tile_map.h 12 KB

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  1. /**************************************************************************/
  2. /* tile_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/2d/tile_map_layer.h"
  32. #include "scene/property_list_helper.h"
  33. #include "scene/resources/2d/tile_set.h"
  34. class Control;
  35. #ifndef NAVIGATION_2D_DISABLED
  36. class NavigationMeshSourceGeometryData2D;
  37. #endif // NAVIGATION_2D_DISABLED
  38. class TileMapLayer;
  39. class TerrainConstraint;
  40. enum TileMapDataFormat {
  41. TILE_MAP_DATA_FORMAT_1 = 0,
  42. TILE_MAP_DATA_FORMAT_2,
  43. TILE_MAP_DATA_FORMAT_3,
  44. TILE_MAP_DATA_FORMAT_MAX,
  45. };
  46. class TileMap : public Node2D {
  47. GDCLASS(TileMap, Node2D)
  48. public:
  49. // Kept for compatibility, but should use TileMapLayer::VisibilityMode instead.
  50. enum VisibilityMode {
  51. VISIBILITY_MODE_DEFAULT,
  52. VISIBILITY_MODE_FORCE_SHOW,
  53. VISIBILITY_MODE_FORCE_HIDE,
  54. };
  55. private:
  56. // A compatibility enum to specify how is the data if formatted.
  57. mutable TileMapDataFormat format = TileMapDataFormat::TILE_MAP_DATA_FORMAT_3;
  58. // Properties.
  59. Ref<TileSet> tile_set;
  60. int rendering_quadrant_size = 16;
  61. bool collision_animatable = false;
  62. VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
  63. #ifndef NAVIGATION_2D_DISABLED
  64. VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
  65. #endif // NAVIGATION_2D_DISABLED
  66. // Layers.
  67. LocalVector<TileMapLayer *> layers;
  68. static inline PropertyListHelper base_property_helper;
  69. PropertyListHelper property_helper;
  70. // Transforms for collision_animatable.
  71. Transform2D last_valid_transform;
  72. Transform2D new_transform;
  73. void _tile_set_changed();
  74. void _emit_changed();
  75. // Kept for compatibility with TileMap. With TileMapLayers as individual nodes, the format is stored directly in the array.
  76. void _set_tile_map_data_using_compatibility_format(int p_layer, TileMapDataFormat p_format, const Vector<int> &p_data);
  77. Vector<int> _get_tile_map_data_using_compatibility_format(int p_layer) const;
  78. void _set_layer_tile_data(int p_layer, const PackedInt32Array &p_data);
  79. protected:
  80. bool _set(const StringName &p_name, const Variant &p_value);
  81. bool _get(const StringName &p_name, Variant &r_ret) const;
  82. void _get_property_list(List<PropertyInfo> *p_list) const;
  83. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  84. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  85. void _notification(int p_what);
  86. static void _bind_methods();
  87. #ifndef DISABLE_DEPRECATED
  88. Rect2i _get_used_rect_bind_compat_78328();
  89. void _set_quadrant_size_compat_81070(int p_quadrant_size);
  90. int _get_quadrant_size_compat_81070() const;
  91. VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
  92. #ifndef NAVIGATION_2D_DISABLED
  93. VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
  94. #endif // NAVIGATION_2D_DISABLED
  95. static void _bind_compatibility_methods();
  96. #endif // DISABLE_DEPRECATED
  97. public:
  98. #ifdef DEBUG_ENABLED
  99. virtual Rect2 _edit_get_rect() const override;
  100. #endif // DEBUG_ENABLED
  101. #ifndef DISABLE_DEPRECATED
  102. void force_update(int p_layer);
  103. #endif // DISABLE_DEPRECATED
  104. void set_rendering_quadrant_size(int p_size);
  105. int get_rendering_quadrant_size() const;
  106. // Accessors.
  107. void set_tileset(const Ref<TileSet> &p_tileset);
  108. Ref<TileSet> get_tileset() const;
  109. // Layers management.
