gradle_export_util.h 6.1 KB

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  1. /**************************************************************************/
  2. /* gradle_export_util.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/crypto/crypto_core.h"
  32. #include "core/io/dir_access.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/zip_io.h"
  35. #include "core/os/os.h"
  36. #include "editor/export/editor_export.h"
  37. #include "editor/export/editor_export_platform.h"
  38. #include "servers/display/display_server.h"
  39. const String GODOT_PROJECT_NAME_XML_STRING = R"(<?xml version="1.0" encoding="utf-8"?>
  40. <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
  41. <resources>
  42. <string name="godot_project_name_string">%s</string>
  43. </resources>
  44. )";
  45. // Application category.
  46. // See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
  47. static const int APP_CATEGORY_ACCESSIBILITY = 0;
  48. static const int APP_CATEGORY_AUDIO = 1;
  49. static const int APP_CATEGORY_GAME = 2;
  50. static const int APP_CATEGORY_IMAGE = 3;
  51. static const int APP_CATEGORY_MAPS = 4;
  52. static const int APP_CATEGORY_NEWS = 5;
  53. static const int APP_CATEGORY_PRODUCTIVITY = 6;
  54. static const int APP_CATEGORY_SOCIAL = 7;
  55. static const int APP_CATEGORY_VIDEO = 8;
  56. static const int APP_CATEGORY_UNDEFINED = 9;
  57. // Supported XR modes.
  58. // This should match the entries in 'platform/android/java/lib/src/main/java/org/godotengine/godot/xr/XRMode.java'
  59. static const int XR_MODE_REGULAR = 0;
  60. static const int XR_MODE_OPENXR = 1;
  61. struct CustomExportData {
  62. EditorExportPlatform::PackData pd;
  63. String assets_directory;
  64. String libs_directory;
  65. bool debug;
  66. Vector<String> libs;
  67. };
  68. struct MetadataInfo {
  69. String name;
  70. String value;
  71. };
  72. int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
  73. String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
  74. int _get_app_category_value(int category_index);
  75. String _get_app_category_label(int category_index);
  76. Error _store_temp_file(const String &p_simplified_path, const Vector<uint8_t> &p_data, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed, bool p_delta, Vector<uint8_t> &r_enc_data, EditorExportPlatform::SavedData &r_sd);
  77. // Utility method used to create a directory.
  78. Error create_directory(const String &p_dir);
  79. // Writes p_data into a file at p_path, creating directories if necessary.
  80. // Note: this will overwrite the file at p_path if it already exists.
  81. Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
  82. // Writes string p_data into a file at p_path, creating directories if necessary.
  83. // Note: this will overwrite the file at p_path if it already exists.
  84. Error store_string_at_path(const String &p_path, const String &p_data);
  85. // Implementation of EditorExportSaveFunction.
  86. // This method will only be called as an input to export_project_files.
  87. // It is used by the export_project_files method to save all the asset files into the gradle project.
  88. // It's functionality mirrors that of the method save_apk_file.
  89. // This method will be called ONLY when gradle build is enabled.
  90. Error rename_and_store_file_in_gradle_project(const Ref<EditorExportPreset> &p_preset, void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed, bool p_delta);
  91. // Creates strings.xml files inside the gradle project for different locales.
  92. Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &p_project_name, const String &p_gradle_build_dir, const Dictionary &p_appnames);
  93. String bool_to_string(bool v);
  94. String _get_gles_tag();
  95. String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
  96. String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);
  97. String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug, const Vector<MetadataInfo> &p_metadata);