scene_debugger.cpp 37 KB

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  1. /**************************************************************************/
  2. /* scene_debugger.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_debugger.h"
  31. #include "core/debugger/debugger_marshalls.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/io/dir_access.h"
  34. #include "core/io/resource_loader.h"
  35. #include "core/io/resource_saver.h"
  36. #include "core/math/math_fieldwise.h"
  37. #include "core/os/time.h"
  38. #include "core/templates/local_vector.h"
  39. #include "scene/2d/camera_2d.h"
  40. #include "scene/debugger/scene_debugger_object.h"
  41. #include "scene/main/canvas_layer.h"
  42. #include "scene/main/scene_tree.h"
  43. #include "scene/main/window.h"
  44. #include "scene/resources/packed_scene.h"
  45. #include "scene/theme/theme_db.h"
  46. #include "servers/audio/audio_server.h"
  47. #ifndef _3D_DISABLED
  48. #include "scene/3d/camera_3d.h"
  49. #endif
  50. #ifdef DEBUG_ENABLED
  51. #include "scene/debugger/runtime_node_select.h"
  52. #endif
  53. SceneDebugger::SceneDebugger() {
  54. singleton = this;
  55. #ifdef DEBUG_ENABLED
  56. LiveEditor::singleton = memnew(LiveEditor);
  57. RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
  58. EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
  59. #endif
  60. }
  61. SceneDebugger::~SceneDebugger() {
  62. #ifdef DEBUG_ENABLED
  63. if (LiveEditor::singleton) {
  64. EngineDebugger::unregister_message_capture("scene");
  65. memdelete(LiveEditor::singleton);
  66. LiveEditor::singleton = nullptr;
  67. }
  68. if (RuntimeNodeSelect::singleton) {
  69. memdelete(RuntimeNodeSelect::singleton);
  70. RuntimeNodeSelect::singleton = nullptr;
  71. }
  72. #endif // DEBUG_ENABLED
  73. singleton = nullptr;
  74. }
  75. void SceneDebugger::initialize() {
  76. if (EngineDebugger::is_active()) {
  77. #ifdef DEBUG_ENABLED
  78. _init_message_handlers();
  79. #endif
  80. memnew(SceneDebugger);
  81. }
  82. }
  83. void SceneDebugger::deinitialize() {
  84. if (singleton) {
  85. memdelete(singleton);
  86. }
  87. }
  88. #ifdef DEBUG_ENABLED
  89. void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
  90. Ref<InputEventKey> k = p_event;
  91. if (p_shortcut.is_valid() && k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
  92. EngineDebugger::get_singleton()->send_message("request_quit", Array());
  93. }
  94. }
  95. void SceneDebugger::_handle_embed_input(const Ref<InputEvent> &p_event, const Dictionary &p_settings) {
  96. Ref<InputEventKey> k = p_event;
  97. if (k.is_null() || !k->is_pressed()) {
  98. return;
  99. }
  100. Ref<Shortcut> p_shortcut = p_settings.get("editor/next_frame_embedded_project", Ref<Shortcut>());
  101. if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) {
  102. EngineDebugger::get_singleton()->send_message("request_embed_next_frame", Array());
  103. return;
  104. }
  105. if (k->is_echo()) {
  106. return;
  107. } // Shortcuts that doesn't need is_echo goes below here
  108. p_shortcut = p_settings.get("editor/suspend_resume_embedded_project", Ref<Shortcut>());
  109. if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) {
  110. EngineDebugger::get_singleton()->send_message("request_embed_suspend_toggle", Array());
  111. return;
  112. }
  113. }
  114. Error SceneDebugger::_msg_setup_scene(const Array &p_args) {
  115. SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
  116. return OK;
  117. }
  118. Error SceneDebugger::_msg_request_scene_tree(const Array &p_args) {
  119. LiveEditor::get_singleton()->_send_tree();
  120. return OK;
  121. }
  122. Error SceneDebugger::_msg_save_node(const Array &p_args) {
  123. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  124. _save_node(p_args[0], p_args[1]);
  125. Array arr;
  126. arr.append(p_args[1]);
  127. EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
  128. return OK;
  129. }
  130. Error SceneDebugger::_msg_inspect_objects(const Array &p_args) {
  131. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  132. Vector<ObjectID> ids;
  133. for (const Variant &id : (Array)p_args[0]) {
  134. ids.append(ObjectID(id.operator uint64_t()));
  135. }
  136. _send_object_ids(ids, p_args[1]);
  137. return OK;
  138. }
  139. #ifndef DISABLE_DEPRECATED
  140. Error SceneDebugger::_msg_inspect_object(const Array &p_args) {
  141. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  142. // Legacy compatibility: convert single object ID to new format, then send single object response.
