godot_view_visionos.mm 3.3 KB

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  1. /**************************************************************************/
  2. /* godot_view.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "godot_view_visionos.h"
  31. #include "display_layer_visionos.h"
  32. #include "core/error/error_macros.h"
  33. #import <GameController/GameController.h>
  34. @interface GDTViewVisionOS ()
  35. GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wobjc-property-synthesis")
  36. @property(strong, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
  37. GODOT_CLANG_WARNING_POP
  38. @end
  39. @implementation GDTViewVisionOS
  40. - (void)godot_commonInit {
  41. [super godot_commonInit];
  42. // Enable GamePad handler
  43. GCEventInteraction *gamepadInteraction = [[GCEventInteraction alloc] init];
  44. gamepadInteraction.handledEventTypes = GCUIEventTypeGamepad;
  45. [self addInteraction:gamepadInteraction];
  46. }
  47. - (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName {
  48. if (self.renderingLayer) {
  49. return self.renderingLayer;
  50. }
  51. CALayer<GDTDisplayLayer> *layer = [GDTMetalLayer layer];
  52. layer.frame = self.bounds;
  53. layer.contentsScale = self.contentScaleFactor;
  54. [self.layer addSublayer:layer];
  55. self.renderingLayer = layer;
  56. [layer initializeDisplayLayer];
  57. return self.renderingLayer;
  58. }
  59. @end
  60. GDTView *GDTViewCreate() {
  61. return [GDTViewVisionOS new];
  62. }