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- /**************************************************************************/
- /* scene_debugger_object.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef DEBUG_ENABLED
- #include "scene_debugger_object.h"
- #include "core/io/marshalls.h"
- #include "core/object/script_language.h"
- SceneDebuggerObject::SceneDebuggerObject(Object *p_obj) {
- if (!p_obj) {
- return;
- }
- id = p_obj->get_instance_id();
- class_name = p_obj->get_class();
- if (ScriptInstance *si = p_obj->get_script_instance()) {
- // Read script instance constants and variables.
- if (!si->get_script().is_null()) {
- Script *s = si->get_script().ptr();
- _parse_script_properties(s, si);
- }
- }
- if (Node *node = Object::cast_to<Node>(p_obj)) {
- // For debugging multiplayer.
- {
- PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
- properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
- }
- // Add specialized NodePath info (if inside tree).
- if (node->is_inside_tree()) {
- PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
- properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
- } else { // Can't ask for path if a node is not in tree.
- PropertyInfo pi(Variant::STRING, String("Node/path"));
- properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
- }
- } else if (Script *s = Object::cast_to<Script>(p_obj)) {
- // Add script constants (no instance).
- _parse_script_properties(s, nullptr);
- }
- // Add base object properties.
- List<PropertyInfo> pinfo;
- p_obj->get_property_list(&pinfo, true);
- for (const PropertyInfo &E : pinfo) {
- if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
- properties.push_back(SceneDebuggerProperty(E, p_obj->get(E.name)));
- }
- }
- }
- void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
- typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
- ScriptMemberMap members;
- if (p_instance) {
- members[p_script] = HashSet<StringName>();
- p_script->get_members(&(members[p_script]));
- }
- ScriptConstantsMap constants;
- constants[p_script] = HashMap<StringName, Variant>();
- p_script->get_constants(&(constants[p_script]));
- Ref<Script> base = p_script->get_base_script();
- while (base.is_valid()) {
- if (p_instance) {
- members[base.ptr()] = HashSet<StringName>();
- base->get_members(&(members[base.ptr()]));
- }
- constants[base.ptr()] = HashMap<StringName, Variant>();
- base->get_constants(&(constants[base.ptr()]));
- base = base->get_base_script();
- }
- HashSet<String> exported_members;
- if (p_instance) {
- List<PropertyInfo> pinfo;
- p_instance->get_property_list(&pinfo);
- for (const PropertyInfo &E : pinfo) {
- if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
- exported_members.insert(E.name);
- }
- }
- }
- // Members
- for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
- for (const StringName &E : sm.value) {
- if (exported_members.has(E)) {
- continue; // Exported variables already show up in the inspector.
- }
- if (String(E).begins_with("@")) {
- continue; // Skip groups.
- }
- Variant m;
- if (p_instance->get(E, m)) {
- String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
- PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
- properties.push_back(SceneDebuggerProperty(pi, m));
- }
- }
- }
- // Constants
- for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
- for (const KeyValue<StringName, Variant> &E : sc.value) {
- String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
- if (E.value.get_type() == Variant::OBJECT) {
- Variant inst_id = ((Object *)E.value)->get_instance_id();
- PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
- properties.push_back(SceneDebuggerProperty(pi, inst_id));
- } else {
- PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
- properties.push_back(SceneDebuggerProperty(pi, E.value));
- }
- }
- }
- }
- void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
- Array send_props;
- for (SceneDebuggerProperty &property : properties) {
- const PropertyInfo &pi = property.first;
- Variant &var = property.second;
- Ref<Resource> res = var;
- Array prop = { pi.name, pi.type };
- PropertyHint hint = pi.hint;
- String hint_string = pi.hint_string;
- if (res.is_valid() && !res->get_path().is_empty()) {
- var = res->get_path();
- } else { //only send information that can be sent..