  143. Vector<ObjectID> ids;
  144. ids.append(ObjectID(p_args[0].operator uint64_t()));
  145. SceneDebuggerObject obj(ids[0]);
  146. if (obj.id.is_null()) {
  147. EngineDebugger::get_singleton()->send_message("scene:inspect_object", Array());
  148. return OK;
  149. }
  150. Array arr;
  151. obj.serialize(arr);
  152. EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
  153. return OK;
  154. }
  155. #endif // DISABLE_DEPRECATED
  156. Error SceneDebugger::_msg_clear_selection(const Array &p_args) {
  157. RuntimeNodeSelect::get_singleton()->_clear_selection();
  158. return OK;
  159. }
  160. Error SceneDebugger::_msg_suspend_changed(const Array &p_args) {
  161. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  162. bool suspended = p_args[0];
  163. SceneTree::get_singleton()->set_suspend(suspended);
  164. RuntimeNodeSelect::get_singleton()->_update_input_state();
  165. return OK;
  166. }
  167. Error SceneDebugger::_msg_next_frame(const Array &p_args) {
  168. _next_frame();
  169. return OK;
  170. }
  171. Error SceneDebugger::_msg_speed_changed(const Array &p_args) {
  172. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  173. double time_scale_user = p_args[0];
  174. Engine::get_singleton()->set_user_time_scale(time_scale_user);
  175. return OK;
  176. }
  177. Error SceneDebugger::_msg_debug_mute_audio(const Array &p_args) {
  178. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  179. bool do_mute = p_args[0];
  180. AudioServer::get_singleton()->set_debug_mute(do_mute);
  181. return OK;
  182. }
  183. Error SceneDebugger::_msg_override_cameras(const Array &p_args) {
  184. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  185. bool enable = p_args[0];
  186. bool from_editor = p_args[1];
  187. SceneTree::get_singleton()->get_root()->enable_camera_2d_override(enable);
  188. #ifndef _3D_DISABLED
  189. SceneTree::get_singleton()->get_root()->enable_camera_3d_override(enable);
  190. #endif // _3D_DISABLED
  191. RuntimeNodeSelect::get_singleton()->_set_camera_override_enabled(enable && !from_editor);
  192. return OK;
  193. }
  194. Error SceneDebugger::_msg_set_object_property(const Array &p_args) {
  195. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  196. _set_object_property(p_args[0], p_args[1], p_args[2]);
  197. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  198. return OK;
  199. }
  200. Error SceneDebugger::_msg_set_object_property_field(const Array &p_args) {
  201. ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
  202. _set_object_property(p_args[0], p_args[1], p_args[2], p_args[3]);
  203. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  204. return OK;
  205. }
  206. Error SceneDebugger::_msg_reload_cached_files(const Array &p_args) {
  207. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  208. PackedStringArray files = p_args[0];
  209. reload_cached_files(files);
  210. return OK;
  211. }
  212. Error SceneDebugger::_msg_setup_embedded_shortcuts(const Array &p_args) {
  213. ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
  214. Dictionary dict = p_args[0];
  215. LocalVector<Variant> keys = dict.get_key_list();
  216. for (const Variant &key : keys) {
  217. dict[key] = DebuggerMarshalls::deserialize_key_shortcut(dict[key]);
  218. }
  219. SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_embed_input).bind(dict));
  220. return OK;
  221. }
  222. // region Live editing.
  223. Error SceneDebugger::_msg_live_set_root(const Array &p_args) {
  224. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  225. LiveEditor::get_singleton()->_root_func(p_args[0], p_args[1]);
  226. return OK;
  227. }
  228. Error SceneDebugger::_msg_live_node_path(const Array &p_args) {
  229. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  230. LiveEditor::get_singleton()->_node_path_func(p_args[0], p_args[1]);
  231. return OK;
  232. }
  233. Error SceneDebugger::_msg_live_res_path(const Array &p_args) {
  234. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  235. LiveEditor::get_singleton()->_res_path_func(p_args[0], p_args[1]);
  236. return OK;
  237. }
  238. Error SceneDebugger::_msg_live_node_prop_res(const Array &p_args) {
  239. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  240. LiveEditor::get_singleton()->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
  241. return OK;
  242. }
  243. Error SceneDebugger::_msg_live_node_prop(const Array &p_args) {
  244. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  245. LiveEditor::get_singleton()->_node_set_func(p_args[0], p_args[1], p_args[2]);
  246. return OK;
  247. }
  248. Error SceneDebugger::_msg_live_res_prop_res(const Array &p_args) {
  249. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  250. LiveEditor::get_singleton()->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
  251. return OK;
  252. }
  253. Error SceneDebugger::_msg_live_res_prop(const Array &p_args) {
  254. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  255. LiveEditor::get_singleton()->_res_set_func(p_args[0], p_args[1], p_args[2]);
  256. return OK;
  257. }
  258. Error SceneDebugger::_msg_live_node_call(const Array &p_args) {
  259. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  260. LocalVector<Variant> args;
  261. LocalVector<Variant *> argptrs;
  262. args.resize(p_args.size() - 2);
  263. argptrs.resize(args.size());
  264. for (uint32_t i = 0; i < args.size(); i++) {
  265. args[i] = p_args[i + 2];
  266. argptrs[i] = &args[i];
  267. }
  268. LiveEditor::get_singleton()->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
  269. return OK;
  270. }
  271. Error SceneDebugger::_msg_live_res_call(const Array &p_args) {
  272. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  273. LocalVector<Variant> args;
  274. LocalVector<Variant *> argptrs;
  275. args.resize(p_args.size() - 2);
