progress_bar.h 3.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. /**************************************************************************/
  2. /* progress_bar.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/range.h"
  32. class ProgressBar : public Range {
  33. GDCLASS(ProgressBar, Range);
  34. bool show_percentage = true;
  35. bool indeterminate = false;
  36. bool editor_preview_indeterminate = false;
  37. struct ThemeCache {
  38. Ref<StyleBox> background_style;
  39. Ref<StyleBox> fill_style;
  40. Ref<Font> font;
  41. int font_size = 0;
  42. Color font_color;
  43. int font_outline_size = 0;
  44. Color font_outline_color;
  45. } theme_cache;
  46. protected:
  47. void _notification(int p_what);
  48. void _validate_property(PropertyInfo &p_property) const;
  49. static void _bind_methods();
  50. double indeterminate_min_speed = 200.0;
  51. public:
  52. enum FillMode {
  53. FILL_BEGIN_TO_END,
  54. FILL_END_TO_BEGIN,
  55. FILL_TOP_TO_BOTTOM,
  56. FILL_BOTTOM_TO_TOP,
  57. FILL_MODE_MAX
  58. };
  59. void set_fill_mode(int p_fill);
  60. int get_fill_mode();
  61. void set_show_percentage(bool p_visible);
  62. bool is_percentage_shown() const;
  63. void set_indeterminate(bool p_indeterminate);
  64. bool is_indeterminate() const;
  65. void set_editor_preview_indeterminate(bool p_indeterminate_preview);
  66. bool is_editor_preview_indeterminate_enabled() const;
  67. Size2 get_minimum_size() const override;
  68. ProgressBar();
  69. private:
  70. float _indeterminate_fill_progress = 0;
  71. FillMode mode = FILL_BEGIN_TO_END;
  72. };
  73. VARIANT_ENUM_CAST(ProgressBar::FillMode);