  110. int get_layers_count() const;
  111. void add_layer(int p_to_pos);
  112. void move_layer(int p_layer, int p_to_pos);
  113. void remove_layer(int p_layer);
  114. void set_layer_name(int p_layer, String p_name);
  115. String get_layer_name(int p_layer) const;
  116. void set_layer_enabled(int p_layer, bool p_visible);
  117. bool is_layer_enabled(int p_layer) const;
  118. void set_layer_modulate(int p_layer, Color p_modulate);
  119. Color get_layer_modulate(int p_layer) const;
  120. void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
  121. bool is_layer_y_sort_enabled(int p_layer) const;
  122. void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
  123. int get_layer_y_sort_origin(int p_layer) const;
  124. void set_layer_z_index(int p_layer, int p_z_index);
  125. int get_layer_z_index(int p_layer) const;
  126. #ifndef NAVIGATION_2D_DISABLED
  127. void set_layer_navigation_enabled(int p_layer, bool p_enabled);
  128. bool is_layer_navigation_enabled(int p_layer) const;
  129. void set_layer_navigation_map(int p_layer, RID p_map);
  130. RID get_layer_navigation_map(int p_layer) const;
  131. #endif // NAVIGATION_2D_DISABLED
  132. void set_collision_animatable(bool p_collision_animatable);
  133. bool is_collision_animatable() const;
  134. // Debug visibility modes.
  135. void set_collision_visibility_mode(VisibilityMode p_show_collision);
  136. VisibilityMode get_collision_visibility_mode() const;
  137. #ifndef NAVIGATION_2D_DISABLED
  138. void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
  139. VisibilityMode get_navigation_visibility_mode() const;
  140. #endif // NAVIGATION_2D_DISABLED
  141. // Cells accessors.
  142. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
  143. void erase_cell(int p_layer, const Vector2i &p_coords);
  144. int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  145. Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  146. int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  147. // Helper method to make accessing the data easier.
  148. TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  149. bool is_cell_flipped_h(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  150. bool is_cell_flipped_v(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  151. bool is_cell_transposed(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  152. // Patterns.
  153. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
  154. Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
  155. void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
  156. // Terrains (Not exposed).
  157. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
  158. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  159. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  160. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
  161. // Terrains (exposed).
  162. void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  163. void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  164. // Not exposed to users.
  165. TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  166. int get_effective_quadrant_size(int p_layer) const;
  167. virtual void set_y_sort_enabled(bool p_enable) override;
  168. Vector2 map_to_local(const Vector2i &p_pos) const;
  169. Vector2i local_to_map(const Vector2 &p_pos) const;
  170. bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
  171. Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
  172. TypedArray<Vector2i> get_used_cells(int p_layer) const;
  173. TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
  174. Rect2i get_used_rect() const;
  175. // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
  176. virtual void set_light_mask(int p_light_mask) override;
  177. virtual void set_self_modulate(const Color &p_self_modulate) override;
  178. virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
  179. virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
  180. #ifndef PHYSICS_2D_DISABLED
  181. // For finding tiles from collision.
  182. Vector2i get_coords_for_body_rid(RID p_physics_body);
  183. // For getting their layers as well.
  184. int get_layer_for_body_rid(RID p_physics_body);
  185. #endif // PHYSICS_2D_DISABLED
  186. // Fixing and clearing methods.
  187. void fix_invalid_tiles();
  188. #ifdef TOOLS_ENABLED
  189. // Moving layers outside of TileMap.
  190. TileMapLayer *duplicate_layer_from_internal(int p_layer);
  191. #endif // TOOLS_ENABLED
  192. // Clears tiles from a given layer.
  193. void clear_layer(int p_layer);
  194. void clear();
  195. // Force a TileMap update.
  196. void update_internals();
  197. void notify_runtime_tile_data_update(int p_layer = -1);
  198. // Helpers?
  199. TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
  200. // Virtual function to modify the TileData at runtime.
  201. GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
  202. GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
  203. // Configuration warnings.
  204. PackedStringArray get_configuration_warnings() const override;
  205. #ifndef NAVIGATION_2D_DISABLED
  206. private:
  207. static Callable _navmesh_source_geometry_parsing_callback;
  208. static RID _navmesh_source_geometry_parser;
  209. #endif // NAVIGATION_2D_DISABLED
  210. #ifndef NAVIGATION_2D_DISABLED
  211. public:
  212. static void navmesh_parse_init();
  213. static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);
  214. #endif // NAVIGATION_2D_DISABLED
  215. TileMap();
  216. };
  217. VARIANT_ENUM_CAST(TileMap::VisibilityMode);