  276. argptrs.resize(args.size());
  277. for (uint32_t i = 0; i < args.size(); i++) {
  278. args[i] = p_args[i + 2];
  279. argptrs[i] = &args[i];
  280. }
  281. LiveEditor::get_singleton()->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
  282. return OK;
  283. }
  284. Error SceneDebugger::_msg_live_create_node(const Array &p_args) {
  285. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  286. LiveEditor::get_singleton()->_create_node_func(p_args[0], p_args[1], p_args[2]);
  287. return OK;
  288. }
  289. Error SceneDebugger::_msg_live_instantiate_node(const Array &p_args) {
  290. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  291. LiveEditor::get_singleton()->_instance_node_func(p_args[0], p_args[1], p_args[2]);
  292. return OK;
  293. }
  294. Error SceneDebugger::_msg_live_remove_node(const Array &p_args) {
  295. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  296. LiveEditor::get_singleton()->_remove_node_func(p_args[0]);
  297. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  298. return OK;
  299. }
  300. Error SceneDebugger::_msg_live_remove_and_keep_node(const Array &p_args) {
  301. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  302. LiveEditor::get_singleton()->_remove_and_keep_node_func(p_args[0], p_args[1]);
  303. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  304. return OK;
  305. }
  306. Error SceneDebugger::_msg_live_restore_node(const Array &p_args) {
  307. ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
  308. LiveEditor::get_singleton()->_restore_node_func(p_args[0], p_args[1], p_args[2]);
  309. return OK;
  310. }
  311. Error SceneDebugger::_msg_live_duplicate_node(const Array &p_args) {
  312. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
  313. LiveEditor::get_singleton()->_duplicate_node_func(p_args[0], p_args[1]);
  314. return OK;
  315. }
  316. Error SceneDebugger::_msg_live_reparent_node(const Array &p_args) {
  317. ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
  318. LiveEditor::get_singleton()->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
  319. return OK;
  320. }
  321. // endregion
  322. // region Runtime Node Selection.
  323. Error SceneDebugger::_msg_runtime_node_select_setup(const Array &p_args) {
  324. ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
  325. RuntimeNodeSelect::get_singleton()->_setup(p_args[0]);
  326. return OK;
  327. }
  328. Error SceneDebugger::_msg_runtime_node_select_set_type(const Array &p_args) {
  329. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  330. RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
  331. RuntimeNodeSelect::get_singleton()->_node_set_type(type);
  332. return OK;
  333. }
  334. Error SceneDebugger::_msg_runtime_node_select_set_mode(const Array &p_args) {
  335. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  336. RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
  337. RuntimeNodeSelect::get_singleton()->_select_set_mode(mode);
  338. return OK;
  339. }
  340. Error SceneDebugger::_msg_runtime_node_select_set_visible(const Array &p_args) {
  341. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  342. bool visible = p_args[0];
  343. RuntimeNodeSelect::get_singleton()->_set_selection_visible(visible);
  344. return OK;
  345. }
  346. Error SceneDebugger::_msg_runtime_node_select_set_avoid_locked(const Array &p_args) {
  347. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  348. bool avoid_locked = p_args[0];
  349. RuntimeNodeSelect::get_singleton()->_set_avoid_locked(avoid_locked);
  350. return OK;
  351. }
  352. Error SceneDebugger::_msg_runtime_node_select_set_prefer_group(const Array &p_args) {
  353. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  354. bool prefer_group = p_args[0];
  355. RuntimeNodeSelect::get_singleton()->_set_prefer_group(prefer_group);
  356. return OK;
  357. }
  358. Error SceneDebugger::_msg_runtime_node_select_reset_camera_2d(const Array &p_args) {
  359. RuntimeNodeSelect::get_singleton()->_reset_camera_2d();
  360. return OK;
  361. }
  362. Error SceneDebugger::_msg_transform_camera_2d(const Array &p_args) {
  363. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  364. ERR_FAIL_COND_V(!SceneTree::get_singleton()->get_root()->is_camera_2d_override_enabled(), ERR_BUG);
  365. Transform2D transform = p_args[0];
  366. Camera2D *override_camera = SceneTree::get_singleton()->get_root()->get_override_camera_2d();
  367. override_camera->set_offset(transform.affine_inverse().get_origin());
  368. override_camera->set_zoom(transform.get_scale());
  369. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  370. return OK;
  371. }
  372. #ifndef _3D_DISABLED
  373. Error SceneDebugger::_msg_runtime_node_select_reset_camera_3d(const Array &p_args) {
  374. RuntimeNodeSelect::get_singleton()->_reset_camera_3d();
  375. return OK;
  376. }
  377. Error SceneDebugger::_msg_transform_camera_3d(const Array &p_args) {
  378. ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
  379. ERR_FAIL_COND_V(!SceneTree::get_singleton()->get_root()->is_camera_3d_override_enabled(), ERR_BUG);
  380. Transform3D transform = p_args[0];
  381. bool is_perspective = p_args[1];
  382. float size_or_fov = p_args[2];
  383. float depth_near = p_args[3];
  384. float depth_far = p_args[4];
  385. Camera3D *override_camera = SceneTree::get_singleton()->get_root()->get_override_camera_3d();
  386. if (is_perspective) {
  387. override_camera->set_perspective(size_or_fov, depth_near, depth_far);
  388. } else {
  389. override_camera->set_orthogonal(size_or_fov, depth_near, depth_far);
  390. }
  391. override_camera->set_transform(transform);
  392. RuntimeNodeSelect::get_singleton()->_queue_selection_update();
  393. return OK;
  394. }
  395. #endif // _3D_DISABLED
  396. // endregion
  397. // region Embedded process screenshot.
