jni_utils.h 4.7 KB

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  1. /**************************************************************************/
  2. /* jni_utils.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "thread_jandroid.h"
  32. #include "core/config/engine.h"
  33. #include "core/string/ustring.h"
  34. #include "core/variant/variant.h"
  35. #include <jni.h>
  36. jobject _variant_to_jobject(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, int p_depth = 0);
  37. String _get_class_name(JNIEnv *env, jclass cls, bool *array);
  38. Variant _jobject_to_variant(JNIEnv *env, jobject obj, int p_depth = 0);
  39. Variant::Type get_jni_type(const String &p_type);
  40. /**
  41. * Convert a Godot Callable to a org.godotengine.godot.variant.Callable java object.
  42. * @param p_env JNI environment instance
  43. * @param p_callable Callable parameter to convert. If null or invalid type, a null jobject is returned.
  44. * @return org.godotengine.godot.variant.Callable jobject or null
  45. */
  46. jobject callable_to_jcallable(JNIEnv *p_env, const Variant &p_callable);
  47. /**
  48. * Convert a org.godotengine.godot.variant.Callable java object to a Godot Callable variant.
  49. * @param p_env JNI environment instance
  50. * @param p_jcallable_obj org.godotengine.godot.variant.Callable java object to convert.
  51. * @return Callable variant
  52. */
  53. Callable jcallable_to_callable(JNIEnv *p_env, jobject p_jcallable_obj);
  54. /**
  55. * Converts a java.lang.CharSequence object to a Godot String.
  56. * @param p_env JNI environment instance
  57. * @param p_charsequence java.lang.CharSequence object to convert
  58. * @return Godot String instance.
  59. */
  60. String charsequence_to_string(JNIEnv *p_env, jobject p_charsequence);
  61. /**
  62. * Converts JNI jstring to Godot String.
  63. * @param source Source JNI string. If null an empty string is returned.
  64. * @param env JNI environment instance. If null obtained by get_jni_env().
  65. * @return Godot string instance.
  66. */
  67. static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
  68. String result;
  69. if (source) {
  70. if (!env) {
  71. env = get_jni_env();
  72. }
  73. const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
  74. if (source_utf8) {
  75. result.append_utf8(source_utf8);
  76. env->ReleaseStringUTFChars(source, source_utf8);
  77. }
  78. }
  79. return result;
  80. }
  81. /**
  82. * Set up thread-safe Android ClassLoader (used by jni_find_class() below).
  83. */
  84. void setup_android_class_loader();
  85. void cleanup_android_class_loader();
  86. /**
  87. * Thread-safe JNI class finder using Android ClassLoader.
  88. * Works on any thread, unlike standard FindClass which may fail on non-main threads.
  89. * @param p_env JNI environment instance.
  90. * @param p_class_name Class name to find.
  91. * @return jclass reference or null if not found.
  92. */
  93. jclass jni_find_class(JNIEnv *p_env, const char *p_class_name);