sprite_2d.cpp 16 KB

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  1. /**************************************************************************/
  2. /* sprite_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "sprite_2d.h"
  31. #include "core/input/input.h"
  32. #include "scene/main/viewport.h"
  33. #ifdef TOOLS_ENABLED
  34. Dictionary Sprite2D::_edit_get_state() const {
  35. Dictionary state = Node2D::_edit_get_state();
  36. state["offset"] = offset;
  37. state["region_rect"] = region_rect;
  38. return state;
  39. }
  40. void Sprite2D::_edit_set_state(const Dictionary &p_state) {
  41. Node2D::_edit_set_state(p_state);
  42. set_offset(p_state["offset"]);
  43. set_region_rect(p_state["region_rect"]);
  44. }
  45. void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
  46. set_offset(get_offset() - p_pivot);
  47. set_position(get_transform().xform(p_pivot));
  48. }
  49. Point2 Sprite2D::_edit_get_pivot() const {
  50. return Vector2();
  51. }
  52. bool Sprite2D::_edit_use_pivot() const {
  53. return true;
  54. }
  55. void Sprite2D::_edit_set_rect(const Rect2 &p_rect) {
  56. if (texture.is_null()) {
  57. return;
  58. }
  59. if (!region_enabled || hframes > 1 || vframes > 1 || !dragging_to_resize_rect) {
  60. Node2D::_edit_set_rect(p_rect);
  61. return;
  62. }
  63. Point2 delta = p_rect.position - (centered ? _get_rect_offset(p_rect.size) : Vector2());
  64. set_region_rect(Rect2(region_rect.position, p_rect.size));
  65. set_position(get_position() + get_transform().basis_xform(delta));
  66. }
  67. #endif // TOOLS_ENABLED
  68. #ifdef DEBUG_ENABLED
  69. bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  70. return is_pixel_opaque(p_point);
  71. }
  72. Rect2 Sprite2D::_edit_get_rect() const {
  73. return get_rect();
  74. }
  75. bool Sprite2D::_edit_use_rect() const {
  76. return texture.is_valid();
  77. }
  78. #endif // DEBUG_ENABLED
  79. Rect2 Sprite2D::get_anchorable_rect() const {
  80. return get_rect();
  81. }
  82. void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
  83. Rect2 base_rect;
  84. if (region_enabled) {
  85. r_filter_clip_enabled = region_filter_clip_enabled;
  86. base_rect = region_rect;
  87. } else {
  88. r_filter_clip_enabled = false;
  89. base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
  90. }
  91. Size2 frame_size = base_rect.size / Size2(hframes, vframes);
  92. Point2 frame_offset = Point2(frame % hframes, frame / hframes);
  93. frame_offset *= frame_size;
  94. r_src_rect.size = frame_size;
  95. r_src_rect.position = base_rect.position + frame_offset;
  96. Point2 dest_offset = offset;
  97. if (centered) {
  98. dest_offset -= frame_size / 2;
  99. }
  100. if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
  101. dest_offset = (dest_offset + Point2(0.5, 0.5)).floor();
  102. }
  103. r_dst_rect = Rect2(dest_offset, frame_size);
  104. if (hflip) {
  105. r_dst_rect.size.x = -r_dst_rect.size.x;
  106. }
  107. if (vflip) {
  108. r_dst_rect.size.y = -r_dst_rect.size.y;
  109. }
  110. }
  111. Point2 Sprite2D::_get_rect_offset(const Size2i &p_size) const {
  112. Point2 ofs = offset;
  113. if (centered) {
  114. ofs -= Size2(p_size) / 2;
  115. }
  116. if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
  117. ofs = (ofs + Point2(0.5, 0.5)).floor();
  118. }
  119. return ofs;
  120. }
  121. void Sprite2D::_notification(int p_what) {
  122. switch (p_what) {
  123. case NOTIFICATION_ACCESSIBILITY_UPDATE: {
  124. RID ae = get_accessibility_element();
  125. ERR_FAIL_COND(ae.is_null());
  126. Rect2 dst_rect = get_rect();
  127. DisplayServer::get_singleton()->accessibility_update_set_role(ae, DisplayServer::AccessibilityRole::ROLE_IMAGE);
  128. DisplayServer::get_singleton()->accessibility_update_set_transform(ae, get_transform());
  129. DisplayServer::get_singleton()->accessibility_update_set_bounds(ae, dst_rect);
  130. } break;
  131. case NOTIFICATION_DRAW: {
  132. if (texture.is_null()) {
  133. return;
  134. }
  135. RID ci = get_canvas_item();
  136. Rect2 src_rect, dst_rect;
  137. bool filter_clip_enabled;
  138. _get_rects(src_rect, dst_rect, filter_clip_enabled);
  139. texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
