONNECTION_CONNECTING) {		// Still connecting		ERR_FAIL_COND(!pending_peers.has(1)); // Bug.		if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) {			print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));			_clear();			return;		}	}}void WebSocketMultiplayerPeer::_poll_server() {	ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug.	ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug.	// Accept new connections.	if (!is_refusing_new_connections() && tcp_server->is_connection_available()) {		PendingPeer peer;		peer.time = OS::get_singleton()->get_ticks_msec();		peer.tcp = tcp_server->take_connection();		peer.connection = peer.tcp;		pending_peers[generate_unique_id()] = peer;	}	// Process pending peers.	HashSet<int> to_remove;	for (KeyValue<int, PendingPeer> &E : pending_peers) {		PendingPeer &peer = E.value;		int id = E.key;		if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) {			print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));			to_remove.insert(id);			continue;		}		if (peer.ws.is_valid()) {			peer.ws->poll();			WebSocketPeer::State state = peer.ws->get_ready_state();			if (state == WebSocketPeer::STATE_OPEN) {				// Connected.				to_remove.insert(id);				if (is_refusing_new_connections()) {					// The user does not want new connections, dropping it.					continue;				}				int32_t peer_id = id;				Error err = peer.ws->put_packet((const uint8_t *)&peer_id, sizeof(peer_id));				if (err == OK) {					peers_map[id] = peer.ws;					emit_signal("peer_connected", id);				} else {					ERR_PRINT("Failed to send ID to newly connected peer.");				}				continue;			} else if (state == WebSocketPeer::STATE_CONNECTING) {				continue; // Still connecting.			}			to_remove.insert(id); // Error.			continue;		}		if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {			to_remove.insert(id); // Error.			continue;		}		if (tls_server_options.is_null()) {			peer.ws = _create_peer();			peer.ws->accept_stream(peer.tcp);			continue;		} else {			if (peer.connection == peer.tcp) {				Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());				Error err = tls->accept_stream(peer.tcp, tls_server_options);				if (err != OK) {					to_remove.insert(id);					continue;				}				peer.connection = tls;			}			Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);			tls->poll();			if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) {				peer.ws = _create_peer();				peer.ws->accept_stream(peer.connection);				continue;			} else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {				// Still connecting.				continue;			} else {				// Error				to_remove.insert(id);			}		}	}	// Remove disconnected pending peers.	for (const int &pid : to_remove) {		pending_peers.erase(pid);	}	to_remove.clear();	// Process connected peers.	for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {		Ref<WebSocketPeer> ws = E.value;		int id = E.key;		ws->poll();		if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) {			to_remove.insert(id); // Disconnected.			continue;		}		// Fetch packets		int pkts = ws->get_available_packet_count();		while (pkts > 0 && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {			const uint8_t *in_buffer;			int size = 0;			Error err = ws->get_packet(&in_buffer, size);			if (err != OK || size <= 0) {				break;			}			Packet packet;			packet.data = (uint8_t *)memalloc(size);			memcpy(packet.data, in_buffer, size);			packet.size = size;			packet.source = E.key;			incoming_packets.push_back(packet);			pkts--;		}	}	// Remove disconnected peers.	for (const int &pid : to_remove) {		emit_signal(SNAME("peer_disconnected"), pid);		peers_map.erase(pid);	}}void WebSocketMultiplayerPeer::poll() {	if (connection_status == CONNECTION_DISCONNECTED) {		return;	}	if (is_server()) {		_poll_server();	} else {		_poll_client();	}}MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {	return connection_status;}Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {	ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>());	return peers_map[p_id];}void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {	peer_config->set_supported_protocols(p_protocols);}Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {	return peer_config->get_supported_protocols();}void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {	peer_config->set_handshake_headers(p_headers);}Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {	return peer_config->get_handshake_headers();}void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {	peer_config->set_outbound_buffer_size(p_buffer_size);}int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {	return peer_config->get_outbound_buffer_size();}void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {	peer_config->set_inbound_buffer_size(p_buffer_size);}int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {	return peer_config->get_inbound_buffer_size();}void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {	peer_config->set_max_queued_packets(p_max_queued_packets);}int WebSocketMultiplayerPeer::get_max_queued_packets() const {	return peer_config->get_max_queued_packets();}float WebSocketMultiplayerPeer::get_handshake_timeout() const {	return handshake_timeout / 1000.0;}void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {	ERR_FAIL_COND(p_timeout <= 0.0);	handshake_timeout = p_timeout * 1000;}IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {	ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress());	return peers_map[p_peer_id]->get_connected_host();}int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {	ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0);	return peers_map[p_peer_id]->get_connected_port();}void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) {	ERR_FAIL_COND(!peers_map.has(p_peer_id));	peers_map[p_peer_id]->close();	if (p_force) {		peers_map.erase(p_peer_id);		if (!is_server()) {			_clear();		}	}}void WebSocketMultiplayerPeer::close() {	_clear();}
 |