  398. Error SceneDebugger::_msg_rq_screenshot(const Array &p_args) {
  399. ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
  400. Viewport *viewport = SceneTree::get_singleton()->get_root();
  401. ERR_FAIL_NULL_V_MSG(viewport, ERR_UNCONFIGURED, "Cannot get a viewport from the main screen.");
  402. Ref<ViewportTexture> texture = viewport->get_texture();
  403. ERR_FAIL_COND_V_MSG(texture.is_null(), ERR_UNCONFIGURED, "Cannot get a viewport texture from the main screen.");
  404. Ref<Image> img = texture->get_image();
  405. ERR_FAIL_COND_V_MSG(img.is_null(), ERR_UNCONFIGURED, "Cannot get an image from a viewport texture of the main screen.");
  406. img->clear_mipmaps();
  407. const String TEMP_DIR = OS::get_singleton()->get_temp_path();
  408. uint32_t suffix_i = 0;
  409. String path;
  410. while (true) {
  411. String datetime = Time::get_singleton()->get_datetime_string_from_system().remove_chars("-T:");
  412. datetime += itos(Time::get_singleton()->get_ticks_usec());
  413. String suffix = datetime + (suffix_i > 0 ? itos(suffix_i) : "");
  414. path = TEMP_DIR.path_join("scr-" + suffix + ".png");
  415. if (!DirAccess::exists(path)) {
  416. break;
  417. }
  418. suffix_i += 1;
  419. }
  420. img->save_png(path);
  421. Array arr;
  422. arr.append(p_args[0]);
  423. arr.append(img->get_width());
  424. arr.append(img->get_height());
  425. arr.append(path);
  426. EngineDebugger::get_singleton()->send_message("game_view:get_screenshot", arr);
  427. return OK;
  428. }
  429. // endregion
  430. HashMap<String, SceneDebugger::ParseMessageFunc> SceneDebugger::message_handlers;
  431. Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
  432. ERR_FAIL_NULL_V(SceneTree::get_singleton(), ERR_UNCONFIGURED);
  433. ERR_FAIL_NULL_V(LiveEditor::get_singleton(), ERR_UNCONFIGURED);
  434. ERR_FAIL_NULL_V(RuntimeNodeSelect::get_singleton(), ERR_UNCONFIGURED);
  435. ParseMessageFunc *fn_ptr = message_handlers.getptr(p_msg);
  436. if (fn_ptr) {
  437. r_captured = true;
  438. return (*fn_ptr)(p_args);
  439. }
  440. if (p_msg.begins_with("live_") || p_msg.begins_with("runtime_node_select_")) {
  441. // Messages with these prefixes are reserved and should be handled by the LiveEditor or RuntimeNodeSelect classes,
  442. // so return ERR_SKIP.
  443. r_captured = true;
  444. return ERR_SKIP;
  445. }
  446. r_captured = false;
  447. return OK;
  448. }
  449. void SceneDebugger::_init_message_handlers() {
  450. message_handlers["setup_scene"] = _msg_setup_scene;
  451. message_handlers["setup_embedded_shortcuts"] = _msg_setup_embedded_shortcuts;
  452. message_handlers["request_scene_tree"] = _msg_request_scene_tree;
  453. message_handlers["save_node"] = _msg_save_node;
  454. message_handlers["inspect_objects"] = _msg_inspect_objects;
  455. #ifndef DISABLE_DEPRECATED
  456. message_handlers["inspect_object"] = _msg_inspect_object;
  457. #endif // DISABLE_DEPRECATED
  458. message_handlers["clear_selection"] = _msg_clear_selection;
  459. message_handlers["suspend_changed"] = _msg_suspend_changed;
  460. message_handlers["next_frame"] = _msg_next_frame;
  461. message_handlers["speed_changed"] = _msg_speed_changed;
  462. message_handlers["debug_mute_audio"] = _msg_debug_mute_audio;
  463. message_handlers["override_cameras"] = _msg_override_cameras;
  464. message_handlers["transform_camera_2d"] = _msg_transform_camera_2d;
  465. #ifndef _3D_DISABLED
  466. message_handlers["transform_camera_3d"] = _msg_transform_camera_3d;
  467. #endif // _3D_DISABLED
  468. message_handlers["set_object_property"] = _msg_set_object_property;
  469. message_handlers["set_object_property_field"] = _msg_set_object_property_field;
  470. message_handlers["reload_cached_files"] = _msg_reload_cached_files;
  471. message_handlers["live_set_root"] = _msg_live_set_root;
  472. message_handlers["live_node_path"] = _msg_live_node_path;
  473. message_handlers["live_res_path"] = _msg_live_res_path;
  474. message_handlers["live_node_prop_res"] = _msg_live_node_prop_res;
  475. message_handlers["live_node_prop"] = _msg_live_node_prop;
  476. message_handlers["live_res_prop_res"] = _msg_live_res_prop_res;
  477. message_handlers["live_res_prop"] = _msg_live_res_prop;
  478. message_handlers["live_node_call"] = _msg_live_node_call;
  479. message_handlers["live_res_call"] = _msg_live_res_call;
  480. message_handlers["live_create_node"] = _msg_live_create_node;
  481. message_handlers["live_instantiate_node"] = _msg_live_instantiate_node;
  482. message_handlers["live_remove_node"] = _msg_live_remove_node;