  140. } break;
  141. }
  142. }
  143. void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
  144. if (p_texture == texture) {
  145. return;
  146. }
  147. if (texture.is_valid()) {
  148. texture->disconnect_changed(callable_mp(this, &Sprite2D::_texture_changed));
  149. }
  150. texture = p_texture;
  151. if (texture.is_valid()) {
  152. texture->connect_changed(callable_mp(this, &Sprite2D::_texture_changed));
  153. }
  154. queue_redraw();
  155. emit_signal(SceneStringName(texture_changed));
  156. item_rect_changed();
  157. }
  158. Ref<Texture2D> Sprite2D::get_texture() const {
  159. return texture;
  160. }
  161. void Sprite2D::set_centered(bool p_center) {
  162. if (centered == p_center) {
  163. return;
  164. }
  165. centered = p_center;
  166. queue_redraw();
  167. item_rect_changed();
  168. }
  169. bool Sprite2D::is_centered() const {
  170. return centered;
  171. }
  172. void Sprite2D::set_offset(const Point2 &p_offset) {
  173. if (offset == p_offset) {
  174. return;
  175. }
  176. offset = p_offset;
  177. queue_redraw();
  178. item_rect_changed();
  179. }
  180. Point2 Sprite2D::get_offset() const {
  181. return offset;
  182. }
  183. void Sprite2D::set_flip_h(bool p_flip) {
  184. if (hflip == p_flip) {
  185. return;
  186. }
  187. hflip = p_flip;
  188. queue_redraw();
  189. }
  190. bool Sprite2D::is_flipped_h() const {
  191. return hflip;
  192. }
  193. void Sprite2D::set_flip_v(bool p_flip) {
  194. if (vflip == p_flip) {
  195. return;
  196. }
  197. vflip = p_flip;
  198. queue_redraw();
  199. }
  200. bool Sprite2D::is_flipped_v() const {
  201. return vflip;
  202. }
  203. void Sprite2D::set_region_enabled(bool p_region_enabled) {
  204. if (region_enabled == p_region_enabled) {
  205. return;
  206. }
  207. region_enabled = p_region_enabled;
  208. _emit_region_rect_enabled();
  209. queue_redraw();
  210. }
  211. bool Sprite2D::is_region_enabled() const {
  212. return region_enabled;
  213. }
  214. void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
  215. if (region_rect == p_region_rect) {
  216. return;
  217. }
  218. region_rect = p_region_rect;
  219. if (region_enabled) {
  220. item_rect_changed();
  221. }
  222. }
  223. Rect2 Sprite2D::get_region_rect() const {
  224. return region_rect;
  225. }
  226. void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
  227. if (region_filter_clip_enabled == p_region_filter_clip_enabled) {
  228. return;
  229. }
  230. region_filter_clip_enabled = p_region_filter_clip_enabled;
  231. queue_redraw();
  232. }
  233. bool Sprite2D::is_region_filter_clip_enabled() const {
  234. return region_filter_clip_enabled;
  235. }
  236. void Sprite2D::set_frame(int p_frame) {
  237. ERR_FAIL_INDEX(p_frame, vframes * hframes);
  238. if (frame == p_frame) {
  239. return;
  240. }
  241. frame = p_frame;
  242. item_rect_changed();
  243. emit_signal(SceneStringName(frame_changed));
  244. }
  245. int Sprite2D::get_frame() const {
  246. return frame;
  247. }
  248. void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
  249. ERR_FAIL_INDEX(p_coord.x, hframes);
  250. ERR_FAIL_INDEX(p_coord.y, vframes);
  251. set_frame(p_coord.y * hframes + p_coord.x);
  252. }
  253. Vector2i Sprite2D::get_frame_coords() const {
  254. return Vector2i(frame % hframes, frame / hframes);
  255. }
  256. void Sprite2D::set_vframes(int p_amount) {
  257. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
  258. if (vframes == p_amount) {
  259. return;
  260. }
  261. vframes = p_amount;
  262. if (frame >= vframes * hframes) {
  263. frame = 0;
  264. }
  265. _emit_region_rect_enabled();
  266. queue_redraw();
  267. item_rect_changed();
  268. notify_property_list_changed();
  269. }
  270. int Sprite2D::get_vframes() const {
  271. return vframes;
  272. }
  273. void Sprite2D::set_hframes(int p_amount) {
  274. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
  275. if (hframes == p_amount) {
  276. return;
  277. }
  278. if (vframes > 1) {
  279. // Adjust the frame to fit new sheet dimensions.
  280. int original_column = frame % hframes;
  281. if (original_column >= p_amount) {
  282. // Frame's column was dropped, reset.