- int len = 0; //test how big is this to encode
- encode_variant(var, nullptr, len);
- if (len > p_max_size) { //limit to max size
- hint = PROPERTY_HINT_OBJECT_TOO_BIG;
- hint_string = "";
- var = Variant();
- }
- }
- prop.push_back(hint);
- prop.push_back(hint_string);
- prop.push_back(pi.usage);
- prop.push_back(var);
- send_props.push_back(prop);
- }
- r_arr.push_back(uint64_t(id));
- r_arr.push_back(class_name);
- r_arr.push_back(send_props);
- }
- #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type)
- void SceneDebuggerObject::deserialize(const Array &p_arr) {
- ERR_FAIL_COND(p_arr.size() < 3);
- CHECK_TYPE(p_arr[0], INT);
- CHECK_TYPE(p_arr[1], STRING);
- CHECK_TYPE(p_arr[2], ARRAY);
- deserialize(uint64_t(p_arr[0]), p_arr[1], p_arr[2]);
- }
- void SceneDebuggerObject::deserialize(uint64_t p_id, const String &p_class_name, const Array &p_props) {
- id = p_id;
- class_name = p_class_name;
- for (int i = 0; i < p_props.size(); i++) {
- CHECK_TYPE(p_props[i], ARRAY);
- Array prop = p_props[i];
- ERR_FAIL_COND(prop.size() != 6);
- CHECK_TYPE(prop[0], STRING);
- CHECK_TYPE(prop[1], INT);
- CHECK_TYPE(prop[2], INT);
- CHECK_TYPE(prop[3], STRING);
- CHECK_TYPE(prop[4], INT);
- PropertyInfo pinfo;
- pinfo.name = prop[0];
- pinfo.type = Variant::Type(int(prop[1]));
- pinfo.hint = PropertyHint(int(prop[2]));
- pinfo.hint_string = prop[3];
- pinfo.usage = PropertyUsageFlags(int(prop[4]));
- Variant var = prop[5];
- if (pinfo.type == Variant::OBJECT) {
- if (var.is_zero()) {
- var = Ref<Resource>();
- } else if (var.get_type() == Variant::OBJECT) {
- if (((Object *)var)->is_class("EncodedObjectAsID")) {
- var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
- pinfo.type = var.get_type();
- pinfo.hint = PROPERTY_HINT_OBJECT_ID;
- pinfo.hint_string = "Object";
- }
- }
- }
- properties.push_back(SceneDebuggerProperty(pinfo, var));
- }
- }
- SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
- // Flatten tree into list, depth first, use stack to avoid recursion.
- List<Node *> stack;
- stack.push_back(p_root);
- bool is_root = true;
- const StringName &is_visible_sn = SNAME("is_visible");
- const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
- while (stack.size()) {
- Node *n = stack.front()->get();
- stack.pop_front();
- int count = n->get_child_count();
- for (int i = 0; i < count; i++) {
- stack.push_front(n->get_child(count - i - 1));
- }
- int view_flags = 0;
- if (is_root) {
- // Prevent root window visibility from being changed.
- is_root = false;
- } else if (n->has_method(is_visible_sn)) {
- const Variant visible = n->call(is_visible_sn);
- if (visible.get_type() == Variant::BOOL) {
- view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
- view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
- }
- if (n->has_method(is_visible_in_tree_sn)) {
- const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
- if (visible_in_tree.get_type() == Variant::BOOL) {
- view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
- }
- }
- }
- String class_name;
- ScriptInstance *script_instance = n->get_script_instance();
- if (script_instance) {
- Ref<Script> script = script_instance->get_script();
- if (script.is_valid()) {
- class_name = script->get_global_name();
- if (class_name.is_empty()) {
- // If there is no class_name in this script we just take the script path.
- class_name = script->get_path();
- }
- }
- }
- nodes.push_back(RemoteNode(count, n->get_name(), class_name.is_empty() ? n->get_class() : class_name, n->get_instance_id(), n->get_scene_file_path(), view_flags));
- }
- }
- void SceneDebuggerTree::serialize(Array &p_arr) {
- for (const RemoteNode &n : nodes) {
- p_arr.push_back(n.child_count);
- p_arr.push_back(n.name);
- p_arr.push_back(n.type_name);
- p_arr.push_back(n.id);
- p_arr.push_back(n.scene_file_path);
- p_arr.push_back(n.view_flags);
- }
- }
- void SceneDebuggerTree::deserialize(const Array &p_arr) {
- int idx = 0;
- while (p_arr.size() > idx) {
- ERR_FAIL_COND(p_arr.size() < 6);
- CHECK_TYPE(p_arr[idx], INT); // child_count.
- CHECK_TYPE(p_arr[idx + 1], STRING); // name.
- CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
- CHECK_TYPE(p_arr[idx + 3], INT); // id.
- CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
- CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
- nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
- idx += 6;
- }
- }
- #undef CHECK_TYPE
- #endif // DEBUG_ENABLED
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