  483. message_handlers["live_remove_and_keep_node"] = _msg_live_remove_and_keep_node;
  484. message_handlers["live_restore_node"] = _msg_live_restore_node;
  485. message_handlers["live_duplicate_node"] = _msg_live_duplicate_node;
  486. message_handlers["live_reparent_node"] = _msg_live_reparent_node;
  487. message_handlers["runtime_node_select_setup"] = _msg_runtime_node_select_setup;
  488. message_handlers["runtime_node_select_set_type"] = _msg_runtime_node_select_set_type;
  489. message_handlers["runtime_node_select_set_mode"] = _msg_runtime_node_select_set_mode;
  490. message_handlers["runtime_node_select_set_visible"] = _msg_runtime_node_select_set_visible;
  491. message_handlers["runtime_node_select_set_avoid_locked"] = _msg_runtime_node_select_set_avoid_locked;
  492. message_handlers["runtime_node_select_set_prefer_group"] = _msg_runtime_node_select_set_prefer_group;
  493. message_handlers["runtime_node_select_reset_camera_2d"] = _msg_runtime_node_select_reset_camera_2d;
  494. #ifndef _3D_DISABLED
  495. message_handlers["runtime_node_select_reset_camera_3d"] = _msg_runtime_node_select_reset_camera_3d;
  496. #endif
  497. message_handlers["rq_screenshot"] = _msg_rq_screenshot;
  498. }
  499. void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
  500. Node *node = ObjectDB::get_instance<Node>(id);
  501. ERR_FAIL_NULL(node);
  502. #ifdef TOOLS_ENABLED
  503. HashMap<const Node *, Node *> duplimap;
  504. Node *copy = node->duplicate_from_editor(duplimap);
  505. #else
  506. Node *copy = node->duplicate();
  507. #endif // TOOLS_ENABLED
  508. // Handle Unique Nodes.
  509. for (int i = 0; i < copy->get_child_count(false); i++) {
  510. _set_node_owner_recursive(copy->get_child(i, false), copy);
  511. }
  512. // Root node cannot ever be unique name in its own Scene!
  513. copy->set_unique_name_in_owner(false);
  514. Ref<PackedScene> ps = memnew(PackedScene);
  515. ps->pack(copy);
  516. ResourceSaver::save(ps, p_path);
  517. memdelete(copy);
  518. }
  519. void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
  520. if (!p_node->get_owner()) {
  521. p_node->set_owner(p_owner);
  522. }
  523. for (int i = 0; i < p_node->get_child_count(false); i++) {
  524. _set_node_owner_recursive(p_node->get_child(i, false), p_owner);
  525. }
  526. }
  527. void SceneDebugger::_send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection) {
  528. Vector<ObjectID> ids = p_ids;
  529. if (ids.size() > RuntimeNodeSelect::get_singleton()->max_selection) {
  530. ids.resize(RuntimeNodeSelect::get_singleton()->max_selection);
  531. EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array());
  532. }
  533. LocalVector<Node *> nodes;
  534. Array objs;
  535. bool objs_missing = false;
  536. for (const ObjectID &id : ids) {
  537. SceneDebuggerObject obj(id);
  538. if (obj.id.is_null()) {
  539. objs_missing = true;
  540. continue;
  541. }
  542. if (p_update_selection) {
  543. if (Node *node = ObjectDB::get_instance<Node>(id)) {
  544. nodes.push_back(node);
  545. }
  546. }
  547. Array arr;
  548. obj.serialize(arr);
  549. objs.append(arr);
  550. }
  551. if (p_update_selection) {
  552. RuntimeNodeSelect::get_singleton()->_set_selected_nodes(Vector<Node *>(nodes));
  553. }
  554. if (objs_missing) {
  555. Array invalid_selection;
  556. for (const ObjectID &id : ids) {
  557. invalid_selection.append(id);
  558. }
  559. Array arr;
  560. arr.append(invalid_selection);
  561. EngineDebugger::get_singleton()->send_message("remote_selection_invalidated", arr);
  562. EngineDebugger::get_singleton()->send_message(objs.is_empty() ? "remote_nothing_selected" : "remote_objects_selected", objs);
  563. } else {
  564. EngineDebugger::get_singleton()->send_message(p_update_selection ? "remote_objects_selected" : "scene:inspect_objects", objs);
  565. }
  566. }
  567. void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field) {
  568. Object *obj = ObjectDB::get_instance(p_id);
  569. if (!obj) {
  570. return;
  571. }
  572. String prop_name;
  573. if (p_property.begins_with("Members/")) {
  574. prop_name = p_property.get_slicec('/', p_property.get_slice_count("/") - 1);
  575. } else {
  576. prop_name = p_property;
  577. }
  578. Variant value = p_value;
  579. if (p_value.is_string() && (obj->get_static_property_type(prop_name) == Variant::OBJECT || p_property == "script")) {
  580. value = ResourceLoader::load(p_value);
  581. }
  582. if (!p_field.is_empty()) {
  583. // Only one specific field.