  283. frame = 0;
  284. } else {
  285. int original_row = frame / hframes;
  286. frame = original_row * p_amount + original_column;
  287. }
  288. }
  289. hframes = p_amount;
  290. if (frame >= vframes * hframes) {
  291. frame = 0;
  292. }
  293. _emit_region_rect_enabled();
  294. queue_redraw();
  295. item_rect_changed();
  296. notify_property_list_changed();
  297. }
  298. int Sprite2D::get_hframes() const {
  299. return hframes;
  300. }
  301. bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
  302. if (texture.is_null()) {
  303. return false;
  304. }
  305. if (texture->get_size().width == 0 || texture->get_size().height == 0) {
  306. return false;
  307. }
  308. Rect2 src_rect, dst_rect;
  309. bool filter_clip_enabled;
  310. _get_rects(src_rect, dst_rect, filter_clip_enabled);
  311. dst_rect.size = dst_rect.size.abs();
  312. if (!dst_rect.has_point(p_point)) {
  313. return false;
  314. }
  315. Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
  316. if (hflip) {
  317. q.x = 1.0f - q.x;
  318. }
  319. if (vflip) {
  320. q.y = 1.0f - q.y;
  321. }
  322. q = q * src_rect.size + src_rect.position;
  323. TextureRepeat repeat_mode = get_texture_repeat_in_tree();
  324. bool is_repeat = repeat_mode == TEXTURE_REPEAT_ENABLED || repeat_mode == TEXTURE_REPEAT_MIRROR;
  325. bool is_mirrored_repeat = repeat_mode == TEXTURE_REPEAT_MIRROR;
  326. if (is_repeat) {
  327. int mirror_x = 0;
  328. int mirror_y = 0;
  329. if (is_mirrored_repeat) {
  330. mirror_x = (int)(q.x / texture->get_size().width);
  331. mirror_y = (int)(q.y / texture->get_size().height);
  332. }
  333. q.x = Math::fmod(q.x, texture->get_size().width);
  334. q.y = Math::fmod(q.y, texture->get_size().height);
  335. if (mirror_x % 2 == 1) {
  336. q.x = texture->get_size().width - q.x - 1;
  337. }
  338. if (mirror_y % 2 == 1) {
  339. q.y = texture->get_size().height - q.y - 1;
  340. }
  341. } else {
  342. q = q.min(texture->get_size() - Vector2(1, 1));
  343. }
  344. return texture->is_pixel_opaque((int)q.x, (int)q.y);
  345. }
  346. bool Sprite2D::is_editor_region_rect_draggable() const {
  347. return hframes <= 1 && vframes <= 1 && region_enabled;
  348. }
  349. #ifdef TOOLS_ENABLED
  350. void Sprite2D::_editor_set_dragging_to_resize_rect(bool p_dragging_to_resize_rect) {
  351. dragging_to_resize_rect = p_dragging_to_resize_rect;
  352. }
  353. bool Sprite2D::_editor_is_dragging_to_resiz_rect() const {
  354. return dragging_to_resize_rect;
  355. }
  356. #endif
  357. Rect2 Sprite2D::get_rect() const {
  358. if (texture.is_null()) {
  359. return Rect2(0, 0, 1, 1);
  360. }
  361. Size2i s;
  362. if (region_enabled) {
  363. s = region_rect.size;
  364. } else {
  365. s = texture->get_size();
  366. }
  367. s = s / Point2(hframes, vframes);
  368. Point2 ofs = _get_rect_offset(s);
  369. if (s == Size2(0, 0)) {
  370. s = Size2(1, 1);
  371. }
  372. return Rect2(ofs, s);
  373. }
  374. void Sprite2D::_validate_property(PropertyInfo &p_property) const {
  375. if (!Engine::get_singleton()->is_editor_hint()) {
  376. return;
  377. }
  378. if (p_property.name == "frame") {
  379. p_property.hint = PROPERTY_HINT_RANGE;
  380. p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
  381. p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  382. }
  383. if (p_property.name == "frame_coords") {
  384. p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
  385. }
  386. }
  387. void Sprite2D::_texture_changed() {
  388. // Changes to the texture need to trigger an update to make
  389. // the editor redraw the sprite with the updated texture.
  390. if (texture.is_valid()) {
  391. queue_redraw();
  392. }
  393. }
  394. void Sprite2D::_emit_region_rect_enabled() {
  395. if (Engine::get_singleton()->is_editor_hint()) {
  396. emit_signal("_editor_region_rect_enabled");
  397. }
  398. }
  399. void Sprite2D::_bind_methods() {
  400. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
  401. ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
  402. ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
  403. ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
  404. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
  405. ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
  406. ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
  407. ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
  408. ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
  409. ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
  410. ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
  411. ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
  412. ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
  413. ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
  414. ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
  415. ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
  416. ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
  417. ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
  418. ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
  419. ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
  420. ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
  421. ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
  422. ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
  423. ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
  424. ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
  425. ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
  426. ADD_SIGNAL(MethodInfo("frame_changed"));
  427. ADD_SIGNAL(MethodInfo("texture_changed"));
  428. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  429. ADD_GROUP("Offset", "");
  430. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
  431. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
  432. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
  433. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
  434. ADD_GROUP("Animation", "");
  435. ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
  436. ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
  437. ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
  438. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
  439. ADD_GROUP("Region", "region_");
  440. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_region_enabled", "is_region_enabled");
  441. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
  442. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
  443. }
  444. Sprite2D::Sprite2D() {
  445. if (Engine::get_singleton()->is_editor_hint()) {
  446. add_user_signal(MethodInfo("_editor_region_rect_enabled"));
  447. }
  448. }