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- /**************************************************************************/
- /* graph_element.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/gui/container.h"
- class GraphElement : public Container {
- GDCLASS(GraphElement, Container);
- protected:
- bool selected = false;
- bool resizable = false;
- bool resizing = false;
- bool draggable = true;
- bool selectable = true;
- Vector2 drag_from;
- Vector2 resizing_from;
- Vector2 resizing_from_size;
- Vector2 position_offset;
- struct ThemeCache {
- Ref<Texture2D> resizer;
- } theme_cache;
- #ifdef TOOLS_ENABLED
- void _edit_set_position(const Point2 &p_position) override;
- #endif
- protected:
- virtual void gui_input(const Ref<InputEvent> &p_ev) override;
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _resort();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_position_offset(const Vector2 &p_offset);
- Vector2 get_position_offset() const;
- void set_selected(bool p_selected);
- bool is_selected();
- void set_drag(bool p_drag);
- Vector2 get_drag_from();
- void set_resizable(bool p_enable);
- bool is_resizable() const;
- void set_draggable(bool p_draggable);
- bool is_draggable();
- void set_selectable(bool p_selectable);
- bool is_selectable();
- virtual Size2 get_minimum_size() const override;
- bool is_resizing() const {
- return resizing;
- }
- };
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