  584. value = fieldwise_assign(obj->get(prop_name), value, p_field);
  585. }
  586. obj->set(prop_name, value);
  587. }
  588. void SceneDebugger::_next_frame() {
  589. SceneTree *scene_tree = SceneTree::get_singleton();
  590. if (!scene_tree->is_suspended()) {
  591. return;
  592. }
  593. scene_tree->set_suspend(false);
  594. RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
  595. }
  596. void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
  597. LiveEditor *debugger = LiveEditor::get_singleton();
  598. if (!debugger) {
  599. return;
  600. }
  601. if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
  602. debugger->live_scene_edit_cache[p_filename].insert(p_node);
  603. }
  604. }
  605. void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
  606. LiveEditor *debugger = LiveEditor::get_singleton();
  607. if (!debugger) {
  608. return;
  609. }
  610. HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
  611. HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
  612. if (E) {
  613. E->value.erase(p_node);
  614. if (E->value.is_empty()) {
  615. edit_cache.remove(E);
  616. }
  617. }
  618. HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
  619. HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
  620. if (F) {
  621. for (const KeyValue<ObjectID, Node *> &G : F->value) {
  622. memdelete(G.value);
  623. }
  624. remove_list.remove(F);
  625. }
  626. }
  627. void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
  628. for (const String &file : p_files) {
  629. Ref<Resource> res = ResourceCache::get_ref(file);
  630. if (res.is_valid()) {
  631. res->reload_from_file();
  632. }
  633. }
  634. }
  635. SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) :
  636. SceneDebuggerObject(ObjectDB::get_instance(p_id)) {
  637. }
  638. /// LiveEditor
  639. LiveEditor *LiveEditor::get_singleton() {
  640. return singleton;
  641. }
  642. void LiveEditor::_send_tree() {
  643. SceneTree *scene_tree = SceneTree::get_singleton();
  644. if (!scene_tree) {
  645. return;
  646. }
  647. Array arr;
  648. // Encoded as a flat list depth first.
  649. SceneDebuggerTree tree(scene_tree->root);
  650. tree.serialize(arr);
  651. EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
  652. }
  653. void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
  654. live_edit_node_path_cache[p_id] = p_path;
  655. }
  656. void LiveEditor::_res_path_func(const String &p_path, int p_id) {
  657. live_edit_resource_cache[p_id] = p_path;
  658. }
  659. void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
  660. SceneTree *scene_tree = SceneTree::get_singleton();
  661. if (!scene_tree) {
  662. return;
  663. }
  664. if (!live_edit_node_path_cache.has(p_id)) {
  665. return;
  666. }
  667. NodePath np = live_edit_node_path_cache[p_id];
  668. Node *base = nullptr;
  669. if (scene_tree->root->has_node(live_edit_root)) {
  670. base = scene_tree->root->get_node(live_edit_root);
  671. }
  672. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  673. if (!E) {
  674. return; //scene not editable
  675. }
  676. for (Node *F : E->value) {
  677. Node *n = F;
  678. if (base && !base->is_ancestor_of(n)) {
  679. continue;
  680. }
  681. if (!n->has_node(np)) {
  682. continue;
  683. }
  684. Node *n2 = n->get_node(np);
  685. // Do not change transform of edited scene root, unless it's the scene being played.
  686. // See GH-86659 for additional context.
  687. bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
  688. Variant orig_tf;
  689. if (keep_transform) {
  690. if (n2->is_class("Node3D")) {
  691. orig_tf = n2->call("get_transform");
  692. } else if (n2->is_class("CanvasItem")) {
  693. orig_tf = n2->call("_edit_get_state");
  694. }
  695. }
  696. n2->set(p_prop, p_value);
  697. if (keep_transform) {
  698. if (n2->is_class("Node3D")) {
  699. Variant new_tf = n2->call("get_transform");
  700. if (new_tf != orig_tf) {
  701. n2->call("set_transform", orig_tf);
  702. }
  703. } else if (n2->is_class("CanvasItem")) {
  704. Variant new_tf = n2->call("_edit_get_state");
  705. if (new_tf != orig_tf) {
  706. n2->call("_edit_set_state", orig_tf);
  707. }
  708. }
  709. }
  710. }
  711. }
  712. void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
  713. Ref<Resource> r = ResourceLoader::load(p_value);
  714. if (r.is_null()) {
  715. return;
  716. }
  717. _node_set_func(p_id, p_prop, r);
  718. }
  719. void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
  720. SceneTree *scene_tree = SceneTree::get_singleton();
  721. if (!scene_tree) {
  722. return;
  723. }
  724. if (!live_edit_node_path_cache.has(p_id)) {
  725. return;
  726. }
  727. NodePath np = live_edit_node_path_cache[p_id];
  728. Node *base = nullptr;
  729. if (scene_tree->root->has_node(live_edit_root)) {
  730. base = scene_tree->root->get_node(live_edit_root);
  731. }
  732. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  733. if (!E) {
  734. return; //scene not editable
  735. }
  736. for (Node *F : E->value) {
  737. Node *n = F;
  738. if (base && !base->is_ancestor_of(n)) {
  739. continue;
  740. }
  741. if (!n->has_node(np)) {
  742. continue;
  743. }
  744. Node *n2 = n->get_node(np);
  745. // Do not change transform of edited scene root, unless it's the scene being played.
