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- /**************************************************************************/
- /* godot_view.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_view_visionos.h"
- #include "display_layer_visionos.h"
- #include "core/error/error_macros.h"
- #import <GameController/GameController.h>
- @interface GDTViewVisionOS ()
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wobjc-property-synthesis")
- @property(strong, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
- GODOT_CLANG_WARNING_POP
- @end
- @implementation GDTViewVisionOS
- - (void)godot_commonInit {
- [super godot_commonInit];
- // Enable GamePad handler
- GCEventInteraction *gamepadInteraction = [[GCEventInteraction alloc] init];
- gamepadInteraction.handledEventTypes = GCUIEventTypeGamepad;
- [self addInteraction:gamepadInteraction];
- }
- - (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName {
- if (self.renderingLayer) {
- return self.renderingLayer;
- }
- CALayer<GDTDisplayLayer> *layer = [GDTMetalLayer layer];
- layer.frame = self.bounds;
- layer.contentsScale = self.contentScaleFactor;
- [self.layer addSublayer:layer];
- self.renderingLayer = layer;
- [layer initializeDisplayLayer];
- return self.renderingLayer;
- }
- @end
- GDTView *GDTViewCreate() {
- return [GDTViewVisionOS new];
- }
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