line_builder.h 3.7 KB

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  1. /**************************************************************************/
  2. /* line_builder.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "line_2d.h"
  32. class LineBuilder {
  33. public:
  34. // TODO Move in a struct and reference it
  35. // Input
  36. Vector<Vector2> points;
  37. Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP;
  38. Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE;
  39. Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE;
  40. bool closed = false;
  41. float width = 10.0;
  42. Curve *curve = nullptr;
  43. Color default_color = Color(0.4, 0.5, 1);
  44. Gradient *gradient = nullptr;
  45. Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE;
  46. float sharp_limit = 2.f;
  47. int round_precision = 8;
  48. float tile_aspect = 1.f; // w/h
  49. // TODO offset_joints option (offers alternative implementation of round joints)
  50. // TODO Move in a struct and reference it
  51. // Output
  52. Vector<Vector2> vertices;
  53. Vector<Color> colors;
  54. Vector<Vector2> uvs;
  55. Vector<int> indices;
  56. LineBuilder();
  57. void build();
  58. private:
  59. enum Orientation {
  60. UP = 0,
  61. DOWN = 1
  62. };
  63. // Triangle-strip methods
  64. void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
  65. void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
  66. void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
  67. void strip_add_tri(Vector2 up, Orientation orientation);
  68. void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
  69. void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
  70. private:
  71. bool _interpolate_color = false;
  72. int _last_index[2] = {}; // Index of last up and down vertices of the strip
  73. };