  746. // See GH-86659 for additional context.
  747. bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
  748. Variant orig_tf;
  749. if (keep_transform) {
  750. if (n2->is_class("Node3D")) {
  751. orig_tf = n2->call("get_transform");
  752. } else if (n2->is_class("CanvasItem")) {
  753. orig_tf = n2->call("_edit_get_state");
  754. }
  755. }
  756. Callable::CallError ce;
  757. n2->callp(p_method, p_args, p_argcount, ce);
  758. if (keep_transform) {
  759. if (n2->is_class("Node3D")) {
  760. Variant new_tf = n2->call("get_transform");
  761. if (new_tf != orig_tf) {
  762. n2->call("set_transform", orig_tf);
  763. }
  764. } else if (n2->is_class("CanvasItem")) {
  765. Variant new_tf = n2->call("_edit_get_state");
  766. if (new_tf != orig_tf) {
  767. n2->call("_edit_set_state", orig_tf);
  768. }
  769. }
  770. }
  771. }
  772. }
  773. void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
  774. if (!live_edit_resource_cache.has(p_id)) {
  775. return;
  776. }
  777. String resp = live_edit_resource_cache[p_id];
  778. if (!ResourceCache::has(resp)) {
  779. return;
  780. }
  781. Ref<Resource> r = ResourceCache::get_ref(resp);
  782. if (r.is_null()) {
  783. return;
  784. }
  785. r->set(p_prop, p_value);
  786. }
  787. void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
  788. Ref<Resource> r = ResourceLoader::load(p_value);
  789. if (r.is_null()) {
  790. return;
  791. }
  792. _res_set_func(p_id, p_prop, r);
  793. }
  794. void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
  795. if (!live_edit_resource_cache.has(p_id)) {
  796. return;
  797. }
  798. String resp = live_edit_resource_cache[p_id];
  799. if (!ResourceCache::has(resp)) {
  800. return;
  801. }
  802. Ref<Resource> r = ResourceCache::get_ref(resp);
  803. if (r.is_null()) {
  804. return;
  805. }
  806. Callable::CallError ce;
  807. r->callp(p_method, p_args, p_argcount, ce);
  808. }
  809. void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
  810. live_edit_root = p_scene_path;
  811. live_edit_scene = p_scene_from;
  812. }
  813. void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
  814. SceneTree *scene_tree = SceneTree::get_singleton();
  815. if (!scene_tree) {
  816. return;
  817. }
  818. Node *base = nullptr;
  819. if (scene_tree->root->has_node(live_edit_root)) {
  820. base = scene_tree->root->get_node(live_edit_root);
  821. }
  822. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  823. if (!E) {
  824. return; //scene not editable
  825. }
  826. for (Node *F : E->value) {
  827. Node *n = F;
  828. if (base && !base->is_ancestor_of(n)) {
  829. continue;
  830. }
  831. if (!n->has_node(p_parent)) {
  832. continue;
  833. }
  834. Node *n2 = n->get_node(p_parent);
  835. Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
  836. if (!no) {
  837. continue;
  838. }
  839. no->set_name(p_name);
  840. n2->add_child(no);
  841. }
  842. }
  843. void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
  844. SceneTree *scene_tree = SceneTree::get_singleton();
  845. if (!scene_tree) {
  846. return;
  847. }
  848. Ref<PackedScene> ps = ResourceLoader::load(p_path);
  849. if (ps.is_null()) {
  850. return;
  851. }
  852. Node *base = nullptr;
  853. if (scene_tree->root->has_node(live_edit_root)) {
  854. base = scene_tree->root->get_node(live_edit_root);
  855. }
  856. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  857. if (!E) {
  858. return; //scene not editable
  859. }
  860. for (Node *F : E->value) {
  861. Node *n = F;
  862. if (base && !base->is_ancestor_of(n)) {
  863. continue;
  864. }
  865. if (!n->has_node(p_parent)) {
  866. continue;
  867. }
  868. Node *n2 = n->get_node(p_parent);
  869. Node *no = ps->instantiate();
  870. if (!no) {
  871. continue;
  872. }
  873. no->set_name(p_name);
  874. n2->add_child(no);
  875. }
  876. }
  877. void LiveEditor::_remove_node_func(const NodePath &p_at) {
  878. SceneTree *scene_tree = SceneTree::get_singleton();
  879. if (!scene_tree) {
  880. return;
  881. }
  882. Node *base = nullptr;
  883. if (scene_tree->root->has_node(live_edit_root)) {
  884. base = scene_tree->root->get_node(live_edit_root);
  885. }
  886. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  887. if (!E) {
  888. return; //scene not editable
  889. }
  890. LocalVector<Node *> to_delete;
  891. for (const Node *n : E->value) {
  892. if (base && !base->is_ancestor_of(n)) {
  893. continue;
  894. }
  895. if (!n->has_node(p_at)) {
  896. continue;
  897. }
  898. Node *n2 = n->get_node(p_at);
  899. to_delete.push_back(n2);
  900. }
  901. for (Node *node : to_delete) {
  902. memdelete(node);
  903. }
  904. }
  905. void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
  906. SceneTree *scene_tree = SceneTree::get_singleton();
  907. if (!scene_tree) {
  908. return;
  909. }
  910. Node *base = nullptr;
  911. if (scene_tree->root->has_node(live_edit_root)) {
  912. base = scene_tree->root->get_node(live_edit_root);
  913. }
  914. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  915. if (!E) {
  916. return; //scene not editable
  917. }
  918. LocalVector<Node *> to_remove;
  919. for (Node *n : E->value) {
  920. if (base && !base->is_ancestor_of(n)) {
  921. continue;
  922. }
  923. if (!n->has_node(p_at)) {
  924. continue;
  925. }
  926. to_remove.push_back(n);
  927. }
  928. for (Node *n : to_remove) {
  929. Node *n2 = n->get_node(p_at);
  930. n2->get_parent()->remove_child(n2);
  931. live_edit_remove_list[n][p_keep_id] = n2;
  932. }
  933. }
  934. void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  935. SceneTree *scene_tree = SceneTree::get_singleton();
  936. if (!scene_tree) {
  937. return;
  938. }
  939. Node *base = nullptr;
  940. if (scene_tree->root->has_node(live_edit_root)) {
  941. base = scene_tree->root->get_node(live_edit_root);
  942. }
  943. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  944. if (!E) {
  945. return; //scene not editable
  946. }
  947. for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
  948. HashSet<Node *>::Iterator N = F;
  949. ++N;
  950. Node *n = *F;
  951. if (base && !base->is_ancestor_of(n)) {
  952. continue;
  953. }
  954. if (!n->has_node(p_at)) {
  955. continue;
  956. }
  957. Node *n2 = n->get_node(p_at);
  958. HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
  959. if (!EN) {
  960. continue;
  961. }
  962. HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
  963. if (!FN) {
  964. continue;
  965. }
  966. n2->add_child(FN->value);
  967. EN->value.remove(FN);
  968. if (EN->value.is_empty()) {
  969. live_edit_remove_list.remove(EN);
  970. }
  971. F = N;
  972. }
  973. }
  974. void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
  975. SceneTree *scene_tree = SceneTree::get_singleton();
  976. if (!scene_tree) {
  977. return;
  978. }
  979. Node *base = nullptr;
  980. if (scene_tree->root->has_node(live_edit_root)) {
  981. base = scene_tree->root->get_node(live_edit_root);
  982. }
  983. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  984. if (!E) {
  985. return; //scene not editable
  986. }
  987. for (Node *F : E->value) {
  988. Node *n = F;
  989. if (base && !base->is_ancestor_of(n)) {
  990. continue;
  991. }
  992. if (!n->has_node(p_at)) {
  993. continue;
  994. }
  995. Node *n2 = n->get_node(p_at);
  996. Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
  997. if (!dup) {
  998. continue;
  999. }
  1000. dup->set_name(p_new_name);
  1001. n2->get_parent()->add_child(dup);
  1002. }
  1003. }
  1004. void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  1005. SceneTree *scene_tree = SceneTree::get_singleton();
  1006. if (!scene_tree) {
  1007. return;
  1008. }
  1009. Node *base = nullptr;
  1010. if (scene_tree->root->has_node(live_edit_root)) {
  1011. base = scene_tree->root->get_node(live_edit_root);
  1012. }
  1013. HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
  1014. if (!E) {
  1015. return; //scene not editable
  1016. }
  1017. for (Node *F : E->value) {
  1018. Node *n = F;
  1019. if (base && !base->is_ancestor_of(n)) {
  1020. continue;
  1021. }
  1022. if (!n->has_node(p_at)) {
  1023. continue;
  1024. }
  1025. Node *nfrom = n->get_node(p_at);
  1026. if (!n->has_node(p_new_place)) {
  1027. continue;
  1028. }
  1029. Node *nto = n->get_node(p_new_place);
  1030. nfrom->get_parent()->remove_child(nfrom);
  1031. nfrom->set_name(p_new_name);
  1032. nto->add_child(nfrom);
  1033. if (p_at_pos >= 0) {
  1034. nto->move_child(nfrom, p_at_pos);
  1035. }
  1036. }
  1037. }
  1038. #endif // DEBUG_ENABLED